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Book Even Ninja Monkeys Like to Play  Unicorn Edition

Download or read book Even Ninja Monkeys Like to Play Unicorn Edition written by Andrzej Marczewski and published by Independently Published. This book was released on 2018-10-03 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the hugely updated second edition of Even Ninja Monkeys Like To Play. A guide to using gamification and game thinking to create engaging experiences for people. This book takes you on a journey through the theories on which gamification is built, onto practical advice for building gamified solutions. "A book that dances in the space where psychology and game design meet, offering practical guidance to gamification - all tied together with Andrzej's best-in-class categorisation of what works most appropriately for whom." -- Dr Richard Bartle, Professor of Game Design at the University of Essex, Author of "Designing Virtual Worlds" Andrzej Marczewski's book "Even Ninja Monkeys Like To Play" gives extraordinary and important knowledge upon the topic of gamification and game thinking strategies. It is a must read for anyone having a beginning interest or even for veterans of the topic. It provides more than a base of information for anyone to pick it up and understand the topic more deeply. -- Dr. Anthony Bean, Ph.D., Video Game Expert and Researcher Contents The Theory of Games, Play and Gamification What is Gamification? What Are Games and Play? What Are Game Mechanics? What is Fun? What is Game Thinking? Gamification and Game Thinking in Practice Ethical Considerations of Gamification The Science of Gamification What Motivates Us? The Intrinsic Motivation RAMP What is Flow and Why is it Important? User Types in Gamification (The HEXAD) The Neuroscience of Gamification Building Gamified Solutions How to Start with The User Journey How to Use Points, Badges and Leaderboards How to Set Clear Goals How to Design Good Feedback and Reward Systems How to Design a Simple Gamified System How to Understand Emotions in Gamification Design How to Use Narrative to Create Deeper Experiences How to Create Playful Experiences How to Handle Cheating How to See it From the User's Perspective Gamification Mechanics and Elements Planning and Implementing your Gamification Design The Gamification Design Framework How to Keep the User Engaged How to Balance a Gamified System Keeping it Simple Tying Loyalty into Gamification Modelling Gamified Systems Final Thoughts Five Steps to a Happier Life with Gamification Other Design Tips

Book Even Ninja Monkeys Like to Play

Download or read book Even Ninja Monkeys Like to Play written by Andrzej Marczewski and published by Createspace Independent Publishing Platform. This book was released on 2015-08-16 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to using gamification and game thinking to create engaging experiences for people. This book takes you on journey through the theories on which gamification is built, onto practical advice for building gamified solutions. "A book that dances in the space where psychology and game design meet, offering practical guidance to gamification - all tied together with Andrzej's best-in-class categorisation of what works most appropriately for whom." -- Dr Richard Bartle, Professor of Game Design at the University of Essex, Author of "Designing Virtual Worlds" Andrzej Marczewski's book "Even Ninja Monkeys Like To Play" gives extraordinary and important knowledge upon the topic of gamification and game thinking strategies. It is a must read for anyone having a beginning interest or even for veterans of the topic. It provides more than a base of information for anyone to pick it up and understand the topic more deeply. -- Dr. Anthony Bean, Ph.D., Video Game Expert and Researcher

Book Game Thinking

    Book Details:
  • Author : Amy Jo Kim
  • Publisher : Gamethinking.IO
  • Release : 2018-05-25
  • ISBN : 9780999788547
  • Pages : 214 pages

Download or read book Game Thinking written by Amy Jo Kim and published by Gamethinking.IO. This book was released on 2018-05-25 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: During her time working on genre-defining games like The Sims, Rock Band, and Ultima Online, Amy Jo learned that customers stick with products that help them get better at something they care about, like playing an instrument or leading a team. Amy Jo has used her insights from gaming to help hundreds of companies like Netflix, Disney, The New York Times, Ubisoft and Happify innovate faster and smarter, and drive long-term engagement.

Book Gamification  A Simple Introduction

Download or read book Gamification A Simple Introduction written by Andrzej Marczewski and published by Andrzej Marczewski. This book was released on 2013 with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book How to Be a Productivity Ninja

Download or read book How to Be a Productivity Ninja written by Graham Allcott and published by Productivity Ninja. This book was released on 2019-01-03 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: World-leading productivity expert Graham Allcott's businessbible is given a complete update for 2019. Do you waste too much time on your phone? Scroll throughTwitter or Instagram when you should be getting down to your real tasks? Isyour attention easily distracted? We've got the solution: The Way of theProductivity Ninja. In the age of information overload, traditional timemanagement techniquessimply don't cut it anymore. Using techniques includingRuthlessness, Mindfulness, Zen-like Calm and Stealth & Camouflage, this fullyrevised new edition of How to be a Productivity Ninjaoffers a fun andaccessible guide to working smarter, getting more done and learning to love whatyou do again.

