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Book Easy Digital Video

    Book Details:
  • Author : Scott Slaughter
  • Publisher : Abacus Software
  • Release : 1998
  • ISBN : 9781557553409
  • Pages : 402 pages

Download or read book Easy Digital Video written by Scott Slaughter and published by Abacus Software. This book was released on 1998 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: Author Scott Slaughter introduces basic concepts (video formats, streaming video, hardware requirements, bandwidth, and more) in an easy-to-digest format. Readers will find useful descriptions of video editors and video capture cards and expert advice on what to look for when buying them.

Book Easy Digital Negatives

    Book Details:
  • Author : Peter Mrhar
  • Publisher : Independently Published
  • Release : 2020-09-28
  • ISBN :
  • Pages : 204 pages

Download or read book Easy Digital Negatives written by Peter Mrhar and published by Independently Published. This book was released on 2020-09-28 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: It has been six years since the first edition of Easy Digital Negatives book was published. And during this time, the book has become one of the most popular manuals for making transparent digital negatives. And, thanks for the trust.The second edition is a rather extended version of the first book. As in the first edition, it first thoroughly explains to you all the necessary knowledge about digital negatives for alternative photography and then explains both manual and computer procedures for making negatives step by step.And why should you read a book?: -The quality of photos is greatly increased by using the EasyDigitalNegatives system.-The process is extremely fast and allows you to make quality negatives and photos after the first few attempts.-The production is so simple that it is easily understood and used by any amateur or professional photographer or printer.-There will be a lot of videos available soon.-The results of corrected transparent digital negatives are reliable.-And you can use any printer to make transparent digital negatives using EasyDigitalNegatives, not just some of the most expensive inkjet printers.-You can use almost all operating systems and image processing programs.-And above all, EasyDigitalNegatives is an extremely widespread system, so you can be helped by many selfless users in case of any problems (you never know).But by purchasing this book, you will probably also become a master of making transparent digital negatives for alternative and historical photography. So don't worry, because the solution is almost at hand this time as well.

Book Digital Video for the Desktop

Download or read book Digital Video for the Desktop written by Ken Pender and published by Taylor & Francis. This book was released on 2013-07-18 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: Practical introduction to creating and editing high quality video on the desktop. Using examples from a variety of video applications, benefit from a professional's experience, step-by-step, through a series of workshops demonstrating a wide variety of techniques. These include producing short films, multimedia and internet presentations, animated graphics and special effects. The opportunities for the independent videomaker have never been greater - make sure you bring your understanding fully up to date with this invaluable guide. No prior knowledge of the technology is assumed, with explanations provided in an easy to understand manner. Ken Pender provides an overview of the hardware and software needed and describes how to output completed projects to the Internet, CD-ROMs, Zip and Jaz discs and videotape. The following software is covered: · Realtime compression: Codecs · Editing, including transitions and special effects: Adobe Premiere, Ulead MediaStudio, Corel Lumiere · 2D Animation: Corel PHOTO-PAINT, Fractal Design Painter, Power Goo · 3D Animation: Ray Dream Studio, MetaCreations Poser and Bryce 3D · Frame stack editing: Adobe Photoshop, Fractal Design Painter · Still image frame editing: CorelDRAW, Fractal Design Painter · Audio creation, editing and mixing: Cool Edit, Goldwave and Multiquence The accompanying CD-ROM provides sample software for Adobe Premiere 5.0, Cool Edit 96, Goldwave 4.02 and Multiquence 1.02. (For further information on Goldwave and Multiquence, see http://www.goldwave.com; for information on Cool Edit, see http://syntrillium.com.)

