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Book Design for total war

Download or read book Design for total war written by Berenice Anita Carroll and published by Walter de Gruyter GmbH & Co KG. This book was released on 2018-12-17 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: No detailed description available for "Design for total war".

Book Design for Total War

    Book Details:
  • Author : Berenice A. Carroll
  • Publisher : Mouton De Gruyter
  • Release : 1968-06
  • ISBN : 9789027902993
  • Pages : pages

Download or read book Design for Total War written by Berenice A. Carroll and published by Mouton De Gruyter. This book was released on 1968-06 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Design for Total War

Download or read book Design for Total War written by Jacobs Carroll and published by . This book was released on 1973 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Total War  Warhammer   The Art of the Games

Download or read book Total War Warhammer The Art of the Games written by Paul Davies and published by Titan Books (US, CA). This book was released on 2022-04-12 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the world of all three Total War: WARHAMMER games in this stunning compendium, packed with concept art, final designs, storyboards, and artist commentary. Total War: WARHAMMER is the award-winning PC strategy game trilogy from Creative Assembly. Set in the world of Warhammer Fantasy Battles, it combines grand campaigns of epic empire-building with battles of breathtaking scale, brimming with the warriors, wizards, and monsters that fans know and love. Delve into the rich lore of Games Workshop’s world of Warhammer Fantasy Battles, as viewed through the Total War lens. Total War: WARHAMMER – The Art of the Games offers Creative Assembly’s insights into the development of the series. Pore over concept sketches, texture studies, character art, and fully rendered paintings, accompanied by commentary from the artists themselves. Featuring artwork of iconic characters and scenes from parts I and II, as well as never-before-seen art from the trilogy’s thundering grand finale, this coffee-table tome is an essential collector’s item for any Warhammer or Total War fan.

Book Design for total war  arms and economics in the 3rd Reich

Download or read book Design for total war arms and economics in the 3rd Reich written by Berenice A. Carroll and published by . This book was released on 1968 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Design for Total War

Download or read book Design for Total War written by Berenice A. Carroll and published by . This book was released on 1960 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Design for Total War

Download or read book Design for Total War written by Berenice Carroll and published by . This book was released on 1960 with total page 598 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Total War

    Book Details:
  • Author : Kate Clements
  • Publisher : National Geographic Books
  • Release : 2021-11-09
  • ISBN : 0500252483
  • Pages : 0 pages

Download or read book Total War written by Kate Clements and published by National Geographic Books. This book was released on 2021-11-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: An authoritative illustrated history of World War II complemented by artifacts and stories of those who lived through it from across the globe. Total War is an illustrated examination of the most significant historical episode of the twentieth century: World War II. This immersive account of a conflict that permanently reshaped the geopolitical landscape is told not only through compelling photographs, maps, and infographics produced specifically for the book, but also through a series of artifacts that convey the real-life stories of some of the millions worldwide—from the United States to Europe, Asia, and Africa—who were affected by the war. Published to coincide with the much-anticipated opening of the new Second World War and Holocaust galleries at the Imperial War Museums (IWM), London, in 2021, Total War is an essential volume for anyone interested in the everyday realities of one of the most brutal and far-reaching wars in modern history. Numerous images from the IWM’s unique Second World War and Holocaust collection are included, many of which have rarely been published. From a doll belonging to a Jewish child refugee to a kamikaze pilot’s final letter, and from Molotov cocktails to a US airman’s bomber jacket, the book delves into the significance behind the deeply moving objects reproduced on its pages. With precision, sensitivity, and a truly global approach, Total War offers a strikingly original visual perspective on an emotive and often controversial subject whose implications are still being felt today.

Book The First Total War

Download or read book The First Total War written by David Avrom Bell and published by Houghton Mifflin Harcourt. This book was released on 2007 with total page 444 pages. Available in PDF, EPUB and Kindle. Book excerpt: The author maintains that modern attitudes toward total war were conceived during the Napoleonic era; and argues that all the elements of total war were evident including conscription, unconditional surrender, disregard for basic rules of war, mobilization of civilians, and guerrilla warfare.

Book Design for Victory

Download or read book Design for Victory written by William L. Bird and published by Princeton Architectural Press. This book was released on 1998-06 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: The poster - inexpensive, colorful, and immediate - was an ideal medium for delivering messages about Americans' duties on the home front during World War II. Design for Victory presents more than 150 of these stunning images - many never reproduced since their first issue - culled from the collections of the National Museum of American History, Smithsonian Institution. William L. Bird, Jr. and Harry R. Rubenstein delve beneath the surface of these colorful graphics, telling the stories behind their production and revealing how posters fulfilled the goals and needs of their creators. The authors describe the history of how specific posters were conceived and received, focusing on the workings of the wartime advertising profession and demonstrating how posters often reflected uneasy relations between labor and management.

