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Book Essential Maths Skills for AS a Level Computer Science

Download or read book Essential Maths Skills for AS a Level Computer Science written by Victoria Ellis and published by . This book was released on 2016-05-27 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you struggle with binary multiplication, or Big O Notation, this is the book for you. This textbook companion will help improve your essential maths skills for computer science, whichever awarding body specification you're following. You can use it throughout your course, whenever you feel you need some extra help. - Develop your understanding of both maths and computer science with all worked examples and questions within a computer science context - Improve your confidence with a step-by-step approach to every maths skill - Measure your progress with guided and non-guided questions to see how you're improving - Understand where you're going wrong with full worked solutions to every question - Feel confident in expert guidance from experienced teachers and examiners Victoria Ellis and Gavin Craddock, reviewed by Dr Kathleen Maitland, Senior Lecturer in Computing and Director of the SAS Student Academy at Birmingham City University

Book Essential Maths Skills for AS A  Level Computer Science

Download or read book Essential Maths Skills for AS A Level Computer Science written by Ellis, Victoria and published by . This book was released on 2016 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: If your students struggle with standard deviation, statistical tests and logarithmic functions, this is the book for them. This textbook companion will help improve their essential maths skills for biology, whichever awarding body specification you're following. You can use it throughout the course, whenever you feel they need some extra help.- Develop understanding of both maths and biology with all worked examples and questions within a biology context- Improve confidence with a step-by-step approach to every maths skill- Measure progress with guided and non-guided questions - Understand mi.

Book Maths for Computing and Information Technology

Download or read book Maths for Computing and Information Technology written by Frank Giannasi and published by Addison-Wesley Longman. This book was released on 1995-01 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Essential Maths for Students series provides the fundamental mathematical and statistical techniques required by students entering Higher Education in a wide range of courses. Reflecting the needs of both student and lecturer, each text assumes little previous knowledge and is designed to raise the reader's proficiency to the level required by today's courses. Maths for Computing and Information Technology provides a solid introductory grounding in the maths required for modules or courses in computer science and information technology. Through worked examples, highlighted key points and self-assessment questions, the book explains essential mathematical ideas and applies them to the I.T. field. Topics covered include propositional and predicate calculus, matrices, sets, mathematical proofs, probability, co-ordinate geometry and finite state automata.

Book Essential Discrete Mathematics for Computer Science

Download or read book Essential Discrete Mathematics for Computer Science written by Harry Lewis and published by Princeton University Press. This book was released on 2019-03-19 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discrete mathematics is the basis of much of computer science, from algorithms and automata theory to combinatorics and graph theory. Essential Discrete Mathematics for Computer Science aims to teach mathematical reasoning as well as concepts and skills by stressing the art of proof. It is fully illustrated in color, and each chapter includes a concise summary as well as a set of exercises.

Book Essential Mathematics for Games and Interactive Applications

Download or read book Essential Mathematics for Games and Interactive Applications written by James M. Van Verth and published by CRC Press. This book was released on 2008-05-19 with total page 706 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.

Book Math for Programmers

    Book Details:
  • Author : Paul Orland
  • Publisher : Manning Publications
  • Release : 2021-01-12
  • ISBN : 1617295353
  • Pages : 686 pages

Download or read book Math for Programmers written by Paul Orland and published by Manning Publications. This book was released on 2021-01-12 with total page 686 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. Summary To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest programming fields. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code! About the book In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. What's inside Vector geometry for computer graphics Matrices and linear transformations Core concepts from calculus Simulation and optimization Image and audio processing Machine learning algorithms for regression and classification About the reader For programmers with basic skills in algebra. About the author Paul Orland is a programmer, software entrepreneur, and math enthusiast. He is co-founder of Tachyus, a start-up building predictive analytics software for the energy industry. You can find him online at www.paulor.land. Table of Contents 1 Learning math with code PART I - VECTORS AND GRAPHICS 2 Drawing with 2D vectors 3 Ascending to the 3D world 4 Transforming vectors and graphics 5 Computing transformations with matrices 6 Generalizing to higher dimensions 7 Solving systems of linear equations PART 2 - CALCULUS AND PHYSICAL SIMULATION 8 Understanding rates of change 9 Simulating moving objects 10 Working with symbolic expressions 11 Simulating force fields 12 Optimizing a physical system 13 Analyzing sound waves with a Fourier series PART 3 - MACHINE LEARNING APPLICATIONS 14 Fitting functions to data 15 Classifying data with logistic regression 16 Training neural networks