Book 10 Little Ninjas

    Book Details:
  • Author : Miranda Paul
  • Publisher : Knopf Books for Young Readers
  • Release : 2016-08-09
  • ISBN : 0553534998
  • Pages : 17 pages

Download or read book 10 Little Ninjas written by Miranda Paul and published by Knopf Books for Young Readers. This book was released on 2016-08-09 with total page 17 pages. Available in PDF, EPUB and Kindle. Book excerpt: A charming bedtime counting book about ten sneaky little characters who aren’t ready to go to sleep... until daddy calls the sensei to send them back to bed. It may be bedtime, but these little ninjas aren't tired. They're sliding, swinging, and slipping out of bed! Can Daddy and the sensei ever tuck them in? Filled with mischievous fun, 10 Little Ninjas will take young readers from playtime to bedtime again and again. Kids will love the astronauts, tigers, cowboys, dragons and more!

Book Gamify

    Book Details:
  • Author : Biran Burke
  • Publisher : Routledge
  • Release : 2016-10-14
  • ISBN : 1351861778
  • Pages : 136 pages

Download or read book Gamify written by Biran Burke and published by Routledge. This book was released on 2016-10-14 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: Organizations are facing an engagement crisis. Regardless if they are customers, employees, patients, students, citizens, stakeholders, organizations struggle to meaningfully engage their key constituent groups who have a precious and limited resource: their time. Not surprisingly, these stakeholders have developed deflector shields to protect themselves. Only a privileged few organizations are allowed to penetrate the shield, and even less will meaningfully engage. To penetrate the shield, and engage the audience, organizations need an edge. Gamification has emerged as a way to gain that edge and organizations are beginning to see it as a key tool in their digital engagement strategy. While gamification has tremendous potential to break through, most companies will get it wrong. Gartner predicts that by 2014, 80% of current gamified applications will fail to meet business objectives primarily due to poor design. As a trend, gamification is at the peak of the hype cycle; it has been oversold and it is broadly misunderstood. We are heading for the inevitable fall. Too many organizations have been led to believe that gamification is a magic elixir for indoctrinating the masses and manipulating them to do their bidding. These organizations are mistaking people for puppets, and these transparently cynical efforts are doomed to fail. This book goes beyond the hype and focuses on the 20% that are getting it right. We have spoken to hundreds of leaders in organizations around the world about their gamification strategies and we have seen some spectacular successes. The book examines some of these successes and identifies the common characteristics of these initiatives to define the solution space for success. It is a guide written for leaders of gamification initiatives to help them avoid the pitfalls and employ the best practices, to ensure they join the 20% that gets it right. Gamify shows gamification in action: as a powerful approach to engaging and motivating people to achieving their goals, while at the same time achieving organizational objectives. It can be used to motivate people to change behaviors, develop skills, and drive innovation. The sweet spot for gamification objectives is the space where the business objectives and player objectives are aligned. Like two sides of the same coin, player and business goals may outwardly appear different, but they are often the same thing, expressed different ways. The key to gamification success is to engage people on an emotional level and motivating them to achieve their goals.

Book The Gamification Toolkit

Download or read book The Gamification Toolkit written by Kevin Werbach and published by University of Pennsylvania Press. This book was released on 2015-05-05 with total page 46 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take your gamification efforts to the next level When The Economist covered Kevin Werbach and Dan Hunter's new book For the Win in 2012, they referred to gamification as a "management craze." Since then, gamification has proved to be much more than a fleeting fad: it is a global movement. For the Win has been published globally in English, Chinese, Japanese, Korean, Russian, and Spanish, and more than a quarter of a million people have taken Werbach's gamification course on Coursera. Now, in their new ebook The Gamification Toolkit, Werbach and Hunter go deeper into the key game elements and provide you with the tools to take gamification to the next level. This brief but comprehensive ebook is a user's guide to help you build a game—for the win.

Book Why Evolution is True

    Book Details:
  • Author : Jerry A. Coyne
  • Publisher : OUP Oxford
  • Release : 2010-01-14
  • ISBN : 019164384X
  • Pages : 416 pages

Download or read book Why Evolution is True written by Jerry A. Coyne and published by OUP Oxford. This book was released on 2010-01-14 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: For all the discussion in the media about creationism and 'Intelligent Design', virtually nothing has been said about the evidence in question - the evidence for evolution by natural selection. Yet, as this succinct and important book shows, that evidence is vast, varied, and magnificent, and drawn from many disparate fields of science. The very latest research is uncovering a stream of evidence revealing evolution in action - from the actual observation of a species splitting into two, to new fossil discoveries, to the deciphering of the evidence stored in our genome. Why Evolution is True weaves together the many threads of modern work in genetics, palaeontology, geology, molecular biology, anatomy, and development to demonstrate the 'indelible stamp' of the processes first proposed by Darwin. It is a crisp, lucid, and accessible statement that will leave no one with an open mind in any doubt about the truth of evolution.

