EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Exploring Mograph with Cinema 4D R19  in Full Color

Download or read book Exploring Mograph with Cinema 4D R19 in Full Color written by Pradeep Mamgain and published by Createspace Independent Publishing Platform. This book was released on 2018-07-13 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Note: This book is also available in the low-cost grayscale edition. With the grayscale edition, you will get an ePub file that has the color images of the screenshots/diagrams used in the book. The ePub is available with the resources of the grayscale edition. The Exploring MoGraph with CINEMA 4D R19 textbook walks you through every step of creating MoGraph animations with CINEMA 4D R19. This guide is perfect for both novices as well as for the intermediate users of CINEMA 4D. This book will help you to get started with the MoGraph module of CINEMA 4D, you will learn important concepts and techniques about MoGraph which you can utilize to create your motion graphics designs. Appendix MGA walks you through the process of creating XPresso driven light rigs that you can use to efficiently illuminate the scenes. This book shares tips, tricks, notes, and cautions throughout, that will help you become a better CINEMA 4D artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning the MoGraph toolset. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of the every unit summarizes the topics that will be covered in the unit. Every unit of this textbook contains hands-on exercises which instruct users how things can be done in CINEMA 4D step-by-step. Practicing is one of the best ways to improve skills. Unit MGP contains some practice activities which you are highly encouraged to complete and gain confidence for the real-world projects. By completing these activities, you will be able to master the powerful capabilities of CINEMA 4D. By the time you're done, you'll be ready to create MoGraph animations for your motion graphics design projects. The rich companion website PADEXI Academy (www.padexi.academy) contains additional CINEMA 4D resources that will help you quickly master CINEMA 4D.What are the key features of the book? *Learn CINEMA 4D's MoGraph module. * Detailed coverage of effectors. * Contains 22 hands-on exercises. * Contains 8 practice activities to test the knowledge gained. * Additional guidance is provided in form of tips, notes, and cautions. * Important terms are in bold face so that you never miss them. * The content under "What just happened?" heading explains the working of the instructions. * The content under "What next?" heading tells you about the procedure you will follow after completing a step(s). * Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources. * Tech support from the author. * Access to each exercise's initial and final states along with the resources used in the hands-on exercises. * Quiz to assess the knowledge. * Bonus hands-on exercises. How this book is structured? This book is divided into following units: Unit MG1: Introduction to MoGraph Unit MG2: Effectors Unit MG3: Other Mograph Objects Unit MGBH: Bonus Hands-on Exercises Unit MGP: Practice Activities Appendix MGA1: Light Rigs Appendix MGA2: Quiz Answers For more info, visit PADEXI ACADEMY'S website.

Book Exploring Xpresso With Cinema 4d R19

    Book Details:
  • Author : Pradeep Mamgain
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2018-03-09
  • ISBN : 9781986363310
  • Pages : 120 pages

Download or read book Exploring Xpresso With Cinema 4d R19 written by Pradeep Mamgain and published by Createspace Independent Publishing Platform. This book was released on 2018-03-09 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Note: This book is also available in the low-cost grayscale edition. The Exploring XPresso With CINEMA 4D R19 textbook introduces readers to the XPresso module of the CINEMA 4D which is a node-based visual scripting language. This textbook covers XPresso Editor and different nodes of the XPresso and MoGraph classes and takes you step-by-step through the whole process of building node networks in XPresso Editor. Numerous examples are used to show the functioning of the nodes. What are the key features of the book? XPresso Editor and node-based approach explained. Nodes under the XPresso and MoGraph classes explained. Contains 30+ examples and 10+ standalone tutorials. Contains challenges to test the knowledge gained. Additional guidance is provided in form of tips, notes, and cautions. Content under "What just happened?" heading explains the working of the instructions. Tech support direct from the author. Access to each tutorial's initial and final states along with the resources used in the tutorials. Quiz More info: wp.me/p9r5f7-81

Book Exploring Xpresso With Cinema 4d R19

    Book Details:
  • Author : Pradeep Mamgain
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2018-03-09
  • ISBN : 9781986366571
  • Pages : 120 pages