Book Digital Video and HD

    Book Details:
  • Author : Charles Poynton
  • Publisher : Elsevier
  • Release : 2003-01-03
  • ISBN : 0080504302
  • Pages : 737 pages

Download or read book Digital Video and HD written by Charles Poynton and published by Elsevier. This book was released on 2003-01-03 with total page 737 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rapidly evolving computer and communications technologies have achieved data transmission rates and data storage capacities high enough for digital video. But video involves much more than just pushing bits! Achieving the best possible image quality, accurate color, and smooth motion requires understanding many aspects of image acquisition, coding, processing, and display that are outside the usual realm of computer graphics. At the same time, video system designers are facing new demands to interface with film and computer system that require techniques outside conventional video engineering. Charles Poynton's 1996 book A Technical Introduction to Digital Video became an industry favorite for its succinct, accurate, and accessible treatment of standard definition television (SDTV). In Digital Video and HDTV, Poynton augments that book with coverage of high definition television (HDTV) and compression systems. For more information on HDTV Retail markets, go to: http://www.insightmedia.info/newsletters.php#hdtvWith the help of hundreds of high quality technical illustrations, this book presents the following topics:* Basic concepts of digitization, sampling, quantization, gamma, and filtering* Principles of color science as applied to image capture and display* Scanning and coding of SDTV and HDTV* Video color coding: luma, chroma (4:2:2 component video, 4fSC composite video)* Analog NTSC and PAL* Studio systems and interfaces* Compression technology, including M-JPEG and MPEG-2* Broadcast standards and consumer video equipment

Book Introduction to Multimedia Systems

Download or read book Introduction to Multimedia Systems written by Urbashi Mitra and published by Academic Press. This book was released on 2004-02-01 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to Multimedia Systems

Book 625  Easy Digital Product Ideas For Earning Passive Income While You Sleep

Download or read book 625 Easy Digital Product Ideas For Earning Passive Income While You Sleep written by Om Prakash Saini and published by Om Prakash Saini. This book was released on 2024-02-16 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: Embark on a journey of endless possibilities with "625+ Easy Digital Product Ideas For Earning Passive Income While You Sleep." This book is your ultimate guide to unlocking the world of online entrepreneurship without breaking a sweat. Packed with over 625 simple and lucrative digital product ideas, it covers a wide range of categories like Ebooks and Written Content, Online Courses, Printables, Stock Photos, Videos, Audio Products, Software, 3D Models, Web Development Resources, and more. Whether you're a seasoned digital entrepreneur or a newbie looking to make money while you snooze, this book has something for everyone. Dive into the realm of passive income and discover how to turn your creativity into cash. From crafting engaging Ebooks to developing user-friendly applications, the book is a treasure trove of inspiration. With clear and accessible language, it breaks down complex ideas, making it perfect for anyone ready to take the leap into the world of online income. Don't just dream about financial freedom – make it a reality with "625+ Easy Digital Product Ideas For Earning Passive Income While You Sleep." Your journey to success starts now!

Book From Reel to Deal

    Book Details:
  • Author : Dov S-S Simens
  • Publisher : Grand Central Publishing
  • Release : 2000-10-01
  • ISBN : 0759520763
  • Pages : 387 pages

Download or read book From Reel to Deal written by Dov S-S Simens and published by Grand Central Publishing. This book was released on 2000-10-01 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on his acclaimed "2- Day Film School", Dov S-S Simens serves up a flawless and detailed blueprint for creating successful independent films. With his signature in-your-face, no-holds-barred advice, the Godfather of Independent Film teaches readers everything they need to know to create full-length feature films. From screenwriting ("There are two types of scripts: It's great or it sucks!") to distribution ("Who are the whores of Hollywood?"), Simens provides encyclopedic, precise, and creative instruction for making a vision a reality. By the end of the book, readers will know exactly what to do to make their films.

Book Digital Entertainment as Next Evolution in Service Sector

Download or read book Digital Entertainment as Next Evolution in Service Sector written by Subhankar Das and published by Springer Nature. This book was released on 2023-02-20 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book showcases research on digital entertainment solutions in different sectors. In recent years, digital media have evolved to include bandwidth-rich, smart, and connected platforms accessed via computers, tablets, smart phones, social media, and video game consoles. The high connectivity and vast processing capacity of these platforms have allowed for platform-agnostic, streaming, always-on, entertainment-on-demand consumption of digital content in a way distinct from traditional models of entertainment consumption. Moving beyond the unilateral delivery of content, with fixed positions of the entertainers and the entertained, digital entertainment is now dynamically generated by users and providers, blurring the boundary between producers and consumers of entertainment. With the increasing accessibility of multimodal media that surround audiences with sensory-rich information, digital entertainment is becoming more immersive.

