Download or read book Designing motivation written by Ben Matthews and published by Lulu.com. This book was released on 2010 with total page 38 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Motivational Design for Learning and Performance written by John M. Keller and published by Springer Science & Business Media. This book was released on 2009-11-24 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: It is impossible to control another person’s motivation. But much of the instructor’s job involves stimulating learner motivation, and learning environments should ideally be designed toward this goal. Motivational Design for Learning and Performance introduces readers to the core concepts of motivation and motivational design and applies this knowledge to the design process in a systematic step-by-step format. The ARCS model—theoretically robust, rooted in best practices, and adaptable to a variety of practical uses—forms the basis of this problem-solving approach. Separate chapters cover each component of the model—attention, relevance, confidence, and satisfaction—and offer strategies for promoting each one in learners. From there, the motivational design process is explained in detail, supplemented by real-world examples and ready-to-use worksheets. The methods are applied to traditional and alternative settings, including gifted classes, elementary grades, self-directed learning, and corporate training. And the book is geared toward the non-specialist reader, making it accessible to those without a psychology or teaching background. With this guide, the reader learns how to: Identify motivation problems and goals Decide whether the environment or the learners need changing Generate attention, relevance, confidence, and satisfaction in learners Integrate motivational design and instructional design Select, develop, and evaluate motivational materials Plus a wealth of tables, worksheets, measures, and other valuable tools aid in the design process Comprehensive and enlightening, Motivational Design for Learning and Performance furnishes an eminently practical body of knowledge to researchers and professionals in performance technology and instructional design as well as educational psychologists, teachers and trainers.
Download or read book Motivational Design written by Marilyn P. Arnone and published by Scarecrow Press. This book was released on 2005 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: A model for incorporating critical motivational goals and evaluation measures in media projects designed for the child audience.
Download or read book Designing Your Life written by Bill Burnett and published by Knopf. This book was released on 2016-09-20 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: #1 NEW YORK TIMES BEST SELLER • At last, a book that shows you how to build—design—a life you can thrive in, at any age or stage • “Life has questions. They have answers.” —The New York Times Designers create worlds and solve problems using design thinking. Look around your office or home—at the tablet or smartphone you may be holding or the chair you are sitting in. Everything in our lives was designed by someone. And every design starts with a problem that a designer or team of designers seeks to solve. In this book, Bill Burnett and Dave Evans show us how design thinking can help us create a life that is both meaningful and fulfilling, regardless of who or where we are, what we do or have done for a living, or how young or old we are. The same design thinking responsible for amazing technology, products, and spaces can be used to design and build your career and your life, a life of fulfillment and joy, constantly creative and productive, one that always holds the possibility of surprise.
Download or read book Work Motivation written by Ruth Kanfer and published by Routledge. This book was released on 2008-06-24 with total page 732 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited volume in SIOP's Organizational Frontiers Series presents the current thinking and research on the important area of motivation.Work Motivation is a central issue in Industrial organizational psychology, human resource management and organizational behavior. In this volume the editors and authors show that motivation must be seen as a m
Download or read book Motivation Volition and Engagement in Online Distance Learning written by Ucar, Hasan and published by IGI Global. This book was released on 2021-06-25 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: Motivation is an important factor in and for all education levels. However, as learners in online distance education milieus are away from both teachers, other learners, and the learning environments physically, this concept becomes more important for online education. Motivating learners in distance education and keeping their motivation alive throughout the learning process is an issue that should be emphasized and taken care of for teachers and instructional designers. At this point, although there are many approaches, models, and theories regarding enhancing and sustaining motivation and engagement in the education processes, it is seen that there is not enough work and/or effective and efficient strategies that can be applied in online distance learning environments. Motivation, Volition, and Engagement in Online Distance Learning evaluates motivational obstacles in online distance education both theoretically and practically, identifies the strengths and weaknesses of the online education environments regarding motivation, and provides actionable motivational and volitional strategies for online educators. This book offers coverage of topics such as learning theories, motivation research, and synchronous online learning environments, making it a valuable resource for researchers, professionals, decision makers, institutions in all education levels, academicians, pre-service teachers, and most importantly, online educators from various disciplines and learners from all educational landscapes.
Download or read book Designing Information and Organizations with a Positive Lens written by Michel Avital and published by Elsevier. This book was released on 2007-09 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt: Appreciative Inquiry has touched and affected the life of thousands who apply its principles in a wide range of settings including industry, government, spiritual and not-for-profit organizations. The "Advances in Appreciative Inquiry" series advocates an organizational science that focuses on advancing a scholarship of positive human organizations, positive relationships and positive modalities of change, which promise to be of world benefit for individuals, organizations and communities. The book series is dedicated to building such a discipline through the advancement of Appreciative Inquiry as an approach to organizational inquiry and human development, and through the interdisciplinary articulation of non-deficit theories of positive change processes in human systems. Guided by the ethos of Appreciative Inquiry, the book series supports a relentless inquiry into the true, the good, the better and the possible. It is dedicated to advancing a 'scholarship of the positive' and 'positive scholarship'. The book series aims to facilitate an emergent dialogue within the social sciences and to support innovative and challenging work. This book series is available electronically online.
