EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book ECGBL2013 Proceedings of the 6th European Conference on Games Based Learning

Download or read book ECGBL2013 Proceedings of the 6th European Conference on Games Based Learning written by Patrick Felicia and published by Academic Conferences Limited. This book was released on 2012 with total page 678 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book 6th European Conference on Games Based Learning

Download or read book 6th European Conference on Games Based Learning written by Patrick Felicia and published by Academic Pub. International. This book was released on 2014-05-28 with total page 678 pages. Available in PDF, EPUB and Kindle. Book excerpt: Proceedings of the 6th European Conference on Games Based Learning, in Cork, Ireland, on 4-5 October 2011

Book ECGBL 2017 11th European Conference on Game Based Learning

Download or read book ECGBL 2017 11th European Conference on Game Based Learning written by and published by Academic Conferences and publishing limited. This book was released on 2017-10-05 with total page 1007 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book ECGBL 2018 12th European Conference on Game Based Learning

Download or read book ECGBL 2018 12th European Conference on Game Based Learning written by Dr Melanie Ciussi and published by Academic Conferences and publishing limited. This book was released on 2018-10-04 with total page 962 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book ECGBL2015 9th European Conference on Games Based Learning

Download or read book ECGBL2015 9th European Conference on Games Based Learning written by Robin Munkvold and Line Kolås and published by Academic Conferences and publishing limited. This book was released on 2015-09-18 with total page 825 pages. Available in PDF, EPUB and Kindle. Book excerpt: These proceedings represent the work of researchers participating in the 9th European Conference on Games-Based Learning, which is being hosted this year by Nord-Trondelag University College, Steinkjer, Norway, on the 8-9 October 2015. The Conference has become a key platform for individuals to present their research findings, display their work in progress and discuss conceptual advances in many different areas and specialties within Games-Based Learning. It also offers the opportunity for like-minded individuals to meet, discuss and share knowledge. ECGBL continues to evolve and develop, and the wide range of papers and topics will ensure an interesting two-day conference. In addition to the main streams of the conference, there are mini tracks focusing on the areas of the design of multiplayer/collaborative serious games, applied Games and gamification, the teacher's role in game-based learning, games for STEM (Science, Technology, Engineering, Mathematics) learning, assessment of digital game-based learning and pervasive and ubiquitous gaming for learning. In addition to the presentations of research we are delighted to host the third year of the Serious Game competition, which provides an opportunity for educational game designers and creators to participate in the conference and demonstrate their game design and development skills in an international competition. This competition is again sponsored by SEGAN - Serious Games Network. With an initial submission of more than 60 games, 28 finalists will present their games at the conference. Prizes will be awarded to the games judged to demonstrate the best quality and originality of game play itself and the positioning and articulation of the game's contribution to the educational domain. With an initial submission of 190 abstracts, after the double blind peer review process, there are 75 research papers, 15 PhD research papers, 4 Non Academic papers and 8 work-in-progress papers published in these Conference Proceedings. These papers represent research from more than 40 countries, including Australia, Austria, Belgium, Brazil, Bulgaria, Canada, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, Ireland, Israel, Italy, Japan, Malaysia, Norway, Portugal, Russia, Saudi Arabia, Slovakia, Slovenia, South Africa, Spain, Sweden, Switzerland, Taiwan/ROC, The Netherlands, The Netherlands, United Arab Emirates, UK and USA

Book ECGBL2014 8th European Conference on Games Based Learning

Download or read book ECGBL2014 8th European Conference on Games Based Learning written by Carsten Busch and published by Academic Conferences and Publishing International. This book was released on 2014-11-11 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book ECGBL 2019 13th European Conference on Game Based Learning

Download or read book ECGBL 2019 13th European Conference on Game Based Learning written by Lars Elbæk and published by Academic Conferences and publishing limited. This book was released on 2019-10-03 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book ECGBL2011 Proceedings of the 5th European Conference on Games Based Learning

Download or read book ECGBL2011 Proceedings of the 5th European Conference on Games Based Learning written by Dimitris Gouscos and published by Academic Conferences and Publishing International. This book was released on with total page 679 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book 7th European Conference on Games Based Learning

Download or read book 7th European Conference on Games Based Learning written by Carlos Vaz de Carvalho and published by . This book was released on 2013 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book 10th European Conference on Games Based Learning

Download or read book 10th European Conference on Games Based Learning written by and published by Academic Conferences and publishing limited. This book was released on with total page 1041 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book 7th European Conference on Games Based Learning  ECGBL 2013

Download or read book 7th European Conference on Games Based Learning ECGBL 2013 written by and published by . This book was released on 2013 with total page 6 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Proceedings of the 6th Irish Conference on Game Based Learning