Book The New Digital Storytelling

Download or read book The New Digital Storytelling written by Bryan Alexander and published by Bloomsbury Publishing USA. This book was released on 2017-07-20 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: Newly revised and updated, this is the essential guide to state-of-the-art digital storytelling for audiences, creators, and teachers. Written for everyone interested in the communication potential of digital media, including educators, marketers, communication professionals, and community activists, this is the ultimate guide to harnessing technology for storytelling. No other book covers the digital storytelling movement as thoroughly as this updated second edition of a popular work, nor does any incorporate as many technologies, from video to augmented reality, mobile devices to virtual reality. The book combines history, analysis, and practical guidance about digital storytelling. It begins with a history that encompasses an exploration of storytelling itself, as well as a description of narratives using digital tools from the 1980s through 2000. From there, the author dives into modern digital storytelling, offering analysis and guidance regarding the use of digital video, podcasting, social media, gaming, mobile devices, and virtual and augmented reality. The work concludes with practical advice about how to create and share digital stories using the most current tools so even the new would-be storyteller can create their first digital narrative. Of course, the second edition is updated to take into account the many ways the field has advanced since the original book appeared. With many new examples of digital stories, this edition's evidence base is current and fresh. New or transformed technologies are also addressed, including virtual reality; mobile devices that have become mainstream tools for creating, sharing, and experiencing digital stories; and the wide variety of new storytelling apps and services.

Book Online Business Master Plan

Download or read book Online Business Master Plan written by Anthony Ekanem and published by Anthony Ekanem. This book was released on 2016-07-22 with total page 155 pages. Available in PDF, EPUB and Kindle. Book excerpt: There are many different ways of making money online. Some are legitimate and others are illegitimate. But beware, many are spam techniques aimed at short-term cash flow. Turning to the internet for quick, short-term cash is not what this book is about. But do it right and you could be making money faster than you think. For those who are focused on making money online, you should look at the concepts of offline business owners and consider how you may use them to expand beyond the internet. Even if you want to focus on the online marketing side only, the potential for partnering with offline businesses in your niche is almost infinite. By approaching traditional business owners with joint venture opportunities is something that is rarely done, yet holds massive, passive potential. For those who already operate an offline business, you should read this book with an open mind. If you consider yourself too busy to implement these strategies, or they're simply not your passion, then consider partnering with someone who can. You will be glad you did.

Book Beginning Java 8 Games Development

Download or read book Beginning Java 8 Games Development written by Wallace Jackson and published by Apress. This book was released on 2014-12-04 with total page 475 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more. Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices. After reading and using this tutorial, you'll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun.

Book Communication Technology Update

Download or read book Communication Technology Update written by and published by Taylor & Francis. This book was released on 1993 with total page 383 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Underwater Digital Video Made Easy

Download or read book Underwater Digital Video Made Easy written by Steven M. Barsky and published by Hammerhead Press. This book was released on 2005 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Pro Java 9 Games Development