Book Rejuvenile

    Book Details:
  • Author : Christopher Noxon
  • Publisher : Crown
  • Release : 2006-06-20
  • ISBN : 0307351777
  • Pages : 290 pages

Download or read book Rejuvenile written by Christopher Noxon and published by Crown. This book was released on 2006-06-20 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Once upon a time, boys and girls grew up and set aside childish things. Nowadays, moms and dads skateboard alongside their kids and download the latest pop-song ringtones. Captains of industry pose for the cover of BusinessWeek holding Super Soakers. The average age of video game players is twenty-nine and rising. Top chefs develop recipes for Easy-Bake Ovens. Disney World is the world’s top adult vacation destination (that’s adults without kids). And young people delay marriage and childbirth longer than ever in part to keep family obligations from interfering with their fun fun fun. Christopher Noxon has coined a word for this new breed of grown-up: rejuveniles. And as a self-confessed rejuvenile, he’s a sympathetic yet critical guide to this bright and shiny world of people who see growing up as “winding down”—exchanging a life of playful flexibility for anxious days tending lawns and mutual funds. In Rejuvenile, Noxon explores the historical roots of today’s rejuveniles (hint: all roads lead to Peter Pan), the “toyification” of practical devices (car cuteness is at an all-time high), and the new gospel of play. He talks to parents who love cartoons more than their children do, twenty-somethings who live happily with their parents, and grown-ups who evangelize on behalf of all-ages tag and Legos. And he takes on the “Harrumphing Codgers,” who see the rejuvenile as a threat to the social order. Noxon tempers stories of his and others’ rejuvenile tendencies with cautionary notes about “lost souls whose taste for childish things is creepy at best.” (Exhibit A: Michael Jackson.) On balance, though, he sees rejuveniles as optimists and capital-R Romantics, people driven by a desire “to hold on to the part of ourselves that feels the most genuinely human. We believe in play, in make believe, in learning, in naps. And in a time of deep uncertainty, we trust that this deeper, more adaptable part of ourselves is our best tool of survival.” Fresh and delightfully contrarian, Rejuvenile makes hilarious sense of this seismic culture change. It’s essential reading not only for grown-ups who refuse to “act their age,” but for those who wish they would just grow up.

Book Fail to Learn

    Book Details:
  • Author : Scott Provence
  • Publisher :
  • Release : 2020-06-13
  • ISBN :
  • Pages : 150 pages

Download or read book Fail to Learn written by Scott Provence and published by . This book was released on 2020-06-13 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Revolutionize your course design with just two elements. There are two simple reasons your learners aren't engaged or performing well: 1. You don't let them fail, and 2. You don't let them play Combine these two elements and you upend nearly a century of outdated and ineffective teaching conventions. The learning revolution starts with this manifesto...and with you. Fail to Learn is a guidebook for how to bring fail-forward thinking and game-centered course design to any educational setting. You'll find instructional tips, tools, and exercises alongside the latest research in pedagogy and gamification. Whether you're teaching a class on the side or leading a corporate L&D team, Fail to Learn is the only book you'll need to make your next training a success. You will: Compare your ratios of failure and play to world experts and innovators Analyze failure-based courses that quadrupled success rates in just 30 minutes Get a template for designing game-based courses from the ground up Conquer your own fear of failure when it comes to learning something new Written by an award-winning gamification trainer, Fail to Learn is your pocket reference for raising the satisfaction and skills of students everywhere. Join the revolution now.

Book Business Gamification For Dummies

Download or read book Business Gamification For Dummies written by Kris Duggan and published by John Wiley & Sons. This book was released on 2013-01-23 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: The easy way to grasp and use gamification concepts in business Gamification is a modern business strategy that leverages principles from games to influence favorable customer behavior on the web in order to improve customer loyalty, engagement, and retention. Gamification can be used by any department in a company (HR, Sales, Marketing, Engineering, Support, etc.), for any web-based experience (mobile, website, retail, community, etc.). Business Gamification For Dummies explains how you can apply the principles of this strategic concept to your own business model. How gamification evolved from Farmville/Zynga and Facebook and is now something that can be applied to the work environment How to build a successful gamification program How to entice and retain customers using gamification How to drive employee behavior inside your organization Real-world illustrations of gamification at work If you're interested in learning more about this exciting and innovative business strategy, this friendly, down-to-earth guide has you covered.

