Download or read book Data Analytics Approaches in Educational Games and Gamification Systems written by Ahmed Tlili and published by Springer Nature. This book was released on 2019-09-10 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game-based learning environments and learning analytics are attracting increasing attention from researchers and educators, since they both can enhance learning outcomes. This book focuses on the application of data analytics approaches and research on human behaviour analysis in game-based learning environments, namely educational games and gamification systems, to provide smart learning. Specifically, it discusses the purposes, advantages and limitations of applying such approaches in these environments. Additionally, the various smart game-based learning environments presented help readers integrate learning analytics in their educational games and gamification systems to, for instance, assess and model students (e.g. their computational thinking) or enhance the learning process for better outcomes. Moreover, the book presents general guidelines on various aspects, such as collecting data for analysis, game-based learning environment design, system architecture and applied algorithms, which facilitate incorporating learning analytics into educational games and gamification systems. After a general introduction to help readers become familiar with the subject area, the individual chapters each discuss a different aim of applying data analytics approaches in educational games and gamification systems. Lastly, the conclusion provides a summary and presents general guidelines and frameworks to consider when designing smart game-based learning environments with learning analytics.
Download or read book Innovating with Augmented Reality written by P Kaliraj and published by CRC Press. This book was released on 2021-12-16 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: Augmented Reality (AR) has many advantages that include increased engagement and interaction as well as enhanced innovation and responsiveness. AR technology has applications in almost all domains such as medical training, retail, repair and maintenance of complex equipment, interior design in architecture and construction, business logistics, tourism, and classroom education. Innovating with Augmented Reality: Applications in Education and Industry explains the concepts behind AR, explores some of its application areas, and gives an in-depth look at how this technology aligns with Education 4.0. Due to the rapid advancements in technology, future education systems must prepare students to work with the latest technologies by enabling them to learn virtually in augmented ways in varied platforms. By providing an illusion of physical objects, which takes the students to a new world of imagination, AR and Virtual Reality (VR) create virtual and interactive environments for better learning and understanding. AR applications in education are covered in four chapters of this book, including a chapter on how gamification can be made use of in the teaching and learning process. The book also covers other application areas of AR and VR. One such application area is the food and beverage industry with case studies on virtual 3D food, employee training, product–customer interaction, restaurant entertainment, restaurant tours, and product packaging. The application of AR in the healthcare sector, medical education, and related devices and software are examined in the book’s final chapter. The book also provides an overview of the game development software, Unity, a real-time development platform for 2D and 3D AR and VR, as well as the software tools and techniques used in developing AR-based apps.
Download or read book Balancing the Tension between Digital Technologies and Learning Sciences written by Dirk Ifenthaler and published by Springer Nature. This book was released on 2021-02-16 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume focuses on the implications of digital technologies for educators and educational decision makers that is not widely represented in the literature. While there are many volumes on how one might integrate a particular technology, there are no volumes on how digital technologies can or should be exploited to address the needs and propel the benefits of large-scale teaching, learning and assessment.