Download or read book Pro Java 9 Games Development written by Wallace Jackson and published by Apress. This book was released on 2017-11-14 with total page 649 pages. Available in PDF, EPUB and Kindle. Book excerpt: Use Java 9 and JavaFX 9 to write 3D games for the latest consumer electronics devices. Written by open source gaming expert Wallace Jackson, this book uses Java 9 and NetBeans 9 to add leading-edge features, such as 3D, textures, animation, digital audio, and digital image compositing to your games. Along the way you’ll learn about game design, including game design concepts, genres, engines, and UI design techniques. To completely master Java 3D game creation, you will combine this knowledge with a number of JavaFX 9 topics, such as scene graph hierarchy; 3D scene configuration; 3D model design and primitives; model shader creation; and 3D game animation creation. With these skills you will be able to take your 3D Java games to the next level. The final section of Pro Java 9 Games Development puts the final polish on your abilities. You’ll see how to add AI logic for random content selection methods; harness a professional scoring engine; and player-proof your event handling. After reading Pro Java 9 Games Development, you will come away with enough 3D expertise to design, develop, and build your own professional Java 9 games, using JavaFX 9 and the latest new media assets. What You’ll Learn Design and build professional 3D Java 9 games, using NetBeans 9, Java 9, and JavaFX 9 Integrate new media assets, such as digital imagery and digital audio Integrate the new JavaFX 9 multimedia engine API Create an interactive 3D board game, modeled, textured, and animated using JavaFX Optimize game assets for distribution, and learn how to use the Java 9 module system Who This Book Is For Experienced Java developers who may have some prior game development experience. This book can be for experienced game developers new to Java programming.

Book The Second Digital Turn

Download or read book The Second Digital Turn written by Mario Carpo and published by MIT Press. This book was released on 2017-10-20 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first digital turn in architecture changed our ways of making; the second changes our ways of thinking. Almost a generation ago, the early software for computer aided design and manufacturing (CAD/CAM) spawned a style of smooth and curving lines and surfaces that gave visible form to the first digital age, and left an indelible mark on contemporary architecture. But today's digitally intelligent architecture no longer looks that way. In The Second Digital Turn, Mario Carpo explains that this is because the design professions are now coming to terms with a new kind of digital tools they have adopted—no longer tools for making but tools for thinking. In the early 1990s the design professions were the first to intuit and interpret the new technical logic of the digital age: digital mass-customization (the use of digital tools to mass-produce variations at no extra cost) has already changed the way we produce and consume almost everything, and the same technology applied to commerce at large is now heralding a new society without scale—a flat marginal cost society where bigger markets will not make anything cheaper. But today, the unprecedented power of computation also favors a new kind of science where prediction can be based on sheer information retrieval, and form finding by simulation and optimization can replace deduction from mathematical formulas. Designers have been toying with machine thinking and machine learning for some time, and the apparently unfathomable complexity of the physical shapes they are now creating already expresses a new form of artificial intelligence, outside the tradition of modern science and alien to the organic logic of our mind.

Book Multimedia and Communications Technology

Download or read book Multimedia and Communications Technology written by Steve Heath and published by CRC Press. This book was released on 1999-07-13 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multimedia and Communications Technology is a practical explanation of the technologies that bring together existing products such as the PC, telephone and television. It is precisely this revolution that the book addresses - offering an up to date technical overview of developments in PC technology, video and audio compression, telecommunications and many other disciplines. Written as a series of tutorials, the book starts with the fundamental techniques of digital audio and video, moving on to compression techniques such as JPEG and MPEG. The delivery systems for multimedia are then covered, starting with the CD and on to telephones, local and wide area networks and ATM and ASDL. The final chapters describe how these technologies are brought together in some key applications: · video conferencing · digital video broadcasting · video on demand · interactive television Steve Heath is responsible for European Strategy and Technology Development at Motorola. He has had many years experience in computer design and has presented papers on multimedia technology at international conferences. He is a well known technical writer and has written fourteen other books for Focal Press, Newnes and Butterworth-Heinemann.

Book Socailvibes   List Generation Strategies

Download or read book Socailvibes List Generation Strategies written by Raymond Wayne and published by Estalontech. This book was released on 2018-12-15 with total page 31 pages. Available in PDF, EPUB and Kindle. Book excerpt: Online Netrepreneurs are all thinking about starting an internet business but not sure where to start? Ever wonder how all these regular people are starting their own businesses? If you answered yes to any of these questions, then this will be one of the most important internet marketing magaizine you will read today. Starting An Internet Business is easier than ever. This Magazibe will help marketers build the most important skill needed for any business. The only thing that a company truly owns in the digital space is their list. But how do you get set up to start building? This is a common question among people that just get started as internet marketers or entrepreneurs.