Download or read book Web Audio API written by Boris Smus and published by "O'Reilly Media, Inc.". This book was released on 2013 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: Go beyond HTML5's Audio tag and boost the audio capabilities of your web application with the Web Audio API. Packed with lots of code examples, crisp descriptions, and useful illustrations, this concise guide shows you how to use this JavaScript API to make the sounds and music of your games and interactive applications come alive. You need little or no digital audio expertise to get started. Author Boris Smus introduces you to digital audio concepts, then shows you how the Web Audio API solves specific application audio problems. If you're an experienced JavaScript programmer, you'll not only learn how to synthesize and process digital audio, you'll also explore audio analysis and visualization with this API. Learn Web Audio API, including audio graphs and the audio nodes Provide quick feedback to user actions by scheduling sounds with the API's precise timing model Control gain, volume, and loudness, and dive into clipping and crossfading Understand pitch and frequency: use tools to manipulate soundforms directly with JavaScript Generate synthetic sound effects and learn how to spatialize sound in 3D space Use Web Audio API with the Audio tag, getUserMedia, and the Page Visibility API
Download or read book Designing Web Audio written by Josh Beggs and published by "O'Reilly Media, Inc.". This book was released on 2001 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Sound Design for the Web" is loaded with informative, real-world case studies, interviews with some of the world's leading audio and Web producers, and step-by-step instructions on how to use the most popular Web audio formats.
Download or read book Working with the Web Audio API written by Joshua Reiss and published by CRC Press. This book was released on 2022-04-26 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Working with the Web Audio API is the definitive and instructive guide to understanding and using the Web Audio API. The Web Audio API provides a powerful and versatile system for controlling audio on the Web. It allows developers to generate sounds, select sources, add effects, create visualizations and render audio scenes in an immersive environment. This book covers all essential features, with easy to implement code examples for every aspect. All the theory behind it is explained, so that one can understand the design choices as well as the core audio processing concepts. Advanced concepts are also covered, so that the reader will gain the skills to build complex audio applications running in the browser. Aimed at a wide audience of potential students, researchers and coders, this is a comprehensive guide to the functionality of this industry-standard tool for creating audio applications for the web.
Download or read book Designing with Sound written by Amber Case and published by O'Reilly Media. This book was released on 2018-11-26 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sound can profoundly impact how people interact with your product. Well-designed sounds can be exceptionally effective in conveying subtle distinctions, emotion, urgency, and information without adding visual clutter. In this practical guide, Amber Case and Aaron Day explain why sound design is critical to the success of products, environments, and experiences. Just as visual designers have a set of benchmarks and a design language to guide their work, this book provides a toolkit for the auditory experience, improving collaboration for a wide variety of stakeholders, from product developers to composers, user experience designers to architects. You’ll learn a complete process for designing, prototyping, and testing sound. In two parts, this guide includes: Past, present, and upcoming advances in sound design Principles for designing quieter products Guidelines for intelligently adding and removing sound in interactions When to use voice interfaces, how to consider personalities, and how to build a knowledge map of queries Working with brands to create unique and effective audio logos that will speak to your customers Adding information using sonification and generative audio
Download or read book Small Signal Audio Design written by Douglas Self and published by CRC Press. This book was released on 2014-08-07 with total page 1051 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to use inexpensive and readily available parts to obtain state-of-the-art performance in all the vital parameters of noise, distortion, crosstalk and so on. With ample coverage of preamplifiers and mixers and a new chapter on headphone amplifiers, this practical handbook provides an extensive repertoire of circuits that can be put together to make almost any type of audio system. A resource packed full of valuable information, with virtually every page revealing nuggets of specialized knowledge not found elsewhere. Essential points of theory that bear on practical performance are lucidly and thoroughly explained, with the mathematics kept to a relative minimum. Douglas' background in design for manufacture ensures he keeps a wary eye on the cost of things. Includes a chapter on power-supplies, full of practical ways to keep both the ripple and the cost down, showing how to power everything. Douglas wears his learning lightly, and this book features the engaging prose style familiar to readers of his other books. You will learn why mercury cables are not a good idea, the pitfalls of plating gold on copper, and what quotes from Star Trek have to do with PCB design. Learn how to: make amplifiers with apparently impossibly low noise design discrete circuitry that can handle enormous signals with vanishingly low distortion use humble low-gain transistors to make an amplifier with an input impedance of more than 50 Megohms transform the performance of low-cost-opamps, how to make filters with very low noise and distortion make incredibly accurate volume controls make a huge variety of audio equalisers make magnetic cartridge preamplifiers that have noise so low it is limited by basic physics sum, switch, clip, compress, and route audio signals The second edition is expanded throughout (with added information on new ADCs and DACs, microcontrollers, more coverage of discrete op amp design, and many other topics), and includes a completely new chapter on headphone amplifiers.