Book Guide to Essential Math

Download or read book Guide to Essential Math written by Sy M. Blinder and published by Newnes. This book was released on 2013-02-14 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reminds students in junior, senior and graduate level courses in physics, chemistry and engineering of the math they may have forgotten (or learned imperfectly) that is needed to succeed in science courses. The focus is on math actually used in physics, chemistry, and engineering, and the approach to mathematics begins with 12 examples of increasing complexity, designed to hone the student's ability to think in mathematical terms and to apply quantitative methods to scientific problems. Detailed illustrations and links to reference material online help further comprehension. The second edition features new problems and illustrations and features expanded chapters on matrix algebra and differential equations. - Use of proven pedagogical techniques developed during the author's 40 years of teaching experience - New practice problems and exercises to enhance comprehension - Coverage of fairly advanced topics, including vector and matrix algebra, partial differential equations, special functions and complex variables

Book Essential Math Skills for Engineers

Download or read book Essential Math Skills for Engineers written by Clayton R. Paul and published by John Wiley & Sons. This book was released on 2011-09-20 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: Just the math skills you need to excel in the study or practice of engineering Good math skills are indispensable for all engineers regardless of their specialty, yet only a relatively small portion of the math that engineering students study in college mathematics courses is used on a frequent basis in the study or practice of engineering. That's why Essential Math Skills for Engineers focuses on only these few critically essential math skills that students need in order to advance in their engineering studies and excel in engineering practice. Essential Math Skills for Engineers features concise, easy-to-follow explanations that quickly bring readers up to speed on all the essential core math skills used in the daily study and practice of engineering. These fundamental and essential skills are logically grouped into categories that make them easy to learn while also promoting their long-term retention. Among the key areas covered are: Algebra, geometry, trigonometry, complex arithmetic, and differential and integral calculus Simultaneous, linear, algebraic equations Linear, constant-coefficient, ordinary differential equations Linear, constant-coefficient, difference equations Linear, constant-coefficient, partial differential equations Fourier series and Fourier transform Laplace transform Mathematics of vectors With the thorough understanding of essential math skills gained from this text, readers will have mastered a key component of the knowledge needed to become successful students of engineering. In addition, this text is highly recommended for practicing engineers who want to refresh their math skills in order to tackle problems in engineering with confidence.

Book Mathematics for Computer Science

Download or read book Mathematics for Computer Science written by Eric Lehman and published by . This book was released on 2017-03-08 with total page 988 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers elementary discrete mathematics for computer science and engineering. It emphasizes mathematical definitions and proofs as well as applicable methods. Topics include formal logic notation, proof methods; induction, well-ordering; sets, relations; elementary graph theory; integer congruences; asymptotic notation and growth of functions; permutations and combinations, counting principles; discrete probability. Further selected topics may also be covered, such as recursive definition and structural induction; state machines and invariants; recurrences; generating functions.

Book Mathematics for Machine Learning

Download or read book Mathematics for Machine Learning written by Marc Peter Deisenroth and published by Cambridge University Press. This book was released on 2020-04-23 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: The fundamental mathematical tools needed to understand machine learning include linear algebra, analytic geometry, matrix decompositions, vector calculus, optimization, probability and statistics. These topics are traditionally taught in disparate courses, making it hard for data science or computer science students, or professionals, to efficiently learn the mathematics. This self-contained textbook bridges the gap between mathematical and machine learning texts, introducing the mathematical concepts with a minimum of prerequisites. It uses these concepts to derive four central machine learning methods: linear regression, principal component analysis, Gaussian mixture models and support vector machines. For students and others with a mathematical background, these derivations provide a starting point to machine learning texts. For those learning the mathematics for the first time, the methods help build intuition and practical experience with applying mathematical concepts. Every chapter includes worked examples and exercises to test understanding. Programming tutorials are offered on the book's web site.

