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EBookClubs

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Book Even More Games Trainers Play

Download or read book Even More Games Trainers Play written by Edward E. Scannell and published by McGraw Hill Professional. This book was released on 1994-05-22 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: The fourth book in the acclaimed Games Trainers Play series includes a fresh collection of motivational activities for every training situation. New icebreakers, brain teasers, problem-solvers, and session closers are included, plus a host of exercises on today's hottest business topics. Each game has been field-tested and can be played in under 30 minutes.

Book Games Trainers Play

Download or read book Games Trainers Play written by John W. Newstrom and published by McGraw Hill Professional. This book was released on 1980 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: 100 different games, activities, and exercises that have been used by some of America's most experienced and innovative trainers in teaching a variety of important business skills.

Book Still More Games Trainers Play

Download or read book Still More Games Trainers Play written by Edward E. Scannell and published by McGraw Hill Professional. This book was released on 1991-05-22 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get any training session off the ground fast­­or jumpstart one whenever it lags­­with the more than 400 proven activities in the bestselling Games Trainers Play series. Their names may range from "Tombstone Planning" to "The 'Nobel' Prize Winner," but these brilliantly offbeat, unexpected, disarming, fully reproducible games have one serious mission: to coax even the most reluctant groups to talk, laugh, think, and work together. Page after page of fun, easy-to-plan tear-out exercises help you: Break the ice and get participants acquainted Shake up outworn habits and perceptions Challenge with thought-provoking brainteasers Test learning and retention Develop communication and listening skills Bring out and involve participant-leaders Win back lethargic, distracted, low-energy groups Encourage creative problem-solving; Boost or reinforce a group's self-image Forge cohesive work teams that value group effort Facilitate transfer of training to the job

Book 101 Games for Trainers

Download or read book 101 Games for Trainers written by Robert W. Pike and published by Human Resource Development. This book was released on 1995 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation 101 of the best games from master trainier Bob Pike and the Creative Training Techniques newsletter. These classroom-tested games, activities, and exercises add spark and energy to your training sessions - and help your participant2s learn without even knowing it. Games and Activities cover topics such as: Openers and icebreakers Communication exercises Team-building activities Review and topic reinforcers ... and more!

Book Sales  Games and Activities for Trainers

Download or read book Sales Games and Activities for Trainers written by John A. Woods and published by McGraw-Hill Education. This book was released on 1997-05-22 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games and other classroom activities can make training more fun, memorable, and effective. Sales Games and Activities for Trainers is the most useful—and complete—collection of games, role-plays, activities, and other skill-building exercises ever collected for increasing the effectiveness of sales training. There are games and activities covering all aspects of selling, from making presentations to handling objections.

Book The Multiplayer Classroom

Download or read book The Multiplayer Classroom written by Lee Sheldon and published by CRC Press. This book was released on 2020-03-09 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: Go beyond gamification’s badges and leaderboards with the new edition of the book, first published in 2011, that helped transform education. Going far beyond the first edition of The Multiplayer Classroom, forthrightly examining what worked and what didn’t over years of development, here are the tools to design any structured learning experience as a game to engage your students, raise their grades, and ensure their attendance. Suitable for use in the classroom or the boardroom, this book features a reader-friendly style that introduces game concepts and vocabulary in a logical way. Also included are case studies, both past and present, from others teaching in their own multiplayer classrooms around the world. You don't need any experience making games or even playing games to use this book. You don’t even need a computer. Yet, you will join many hundreds of educators who have learned how to create multiplayer games for any age on any subject. Lee Sheldon began his writing career in television as a writer-producer, eventually writing more than 200 shows ranging from Charlie’s Angels (writer) to Edge of Night (head writer) to Star Trek: The Next Generation (writer-producer). Having written and designed more than 40 commercial and applied video games, Lee spearheaded the first full writing for games concentration in North America at Rensselaer Polytechnic Institute and the second writing concentration at Worcester Polytechnic Institute, where he is now a professor of practice. Lee is a regular lecturer and consultant on game design and writing in the United States and abroad. His most recent commercial game, the award-winning The Lion’s Song, is currently on Steam.