Download or read book Gamification at Work written by Janaki Mythily Kumar and published by . This book was released on 2013 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gamification is becoming a common buzzword in business these days. In its November 2012 press release, Gartner predicts that "by 2015, 40% of Global 1000 organizations will use gamification as the primary mechanism to transform business operations." In the same report, they also predict that "by 2014, 80% of current gamified applications will fail to meet business objectives, primarily due to poor design." What is gamification? Does it belong in the workplace? Are there design best practices that can increase the efficacy of enterprise gamification efforts? Janaki Kumar and Mario Herger answer these questions and more in this book Gamification @ Work. They caution against taking a "chocolate covered broccoli" approach of simply adding points and badges to business applications and calling them gamified. They outline a methodology called Player Centered Design which is a practical guide for user experience designers, product managers and developers to incorporate the principles of gamification into their business software. Player Centered Design involves the following five steps: 1. Know your player 2. Identify the mission 3. Understand human motivation 4. Apply mechanics 5. Manage, monitor and measure Kumar and Herger provide examples of enterprise gamification, introduce legal and ethical considerations, and provide pointers to other resources to continue your journey in designing gamification that works! Keywords: Gamification, Enterprise Gamification, Gamification of business software, enterprise software, business software, User experience design, UX, Design, Engagement, Motivation.
Download or read book Introduction to Business written by Lawrence J. Gitman and published by . This book was released on 2024-09-16 with total page 1455 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to Business covers the scope and sequence of most introductory business courses. The book provides detailed explanations in the context of core themes such as customer satisfaction, ethics, entrepreneurship, global business, and managing change. Introduction to Business includes hundreds of current business examples from a range of industries and geographic locations, which feature a variety of individuals. The outcome is a balanced approach to the theory and application of business concepts, with attention to the knowledge and skills necessary for student success in this course and beyond. This is an adaptation of Introduction to Business by OpenStax. You can access the textbook as pdf for free at openstax.org. Minor editorial changes were made to ensure a better ebook reading experience. Textbook content produced by OpenStax is licensed under a Creative Commons Attribution 4.0 International License.
Download or read book Motivation Leadership and Curriculum Design written by Caroline Koh and published by Springer. This book was released on 2015-01-06 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book discusses the links between the basis of motivational, leadership and curricular constructs with regards to 21st century and net-generation learning. It brings together recent developments in motivation, educational leadership and curriculum design in order to offer a better understanding of what is already known and what is yet to be explored in these fields. It consists of a collection of findings on recent educational developments, including topics such as motivating the 21st century learner, leadership practices and influences, curriculum design and models, novel learning environments and 21st century learners and their needs.
Download or read book Cognitive and Affective Perspectives on Immersive Technology in Education written by Zheng, Robert Z. and published by IGI Global. This book was released on 2020-05-22 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Immersive technology as an umbrella concept consists of multiple emerging technologies including augmented reality (AR), virtual reality (VR), gaming, simulation, and 3D printing. Research has shown immersive technology provides unique learning opportunities for experiential learning, multiple perspectives, and knowledge transfer. Due to its role in influencing learners’ cognitive and affective processes, it is shown to have great potential in changing the educational landscape in the decades to come. However, there is a lack of general cognitive and affective theoretical framework to guide the diverse aspects of immersive technology research. In fact, lacking the cognitive and affective theoretical framework has begun to hamper the design and application of immersive technology in schools and related professional training. Cognitive and Affective Perspectives on Immersive Technology in Education is an essential research book that explores methods and implications for the design and implementation of upcoming immersive technologies in pedagogical and professional development settings. The book includes case studies that highlight the cognitive and affective processes in immersive technology as well as the successful applications of immersive technology in education. Featuring a wide range of topics such as curriculum design, K-12 education, and mobile learning, this book is ideal for academicians, educators, policymakers, curriculum developers, instructional designers, administrators, researchers, and students.
Download or read book Instructional Theories in Action written by Charles M. Reigeluth and published by Routledge. This book was released on 2018-10-24 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: Companion volume to the award-winning best seller Instructional Design Theories and Models, this book serves as a concrete introduction to instructional design for curriculum developers, teachers and teacher trainers, and students. Eight major theorists translate their works and theories into sets of instructional prescriptions; corresponding model lessons provide step-by-step illustrations of these theories. Instructional Theories in Action features: *overviews of the most important prescriptions and corresponding sample lesson plans written by the original theorists; *practical, concrete approaches to presenting the major strategies and principles; *model lessons focusing on the same objectives to facilitate comparisons of the theories; *numbered comments that identify which instructional prescription is being implemented at each point of the sample lessons; *chapter introductions, footnotes, and student study questions, and *clear identification and cross referencing of commonalities that are often masked by varying terminology.