Download or read book Formative Assessment Learning Data Analytics and Gamification written by Santi Caballé and published by Morgan Kaufmann. This book was released on 2016-05-10 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Formative Assessment, Learning Data Analytics and Gamification: An ICT Education discusses the challenges associated with assessing student progress given the explosion of e-learning environments, such as MOOCs and online courses that incorporate activities such as design and modeling. This book shows educators how to effectively garner intelligent data from online educational environments that combine assessment and gamification. This data, when used effectively, can have a positive impact on learning environments and be used for building learner profiles, community building, and as a tactic to create a collaborative team. Using numerous illustrative examples and theoretical and practical results, leading international experts discuss application of automatic techniques for e-assessment of learning activities, methods to collect, analyze, and correctly visualize learning data in educational environments, applications, benefits and challenges of using gamification techniques in academic contexts, and solutions and strategies for increasing student participation and performance. - Discusses application of automatic techniques for e-assessment of learning activities - Presents strategies to provide immediate and useful feedback on students' activities - Provides methods to collect, analyze, and correctly visualize learning data in educational environments - Explains the applications, benefits, and challenges of using gamification techniques in academic contexts - Offers solutions to increase students' participation and performance while lowering drop-out rates and retention levels
Download or read book Educational Data Science written by Alejandro Peña-Ayala and published by Springer Nature. This book was released on 2023 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes theoretical elements, practical approaches, and specialized tools that systematically organize, characterize, and analyze big data gathered from educational affairs and settings. Moreover, the book shows several inference criteria to leverage and produce descriptive, explanatory, and predictive closures to study and understand education phenomena at in classroom and online environments. This is why diverse researchers and scholars contribute with valuable chapters to ground with well-sounded theoretical and methodological constructs in the novel field of Educational Data Science (EDS), which examines academic big data repositories, as well as to introduces systematic reviews, reveals valuable insights, and promotes its application to extend its practice. EDS as a transdisciplinary field relies on statistics, probability, machine learning, data mining, and analytics, in addition to biological, psychological, and neurological knowledge about learning science. With this in mind, the book is devoted to those that are in charge of educational management, educators, pedagogues, academics, computer technologists, researchers, and postgraduate students, who pursue to acquire a conceptual, formal, and practical landscape of how to deploy EDS to build proactive, real- time, and reactive applications that personalize education, enhance teaching, and improve learning!
Download or read book Serious Games Analytics written by Christian Sebastian Loh and published by Springer. This book was released on 2015-06-13 with total page 497 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume brings together research on how gameplay data in serious games may be turned into valuable analytics or actionable intelligence for performance measurement, assessment, and improvement. Chapter authors use empirical research methodologies, including existing, experimental, and emerging conceptual frameworks, from various fields, such as: computer science software engineering educational data mining statistics information visualization. Serious games is an emerging field where the games are created using sound learning theories and instructional design principles to maximize learning and training success. But how would stakeholders know what play-learners have done in the game environment, and if the actions performance brings about learning? Could they be playing the game for fun, really learning with evidence of performance improvement, or simply gaming the system, i.e., finding loopholes to fake that they are making progress? This volume endeavors to answer these questions.
Download or read book Gamification in Education and Business written by Torsten Reiners and published by Springer. This book was released on 2014-11-22 with total page 749 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is dedicated to applied gamification in the areas of education and business, while also covering pitfalls to avoid and guidelines needed to successfully implement for a project. Using different theoretical backgrounds from various areas including behavioral economics, game theory, and complex adaptive systems, the contributors aim to help readers avoid common problems and difficulties that they could face with poor implementation. The book’s contributors are scholars and academics from the many areas where the key theory of gamification typically comes from. Ultimately, the book’s goal is to help bring together the theories from these different disciplines to the field of practice in education and business. The book is divided into four parts: Theory, Education, Business, and Use Cases. Part I provides a foundation on the theory of gamification and offers insight into some of the outstanding questions that have yet to be addressed. In Part II, the application and value that gamification can bring within the education sector is examined. The book then changes focus in Part III to spotlight the use of gamification within business environments. The topics also cover educational aspects like improved learning outcomes, motivation, and learning retention at the workplace. Finally Part IV concentrates on the applications and use of gamification through a series of case studies and key elements that are used in real situations to drive real results.