Book Play to Learn

    Book Details:
  • Author : Sharon Boller
  • Publisher : Association for Talent Development
  • Release : 2017-03-03
  • ISBN : 1562867725
  • Pages : 186 pages

Download or read book Play to Learn written by Sharon Boller and published by Association for Talent Development. This book was released on 2017-03-03 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt: When trainers use games, learners win big. As a trainer interested in game design, you know that games are more effective than lectures. You've seen firsthand how immersive games hold learners' interest, helping them explore new skills and experience different points of view. But how do you become the Milton Bradley of learning games? Play to Learn is here to help. This book bridges the gap between instructional design and game design; it's written to grow your game literacy and strengthen crucial game design skills. Experts Sharon Boller and Karl Kapp share real examples of in-person and online games, and offer an online game for you to try as you read. They walk you through evaluating entertainment and learning games, so you can apply the best to your own designs. Play to Learn will also show you how to: Link game design to your business needs and learning objectives. Test your prototype and refine your design. Deploy your game to motivated and excited learners. So don't just play around. Think big, design well, and use Play to Learn as your guide.

Book 50 Digital Team Building Games

Download or read book 50 Digital Team Building Games written by John Chen and published by John Wiley & Sons. This book was released on 2012-05-01 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Use technology to increase loyalty and productivity in your employees 50 Digital Team-Building Games offers fun, energizing meeting openers, team activities, and group adventures for business teams, using Twitter, GPS, Facebook, smartphones, and other technology. The games can be played in-person or virtually, and range from 5-minute ice-breakers to an epic four-hour GPS-based adventure. Designed to be lead by managers, facilitators, presenters, and speakers, the activities help teams and groups get comfortable with technology, get to know each other better, build trust, improve communication, and more. No need to be a "techie" to lead these games—they're simple and well-scripted. Author John Chen is the CEO of Geoteaming, a company that uses technology and adventure to teach teams how to collaborate. How to lead a simple, fast, fun team building activity with easy-to-follow instructions How to create successful "virtual" team building that requires NO travel and little to no additional expenses How to engage standoffish engineers, "hard to reach" technical teams, or Gen X/Y teammates with technology they enjoy using Successful technology-based team building can build buzz for your company, build critically important relationships and communication internally, and keep your team talking about it for weeks afterward!

Book More Games Trainers Play

Download or read book More Games Trainers Play written by Edward E. Scannell and published by McGraw Hill Professional. This book was released on 1983-05-22 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get any training session off the ground fast-- or jumpstart one whenever it lags--with more than 400 proven activities in the bestselling Games Trainers Play series. Their names may range from ``Tombstone Planning'' to ``The `Nobel' Prize Winner,'' but these brilliantly offbeat, unexpected, disarming, fully reproducible games have one serious mission: to coax even the most reluctant groups to talk, laugh, think, and work together. Page after page of fun, easy-to-plan tear-out exercises help you: break the ice and get participants acquainted; shake up outworn habits and perceptions; challenge with thought-provoking brainteasers; test learning and retention; develop communication and listening skills; bring out and involve participant-leaders; win back lethargic, distracted, low-energy groups; encourage creative problem-solving; boost or reinforce a group's self-image; forge cohesive work teams and value object; facilitate transfer of training to the job.

Book Experiential Learning

    Book Details:
  • Author : Colin Beard
  • Publisher : Kogan Page Publishers
  • Release : 2006-05-03
  • ISBN : 0749448768
  • Pages : 321 pages

Download or read book Experiential Learning written by Colin Beard and published by Kogan Page Publishers. This book was released on 2006-05-03 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: This handbook pulls together for the first time both the theory and the practice of experiential learning and all types of learning that employ activity-based experience. Based on sound theoretical underpinning, and making full use of examples and guidance for successful implementation, Experiential Learning enables readers to unlease some of the more potent indgredients of learning through experience. 'Everything that can possibly provide, or affect, a learning experience, is discussed: most theories of learning, and every conceivable way to interest learners in an activity...Even very accomplished developers who prepare learning experiences for all types of learners, from grade level classes through executive seminars can undoubtedly find many ideas to expand the design options upon which they can draw.' Leadership and Organisational Development Journal. Previously known as The Power of Experiential Learning.

