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Book Difficult Games

    Book Details:
  • Author : Franco Ricci
  • Publisher : Wilfrid Laurier Univ. Press
  • Release : 2006-01-01
  • ISBN : 0889206341
  • Pages : 144 pages

Download or read book Difficult Games written by Franco Ricci and published by Wilfrid Laurier Univ. Press. This book was released on 2006-01-01 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Examining Calvino's literary experiments as a young artist in search of his narrative voice, Ricci explores the psychological and existential motivations intrinsically linked to the writer's need for textual and systemic patterning. I racconti contains some of Calvino's least-read works, yet these early stories address issues, present scenarios and generate a growing variation of themes that form the heart of Calvino's narrative discourse. Ricci points out that melancholy permeates Calvino's works—even at his most playful. He suggests that if Calvino's highest merit was his sense of wonder and his urge to transform and defeat obscurantism with all the joy he could muster, one must remember that his work expressed, often painfully, the limits of human rationalism. I racconti can thus be read as a catalogue of the anxieties of both the young author and postwar Italian society.

Book Games are Not

Download or read book Games are Not written by David Myers and published by . This book was released on 2017 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Game are not, David Myers demonstrates that current controversies and conflicts surrounding the meanings and effects of videogames are not going away; they are essential properties of the game's unique and paradoxical aesthetic form: a form critical to human creativity, knowledge, and sustenance of the species.

Book Difficult Questions about Video Games

Download or read book Difficult Questions about Video Games written by James Newman and published by . This book was released on 2004 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Gymnastic Games

    Book Details:
  • Author : Ernst Hermann Arnold
  • Publisher :
  • Release : 1907
  • ISBN :
  • Pages : 116 pages

Download or read book Gymnastic Games written by Ernst Hermann Arnold and published by . This book was released on 1907 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Gymnastic Games Classfied

Download or read book Gymnastic Games Classfied written by Ernst Hermann Arnold and published by . This book was released on 1911 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Seven Games  A Human History

Download or read book Seven Games A Human History written by Oliver Roeder and published by W. W. Norton & Company. This book was released on 2022-01-25 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

Book Mind and Body

Download or read book Mind and Body written by and published by . This book was released on 1901 with total page 650 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Videogame Sciences and Arts

Download or read book Videogame Sciences and Arts written by Nelson Zagalo and published by Springer Nature. This book was released on 2019-12-26 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 11th International Conference on Videogame Sciences and Arts, VJ 2019, held in Aveiro, Portugal, in November 2019. The 20 full papers presented were carefully reviewed and selected from 50 submissions. They were organized in topical sections named: Games and Theories; Table Boards; eSports; Uses and Methodologies; Game Criticism.

Book An Integrated Play based Curriculum for Young Children

Download or read book An Integrated Play based Curriculum for Young Children written by Olivia N. Saracho and published by Routledge. This book was released on 2013-03-01 with total page 551 pages. Available in PDF, EPUB and Kindle. Book excerpt: Play provides young children with the opportunity to express their ideas, symbolize, and test their knowledge of the world. It provides the basis for inquiry in literacy, science, social studies, mathematics, art, music, and movement. Through play, young children become active learners engaged in explorations about themselves, their community, and their personal-social world. An Integrated Play-Based Curriculum for Young Children offers the theoretical framework for understanding the origins of an early childhood play-based curriculum and how young children learn and understand concepts in a social and physical environment. Distinguished author Olivia N. Saracho then explores how play fits into various curriculum areas in order to help teachers develop their early childhood curriculum using developmentally and culturally appropriate practice. Through this integrated approach, young children are able to actively engage in meaningful and functional experiences in their natural context. Special Features Include: Vignettes of children’s conversations and actions in the classroom Suggestions for activities and classroom materials Practical examples and guidelines End-of-chapter summaries to enhance and extend the reader’s understanding of young children By presenting appropriate theoretical practices for designing and implementing a play-based curriculum, An Integrated Play-Based Curriculum for Young Children offers pre-service teachers the foundational knowledge about the field, about the work that practitioners do with young children, and how to best assume a teacher’s role effectively.

Book Games and Dances

    Book Details:
  • Author : William Albin Stecher
  • Publisher :
  • Release : 1916
  • ISBN :
  • Pages : 276 pages

Download or read book Games and Dances written by William Albin Stecher and published by . This book was released on 1916 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bouve collection.

Book The Regimental War Game

Download or read book The Regimental War Game written by Friedrich Immanuel and published by . This book was released on 1907 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Difficult Puzzle Book for Smart Kids

Download or read book Difficult Puzzle Book for Smart Kids written by M. Prefontaine and published by . This book was released on 2019-11-14 with total page 141 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Great Brain Teaser For Kids A fantastic puzzle book that is full of challenging puzzles that will keep kids occupied for hours. A Perfect gift for 10 year old kids 50 different types of Brain Teasing Puzzles Over 300 different puzzles Excellent for long journeys or holidays A good sized book and large print for ease of reading Kids can stretch their minds while having loads of fun doing these puzzles. A must buy and makes a perfect birthday gift or stocking filler.

Book Internet Gaming Disorder

Download or read book Internet Gaming Disorder written by Daniel King and published by Academic Press. This book was released on 2018-07-18 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: Internet Gaming Disorder: Theory, Assessment, Treatment, and Prevention is an informative and practical introduction to the topics of Internet gaming disorder and problematic gaming. This book provides mental health clinicians with hands-on assessment, prevention, and treatment techniques for clients with problematic gaming behaviors and Internet gaming disorder. It provides an overview of the existing research on epidemiology, risk and protective factors, and discusses the distinct cognitive features that distinguish gaming from gambling and other related activities and disorders. Clinicians will find interest in discussion of the latest developments in cognitive-behavioral approaches to gaming disorder as well as the best structure for clinical interviews. Included in clinical sections are details of the key indicators of harm and impairment associated with problem gaming and how these might present in clinical cases. Internet Gaming Disorder is strongly evidence-based, draws extensively upon the latest international research literature, and provides insights into the likely future developments in this emerging field both in terms of technological development and new research approaches. Discusses the conceptual basis of Internet gaming disorder as a behavioral addiction Provides screening approaches for measuring excessive gaming Details a structured clinical interview approach for assessing gaming disorder Provides evidence-based clinical strategies for prevention and treatment Covers cognitive behavioral therapy and harm reduction strategies

Book American Physical Education Review

Download or read book American Physical Education Review written by and published by . This book was released on 1911 with total page 642 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Playground Book

Download or read book The Playground Book written by Harry Sperling and published by . This book was released on 1916 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book A Scientific Analysis of Games and Recreational Interests

Download or read book A Scientific Analysis of Games and Recreational Interests written by George Ezra Schlafer and published by . This book was released on 1928 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Game Mechanics

    Book Details:
  • Author : Ernest Adams
  • Publisher : New Riders
  • Release : 2012-06-18
  • ISBN : 0132946688
  • Pages : 442 pages

Download or read book Game Mechanics written by Ernest Adams and published by New Riders. This book was released on 2012-06-18 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you’ll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics—from a library in this book—to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. "I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art." --Richard Bartle, University of Essex, co-author of the first MMORPG “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!” -- Raph Koster, author of A Theory of Fun for Game Design.