Download or read book Exploring Xpresso With Cinema 4d R19 written by Pradeep Mamgain and published by Createspace Independent Publishing Platform. This book was released on 2018-03-09 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Note: This book is also available in the color edition. An ePub file that has the color images of the screenshots/diagrams used in this book is available with the resources of the grayscale book. The Exploring XPresso With CINEMA 4D R19 textbook introduces readers to the XPresso module of the CINEMA 4D which is a node-based visual scripting language. This textbook covers XPresso Editor and different nodes of the XPresso and MoGraph classes and takes you step-by-step through the whole process of building node networks in XPresso Editor. Numerous examples are used to show the functioning of the nodes. What are the key features of the book? XPresso Editor and node-based approach explained. Nodes under the XPresso and MoGraph classes explained. Contains 30+ examples and 10+ standalone tutorials. Contains challenges to test the knowledge gained. Additional guidance is provided in form of tips, notes, and cautions. Content under "What just happened?" heading explains the working of the instructions. Tech support direct from the author. Access to each tutorial's initial and final states along with the resources used in the tutorials. Quiz More info: wp.me/p9r5f7-81

Book Learning Cinema 4D R19

Download or read book Learning Cinema 4D R19 written by Andy Needham and published by . This book was released on 2017 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Cinema 4D R19 Essential Training  Motion Graphics

Download or read book Cinema 4D R19 Essential Training Motion Graphics written by and published by . This book was released on 2017 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to use Cinema 4D R19 in a motion graphics workflow. Learn key foundational concepts, such as spline modeling, lighting, and materials.

Book Learning Cinema 4D R19

Download or read book Learning Cinema 4D R19 written by and published by . This book was released on 2017 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the core techniques you need to know to create 3D models and animation with the latest version of Cinema 4D.

Book Cinema 4D R19 Essential Training  Motion Graphics

Download or read book Cinema 4D R19 Essential Training Motion Graphics written by Andy Needham and published by . This book was released on 2017 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book MAXON CINEMA 4D R19 Studio  A Tutorial Approach  6th Edition

Download or read book MAXON CINEMA 4D R19 Studio A Tutorial Approach 6th Edition written by Prof. Sham Tickoo and published by CADCIM Technologies. This book was released on 2018-01-25 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: MAXON CINEMA 4D R19 Studio: A Tutorial Approach book aims at harnessing the power of MAXON CINEMA 4D R19 Studio for modelers, animators, and motion graphic designers. The CINEMA 4D R19 book caters to the needs of both the novice and the advance users of CINEMA 4D R19. Keeping in view the varied requirements of users, the CINEMA 4D book first introduces the basic features and then progresses to cover the advanced techniques such as MoGraph, XPresso, and 3D Compositing. Salient Features: Consists of 13 chapters and 2 projects that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation test and Review Questions are given at the end of each chapter so that the users can assess their knowledge. Technical support by contacting '[email protected]'. Additional learning resources available at 'cinema4dexperts.blogspot.com'. Table of Contents Chapter 1: Exploring MAXON CINEMA 4D R19 Studio Interface Chapter 2: Working with Splines Chapter 3: Introduction to Polygon Modeling Chapter 4: Sculpting Chapter 5: Texturing Chapter 6: Lighting Chapter 7: Rigging Chapter 8: Animation Chapter 9: Introduction to UV Mpping Chapter 10: Composting in 3D Objects Chapter 11: Rendering Chapter 12: MoGraph Chapter 13: Working with XPresso Project 1: Creating an Indoor Scene Project 2: Texturing an Indoor Scene Index

Book Cinema 4D R19  New Features

Download or read book Cinema 4D R19 New Features written by and published by . This book was released on 2017 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the latest features in Cinema 4D R19. Discover how to work with the improved viewport, create animations that react to the beat of music, render your scenes as immersive VR experiences, and more.

