Download or read book Dungeon Siege II written by Doug Radcliffe and published by Sybex. This book was released on 2005-08-19 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the exclusive, official guide to Dungeon Siege II, the sequel to Microsoft's best-selling role-playing game (RPG). Expected to be one of the biggest PC games this year, Dungeon Siege II promises the same hack-n-slash action with more involved character development options, a more fully developed story plus three times as many quests. Cover-to-cover, this guide is packed with comprehensive walkthroughs, detailed maps, in-depth strategies, and complete statistics straight from the game's designers. Its attractive, high-quality, full-color design will truly capture the spirit of the game.
Download or read book The Battle for Aranna written by Paul Alden and published by . This book was released on 2005 with total page 92 pages. Available in PDF, EPUB and Kindle. Book excerpt: When the evil giant Zaramouth tries to claim the River of Souls, a magical place that holds the energy to make magic possible, Azunai tries to stop him with the belief that the river belongs to all of Aranna's people.
Download or read book The CRPG Book A Guide to Computer Role Playing Games written by Felipe Pepe and published by . This book was released on 2019-09 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.
Download or read book Assassin s Creed Valhalla Forgotten Myths written by Alexander M. Freed and published by Dark Horse Comics. This book was released on 2022-11-15 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this prequel to Assassin’s Creed Valhalla: Dawn of Ragnarök, follow Baldr, the valiant son of Havi on his quest to forge a lasting peace among the realms. War is about to break out between the two neighboring realms of Muspelheim and Svartalfheim. Surtr, lord of the Muspels, is gathering his army of fire giants. Determined to prevent such bloodshed, Baldr, son of Odin and god of light, enlists the help of the great trickster god, Loki. Will Loki betray Baldr and the rest of the Æsir? Or will Baldr win the heart of the daughter of the Surtr and forge a lasting peace between the Nine Realms? Written by Alex Freed (Star Wars: The Old Republic) and illustrated by Martin Tunica (Crossed + One Hundred, Assassin’s Creed: Valhalla - Song of Glory) with colors by Michael Atiyeh and letters by Jimmy Betancourt, this hardcover collection is an essential addition to the legendary universe of Assassin’s Creed! Collects Assassin's Creed Valhalla Series II #1–#3.
Download or read book What Video Games Have to Teach Us About Learning and Literacy Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Download or read book The Video Games Guide written by Matt Fox and published by McFarland. This book was released on 2013-01-17 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
Download or read book Games User Research written by Anders Drachen and published by Oxford University Press. This book was released on 2018 with total page 549 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX. This means that Games User Research is essential and integral to the production of games and to shape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX. Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research, building the go-to resource for everyone working with players and games or other interactive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the game industry. In this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain the actionable insights from users, conduct user-centred testing, which methods to use when, how platforms influence user research practices, and much, much more.
Download or read book Dungeons and Desktops written by Matt Barton and published by CRC Press. This book was released on 2019-04-18 with total page 645 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. Thisnew edition inlcudes two new chapters: The Modern Age, and a chapter on Indies and Mobile CRPGs. The new modern age chapter will cover, among other topics, Kickstarter/FIG crowdfunded projects such as Torment: Tides of Numenera and Pillars of Eternity. It'll also bring the book up to date with major games such as Dragon Age, Witcher, Skyrim. Expanded info in first chapter about educational potential of CRPGs. Color figures will be introduced for the first time. Key Features gives reviews of hundreds of games across many platforms. comprehensive book covering the history of computer RPGs. comprehensive index at the back, letting you quickly look up your favourite titles
Download or read book Dungeon Siege written by Doug Radcliffe and published by Sybex. This book was released on 2002-04-19 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the Kingdom of Ehb! Join the battle and thrive in the magical Kingdom of Ehb with the help of this exclusive strategy guide. Written with the full support of Gas Powered Games and Microsoft, this guide is packed with in-depth, hardcore information to help you enjoy the epic masterpiece that is Dungeon Siege. Inside you'll find: * Step-by-step walkthroughs to help you master every Chapter * Intensely thorough maps so you don't miss any of the game's single- or multiplayer action * Ultra-detailed stats for everything in the game--monsters, weapons, spells, and items * In-depth strategies for character development * Indispensable solutions for every quest * Opponent-annihilating tactics for destroying the toughest monsters, including bosses * NPC Profiles so you know who to hire when
Download or read book Siegecraft No Fortress Impregnable written by Harold Skaarup and published by iUniverse. This book was released on 2003-04-06 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: It has been said that the taking of a fortress depends primarily on the making of a good plan to take it, and the proper implementation and application of the resources to make the plan work. Long before a fortress has been besieged and conquered, it has to have been outthought before it can be outfought. This book outlines some of the more successfully thought out sieges, and demonstrates why it is that no fortress is impregnable. A siege can be described as an assault on an opposing force attempting to defend itself from behind a position of some strength. Whenever the pendulum of technology swings against the "status quo," the defenders of a fortification have usually been compelled to surrender. We must stay ahead of the pendulum, and not be out-thought long before we are out-fought, for, as it will be shown in this book, "no fortress is impregnable."