Book 3D Math Primer for Graphics and Game Development  2nd Edition

Download or read book 3D Math Primer for Graphics and Game Development 2nd Edition written by Fletcher Dunn and published by CRC Press. This book was released on 2011-11-02 with total page 848 pages. Available in PDF, EPUB and Kindle. Book excerpt: This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

Book All the Mathematics You Missed

Download or read book All the Mathematics You Missed written by Thomas A. Garrity and published by 清华大学出版社有限公司. This book was released on 2004 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Fundamentals of Discrete Math for Computer Science

Download or read book Fundamentals of Discrete Math for Computer Science written by Tom Jenkyns and published by Springer Science & Business Media. This book was released on 2012-10-16 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook provides an engaging and motivational introduction to traditional topics in discrete mathematics, in a manner specifically designed to appeal to computer science students. The text empowers students to think critically, to be effective problem solvers, to integrate theory and practice, and to recognize the importance of abstraction. Clearly structured and interactive in nature, the book presents detailed walkthroughs of several algorithms, stimulating a conversation with the reader through informal commentary and provocative questions. Features: no university-level background in mathematics required; ideally structured for classroom-use and self-study, with modular chapters following ACM curriculum recommendations; describes mathematical processes in an algorithmic manner; contains examples and exercises throughout the text, and highlights the most important concepts in each section; selects examples that demonstrate a practical use for the concept in question.

Book Essential Mathematics for Science and Technology

Download or read book Essential Mathematics for Science and Technology written by K. A. Stroud and published by . This book was released on 2009 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an entry level text for a wide range of courses in computer science, medicine, health sciences, social sciences, business, engineering and science. Using the phenomenally successful approach of the bestselling Engineering Mathematics by the same authors, it takes you through the math step-by-step with a wealth of examples and exercises. It is an appropriate refresher or brush-up for sci-tech and business students whose math skills need further development. Offers a unique module approach that takes users through the mathematics in a step-by-step fashion with a wealth of worked examples and exercises. Contains Quizzes, Learning Outcomes and Can You? Checklists that guide readers through each topic and focus understanding. Ideal as reference or a self-learning manual.

Book Math Refresher for Scientists and Engineers

Download or read book Math Refresher for Scientists and Engineers written by John R. Fanchi and published by John Wiley & Sons. This book was released on 2006-06-12 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: Expanded coverage of essential math, including integral equations, calculus of variations, tensor analysis, and special integrals Math Refresher for Scientists and Engineers, Third Edition is specifically designed as a self-study guide to help busy professionals and students in science and engineering quickly refresh and improve the math skills needed to perform their jobs and advance their careers. The book focuses on practical applications and exercises that readers are likely to face in their professional environments. All the basic math skills needed to manage contemporary technology problems are addressed and presented in a clear, lucid style that readers familiar with previous editions have come to appreciate and value. The book begins with basic concepts in college algebra and trigonometry, and then moves on to explore more advanced concepts in calculus, linear algebra (including matrices), differential equations, probability, and statistics. This Third Edition has been greatly expanded to reflect the needs of today's professionals. New material includes: * A chapter on integral equations * A chapter on calculus of variations * A chapter on tensor analysis * A section on time series * A section on partial fractions * Many new exercises and solutions Collectively, the chapters teach most of the basic math skills needed by scientists and engineers. The wide range of topics covered in one title is unique. All chapters provide a review of important principles and methods. Examples, exercises, and applications are used liberally throughout to engage the readers and assist them in applying their new math skills to actual problems. Solutions to exercises are provided in an appendix. Whether to brush up on professional skills or prepare for exams, readers will find this self-study guide enables them to quickly master the math they need. It can additionally be used as a textbook for advanced-level undergraduates in physics and engineering.

Book Essential Maths Skills for AS A Level Design and Technology

Download or read book Essential Maths Skills for AS A Level Design and Technology written by Peter Warne and published by Philip Allan. This book was released on 2018-08-06 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Don't let your students miss out on easy marks, prepare them for those Maths questions with this essential guide. Written specifically to build students' confidence in maths and to prepare them for the more challenging mathematical requirements which make up 15% of the new DT specifications. - Improve confidence with structured progression of worked examples, guided and non-guided questions, and worked solutions for every question - Strengthen students' maths skills and subject understanding with worked examples and practice questions all embedded in the subject context - Develop exam confidence with exam-style maths questions - An essential tool throughout the AS and A Level course with every maths skill mapped to subject topics, and applicable to every major exam board - Reviewed by subject and maths expert Glyn Granger (former D&T chief examiner)

Book Computability and Logic

    Book Details:
  • Author : George S. Boolos
  • Publisher : Cambridge University Press
  • Release : 2007-09-17
  • ISBN : 0521877520
  • Pages : 365 pages

Download or read book Computability and Logic written by George S. Boolos and published by Cambridge University Press. This book was released on 2007-09-17 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: This fifth edition of 'Computability and Logic' covers not just the staple topics of an intermediate logic course such as Godel's incompleteness theorems, but also optional topics that include Turing's theory of computability and Ramsey's theorem.