EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Interactive Multimedia in Education and Training

Download or read book Interactive Multimedia in Education and Training written by Sanjaya Mishra and published by IGI Global. This book was released on 2005-01-01 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text emerges out of the need to share information and knowledge on the research and practices of using multimedia in various educational settings. It discusses issues relating to planning, designing and development of interactive multimedia, offering research data.

Book Universal Design for Learning

Download or read book Universal Design for Learning written by Anne Meyer and published by CAST Professional Publishing. This book was released on 2015-12 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anne Meyer and David Rose, who first laid out the principles of UDL, provide an ambitious, engaging discussion of new research and best practices. This book gives the UDL field an essential and authoritative learning resource for the coming years. In the 1990s, Anne Meyer, David Rose, and their colleagues at CAST introduced Universal Design for Learning (UDL) as a framework to improve teaching and learning in the digital age, sparking an international reform movement. Now Meyer and Rose return with Universal Design for Learning: Theory and Practice, an up-to-date multimedia online book (with print and e-book options) that leverages more than a decade of research and implementation. This is the first significant new statement on UDL since 2002, an ambitious, engaging exploration of ideas and best practices that provides the growing UDL field with an essential and authoritative learning resource for the coming years. This new work includes contributions from CAST's research and implementation teams as well as from many of CAST's collaborators in schools, universities, and research settings. Readers are invited to contribute ideas, perspectives, and examples from their own practice in an online community of practice. --

Book Research and Advanced Technology for Digital Libraries

Download or read book Research and Advanced Technology for Digital Libraries written by Costantino Thanos and published by Springer. This book was released on 2003-08-02 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: ECDL 2002 was the 6th conference in the series of European Conferences on Research and Advanced Technologies for Digital Libraries. Following previous events in Pisa (1997), Heraklion (1998), Paris (1999), Lisbon (2000), and Da- stadt (2001), this year ECDL was held in Rome. ECDL 2002 contributed, - gether with the previous conferences, to establishing ECDL as the major - ropean forum focusing on digital libraries and associated technical, practical, and social issues. ECDL 2002 continued the tradition already established by the previous conferences in meeting the needs of a large and diverse constituency, which includes researchers, practitioners, educators, policy makers, and users. The focus of ECDL 2002 was on underlying principles, methods, systems, and tools to build and make available e?ective digital libraries to end users. Architecture, metadata, collection building, web archiving, web technologies,- books, OAI applications, preservation, navigation, query languages, audio video retrieval, multimedia-mixed media, user studies and evaluation, humanities, and digital libraries were some of the key issues addressed. An international Program Committee was set up composed of 61 members, with representatives from 25 countries. A total of 145 paper submissions, 15 poster submissions, and 18 proposals for demos were received. Each paper was evaluated by 3 referees and 42 full papers and 6 short papers of high quality were selected for presentation.

Book The Fundamentals of Creative Design

Download or read book The Fundamentals of Creative Design written by Gavin Ambrose and published by A&C Black. This book was released on 2011-08-31 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduces students to the various aspects of the graphic design. This title provides a fresh introduction to the key elements of the discipline and looks at the following topics: design thinking, format, layout, grids, typography, colour, image and print and finish.

Book Thoughtful Interaction Design

Download or read book Thoughtful Interaction Design written by Jonas Lowgren and published by MIT Press. This book was released on 2007-01-26 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: The authors of Thoughtful Interaction Design go beyond the usual technical concerns of usability and usefulness to consider interaction design from a design perspective. The shaping of digital artifacts is a design process that influences the form and functions of workplaces, schools, communication, and culture; the successful interaction designer must use both ethical and aesthetic judgment to create designs that are appropriate to a given environment. This book is not a how-to manual, but a collection of tools for thought about interaction design. Working with information technology—called by the authors "the material without qualities"—interaction designers create not a static object but a dynamic pattern of interactivity. The design vision is closely linked to context and not simply focused on the technology. The authors' action-oriented and context-dependent design theory, drawing on design theorist Donald Schön's concept of the reflective practitioner, helps designers deal with complex design challenges created by new technology and new knowledge. Their approach, based on a foundation of thoughtfulness that acknowledges the designer's responsibility not only for the functional qualities of the design product but for the ethical and aesthetic qualities as well, fills the need for a theory of interaction design that can increase and nurture design knowledge. From this perspective they address the fundamental question of what kind of knowledge an aspiring designer needs, discussing the process of design, the designer, design methods and techniques, the design product and its qualities, and conditions for interaction design.