Download or read book Human Systems Engineering and Design IHSED2023 Future Trends and Applications written by Waldemar Karwowski, Tareq Ahram, Mario Milicevic, Darko Etinger and Krunoslav Zubrinic and published by AHFE Conference. This book was released on 2023-09-27 with total page 564 pages. Available in PDF, EPUB and Kindle. Book excerpt: Proceedings of the 5th International Conference on Human Systems Engineering and Design (IHSED2023): Future Trends and Applications, September 27–29, 2023, University of Dubrovnik, Croatia
Download or read book Design Pedagogy written by Mike Tovey and published by Routledge. This book was released on 2016-04-22 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design Pedagogy explains why it is vital for design students that their education helps them construct a ’passport’ to enter the professional sphere. Recent research into design teaching has focused on its signature pedagogies, those elements which are particularly characteristic of the disciplines. Typically based on core design theory, enlivened by approaches imported to the area, such work has utility when it recognizes the visual language of designing, the media of representation used, and the practical realities of tackling design questions. Increasingly the 21st century sees these activities in a global context where the international language of the visual artefact is recognized. This book draws on recent work in these areas. It includes a number of chapters which are developed from work undertaken during the period of special funding for centres of teaching excellence in the UK up until 2010. Two of those in design have provided the basis for research and innovative developments reported on here. They have helped to enliven the environment for design pedagogy research in other establishments which are also included. Design students need support for the agile navigation through the design process. Learning experiences should develop students’ natural motivations and professionalise motivation to create a resilient, informed and sustainable capacity. This is the essence of ’transformative learning’. This collection explores how design education is, in itself, a passport to practice and showcases how some of the key developments in education use techniques related to collaboration, case studies and experience to motivate students, enable them to express their identity, reflect and learn.
Download or read book Advances in Visual Informatics written by Halimah Badioze Zaman and published by Springer. This book was released on 2017-11-13 with total page 775 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 5th International Conference on Advances in Visual Informatics, IVIC 2017, held in Bangi, Malaysia, in November 2017. The keynote and 72 papers presented were carefully reviewed and selected from 130 submissions. The papers are organized in the following topics: Visualization and Data Driven Technology; Engineering and Data Driven Innovation; Data Driven Societal Well-being and Applications; and Data Driven Cyber Security.
Download or read book Motivating Online Students Through Effective Instructional Design written by Stottlemyer, Diane and published by IGI Global. This book was released on 2024-09-25 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: Motivation is a critical component in learning and achievement, as well as a driving force that pushes individuals to pursue and achieve their goals. In an educational context, motivation can be understood as the desire and action toward goal-oriented behavior, which can be either an intrinsic or extrinsic goal or both. Proper motivation causes a student to act in a positive manner, whether it be completing course work, exercising to get fit, or working towards career goals. Understanding and connecting this motivation can significantly enhance a learner's engagement and success in learning. Motivating Online Students Through Effective Instructional Design examines where educators can leverage an understanding of student motivation to inform the design of instruction. By considering students' needs, interests, and goals, instructional designers can create learning experiences that are engaging, relevant, and meaningful. In turn, this can enhance motivation and lead to improved learning outcomes. So, both motivation and instructional design play crucial roles in the educational process. Understanding these concepts and how they interact can help educators, academics, and policymakers create compelling and engaging learning experiences.
Download or read book Design User Experience and Usability Designing Pleasurable Experiences written by Aaron Marcus and published by Springer. This book was released on 2017-06-28 with total page 772 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set LNCS 10288, 10289, and 10290 constitutes the proceedings of the 6th International Conference on Design, User Experience, and Usability, DUXU 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCII 2017, in Vancouver, BC, Canada, in July 2017, jointly with 14 other thematically similar conferences. The total of 1228 papers presented at the HCII 2017 conferences were carefully reviewed and selected from 4340 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 168 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. LNCS 10288: The 56 papers included in this volume are organized in topical sections on design thinking and design philosophy; aesthetics and perception in design; user experience evaluation methods and tools; user centered design in the software development lifecycle; DUXU education and training. LNCS 10289: The 56 papers included in this volume are organized in topical sections on persuasive and emotional design; mobile DUXU; designing the playing experience; designing the virtual, augmented and tangible experience; wearables and fashion technology. LNCS 10290: The 56 papers included in this volume are organized in topical sections on information design; understanding the user; DUXU for children and young users; DUXU for art, culture, tourism and environment; DUXU practice and case studies.