Download or read book Simulation in Computer Network Design and Modeling Use and Analysis written by Al-Bahadili, Hussein and published by IGI Global. This book was released on 2012-02-29 with total page 582 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book reviews methodologies in computer network simulation and modeling, illustrates the benefits of simulation in computer networks design, modeling, and analysis, and identifies the main issues that face efficient and effective computer network simulation"--Provided by publisher.
Download or read book Statistics Testing and Defense Acquisition written by National Research Council and published by National Academies Press. This book was released on 1998-05-08 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: For every weapons system being developed, the U.S. Department of Defense (DOD) must make a critical decision: Should the system go forward to full-scale production? The answer to that question may involve not only tens of billions of dollars but also the nation's security and military capabilities. In the milestone process used by DOD to answer the basic acquisition question, one component near the end of the process is operational testing, to determine if a system meets the requirements for effectiveness and suitability in realistic battlefield settings. Problems discovered at this stage can cause significant production delays and can necessitate costly system redesign. This book examines the milestone process, as well as the DOD's entire approach to testing and evaluating defense systems. It brings to the topic of defense acquisition the application of scientific statistical principles and practices.
Download or read book Design and Modeling for Computer Experiments written by Kai-Tai Fang and published by CRC Press. This book was released on 2005-10-14 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer simulations based on mathematical models have become ubiquitous across the engineering disciplines and throughout the physical sciences. Successful use of a simulation model, however, requires careful interrogation of the model through systematic computer experiments. While specific theoretical/mathematical examinations of computer experim
Download or read book Creating Computer Simulation Systems written by Dr. Frederick Kuhl and published by Prentice Hall. This book was released on 2000 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is an introduction to the High Level Architecture for modeling and simulation. The HLA is a software architecture for creating computer models and simulation out of component models or simulations. HLA was adopted by the US Defense Dept. The book is an introduction to HLA for application developers.
Download or read book Modeling and Simulation of Computer Networks and Systems written by Faouzi Zarai and published by Morgan Kaufmann. This book was released on 2015-04-21 with total page 965 pages. Available in PDF, EPUB and Kindle. Book excerpt: Modeling and Simulation of Computer Networks and Systems: Methodologies and Applications introduces you to a broad array of modeling and simulation issues related to computer networks and systems. It focuses on the theories, tools, applications and uses of modeling and simulation in order to effectively optimize networks. It describes methodologies for modeling and simulation of new generations of wireless and mobiles networks and cloud and grid computing systems. Drawing upon years of practical experience and using numerous examples and illustrative applications recognized experts in both academia and industry, discuss: - Important and emerging topics in computer networks and systems including but not limited to; modeling, simulation, analysis and security of wireless and mobiles networks especially as they relate to next generation wireless networks - Methodologies, strategies and tools, and strategies needed to build computer networks and systems modeling and simulation from the bottom up - Different network performance metrics including, mobility, congestion, quality of service, security and more... Modeling and Simulation of Computer Networks and Systems is a must have resource for network architects, engineers and researchers who want to gain insight into optimizing network performance through the use of modeling and simulation. - Discusses important and emerging topics in computer networks and Systems including but not limited to; modeling, simulation, analysis and security of wireless and mobiles networks especially as they relate to next generation wireless networks - Provides the necessary methodologies, strategies and tools needed to build computer networks and systems modeling and simulation from the bottom up - Includes comprehensive review and evaluation of simulation tools and methodologies and different network performance metrics including mobility, congestion, quality of service, security and more
Download or read book Computer Simulation and Modelling written by Francis Neelamkavil and published by . This book was released on 1987-01-15 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gives detailed coverage of all the various aspects of modelling and simulation including the concept of systems. The emphasis is on digital computer simulation of discrete systems, although both analogue and digital simulation of continuous and discrete systems are discussed.
Download or read book The Guide to Computer Simulations and Games written by K. Becker and published by John Wiley & Sons. This book was released on 2011-11-30 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first computer simulation book for anyone designing or building a game Answering the growing demand for a book catered for those who design, develop, or use simulations and games this book teaches you exactly what you need to know in order to understand the simulations you build or use all without having to earn another degree. Organized into three parts, this informative book first defines computer simulations and describes how they are different from live-action and paper-based simulations. The second section builds upon the previous, with coverage of the technical details of simulations, a detailed description of how models are built, and an explanation of how those models are translated into simulations. Finally, the last section develops four examples that walk you through the process from model to finished and functional simulation, all of which are created using freely available software and all of which can be downloaded. Targets anyone interested in learning about the inner workings of a simulation or game, but may not necessarily be a programmer or scientist Offers technical details on what simulations are and how they are built without overwhelming you with intricate jargon Breaks down simulation vs. modeling and traditional vs. computer simulations Examines verification and validation and discusses simulation tools Whether you need to learn how simulations work or it's something you've always been curious about but couldn't find the right resource, look no further. The Guide to Computer Simulations and Games is the ideal book for getting a solid understanding of this fascinating subject.