Download or read book Web Design in a Nutshell written by Jennifer Niederst Robbins and published by "O'Reilly Media, Inc.". This book was released on 2006-02-21 with total page 829 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you still designing web sites like it's 1999? If so, you're in for a surprise. Since the last edition of this book appeared five years ago, there has been a major climate change with regard to web standards. Designers are no longer using (X)HTML as a design tool, but as a means of defining the meaning and structure of content. Cascading Style Sheets are no longer just something interesting to tinker with, but rather a reliable method for handling all matters of presentation, from fonts and colors to the layout of the entire page. In fact, following the standards is now a mandate of professional web design. Our popular reference, Web Design in a Nutshell, is one of the first books to capture this new web landscape with an edition that's been completely rewritten and expanded to reflect the state of the art. In addition to being an authoritative reference for (X)HTML and Cascading Style Sheets, this book also provides an overview of the unique requirements of designing for the Web and gets to the nitty-gritty of JavaScript and DOM Scripting, web graphics optimization, and multimedia production. It is an indispensable tool for web designers and developers of all levels. The third edition covers these contemporary web design topics: Structural layer: HTML 4.01 and XHTML 1.0 (9 chapters), including an alphabetical reference of all elements, attributes and character entities Presentation layer: Ten all-new chapters on Cascading Style Sheets, Level 2.1, including an alphabetical reference of all properties and values. Behavior layer: JavaScript and scripting with the Document Object Model (DOM) Web environment: New web standards, browsers, display devices, accessibility, and internationalization Web graphics optimization: Producing lean and mean GIF, JPEG, PNG, and animated GIFs Multimedia: Web audio, video, Flash, and PDF Organized so that readers can find answers quickly, Web Design in a Nutshell, Third Edition helps experienced designers come up to speed quickly on standards-based web design, and serves as a quick reference for those already familiar with the new standards and technology. There are many books for web designers, but none that address such a wide variety of topics. Find out why nearly half a million buyers have made this the most popular web design book available.
Download or read book Designing Audio Objects for Max MSP and Pd written by Eric Lyon and published by A-R Editions, Inc.. This book was released on 2012-01-01 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Accompanying CD-ROM contains complete code for all projects presented in the book. The Max/MSP externals are designed for use with Max 5.
Download or read book Designing Audio Effect Plug ins in C with Digital Audio Signal Processing Theory written by William C. Pirkle and published by Taylor & Francis. This book was released on 2013 with total page 561 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes bibliographical references and index.
Download or read book Web Design in a Nutshell written by Jennifer Niederst Robbins and published by "O'Reilly Media, Inc.". This book was released on 2001 with total page 646 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to designing web pages that includes information on using HTML format, creating graphics, choosing the right audio and video accents, and other related topics.
Download or read book Learning Web Design written by Jennifer Niederst and published by "O'Reilly Media, Inc.". This book was released on 2003 with total page 506 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Learning Web Design, author Jennifer Niederst shares the knowledge she's gained from years of web design experience, both as a designer and a teacher. This book starts from the beginning- defining the Internet, the Web, browsers, and URLs-so you don't need to have any previous knowledge about how the Web works. After reading this book, you'll have a solid foundation in HTML, graphics, and design principles that you can immediately put to use in creating effective web pages. In the second edition, Jennifer has updated the book to cover style sheets and reflect current web standards. She has also added exercises that help you to learn various techniques and short quizzes that make sure you're up to speed with key concepts. Learning Web Design: • Covers the nuts and bolts of basic HTML and style sheets, with detailed examples of formatting text, adding graphic elements, making links, creating tables and frames, and using color on the Web. Also contains tips on handling these tasks using three popular web authoring programs. • Explains whether to use GIFs or JPEGs for different types of images, includes important tips on optimizing graphics for web delivery, and provides step-by-step demonstrations of creating graphics using three popular web graphic tools. • Provides dozens of web design dos and don'ts, to help you make good web design decisions and avoid common beginner traps. • Contains hands-on exercises throughout the book that allow you to try out new techniques along the way. Unlike other beginner books, Learning Web Design leaves no holes in your education. It gives you everything you need to create basic web sites and will prepare you for more advanced web work. If you are interested in web design, this book is the place to start. The enclosed CD-ROM contains material for all the exercises in the book, as well as trial versions of Macromedia Fireworks MX and Homesite 5; Adobe Photoshop 7 and ImageReady 7; and BBEdit 7.
Download or read book Designing Web Interfaces written by Mike Rees and published by Prentice Hall Professional. This book was released on 2001 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive labs and exercises are featured throughout this book so readers can practice everything they've learned, reinforce their knowledge, and demonstrate proficiency. The authors introduce the Human-Computer Interface (HCI) and its role in Web interface design.