Book Exploring 3D Modeling with CINEMA 4D R19  a Beginner s Guide

Download or read book Exploring 3D Modeling with CINEMA 4D R19 a Beginner s Guide written by Pradeep Mamgain and published by Createspace Independent Publishing Platform. This book was released on 2018-05-03 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: DescriptionThe Exploring 3D Modeling with CINEMA 4D R19 - A Beginner's Guide textbook walks you through every step of creating 3D models with CINEMA 4D R19. This guide is perfect for both novices and those moving from other software to CINEMA 4D. This book will help you to get started with modeling in CINEMA 4D, you will learn important concepts and techniques about 3D modeling which you can utilize to create hard-surfaced objects for your projects. This book shares tips, tricks, notes, and cautions throughout, that will help you become a better 3D modeler and you will be able to speed up your workflow.The first page of the every chapter summarizes the topics that will be covered in the chapter. Every chapter of this textbook contains tutorials which instruct users how things can be done in CINEMA 4D step-by-step. Practicing is one of the best ways to improve skills. Each chapter of this textbook ends with some practice activities which you are highly encouraged to complete and gain confidence for the real-world projects. By completing these activities, you will be able to master the powerful capabilities of CINEMA 4D. Although, this book is designed for beginners, it is aimed to be a solid teaching resource for 3D modeling. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. By the time you're done, you'll be ready to create hard-surfaced models for your 3D projects. The rich companion website PADEXI Academy (www.padexi.academy) contains additional CINEMA 4D resources that will help you quickly master CINEMA 4D. Key features Learn CINEMA 4D's updated user interface, navigation, tools, functions, and commands. Polygon, subdivision, and spline modeling techniques covered. Detailed coverage of tools and features. Contains 24 standalone tutorials. Contains 14 practice activities to test the knowledge gained. Additional guidance is provided in form of tips, notes, and cautions. Important terms are in bold face so that you never miss them. The content under "What just happened?" heading explains the working of the instructions. The content under "What next?" heading tells you about the procedure you will follow after completing a step(s). Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources. Tech support from the author. Access to each tutorial's initial and final states along with the resources used in the tutorials. Quiz to assess the knowledge. Bonus tutorials. Brief Table of Contents This book is divided into following chapters: Chapter M1: Introduction to CINEMA 4D R19 Chapter M2: Tools of the Trade Chapter M3: Spline Modeling Chapter M4: Polygon Modeling Chapter M5: Bonus Tutorials More info: wp.me/p9r5f7-i0

Book MAXON Cinema 4D R20  A Detailed Guide to XPresso

Download or read book MAXON Cinema 4D R20 A Detailed Guide to XPresso written by Pradeep Mamgain and published by Padexi Academy. This book was released on 2020-07-30 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: XPresso is a node based system in Cinema 4D that is used to create automated object interactions. You can create these interactions by drawing wires from one node to another. From rotating fan blades to rigged objects, from propellers to the bouncing ball, from clock mechanism to organic movement of a jellyfish, XPresso allows you to create animations with ease. The MAXON Cinema 4D R20: A Detailed Guide to XPresso book introduces students to the XPresso module of the CINEMA 4D which is a node-based visual scripting language. This book covers XPresso Editor and different nodes of the XPresso and MoGraph classes and takes you step-by-step through the whole process of building node networks in XPresso Editor. Numerous examples and hands-on exercises are used to show the functioning of the nodes. Moving ahead, this book broadens your XPresso knowledge by taking you step-by-step through the process of creating four Cinema 4D lighting presets. You can use these presets to quickly and easily illuminate the scenes and produce cool looking renders. Practicing is one of the best ways to improve skills. This book contains practice activities which you are highly encouraged to complete and gain confidence for real-world projects. By completing these activities, you will be able to master the powerful capabilities Cinema 4D. By the time you’re done, you’ll be ready to create hard-surface models in Cinema 4D. If you buy this book, you’ll also get access to all preset files, Cinema 4D files, texture files, and any other resource used in the book. You are free to use these resources in your own projects personal or commercial. These working files allow you to follow along with the author throughout the lessons. This book shares tips, tricks, notes, and cautions throughout, that will help you become a better 3D artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning XPresso module with Cinema 4D R20. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of the every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in XPresso step-by-step. As students move from one exercise to another, they will be gaining robust knowledge about the XPresso module of Cinema 4D. What are the key features of the book? Explains XPresso Editor and node-based approach. Covers nodes of the XPresso and MoGraph classes. Step-by-step instructions to create four lighting presets from scratch. Covers nodes and features in detail. Features 30 examples showing functioning of the nodes. Features more than 18 hands-on exercises – complete with before and after files. Contains 10 practice activities to test the knowledge gained. Additional guidance is provided in the form of tips, notes, and cautions. Important terms are in bold face so that you never miss them. The content under “What just happened?” heading explains the working of the instructions. The content under “What next?” heading tells you about the procedure you will follow after completing a step(s). Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources. Tech support from the author. Access to each exercise’s initial and final states along with the resources used in hands-on exercises. Quiz to assess the knowledge.