Download or read book Mobility for Smart Cities and Regional Development Challenges for Higher Education written by Michael E. Auer and published by Springer Nature. This book was released on 2022-01-28 with total page 1151 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents recent research on interactive collaborative learning. We are currently witnessing a significant transformation in the development of education and especially post-secondary education. To face these challenges, higher education has to find innovative ways to quickly respond to these new needs. On the one hand, there is a pressure by the new situation in regard to the COVID pandemic. On the other hand, the methods and organizational forms of teaching and learning at higher educational institutions have changed rapidly in recent months. Scientifically based statements as well as excellent experiences (best practice) are absolutely necessary. These were the aims connected with the 24th International Conference on Interactive Collaborative Learning (ICL2021), which was held online by Technische Universität Dresden, Germany, on 22–24 September 2021. Since its beginning in 1998, this conference is devoted to new approaches in learning with a focus on collaborative learning in Higher Education. Nowadays, the ICL conferences are a forum of the exchange of relevant trends and research results as well as the presentation of practical experiences in Learning and Engineering Pedagogy. In this way, we try to bridge the gap between ‘pure’ scientific research and the everyday work of educators. This book contains papers in the fields of Teaching Best Practices Research in Engineering Pedagogy Engineering Pedagogy Education Entrepreneurship in Engineering Education Project-Based Learning Virtual and Augmented Learning Immersive Learning in Healthcare and Medical Education. Interested readership includes policymakers, academics, educators, researchers in pedagogy and learning theory, schoolteachers, learning industry, further and continuing education lecturers, etc
Download or read book Intelligent Tutoring Systems written by Scott Crossley and published by Springer Nature. This book was released on 2022-06-24 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume constitutes the proceedings of the 18th International Conference on Intelligent Tutoring Systems, ITS 2022, held in Bucharest, Romania, in June 2022. The 14 full papers, 13 short papers and 11 poster papers presented in this volume were carefully reviewed and selected from 50 submissions. The papers are categorized into the following topical sub-headings: Tools and Methods for learning Sciences and Practices; Algorithms for Prediction, Recommendation and Classification in Learning Systems; Tutoring and Learning Systems: New Approaches, Framework and Theories.
Download or read book Design Learning and Innovation written by Eva Irene Brooks and published by Springer Nature. This book was released on 2021-06-27 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-conference proceedings the 5th EAI International Conference on DLI 2020, Design, Leaning and Innovation, which took place in December 2020. Due to COVID-19 pandemic the conference was held virtually. The 14 revised full papers presented were carefully selected from 40 submissions and are organized in four thematic sessions on: digital technologies and learning; designing for innovation; digital games, gamification and robots; designs for innovative learning.
Download or read book Gamification and Design Thinking in Higher Education written by Carmen Bueno Muñoz and published by Taylor & Francis. This book was released on 2023-12-06 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book analyzes the use of gamification and design thinking in higher education, examining how both techniques can be combined and used together to promote motivation, engagement, and participation among students. Using two in-depth examples, the authors show that the introduction of a gamified design in a design thinking activity can be a powerful tool to enhance the experiences of students in the teaching-learning process of a subject; motivate participants in a design thinking activity in the university environment; and enhance skills such as creativity, critical thinking and problem-solving, and collaboration, widely demanded in the labor market. Further, they examine how gamification and design thinking in the educational field can enable both the motivation and engagement of students and promote behavioral changes that materialize as a boost in learning outcomes and academic performance. Providing valuable recommendations and insights into the analysis, design and development, and implementation and evaluation of gamified design thinking activities to be carried out in higher education, as well as examining relevant ethical issues, the book will appeal to scholars, researchers, academic faculty, and educators working in the field of higher education, and with interests in educational psychology and theories of learning.
Download or read book Research Anthology on Developments in Gamification and Game Based Learning written by Management Association, Information Resources and published by IGI Global. This book was released on 2021-11-26 with total page 1971 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.