Download or read book Simulation and Its Discontents written by Sherry Turkle and published by MIT Press. This book was released on 2009-04-17 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: How the simulation and visualization technologies so pervasive in science, engineering, and design have changed our way of seeing the world. Over the past twenty years, the technologies of simulation and visualization have changed our ways of looking at the world. In Simulation and Its Discontents, Sherry Turkle examines the now dominant medium of our working lives and finds that simulation has become its own sensibility. We hear it in Turkle's description of architecture students who no longer design with a pencil, of science and engineering students who admit that computer models seem more “real” than experiments in physical laboratories. Echoing architect Louis Kahn's famous question, “What does a brick want?”, Turkle asks, “What does simulation want?” Simulations want, even demand, immersion, and the benefits are clear. Architects create buildings unimaginable before virtual design; scientists determine the structure of molecules by manipulating them in virtual space; physicians practice anatomy on digitized humans. But immersed in simulation, we are vulnerable. There are losses as well as gains. Older scientists describe a younger generation as “drunk with code.” Young scientists, engineers, and designers, full citizens of the virtual, scramble to capture their mentors' tacit knowledge of buildings and bodies. From both sides of a generational divide, there is anxiety that in simulation, something important is slipping away. Turkle's examination of simulation over the past twenty years is followed by four in-depth investigations of contemporary simulation culture: space exploration, oceanography, architecture, and biology.
Download or read book The Design and Use of Simulation Computer Games in Education written by Brett E. Shelton and published by Brill / Sense. This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A series of well argued but surprisingly entertaining articles go far to set the very foundations ofthe field of digital game based learning. This book is absolutely essential reading for anyone interested in games and learning and will be for years to come. James Paul Gee, Mary Lou Fulton Presidential Professor of Literacy Studies, Arizona State University Learning from serious games generates emotional discussions about the feasibility of games as effective learning devices. It is refreshing that the authors are committed to taking an empirical approach to the study of games and education--one of research and grounded theory, rather than advocacy. This volume in an important step in beginning to move beyond hype to a more firm foundation for the use of serious games. M. David Merrill, Instructional Effectiveness Consultant, Visiting Professor Florida State University This volume shows that serious inquiry into serious games is a real and valid pursuit. The book conveys that what we can gather about how people learn within computer-based games, and using games, contributes to how we go about designing new educational games, and using games in more formal learning environments. It offers a convergence of thoughts, perspectives, and ideals. . . that may not always agree, but lays all the cards on the table. It's very useful to get all these perspectives in one place. The authors further substantiate that research into this emerging area is one of promise and one that yields important results--providing impact across industry and academia. Clark Aldrich, Author of Simulations and the Future of Learning and Learning by Doing.
Download or read book Design of Agent based Models written by Tomáš Šalamon and published by Tomáš Bruckner. This book was released on 2011 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although there are plenty of publications dealing with the theory of multi-agent systems and agent-based simulations, information about the practical development of such systems is scarce. The aim of this book is to fill this empty space and to provide knowledge about design and development of agent-based simulations in an easy and comprehensible way. The book begins with the fundamentals of multi-agent systems, agent principles and their interaction, and goes on to discuss the philosophy of agent-based programming. Agent-based models - like any other scientific method - have drawbacks and limitations, which are presented in the book as well. The main portion of the text is then devoted to a description of methodology and best practices for the design and development of agent-based simulation software. The methodology (called Agentology) guides the reader through the entire development process, from the formal definition of the problem, through conceptual modeling and the selection of the particular development platform, to the programming and debugging of the code itself and the final assessment of the model. The visual language as the means of representation of the conceptual model is included. The reader is also presented with a comparison of present multi-agent development environments and tools, which could be helpful for the selection of appropriate development instruments. Given that the theoretical foundation is presented in an accessible way and supported by many practical examples, figures, schemes and source codes, this publication is especially suitable as a textbook for introductory graduate-level courses on multi-agent systems and agent-based modeling. Besides appealing to students and the scientific community, the monograph can aid software architects and developers who are not familiar with agent principles, conveying valuable insights into this distinct computer paradigm.
Download or read book System Design Modeling and Simulation written by Claudius Ptolemaeus and published by Lee & Seshia. This book was released on 2013-09-27 with total page 687 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a definitive introduction to models of computation for the design of complex, heterogeneous systems. It has a particular focus on cyber-physical systems, which integrate computing, networking, and physical dynamics. The book captures more than twenty years of experience in the Ptolemy Project at UC Berkeley, which pioneered many design, modeling, and simulation techniques that are now in widespread use. All of the methods covered in the book are realized in the open source Ptolemy II modeling framework and are available for experimentation through links provided in the book. The book is suitable for engineers, scientists, researchers, and managers who wish to understand the rich possibilities offered by modern modeling techniques. The goal of the book is to equip the reader with a breadth of experience that will help in understanding the role that such techniques can play in design.