Book Guernica and Total War

    Book Details:
  • Author : Ian Patterson
  • Publisher : Harvard University Press
  • Release : 2007
  • ISBN : 9780674024847
  • Pages : 216 pages

Download or read book Guernica and Total War written by Ian Patterson and published by Harvard University Press. This book was released on 2007 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Patterson explores how modern men and women respond to the threat of new warfare with new capacities for imagining aggression and death. This is an unflinching history of the locationless terror that so many people feel today.

Book The Art of Total War

Download or read book The Art of Total War written by Martin Robinson and published by National Geographic Books. This book was released on 2015-01-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Art of Total War is a high-end art book based on the bestselling Total War™ franchise, including the latest game in the series Total War™: ROME II. This volume will include full colour concept and development art throughout, as well as creator and artist commentaries. Total War is known for its cinematic quality and phenomenal attention to detail, admired by gamers and critics alike.

Book The Gamer s Brain

    Book Details:
  • Author : Celia Hodent
  • Publisher : CRC Press
  • Release : 2017-08-10
  • ISBN : 1351650769
  • Pages : 387 pages

Download or read book The Gamer s Brain written by Celia Hodent and published by CRC Press. This book was released on 2017-08-10 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent. In a nutshell, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. Key Features Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research). Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist. Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level. Offers unique insights from a UX expert and PhD in psychology who has been working in the entertainment industry for over 10 years. This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.

Book Chance and Design

Download or read book Chance and Design written by Alan Hodgkin and published by Cambridge University Press. This book was released on 1994-01-28 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: Alan Hodgkin believes that - contrary to popular conviction - chance plays quite as large a role as design in scientific discovery. This engaging autobiography charts the balance of the two in his own life. Beginning starts with an account of his childhood in an extended Quaker family. Not a great success at school, he nevertheless won a scholarship to Trinity College, Cambridge, and he writes informatively of the climate of university opinion in the thirties when he was an undergraduate and came to abandon the pacifist ideals of his upbringing. A chance observation on frog nerve led to a Trinity Fellowship and a year at the Rockefeller Institute in New York (where he met his future wife), to the Nobel Prize in 1963, and ultimately to the Presidency of the Royal Society. His experiments on nerve conduction seemed almost at the point of success when everything had to be abandoned on the outbreak of war in 1939, and for six years Hodgkin worked on the concept and design of airborne radar, described in the central section of the book as Flight Trials and Tribulations. The account of his return to civilian life and the resumption of experimentation includes two chapters of solid detail of Starting Again - for this is a book for any reader interested in the origin and development of a dedicated scientist.

Book Total War Rome  Destroy Carthage

Download or read book Total War Rome Destroy Carthage written by David Gibbins and published by Macmillan. This book was released on 2013-09-03 with total page 367 pages. Available in PDF, EPUB and Kindle. Book excerpt: How far would you go for Rome? Carthage, 146 BC. This is the story of Fabius Petronius Secundus – Roman legionary and centurion – and of his general Scipio Aemilianus, and his rise to power: from his first battle against the Macedonians, that seals the fate of Alexander the Great's Empire, to total war in North Africa and the Siege of Carthage. Scipio's success brings him admiration and respect, but also attracts greed and jealousy – for the closest allies can become the bitterest of enemies. And then there is the dark horse, Julia, of the Caesar family – in love with Scipio but betrothed to his rival Paullus – who causes a vicious feud. Ultimately for Scipio it will come down to one question: how much is he prepared to sacrifice for his vision of Rome? Inspired by Total War: Rome II, from the bestselling Total War computer strategy game series, Destroy Carthage is the first in an epic series of novels. Not only the tale of one man's fate, it is also a journey to the core of Roman times, through a world of extraordinary military tactics and political intrigue that Rome's warriors and citizens used to cheat death.

Book The Mycenaeans c 1650   1100 BC

Download or read book The Mycenaeans c 1650 1100 BC written by Nicolas Grguric and published by Osprey Publishing. This book was released on 2005-09-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Osprey's study of Mycenaean warriors, from 1650 to 1100 BC. The timeless appeal of Homer's epic poem of the ancient Trojan War, The Iliad, has meant an eduring interest in the Mycenaean age. Modern scholarship and new archaeological evidence now allows us to recontruct with reasonable confidence the appearance of this great warrior civilization, which dominated much of the eastern Mediterranean between the 16th and 12th centuries BC. We can also make deductions, from the few surviving pictorial sources, about the tactics of these armies. This absorbing text is illustrated with examples of the archaeological and pictorial evidence, and with striking colour reconstructions of light and heavy infantry and chariot warriors of the Mycenaean age.

Book Cold War on the Home Front

Download or read book Cold War on the Home Front written by Greg Castillo and published by U of Minnesota Press. This book was released on 2010 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: Greg Castillo presents an illustrated history of the persuasive impact of model homes, appliances, and furniture in Cold War propaganda.