Book Ray Tracing  A Tool for All

Download or read book Ray Tracing A Tool for All written by Jon Peddie and published by Springer. This book was released on 2019-08-08 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first book to offer a comprehensive overview for anyone wanting to understand the benefits and opportunities of ray tracing, as well as some of the challenges, without having to learn how to program or be an optics scientist. It demystifies ray tracing and brings forward the need and benefit of using ray tracing throughout the development of a film, product, or building — from pitch to prototype to marketing. Ray Tracing and Rendering clarifies the difference between conventional faked rendering and physically correct, photo-realistic ray traced rendering, and explains how programmer’s time, and backend compositing time are saved while producing more accurate representations with 3D models that move. Often considered an esoteric subject the author takes ray tracing out of the confines of the programmer’s lair and shows how all levels of users from concept to construction and sales can benefit without being forced to be a practitioner. It treats both theoretical and practical aspects of the subject as well as giving insights into all the major ray tracing programs and how many of them came about. It will enrich the readers’ understanding of what a difference an accurate high-fidelity image can make to the viewer — our eyes are incredibly sensitive to flaws and distortions and we quickly disregard things that look phony or unreal. Such dismissal by a potential user or customer can spell disaster for a supplier, producer, or developer. If it looks real it will sell, even if it is a fantasy animation. Ray tracing is now within reach of every producer and marketeer, and at prices one can afford, and with production times that meet the demands of today’s fast world.

Book MAXON Cinema 4D R20  Modeling Essentials

Download or read book MAXON Cinema 4D R20 Modeling Essentials written by Pradeep Mamgain and published by Padexi Academy. This book was released on 2020-07-30 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: The MAXON Cinema 4D R20: Modeling Essentials textbook walks you through every step of creating 3D models with Cinema 4D R20. This guide is perfect for both novices and those moving from other software to Cinema 4D. This book will help you to get started with modeling in Cinema 4D, you will learn important concepts and techniques about 3D modeling which you can utilize to create hard-surfaced objects for your projects. This book also covers Cinema 4D’s OpenVDB-based Volume Builder and Volume Mesher functions that allow you to create complex models by adding and subtracting basic shapes in boolean-type operations. This book shares tips, tricks, notes, and cautions throughout, that will help you become a better Cinema 4D artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning modeling with Cinema 4D R20. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of the every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in Cinema 4D R20 step-by-step. Practicing is one of the best ways to improve skills. This book contains practice activities which you are highly encouraged to complete and gain confidence for real-world projects. By completing these activities, you will be able to master the powerful capabilities Cinema 4D. By the time you’re done, you’ll be ready to create hard-surface models in Cinema 4D. What are the key features of the book? Learn Cinema 4D’s updated user interface, navigation, tools, functions, and commands. Covers all the basics as well as advanced topics using easy to follow, hands-on exercises. Covers polygon, subdivision, and spline modeling techniques. Covers volumetric modeling techniques. Detailed coverage of tools and features. Features more than 29 hands-on exercises – complete with before and after files. Contains 25 practice activities to test the knowledge gained. Additional guidance is provided in the form of tips, notes, and cautions. Important terms are in bold face so that you never miss them. The content under “What just happened?” heading explains the working of the instructions. The content under “What next?” heading tells you about the procedure you will follow after completing a step(s). Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources. Tech support from the author. Access to each exercise’s initial and final states along with the resources used in hands-on exercises. Quiz to assess the knowledge.

Book Oblivion

Download or read book Oblivion written by Joseph Kosinski and published by . This book was released on 2010-12-31 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In a post-apocalyptic Earth, civilization lives above the clouds and scavengers illegally collect ancient artifacts from the polluted and destroyed surface below. But when one young scavenger discovers a crashed spacecraft planetside- and a beautiful woman within- he rejoices at the find. Little does he realize that his discovery will lead him to a journey filled with romance, adventure and unimaginable danger.

Book Autodesk 3ds Max 2021

    Book Details:
  • Author : Pradeep Mamgain
  • Publisher :
  • Release : 2020-06-22
  • ISBN :
  • Pages : 670 pages