Download or read book The Traveler s Handbook written by Jonathan Lorie and published by Wexas International. This book was released on 2001 with total page 964 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today's most authoritative guide on how to travel anywhere, anyhow. This guide contains expert advice from the world's most experienced travelers, personal reflections from globe-trotting celebrities, survival tips and health facts, profiles of every country as well as a comprehensive contacts directory. Whether you're a backpacker or a business traveler, an adventurer or a beginner, you'll find this book essential and inspiring. (5 x 7 1/4, 960 pages, charts)
Download or read book A Book of Golden Deeds written by Charlotte Mary Yonge and published by ReadHowYouWant.com. This book was released on 1927 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Race for the Iron Throne Political and Historical Analysis of a Game of Thrones written by Steven Attewell and published by . This book was released on 2018-05-16 with total page 537 pages. Available in PDF, EPUB and Kindle. Book excerpt: A GAME OF THRONES How would you like to read A Game of Thrones with a PhD by your side?Steven Attewell, creator of Race for the Iron Throne (racefortheironthrone.wordpress.com), is one of the most insightful scholars in political theory and history, but instead of devoting his talents to academia, he's delving into George R.R. Martin's A Song of Ice and Fire saga to give the most comprehensive deconstruction - and explanation - yet offered.Each one of Thrones's 73 chapters is broken down in meticulous detail in four key areas. The Political and Historical Analyses explore the political ramifications that each character's decisions entail while digging into the real-world historical incidents that inspired Martin's narrative twists and turns. What If? offers up a tantalizing look at how these political and historical elements could have played out in dozens of alternative scenarios, underscoring the majesty and complexity of Martin's storytelling. And Book vs. Show looks at the key differences - both good and bad - between the story as originally conceived on the printed page and as realized in HBO's Game of Thrones.At nearly 204,000 words, it's almost literally impossible to imagine a more exhaustive or authoritative reading companion for any novel ever before published.Note: there are spoilers for all five published novels in the Song of Ice and Fire series. About the author Steven Attewell is the author of Race for the Iron Throne, a blog that examines the history and politics of the Song of Ice and Fire series and HBO's Game of Thrones. He has a PhD in History from the University of California, Santa Barbara, where he studied the history of public policy and was a political and union activist. In addition to Race for the Iron Throne, Steven is also a co-podcaster on Game of Thrones at the Lawyers, Guns, and Money podcast, writes about public policy at the Realignment Project, and is a co-author of the Tower of the Hand: A Hymn for Spring anthology book.
Download or read book Maximum PC written by and published by . This book was released on 2005-11 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.
Download or read book Basics of Game Design written by Michael Moore and published by CRC Press. This book was released on 2016-04-19 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design t
Download or read book The Book of Games written by Bendik Stang and published by Book of Games. This book was released on 2006-11 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt: A feast for the eyes with literally thousands of vivid, high-resolution screen shots, this book provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, 150 of the most exciting current software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summary, analysis, and strategy, nine representative in-game screen shots, games with similar skill and strategy requirements, appropriate age range, ESRB content ratings, complete technological specifications, and more. Feature stories are included throughout the book, covering game-related topics such as multiplayer online gaming, games in movies, and the future of gaming. The book also includes useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current and upcoming hardware platforms such as Sony's new PS3 and Nintendo's Wii.
Download or read book Dungeon Madness written by Dakota Krout and published by Createspace Independent Publishing Platform. This book was released on 2017-02-15 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: Both Cal and Dale have become stronger, each in spite of the other. The dungeon - Cal - knows exactly how much their strength has increased, and is working hard to become exponentially more powerful. His schemes are becoming more complex, and his dungeon - his body - more deadly. Dale has a nasty surprise waiting for him as he works to thwart the plans of the devious dungeon. Hearing a voice in his head that distracts him in critical moments, he must fight his mind as he battles deadly creatures. Unbeknownst to both, they are in for the fight of their lives as madness threatens the land...