Book Indoor Outdoor Team Building Games For Trainers  Powerful Activities From the World of Adventure Based Team Building and Ropes Courses

Download or read book Indoor Outdoor Team Building Games For Trainers Powerful Activities From the World of Adventure Based Team Building and Ropes Courses written by Harrison Snow and published by McGraw-Hill. This book was released on 1997-03-01 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Indoor/Outdoor Team Building Games for Trainers is a collection of 62 fun, physical acitivities from the world of adventure-based team building--now made simple for the average classroom trainer. Each activity (requiring only simple props such as rubber balls, blindfolds, and rope) comes complete with learning objectives, equipment needs, time goals, directions, and debriefing guidelines. Perfect for fields, parking lots, and even indoor classrooms. ativity

Book The Trainer s Warehouse Book of Games

Download or read book The Trainer s Warehouse Book of Games written by Elaine Biech and published by John Wiley & Sons. This book was released on 2008-03-31 with total page 441 pages. Available in PDF, EPUB and Kindle. Book excerpt: Kick up your training sessions a notch! If you want to make group learning more fun and effective, this is the resource for you. Training expert Elaine Biech, author of Training for Dummies, challenged some of the world’s best game designers to create never-before-seen games using popular training toys and tools from Trainer’s Warehouse, the nation’s leading supplier of learning resources. Whether you’re a full-time workplace learning professional or occasional trainer, this collection contains the most ingenious and inventive collections of learning games. The collection uses a host of common and readily available tools and toys, from throwables and tactiles, to white boards on a stick and noise-making boomwackers. This book will appeal to anyone who delivers training and education—and presenters, too—the games run the gamut from short energizers, icebreakers and closers, to more involved group and team-building activities.

Book Making School a Game Worth Playing

Download or read book Making School a Game Worth Playing written by Ryan Schaaf and published by Corwin Press. This book was released on 2014-06-05 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: Integrate game-based learning for 21st Century skills success! This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best – digital video games. With step-by-step strategies, you’ll easily find, evaluate, and integrate gaming into your existing lesson plans or completely redesign your classroom. Teachers learn to use well-designed game elements to: Promote meaningful student buy-in Create student-centered, collaborative learning spaces Teach and assess 21st Century Fluencies aligned to Common Core State Standards Address multiple intelligences using research-based strategies Includes a detailed implementation outline. Create engaged, adventure-filled learning with this resourceful guide!

Book The Physical Educator s Big Book of Sport Lead up Games

Download or read book The Physical Educator s Big Book of Sport Lead up Games written by Guy Bailey and published by . This book was released on 2004 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by a nationally known physical education teacher and author, this one-of-a-kind book contains PE games that allow children to develop team and lifetime sport skills in an exciting and meaningful setting--leaving them motivated, challenged, and enthusiastic about sport participation. In all, this user-friendly resource contains field-tested activities proven to enhance sport skills in fourteen sport categories--the most comprehensive sport lead-up game book available to physical educators. Each of the 242 games provides everything needed for its successful use. This includes an introduction with a skill purpose, number of participants required, suggested grade levels, equipment needed, play instructions, and illustration. In addition, you'll find helpful advice on how to use lead-up games most effectively in the PE curriculum, including how to introduce games to children, tips on finding the right game to achieve your learning objectives, safety guidelines, and much more.

Book The Big Book of Team Building Games  Trust Building Activities  Team Spirit Exercises  and Other Fun Things to Do

Download or read book The Big Book of Team Building Games Trust Building Activities Team Spirit Exercises and Other Fun Things to Do written by Edward E. Scannell and published by McGraw-Hill Education. This book was released on 1997-12-22 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Did you know that games can be a terrifically effective way to build team spirit, communication, and trust among people who work together day in and day out? Now you can spark morale in any work group by choosing from 70 stimulating games and activities specifically designed for the manager who's looking to raise sagging morale in a department, liven up boring staff meetings, enable team members to collaborate smoothly and effectively, and much more!

Book LOGICAL CHESS

Download or read book LOGICAL CHESS written by Irving Chernev and published by Touchstone. This book was released on 1971-06-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: From Simon & Schuster, Logical Chess: Move By Move: Every Move Explained is Irving Chernev guide to beginners chess and the basic moves for every player to improve. In this much loved classic, Irving Chernev explains 33 complete games in detail, telling the reader the reason for every single move. Playing through these games and explanations gives a real insight into the power of the pieces and how to post them most effectively.

Book RCT Training Games

    Book Details:
  • Author : Suzanne Clothier
  • Publisher :
  • Release : 2011-09-14
  • ISBN : 9780976548911
  • Pages : pages

Download or read book RCT Training Games written by Suzanne Clothier and published by . This book was released on 2011-09-14 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: