Download or read book Donald Featherstone s Air War Games Wargaming Aerial Warfare 1914 1975 Revised Edition written by John Curry and published by . This book was released on 2012-02-26 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: Donald Featherstone's book on wargaming with model planes was hugely influential when it was first published in 1966. It included many new ideas on how to recreate dog fights on the table-top. This revised edition brings it up to date with notes on availability of models, commercial board games and includes three new sets of rules. It includes chapters on: Battle of Britain Fighter Tactics Commercial Air War Games Short game Sturmstaffel: Defending the Reich 1944 Simulation Rolling Thunder: Air Combat over South-East Asia The solo game On a Wing and a Prayer: Bomber Command in the Battle for the Ruhr, July 1943 The History of Wargaming Project is edited by John Curry. It aims to collate and make accessible some of the very best of material from the development of the art of wargaming.
Download or read book Solo Wargaming written by David Heading and published by Pen and Sword Military. This book was released on 2024-08-30 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: This practitioner's guide to solo wargaming offers comprehensive coverage of the subject, showing how it can be a fascinating complement to social gaming or an entire hobby in its own right. This book integrates ideas from across the hobby to discuss various aspects of gaming alone across all manner of conflicts, whether land, sea or air and in any historical period or imagined setting. Starting with the fundamental question of why people play solo wargames, David Heading lays out the various advantages and disadvantages. He also considers such questions as whether to ‘play both sides’ or to command one army against an ‘automatic’ opponent, giving various ideas on how to control or program the responses of the opposing force with dice, cards or by other means. There is advice on how to construct challenging and interesting scenarios for one-off engagements, whether these are skirmishes or major battles, historical events or more generic ones, and how to combine these tactical actions into wider campaigns, involving grand strategy, logistics and other factors. Tips on sustaining interest through such activities as recording results, writing campaign diaries and online blogs will help you enrich your hobby. The author has been playing solo wargames for forty years and shares the secrets of happy solo gaming. Packed full of common-sense advice and inspiration, it offers plenty of value to the beginner and the seasoned veteran alike.
Download or read book Air War Games written by Donald F. Featherstone and published by . This book was released on 1967 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Solo wargaming written by Donald F. Featherstone and published by Frederick Warne. This book was released on 1973 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Donald Featherstone s War Games written by John Curry and published by Lulu.com. This book was released on 2008-07-26 with total page 159 pages. Available in PDF, EPUB and Kindle. Book excerpt: Donald Featherstone's classic wargaming book, War Games, was first published in 1962. It was largely responsible for turning a somewhat obscure hobby into a popular pastime across the world. This revised edition includes new material including a foreword by Paddy Griffith, the full version of the Lionel Tarr Modern Wargaming Rules (modern being for Wordl War II) and a timeline of wargaming. It is published as part of the History of Wargaming Project at www.johncurryevents.co.uk
Download or read book Zones of Control written by Pat Harrigan and published by MIT Press. This book was released on 2016-04-15 with total page 845 pages. Available in PDF, EPUB and Kindle. Book excerpt: A look at wargaming’s past, present, and future—from digital games to tabletop games—and its use in entertainment, education, and military planning. With examples from Call of Duty: Modern Warfare, Harpoon, Warhammer 40,000, and more! Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming’s past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work in which the complexity of military conflict is represented in ludic systems and procedures. Each section begins with a long anchoring chapter by an established authority, which is followed by a variety of shorter pieces both analytic and anecdotal. Topics include the history of playing at war; operations research and systems design; wargaming and military history; wargaming’s ethics and politics; gaming irregular and non-kinetic warfare; and wargames as artistic practice.
Download or read book Library of Congress Catalogs written by Library of Congress and published by . This book was released on 1983 with total page 966 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Wargaming Compendium written by Henry Hyde and published by Casemate Publishers. This book was released on 2013-08-19 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt: An extensive reference guide to the exciting hobby, for beginners as well as longtime players. Wargaming is a fascinating, engrossing, and exciting pastime that encompasses a wide range of different talents. The average wargamer uses the skills of artist, designer, sculptor, illustrator, historian, librarian, researcher, mathematician, and creative writer, as well as the more obvious ones of general, admiral, or air marshal for large games, or perhaps lieutenant, commodore, or squadron leader for skirmishes. Aside from calling upon many skills, wargaming also covers many aspects of combat, spanning the history of Earth. With science fiction gaming, we plunge into imagined worlds many thousands of years into the future, and a fantasy gamer, of course, deals with eons of imagined history, as anyone who has read The Lord of the Rings will know. A wargamer may find themselves recreating an encounter between a handful of adversaries one day, or a massed battle involving perhaps hundreds of miniature troops the next. Moreover, it is possible to play wargames that recreate warfare on land, on sea, in the air, or even in outer space. This book demonstrates the wonderfully varied hobby of wargaming with miniatures, looking at the broad scope of what it has to offer as well as detailed explanations of how to get involved, including comprehensive rules for gladiator combat, Wild West skirmishes, and the horse and musket era, as well as lots of advice for anyone new to wargaming. Whether you’re a complete newcomer to the hobby, or a veteran of many years, you’ll find plenty in The Wargaming Compendium to entertain and inspire you.
Download or read book Donald Featherstone s Skirmish Wargaming written by John Curry and published by Lulu.com. This book was released on 2008-09-12 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: Skirmish Wargaming is a classic from the history of wargamingIt was the first widespread set of popular rules for playing skirmish level battles on the table top with handfuls of figures aside. The book includes: Generic rules for skirmish wargaming Scenarios including period rules for: Vikings! (850AD) Archers in France June (1429) English Civil War Cavalry Action (1643) The Jolly Roger (1715) The 95th Rifles in the Pennisula War (1813) The French Foreign Legion in Mexico (1866) The Massacre at Isandhlwana (1879) The Old West (1888) First World War Trench Raid (1916) Street Fighting in Cassino (1944) This new edition, includes additional scenario's To Claim our Long-forgotten Gold (Fantasy, Third Age) Mining Station Sigma 9 (Science fiction, Year 3015, the far future) Guidance on how to play solo skirmish wargames Printed as part of the History of Wargaming Project www.johncurryevents.co.uk
Download or read book Subject Catalog written by Library of Congress and published by . This book was released on with total page 968 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Donald Featherstone s Wargaming Campaigns written by John Curry and published by Lulu.com. This book was released on 2014-03-12 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covered straightforward methods of setting up and running such campaigns. It deals with topics ranging from map making, attrition and the issue of smaller forces delaying larger ones. Included are twenty-one examples of wargaming campaigns through the ages. Covering periods from the Dark Ages to World War II, each campaign was specially chosen by Don to illustrate different aspects of such games and options for the wargamer to consider. Each game was based around sketch maps and straightforward rules to allow groups of wargamers to experience command at the operational level. This book was originally published under the title of 'War Game Campaigns'. The History of Wargaming Project is edited by John Curry and aims to bring classic wargaming books and rules to a modern audience.
Download or read book Class Wargames written by Richard Barbrook and published by . This book was released on 2014-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why should radicals be interested in playing wargames? Surely the Left can have no interest in such militarist fantasies? Yet, Guy Debord - the leader of the Situationist International - placed such importance on his invention of The Game of War described it as his most significant of his accomplishment. Intrigued by this claim, a multinational group of artists, activists and academics formed Class Wargames to investigate the political and strategic lessons that could be learnt from playing his ludic experiment. While the ideas of the Situationists continue to be highly influential in the development of subversive art and politics, relatively little attention has been paid to their strategic orientation. Determined to correct this deficiency, Class Wargames is committed to exploring how Debord used the metaphor of the Napoleonic battlefield to propagate a Situationist analysis of modern culture and politics. Inspired by his example its members have also hacked other military simulations: H.G. Wells' Little Wars; Chris Peers' Reds versus Reds and Richard Borg's Commands & Colors. Playing wargames is not a diversion from politics: it is the training ground of tomorrow's communist insurgents. Fusing together historical research on avant-garde artists, political revolutionaries and military theorists with narratives of five years of public performances, Class Wargames provides a strategic and tactical manual for subverting the economic, political and ideological hierarchies of early-21st century neoliberal capitalism. The knowledge required to create a truly human civilisation is there to be discovered on the game board!
Download or read book The Comic Art of War written by Christina M. Knopf and published by McFarland. This book was released on 2015-07-28 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: For military cartoonists the absurdity of war inspires a laugh-or-cry response and provides an endless source of un-funny amusement. Cartoons by hundreds of artists-at-arms from more than a dozen countries and spanning two centuries are included in this study--the first to consider such a broad range of military comics. War and military life are examined through the inside jokes of the men and women who served. The author analyzes themes of culture, hierarchy, enemies and allies, geography, sexuality, combat, and civilian relations and describes how comics function within a community. A number of artists included were known for their work with Disney, Marvel Comics, the New Yorker and Madison Avenue but many lesser known artists are recognized.
Download or read book Politics and Cultures of Liberation written by Frank Mehring and published by BRILL. This book was released on 2018-05-29 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: Politics and Cultures of Liberation: Media, Memory, and Projections of Democracy focuses on mapping, analyzing, and evaluating memories, rituals, and artistic responses to the theme of “liberation.” How is the national framed within a dynamic system of intercultural contact zones highlighting often competing agendas of remembrance? How does the production, (re)mediation, and framing of narratives within different social, territorial, and political environments determine the cultural memory of liberation? The articles compiled in this volume seek to provide new interdisciplinary and intercultural perspectives on the politics and cultures of liberation by examining commemorative practices, artistic responses, and audio-visual media that lend themselves for transnational exploration. They offer a wide range of diverse intercultural perspectives on media, memory, liberation, (self)Americanization, and conceptualizations of democracy from the war years, through the Cold War era to the 21st century.
Download or read book Against Automobility written by Steffen Bohm and published by Wiley-Blackwell. This book was released on 2006-11-29 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite its promise of freedom and autonomy, the ubiquity of the automobile has influenced unforeseen ecological, social, and political change. In Against Automobility, a panel of distinguished scholars take a critical look at the contradiction of the automobile. A critical account of the impact of the car on society, which is both liberated by and reliant upon motor vehicles. Written by a panel of distinguished scholars from varying disciplines in the humanities and social sciences. Examines automobility's effect on environmental, social, and political issues. Will be of interest to those whose research focuses on geography, politics, consumption and cultural studies, critical theory, and the sociology of objects and everyday life.
Download or read book Cities Under Siege written by Stephen Graham and published by . This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A powerful expose of how political violence operates through the spaces of urban life.
Download or read book Donald Featherstone s Complete Wargaming Revised Edition written by John Curry and published by Lulu.com. This book was released on 2012-09-01 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: The whole wonderful world of wargaming is vividly brought to life in this ultimate of books by the doyen of the subject's authors. Full of passion, inspiration, practicality, it suggests ideas, improvements, and anecdotes that jump from the pages of the substantial and beautifully illustrated work. There are entertaining and practical main chapters, shorter features, and scores of snippets, with tips and anecdotes ... a great depth of writing and illustration to harness the enthusiasm of newcomers to the hobby and sharpen that of old hands. Details, new methods, and general stimulation come across in a variety of enterprising ways. All the obvious ingredients are here such as each period and battle is described as a significant example of the art of warfare and development of tactics through the ages. This book has been extensively revised. The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books and rules to a modern audience.