Book Multimedia Applications

    Book Details:
  • Author : Ralf Steinmetz
  • Publisher : Springer Science & Business Media
  • Release : 2013-03-09
  • ISBN : 3662088762
  • Pages : 256 pages

Download or read book Multimedia Applications written by Ralf Steinmetz and published by Springer Science & Business Media. This book was released on 2013-03-09 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multimedia Applications discusses the basic characteristics of multimedia document handling, programming, security, human computer interfaces, and multimedia application services. The overall goal of the book is to provide a broad understanding of multimedia systems and applications in an integrated manner: a multimedia application and its user interface must be developed in an integrated fashion with underlying multimedia middleware, operating systems, networks, security, and multimedia devices. Fundamental information and properties of hypermedia document handling, multimedia security and various aspects of multimedia applications are presented, especially about document handling and their standards, programming of multimedia applications, design of multimedia information at human computer interfaces, multimedia security challenges such as encryption and watermarking, multimedia in education, as well as multimedia applications to assist preparation, processing and application of multimedia content.

Book Designing for the Museum Visitor Experience

Download or read book Designing for the Museum Visitor Experience written by Tiina Roppola and published by Routledge. This book was released on 2013-03-05 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exhibition environments are enticingly complex spaces: as facilitators of experience; as free-choice learning contexts; as theaters of drama; as encyclopedic warehouses of cultural and natural heritage; as two-, three- and four-dimensional storytellers; as sites for self-actualizing leisure activity. But how much do we really know about the moment-by-moment transactions that comprise the intricate experiences of visitors? To strengthen the disciplinary knowledge base supporting exhibition design, we must understand more about what ‘goes on’ as people engage with the multifaceted communication environments that are contemporary exhibition spaces. The in-depth, visitor-centered research underlying this book offers nuanced understandings of the interface between visitors and exhibition environments. Analysis of visitors’ meaning-making accounts shows that the visitor experience is contingent upon four processes: framing, resonating, channeling, and broadening. These processes are distinct, yet mutually influencing. Together they offer an evidence-based conceptual framework for understanding visitors in exhibition spaces. Museum educators, designers, interpreters, curators, researchers, and evaluators will find this framework of value in both daily practice and future planning. Designing for the Museum Visitor Experience provides museum professionals and academics with a fresh vocabulary for understanding what goes on as visitors wander around exhibitions.

Book Mobile Technologies in Educational Organizations

Download or read book Mobile Technologies in Educational Organizations written by Forkosh Baruch, Alona and published by IGI Global. This book was released on 2019-03-15 with total page 383 pages. Available in PDF, EPUB and Kindle. Book excerpt: The use of mobile technology for learning in organizations and the workplace is spreading widely with the development of infrastructure and devices that allow ubiquitous learning and training. Since learning, teaching, and training in a mobile-saturated environment is a developing field, implications for a combined overview of these topics may be beneficial both for research and practice in the broader view of a user’s lifespan. Mobile Technologies in Educational Organizations is a collection of innovative research on the methods and applications of mobile technologies in learning and training and explores best practices of mobile learning in organizations and the workplace. While highlighting topics including ethics, informal education, and virtual reality, this book is ideally designed for teachers, administrators, principals, higher education professionals, instructional designers, curriculum developers, managers, researchers, and students.

Book Business   Management Practices

Download or read book Business Management Practices written by Duygu Fırat and published by IJOPEC PUBLICATION. This book was released on 2019-12-18 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: Businesses are important for economic development of nation and increasing of living standards of people. Also, management is a critical factor for both businesses because it creates utility for businesses. All the success and failure depend upon business functions and management. In this context, this book contains three important factors of business management. In the first part of the book covers strategic management subjects; especially entrepreneurship and human resource management. The second part of the book includes accounting and auditing. The third part of the book is about marketing.