Download or read book Understanding Computer Simulation written by Roger McHaney and published by Bookboon. This book was released on 2009 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Calculated Surprises written by Johannes Lenhard and published by Oxford University Press. This book was released on 2019-02-18 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: If all philosophy starts with wondering, then Calculated Surprises starts with wondering about how computers are changing the face and inner workings of science. In this book, Lenhard concentrates on the ways in which computers and simulation are transforming the established conception of mathematical modeling. His core thesis is that simulation modeling constitutes a new mode of mathematical modeling that rearranges and inverts key features of the established conception. Although most of these new key features--such as experimentation, exploration, or epistemic opacity--have their precursors, the new ways in which they are being combined is generating a distinctive style of scientific reasoning. Lenhard also documents how simulation is affecting fundamental concepts of solution, understanding, and validation. He feeds these transformations back into philosophy of science, thereby opening up new perspectives on longstanding oppositions. By combining historical investigations with practical aspects, Calculated Surprises is accessible for a broad audience of readers. Numerous case studies covering a wide range of simulation techniques are balanced with broad reflections on science and technology. Initially, what computers are good at is calculating with a speed and accuracy far beyond human capabilities. Lenhard goes further and investigates the emerging characteristics of computer-based modeling, showing how this simple observation is creating a number of surprising challenges for the methodology and epistemology of science. These calculated surprises will attract both philosophers and scientific practitioners who are interested in reflecting on recent developments in science and technology.
Download or read book Design and Use of Computer Simulation Models written by James R. Emshoff and published by [New York] : Macmillan. This book was released on 1970 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: Systems, decisions, and models. Simulation and symbolic models of dynamic systems. Simulation methodology. Model building and use. Developing the simulation model and program. Simulation languages. Model design; Analyzing a simulation run. Experimental optimization. A simulation model a computer center's operations. Simulation models of human behavior. The future of simulation.
Download or read book Unit Manufacturing Processes written by National Research Council and published by National Academies Press. This book was released on 1995-01-03 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Manufacturing, reduced to its simplest form, involves the sequencing of product forms through a number of different processes. Each individual step, known as an unit manufacturing process, can be viewed as the fundamental building block of a nation's manufacturing capability. A committee of the National Research Council has prepared a report to help define national priorities for research in unit processes. It contains an organizing framework for unit process families, criteria for determining the criticality of a process or manufacturing technology, examples of research opportunities, and a prioritized list of enabling technologies that can lead to the manufacture of products of superior quality at competitive costs. The study was performed under the sponsorship of the National Science Foundation and the Defense Department's Manufacturing Technology Program.
Download or read book Systems Modeling and Computer Simulation written by Naim Kheir and published by Routledge. This book was released on 2018-12-12 with total page 768 pages. Available in PDF, EPUB and Kindle. Book excerpt: This second edition describes the fundamentals of modelling and simulation of continuous-time, discrete time, discrete-event and large-scale systems. Coverage new to this edition includes: a chapter on non-linear systems analysis and modelling, complementing the treatment of of continuous-time and discrete-time systems and a chapter on the computer animation and visualization of dynamical systems motion.
Download or read book Computer Modeling in the Aerospace Industry written by Iftikhar B. Abbasov and published by John Wiley & Sons. This book was released on 2019-12-12 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: Devoted to advances in the field of computer simulation of aerospace equipment, this study is the most up-to-date coverage of the state-of-the-art on coastal and passenger aircraft, drones, and other recent developments in this constantly changing field. This book is devoted to unique developments in the field of computer modeling in aerospace engineering. The book describes the original conceptual models of amphibious aircraft, ground-effect vehicles, hydrofoil vessels, and others, from theory to the full implementation in industrial applications. The developed models are presented with the design of passenger compartments and are actually ready for implementation in the aircraft industry. The originality of the concepts are based on biological prototypes, which are ergonomic, multifunctional and aesthetically pleasing. The aerodynamic layout of prospective convertible land and ship-based aircrafts of vertical and short takeoff-landing is presented, as well as the development of the original model of the unmanned aerial vehicle, or drone. The results of full-scale experiments are presented, including the technology of modeling aerospace simulators based on the virtual reality environment with technical vision devices. Whether for the practicing engineer in the field, the engineering student, or the scientist interested in new aerospace developments, this volume is a must-have. This groundbreaking new volume: Presents unique developments of coastal aircraft concepts based on biological prototypes, from the idea to the finished model Gives the process of modeling the original unmanned aerial vehicle Investigates aerospace simulators based on virtual reality environment with technical vision devices Covers the original ideas of creating carrier-based aviation for sea ships and the results of field experiments simulating an unmanned aerial vehicle Provides many useful illustrations of naval aviation Audience: The book is intended for aerospace engineers, mechanical engineers, structural engineers, researchers and developers in the field of aerospace industry, for aircraft designers and engineering students. It will be useful for scientists, students, graduate students and engineers in the field of naval aviation and space simulators.