Download or read book Proceedings of the 6th Irish Conference on Game Based Learning written by Neil Pierce and published by Createspace Independent Publishing Platform. This book was released on 2016-07-28 with total page 134 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is an invitation to explore and further understand the many facets that make game-based approaches a truly interesting and effective tool to teach and train in the 21st century. It includes thirteen chapters with content initially presented at the 6th Irish Conference on Game-Based Learning, a conference held at Trinity College Dublin this year, where researchers, practitioners, students and other stakeholders meet and share their interest in games and education. These chapters touch on some very important topics including social change, gamification, language learning, and medical training. Together, these chapters illustrate the advancements in the field of Game-Based Learning, the challenges faced by developers and educators, as well as the opportunities that this medium can offer.

Book ECGBL19   Proceedings of the 13th European Conference on Game Based Learning

Download or read book ECGBL19 Proceedings of the 13th European Conference on Game Based Learning written by Lars Elbæk and published by Acpil. This book was released on 2019-09-13 with total page 1078 pages. Available in PDF, EPUB and Kindle. Book excerpt: These proceedings represent the work of contributors to the 13th European Conference on Games Based Learning (ECGBL 2019), 3-4 October 2019, hosted by University of Southern Denmark in collaboration with the Maersk Mc-Kinney Moller Institute.

Book Proceedings of the 11th European Conference on Game Based Learning

Download or read book Proceedings of the 11th European Conference on Game Based Learning written by Maja Pivec and published by Acpil. This book was released on 2017 with total page 1008 pages. Available in PDF, EPUB and Kindle. Book excerpt: These proceedings represent the work of researchers participating in the 11th European Conference on Games-Based Learning, which is being hosted this year by FH JOANNEUM University of Applied Sciences, Graz, Austria on the 5-6 October 2017. The Conference has become a key platform for individuals to present their research findings, display their work in progress and discuss conceptual advances in many different areas and specialties within Games-Based Learning. It also offers the opportunity for like minded individuals to meet, discuss and share knowledge in an ever evolving area of research. ECGBL continues to develop, and the wide range of papers and topics will ensure an interesting two-day conference. The conference this year will be opened with a keynote presentation by JÖrg HofstÄtter from ovos (http: //www.ovos.at) on the topic of "Experiences of a Serious Games Developer". The second day of the conference will begin with a keynote speech given by Carlo Perrotta and Dr. Mata Haggis who will be addressing "The serious business of leisure, and the leisure of serious business: the changing discourses of video games." As well as these insightful conference keynotes, another highlight of the conference is a round table initiated and organised by the Gaming Horizons team (http: //www.gaminghorizons.eu/). In addition to the presentations of research we are delighted to host the fifth year of the International Educational Game Competition (IEGC), which provides an opportunity for educational game designers and creators to participate in the conference and demonstrate their game design and development skills in an international competition. With an initial submission of 68 games, 16 finalists will present their games at the conference. Prizes will be awarded to the games judged to demonstrate the best quality and originality of game play itself and the positioning and articulation of the game's contribution to the educational domain. Due to the increasing number of applications to the competition each year, we have introduced a separate competition for games in early prototype and testing stages. We have called this the Games in Development Competition and 16 finalists will present their games in a Pecha Kucha style session. With an initial submission of 208 abstracts, after the double blind peer review process, there are 94 research papers, 13 PhD research papers, 5 Masters research papers, 2 non-academic papers and 11 work-in-progress papers published in these Conference Proceedings. These papers represent research more than 40 countries, including Austria, Belgium, Brazil, Canada, China, Cyprus, Czech Republic, Denmark, Ecuador, Estonia, Finland, France, Germany, Ghana, Greece, Hong Kong, India, Indonesia, Iran, Ireland, Italy, Japan, Lithuania, Malaysia, Malta, Nigeria, Norway, Portugal, Russia, Serbia, Singapore, Slovenia, South Africa, Spain, Sweden, Switzerland, Taiwan, Thailand, The Netherlands, Tunisia, UK and USA.

Book Games Based Learning Advancements for Multi Sensory Human Computer Interfaces  Techniques and Effective Practices

Download or read book Games Based Learning Advancements for Multi Sensory Human Computer Interfaces Techniques and Effective Practices written by Connolly, Thomas and published by IGI Global. This book was released on 2009-05-31 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explores the theory and practice of games-based learning, promoting the development and adoption of best practices. Provides a combination of theoretical chapters as well as practical case studies.

Book Choosing and Using Digital Games in the Classroom

Download or read book Choosing and Using Digital Games in the Classroom written by Katrin Becker and published by Springer. This book was released on 2016-09-29 with total page 429 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.