Book Games  Purpose and Potential in Education

Download or read book Games Purpose and Potential in Education written by Christopher Thomas Miller and published by Springer Science & Business Media. This book was released on 2008-10-22 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: The field of Games is rapidly expanding, prompting institutions throughout the world to create game development programs and courses focusing on educational games. As a result, games have also become a hot topic in the area of educational technology research. This increased interest is due to the technological advancement of digital games and the fact that a new, digital generation is emerging with a strong gaming background. Games: Purpose and Potential in Education focuses on the issues of incorporating games into education and instructional design. Ideas of identity development, gender diversity, motivation, and integrating instructional design within game development are addressed since each of these areas is important in the field of instructional design and can have a significant impact on learning. This volume brings together leading experts, researchers, and instructors in the field of gaming and explores current topics in gaming and simulations, available resources, and the future of the field.

Book Culture and Online Learning

Download or read book Culture and Online Learning written by Michael G. Moore and published by Stylus Publishing (VA). This book was released on 2015-03-16 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This volume contains 17 essays on the role of culture in online learning. Educators from around the world explore definitions of culture; diversity and designing a learning support system; the experience of Taiwanese students, teaching assistants, and North American instructors in a second-language teaching environment; facilitating learning, mentoring, and professional development; learning design and cultural identity, beliefs, values, gender, and technology; visual culture; leadership challenges in online education; quality issues; and research on culture and online learning."--Provided by publisher.

Book Design Representation

Download or read book Design Representation written by Gabriela Goldschmidt and published by Springer Science & Business Media. This book was released on 2007-05-28 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: "...there is a global network of academics, researchers and methodologists who will buy this book or want it in their institute libraries.” Prof. John Harbraken "As the field of human computer interaction grows, this book is likely to be a basic resource.” Prof. Chuck Eastman Design representation is necessary for all design activity. You will gain a guide to both theory and practical application in this discussion of representation as it occurs during the process of design. Goldschmidt and Porter give you perspectives on representational issues in design that are both informative and evocative of further inquiry. The unique interdisciplinary approach brings a new dimension to the study of representation, benefiting the global network of researchers, students and practitioners in all areas of design. Rather than addressing the larger framework directly, a series of smaller case studies are presented, each dealing with aspects of representation in architecture and engineering. Binding together historical-cultural, cognitive-social and technological perspectives eliminates the need for further reading. Innovative research methods based on numerous well-illustrated examples will leave you with new ideas to build on. International contributors focus on worldwide research activities, offering you more than just an expansion of a single viewpoint. Design Representation delves into the common roots of representation in all design disciplines through case studies, historical investigations, theoretical constructs and programming. If you are involved in any design activity, this will be a truly exciting addition to your bookshelf.

Book Digital Performance

Download or read book Digital Performance written by Steve Dixon and published by MIT Press. This book was released on 2007-02-23 with total page 1027 pages. Available in PDF, EPUB and Kindle. Book excerpt: The historical roots, key practitioners, and artistic, theoretical, and technological trends in the incorporation of new media into the performing arts. The past decade has seen an extraordinarily intense period of experimentation with computer technology within the performing arts. Digital media has been increasingly incorporated into live theater and dance, and new forms of interactive performance have emerged in participatory installations, on CD-ROM, and on the Web. In Digital Performance, Steve Dixon traces the evolution of these practices, presents detailed accounts of key practitioners and performances, and analyzes the theoretical, artistic, and technological contexts of this form of new media art. Dixon finds precursors to today's digital performances in past forms of theatrical technology that range from the deus ex machina of classical Greek drama to Wagner's Gesamtkunstwerk (concept of the total artwork), and draws parallels between contemporary work and the theories and practices of Constructivism, Dada, Surrealism, Expressionism, Futurism, and multimedia pioneers of the twentieth century. For a theoretical perspective on digital performance, Dixon draws on the work of Philip Auslander, Walter Benjamin, Roland Barthes, Jean Baudrillard, and others. To document and analyze contemporary digital performance practice, Dixon considers changes in the representation of the body, space, and time. He considers virtual bodies, avatars, and digital doubles, as well as performances by artists including Stelarc, Robert Lepage, Merce Cunningham, Laurie Anderson, Blast Theory, and Eduardo Kac. He investigates new media's novel approaches to creating theatrical spectacle, including virtual reality and robot performance work, telematic performances in which remote locations are linked in real time, Webcams, and online drama communities, and considers the "extratemporal" illusion created by some technological theater works. Finally, he defines categories of interactivity, from navigational to participatory and collaborative. Dixon challenges dominant theoretical approaches to digital performance—including what he calls postmodernism's denial of the new—and offers a series of boldly original arguments in their place.