Download or read book Hi Fi written by Gideon Schwartz and published by Phaidon Press. This book was released on 2019-10-30 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A beyond-cool look at the world of high-end audio design for passionate collectors, obsessive audiophiles, and design fans At a time when sales of vinyl records have hit a 25-year high, and analog technologies are providing the kind of extraordinary audio experiences that our increasingly digital world has started to remove, Hi-Fi is essential reading. This unique book explores just how, when, and why the world fell in love with the look, feel, and sound of top-of-the-line audio equipment. Hi-Fi traces this fascinating evolution from the 1950s to today (and tomorrow), taking readers right up to the current renaissance of all things analog and the emergence of cutting-edge designs for die-hard audiophiles.
Download or read book Programming Sound with Pure Data written by Tony Hillerson and published by Pragmatic Bookshelf. This book was released on 2014-01-27 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: For intermediate programmers, beginning sound designers. Sound gives your native, web, or mobile apps that extra dimension, and it's essential for games. Rather than using canned samples from a sample library, learn how to build sounds from the ground up and produce them for web projects using the Pure Data programming language. Even better, you'll be able to integrate dynamic sound environments into your native apps or games--sound that reacts to the app, instead of sounding the same every time. Start your journey as a sound designer, and get the power to craft the sound you put into your digital experiences. Add sound effects or music to your web, Android, and iOS apps and games--sound that can react to changing environments or user input dynamically (at least in the native apps). You can do all this with Pure Data, a visual programming language for digital sound processing. Programming Sound with Pure Data introduces and explores Pure Data, building understanding of sound design concepts along the way. You'll start by learning Pure Data fundamentals and applying them, creating realistic sound effects. Then you'll see how to analyze sound and re-create what you hear in a recorded sample. You'll apply multiple synthesis methods to sound design problems. You'll finish with two chapters of real-world projects, one for the web, and one for an iOS and Android app. You'll design the sound, build the app, and integrate effects using the libpd library. Whether you've had some experience with sound synthesis, or are new to sound design, this book is for you. These techniques are perfect for independent developers, small shops specializing in apps or games, and developers interested in exploring musical apps.
Download or read book Designing with Javascript written by Nick Heinle and published by "O'Reilly Media, Inc.". This book was released on 2002 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide for beginners offers an overview of JavaScript basics and explains how to create Web pages, identify browsers, and integrate sound, graphics, and animation into Web applications.
Download or read book Designing Audio Power Amplifiers written by Bob Cordell and published by . This book was released on 2019 with total page 772 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive book on audio power amplifier design will appeal to members of the professional audio engineering community as well as the student and enthusiast. Designing Audio Power Amplifiersbegins with power amplifier design basics that a novice can understand and moves all the way through to in-depth design techniques for very sophisticated audiophiles and professional audio power amplifiers. This book is the single best source of knowledge for anyone who wishes to design audio power amplifiers. It also provides a detailed introduction to nearly all aspects of analog circuit design, making it an effective educational text. Develop and hone your audio amplifier design skills with in-depth coverage of these and other topics: Basic and advanced audio power amplifier design Low-noise amplifier design Static and dynamic crossover distortion demystified Understanding negative feedback and the controversy surrounding it Advanced NFB compensation techniques, including TPC and TMC Sophisticated DC servo design MOSFET power amplifiers and error correction Audio measurements and instrumentation Overlooked sources of distortion SPICE simulation for audio amplifiers, including a tutorial on LTspice SPICE transistor modeling, including the VDMOS model for power MOSFETs Thermal design and the use of ThermalTrak(tm) transistors Four chapters on class D amplifiers, including measurement techniques Professional power amplifiers Switch-mode power supplies (SMPS). design Static and dynamic crossover distortion demystified Understanding negative feedback and the controversy surrounding it Advanced NFB compensation techniques, including TPC and TMC Sophisticated DC servo design MOSFET power amplifiers and error correction Audio measurements and instrumentation Overlooked sources of distortion SPICE simulation for audio amplifiers, including a tutorial on LTspice SPICE transistor modeling, including the VDMOS model for power MOSFETs Thermal design and the use of ThermalTrak(tm) transistors Four chapters on class D amplifiers, including measurement techniques Professional power amplifiers Switch-mode power supplies (SMPS). the use of ThermalTrak(tm) transistors Four chapters on class D amplifiers, including measurement techniques Professional power amplifiers Switch-mode power supplies (SMPS).
Download or read book Principles of Game Audio and Sound Design written by Jean-Luc Sinclair and published by CRC Press. This book was released on 2020-04-28 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently. Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio.
Download or read book Foundations in Sound Design for Interactive Media written by Michael Filimowicz and published by Routledge. This book was released on 2019-06-21 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositional techniques; new interfaces; sound spatialization; sonic cues and semiotics; performance and installations; music on the web; augmented reality applications; and sound producing software design. The reader will gain a broad understanding of the key concepts and practices that define sound design for its use in computational media and design. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its interactive forms. The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, design and media, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries of their profession.