Book Ninja  Get Good

    Book Details:
  • Author : Tyler "Ninja" Blevins
  • Publisher : National Geographic Books
  • Release : 2019-08-20
  • ISBN : 1984826751
  • Pages : 0 pages

Download or read book Ninja Get Good written by Tyler "Ninja" Blevins and published by National Geographic Books. This book was released on 2019-08-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: From one of the leading Fortnite gamers in the world comes your game plan for outclassing the rest at playing video games. “Get the right gear, practice the right way, and get into the right headspace and you too can Get Good.”—Time Packed with illustrations, photographs, anecdotes, and insider tips, this complete compendium includes everything Tyler "Ninja" Blevins wishes he knew before he got serious about gaming. Here's how to: • Build a gaming PC • Practice with purpose • Develop strategy • Improve your game sense • Pull together the right team • Stream with skill • Form a community online • And much more Video games come and go, but Ninja's lessons are timeless. Pay attention to them and you'll find that you're never really starting over when the next big game launches. Who knows—you may even beat him one day. As he says, that's up to you. Praise for Ninja: Get Good “If you’re a casual gamer looking to refine your gaming skills or equipment, or someone considering getting into esports, then livestreamer and gaming guru Tyler ‘Ninja’ Blevins’ book could be the perfect guide.”—Los Angeles Times “It’s perfect for young kids just getting into gaming after watching streamers, like Ninja, and their parents who may not know much about gaming and streaming . . . It’s an all-in-one checklist of everything you need to start up on a streaming life. This book breaks down complex and sometimes obscure concepts in gaming that many non-gamer parents may not know about or the kids know about instinctually but can't put into words.”—GameCrate

Book Paper Towns

    Book Details:
  • Author : John Green
  • Publisher : A&C Black
  • Release : 2013
  • ISBN : 140884818X
  • Pages : 321 pages

Download or read book Paper Towns written by John Green and published by A&C Black. This book was released on 2013 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: Quentin Jacobson has spent a lifetime loving Margo Roth Spiegelman from afar. So when she cracks open a window and climbs into his life - dressed like a ninja and summoning him for an ingenious campaign of revenge - he follows. After their all-nighter ends, Q arrives at school to discover that Margo has disappeared.

Book Monkey Movement

    Book Details:
  • Author : Brian Kuttel
  • Publisher :
  • Release : 2020-06-23
  • ISBN : 9781735294605
  • Pages : 88 pages

Download or read book Monkey Movement written by Brian Kuttel and published by . This book was released on 2020-06-23 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: Monkey kung fu is one of the most signature styles with its unique acting movements, dynamic gymnastic techniques, and unorthodox striking, kicking, and sweeping techniques. From high flying leaping to ground techniques, monkey kung fu is always impressive as it requires top athleticism and coordination to perform the physically demanding movements. The monkey form in the Choy Li Fut system of Kung Fu is full of unique acting, acrobatics, and applicable combinations which makes it a perfect study for any martial arts enthusiast.This book provides each movement with a full description, step-by-step instruction complete with illustrations, and common mistakes to help provide a well-rounded approach to learning the fascinating style of monkey kung fu. A must-have for the serious Choy Li Fut practitioner, Monkey Movement is also an essential reference guide for martial arts tricking and other kung fu athletes looking to improve their athleticism through movement training.

Book How to Be a Villain

    Book Details:
  • Author : Neil Zawacki
  • Publisher : Chronicle Books
  • Release : 2012-01-27
  • ISBN : 1452110395
  • Pages : 230 pages

Download or read book How to Be a Villain written by Neil Zawacki and published by Chronicle Books. This book was released on 2012-01-27 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jumpstart your evil enterprise with this deviously clever step-by-step guide to joining the forces of darkness. Villains may never win, but they sure have more fun. Who doesn’t want to hatch a master plan for world domination or set up an evil hideout? In How to Be a Villain, Neil Zawacki answers all the most urgent questions: Should I go with a black or red theme? Do I invest in an army of winged monkeys or ninja warriors? And should I learn to play the pipe organ or just get a weird cat? Whether readers choose to pursue a career as a Criminal Mastermind, Mad Scientist, Corporate Bastard, or just a Wanna-be Evil Genius, they are sure to find plenty of tips for getting started. Cheaper than attending the annual Bad Guy Conference and way more fun than being good, How to Be a Villain is guaranteed to elicit deep-throated evil laughs across the land.

Book Naughty Ninja Takes a Bath

Download or read book Naughty Ninja Takes a Bath written by Todd Tarpley and published by Two Lions. This book was released on 2019 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: After crossing raging rivers and tromping through the jungle, Naughty Ninja returns to his secret ninja training camp for lunch. But when he gets inside, his parents tell him he needs a bath. Before Naughty Ninja gets in the tub, he notices poisonous flies and an angry alligator circling his dad, who doesn't even seem to know he's in trouble. Good thing Naughty Ninja is around to save the day! Amid sudsy fun, a boy's imaginary ninja life and his everyday world collide in the ultimate bath time adventure.