Book Models of Adult Learning

    Book Details:
  • Author : Karin Tusting
  • Publisher : National Inst of Adult Continuing
  • Release : 2006
  • ISBN : 9781862012806
  • Pages : 51 pages

Download or read book Models of Adult Learning written by Karin Tusting and published by National Inst of Adult Continuing. This book was released on 2006 with total page 51 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a review of models of learning that focus on adults, in deliberate contrast to the dominant views of learning that have been developed in the context of children learning within a formal educational system. It is wide-ranging, covering ideas from many fields about how adults learn: the aim is to provide ideas that are useful for research into teaching and learning. In particular, it draws out key models of adult learning with significance for research and development in adult language, literacy and numeracy. Among the topics covered are: self-directed learning, informal learning and learning how to learn; reflective and experiential learning; transformative models and postmodern approaches to learning; and models of learning produced from management learning and online and distance learning.

Book E Learning  Strategies for Delivering Knowledge in the Digital Age

Download or read book E Learning Strategies for Delivering Knowledge in the Digital Age written by Marc J. Rosenberg and published by McGraw Hill Professional. This book was released on 2000-11-16 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: Internet and intranet technologies offer tremendous opportunities to bring learning into the mainstream of business. E-Learning outlines how to develop an organization-wide learning strategy based on cutting-edge technologies and explains the dramatic strategic, organizational, and technology issues involved. Written for professionals responsible for leading the revolution in workplace learning, E-Learning takes a broad, strategic perspective on corporate learning. This wake-up call for executives everywhere discusses: • Requirements for building a viable e-learning strategy • How online learning will change the nature of training organizations • Knowledge management and other new forms of e-learning Marc J. Rosenberg, Ph.D. (Hillsborough, NJ) is an independent consultant specializing in knowledge management, e-learning strategy and the reinvention of training. Prior to this, he was a senior direction and kowledge management field leader for consulting firm DiamondCluster International.

Book Handbook of Research on Engaging Digital Natives in Higher Education Settings

Download or read book Handbook of Research on Engaging Digital Natives in Higher Education Settings written by Pinheiro, Margarida M. and published by IGI Global. This book was released on 2016-03-29 with total page 535 pages. Available in PDF, EPUB and Kindle. Book excerpt: The integration of technology has become so deeply rooted into modern society that the upcoming generation of students has never known a world without such innovations. This defining trait calls for an examination of effective methods in which to support and motivate these learners. The Handbook of Research on Engaging Digital Natives in Higher Education Settings focuses on the importance of educational institutions implementing technology into the learning and teaching process in order to prepare for students born into a digital world. Highlighting relevant issues on teaching strategies and virtual education, this book is a pivotal reference source for academicians, upper-level students, practitioners, and researchers actively involved in higher education.

Book Telegeoinformatics

Download or read book Telegeoinformatics written by Hassan A. Karimi and published by CRC Press. This book was released on 2004-03-15 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Telegeoinformatics is a new discipline resulting from the integration of mobile computing with wired and wireless communications, geoinformatics (including GIS and GPS), and remote sensing techniques and technologies. Users of telegeoinformatics from every field will need a comprehensive reference to solve multiple types of problems involving locat