Download or read book Autodesk 3ds Max 2021 written by Pradeep Mamgain and published by . This book was released on 2020-06-22 with total page 670 pages. Available in PDF, EPUB and Kindle. Book excerpt: Description The Autodesk 3ds Max 2021: A Detailed Guide to Modeling, Texturing, Lighting, and Rendering, 3rd Edition book is perfect for both beginners and intermediate users of 3ds Max and those moving from other software to 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling, texturing, UV mapping, lighting, and rendering. You will learn important concepts and techniques about 3ds Max which you can utilize to create your 3ds Max projects. This book also covers the Arnold renderer. Using a structured and pragmatic approach, this guide begins with the basics of modeling, then builds on this knowledge using practical examples to enhance your modeling, texturing, lighting, and rendering skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of 3ds Max 2021. As you go from hands-on exercise to hands-on exercise, you'll develop a strong arsenal of skills that combined will form a complete end to end process to create high quality renders using 3ds Max 2021. Key Features Covers 3ds Max's user interface, navigation, tools, functions, and commands. Explains the polygon, subdivision, and spline modeling techniques. Covers all modifiers. Covers UV mapping. Explains how to manage external design data. Covers material editors. Explains what is Arnold and how it is different from other renderers. Covers Arnold lights and light filters. Covers Arnold shaders, materials, and maps. Covers the motion blur and depth-of-field effects. Covers AOVs and Arnold render settings. Cover the Physical material. Detailed coverage of tools and features. Features 57 hands-on exercises-complete with before and after files. Features 44 practice activities to test the knowledge gained. Additional guidance is provided in the form of tips, notes, and cautions. Important terms are in boldface so that you never miss them. The content under "What just happened?" heading explains the working of the instructions. The content under "What next?" heading tells you about the procedure you will follow after completing a step(s). Tech support from the author. Access to each exercise's initial and final states along with the resources used in hands-on exercises. Quiz to assess knowledge. Bonus hands-on exercises. Includes a PDF file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This PDF file is included with the resources. ages will help you in the learning process. This PDF file is included with the resources. Brief Table of Contents This book is divided into the following units: Unit 1: Introduction to 3ds Max -I Unit 2: Introduction to 3ds Max -II Unit 3: Geometric Primitives and Architectural Objects Unit 4: Polygon Modeling Unit 5: Graphite Modeling Tools Unit 6: Spline Modeling Unit 7: Modifiers Unit 8: External Design Data Unit 9: Bonus Hands-on Exercises Unit 10: Material Editors Unit 11: Physical Material Unit 12: Introduction to Arnold Unit 13: Arnold Lights Unit 14: Arnold Shaders and Materials Unit 15: Arnold Maps Unit 16: Cameras Unit 17: Arnold Render Settings For more info, visit PADEXI ACADEMY'S website.

Book Adobe After Effects Classroom in a Book  2021 release

Download or read book Adobe After Effects Classroom in a Book 2021 release written by Lisa Fridsma and published by Adobe Press. This book was released on 2020-12-15 with total page 576 pages. Available in PDF, EPUB and Kindle. Book excerpt: The fastest, easiest, most comprehensive way to learn Adobe After Effects Classroom in a Book®, the best-selling series of hands-on software training workbooks, offers what no other book or training program does -- an official training series from Adobe, developed with the support of Adobe product experts. Adobe After Effects Classroom in a Book (2021 release) contains 15 lessons that cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. Learn how to create, manipulate, and optimize motion graphics for film, video, DVD, the web, and mobile devices. You can follow the book from start to finish or choose only those lessons that interest you. Purchasing this book includes valuable online extras. Follow the instructions in the book's “Getting Started” section to unlock access to: Downloadable lesson files you need to work through the projects in the book Web Edition containing the complete text of the book, interactive quizzes, and videos that walk you through the lessons step by step What you need to use this book: Adobe After Effects (2021 release) software, for either Windows or macOS. (Software not included.) Note: Classroom in a Book does not replace the documentation, support, updates, or any other benefits of being a registered owner of Adobe After Effects software.

Book Adobe Creative Suite 2

Download or read book Adobe Creative Suite 2 written by Adobe Press and published by Adobe Press. This book was released on 2006 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: Adobe Creative Suite 2, Adobe's tightly integrated set of design tools, offers enough goodies to make any graphic designer swoon. Since the Premium edition of this software collection includes Photoshop CS2, Illustrator CS 2, InDesign CS2, GoLive CS2, and Acrobat 7.0 Professional-as well as a handful of other shiny new tools-users will find everything they need to create beautiful content for print, the Web, and mobile devices. Here to make sure you master it quickly and completely is a self-paced guide from Adobe's Creative Team--the folks behind the software. With the Classroom in a Book series, you learn by immersion. Step-by-step, project-based lessons walk you through sample real-life projects, while review questions at the end of each chapter reinforce the new skills you've learned. The companion CD, filled with lesson and media files, will have you working on print, Web and PDF projects in no time. Whether you're a graphic design novice, student, graphic designer, educator, or are just new to the Adobe Creative Suite, this book will give you a solid overview of Adobe's creative design software.