Download or read book MEDINFO 2019 Health and Wellbeing e Networks for All written by L. Ohno-Machado and published by IOS Press. This book was released on 2019-11-12 with total page 2078 pages. Available in PDF, EPUB and Kindle. Book excerpt: Combining and integrating cross-institutional data remains a challenge for both researchers and those involved in patient care. Patient-generated data can contribute precious information to healthcare professionals by enabling monitoring under normal life conditions and also helping patients play a more active role in their own care. This book presents the proceedings of MEDINFO 2019, the 17th World Congress on Medical and Health Informatics, held in Lyon, France, from 25 to 30 August 2019. The theme of this year’s conference was ‘Health and Wellbeing: E-Networks for All’, stressing the increasing importance of networks in healthcare on the one hand, and the patient-centered perspective on the other. Over 1100 manuscripts were submitted to the conference and, after a thorough review process by at least three reviewers and assessment by a scientific program committee member, 285 papers and 296 posters were accepted, together with 47 podium abstracts, 7 demonstrations, 45 panels, 21 workshops and 9 tutorials. All accepted paper and poster contributions are included in these proceedings. The papers are grouped under four thematic tracks: interpreting health and biomedical data, supporting care delivery, enabling precision medicine and public health, and the human element in medical informatics. The posters are divided into the same four groups. The book presents an overview of state-of-the-art informatics projects from multiple regions of the world; it will be of interest to anyone working in the field of medical informatics.
Download or read book Reimagining Education written by Sharon Mistretta and published by BoD – Books on Demand. This book was released on 2024-01-24 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: Education stakeholders are at a crossroads where teaching and learning paths intersect with technologies fueled by emerging artificial intelligence. Educators who observe the residual effects of a global pandemic are left to wonder what creative technology solutions that sustain teaching and learning amidst mutating contagions should be retained, abandoned, or re-imagined to create sustainable pedagogy practices. In this book about e-learning, invited authors analyze the impacts of overarching issues facing educators across the globe to rethink how they deliver content and assess students' learning. A global community of scholars and researchers contributed twenty chapters to examine artificial intelligence, alternative assessments, education policy, creative technology, creative lesson plans, and emerging workforce trends to foster emerging paradigms in the post-pandemic era.
Download or read book Adoption of Data Analytics in Higher Education Learning and Teaching written by Dirk Ifenthaler and published by Springer Nature. This book was released on 2020-08-10 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book aims to advance global knowledge and practice in applying data science to transform higher education learning and teaching to improve personalization, access and effectiveness of education for all. Currently, higher education institutions and involved stakeholders can derive multiple benefits from educational data mining and learning analytics by using different data analytics strategies to produce summative, real-time, and predictive or prescriptive insights and recommendations. Educational data mining refers to the process of extracting useful information out of a large collection of complex educational datasets while learning analytics emphasizes insights and responses to real-time learning processes based on educational information from digital learning environments, administrative systems, and social platforms. This volume provides insight into the emerging paradigms, frameworks, methods and processes of managing change to better facilitate organizational transformation toward implementation of educational data mining and learning analytics. It features current research exploring the (a) theoretical foundation and empirical evidence of the adoption of learning analytics, (b) technological infrastructure and staff capabilities required, as well as (c) case studies that describe current practices and experiences in the use of data analytics in higher education.
Download or read book Intelligent Tutoring Systems written by Vivekanandan Kumar and published by Springer Nature. This book was released on 2020-06-03 with total page 463 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume constitutes the proceedings of the 16th International Conference on Intelligent Tutoring Systems, ITS 2020, held in Athens, Greece, in June 2020. The 23 full papers and 31 short papers presented in this volume were carefully reviewed and selected from 85 submissions. They reflect a variety of new techniques, including multimodal affective computing, explainable AI, mixed-compensation multidimensional item response, ensemble deep learning, cohesion network analysis, spiral of silence, conversational agent, semantic web, computer-supported collaborative learning, and social network analysis.
Download or read book Smart Water Grids written by Panagiotis Tsakalides and published by CRC Press. This book was released on 2018-04-17 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: The effects of climate change, rapid urbanization, and aging infrastructure challenge water policymakers to confront a radical paradigm shift in water resources utilization. Recent advances in sensing, networking, processing, and control have provided the means for sustainable solutions in water management, and their implementation in water infrastructures is collectively referred to as "smart water grids." Smart water grids depend upon cyber-physical system principles to effectively respond to issues regarding the scalability and reliability of dynamic and inaccessible environments. As such, unique smart water grid issues associated with front-end signal processing, communication, control, and data analysis must be jointly addressed, while sophisticated techniques for data analytics must be introduced into cyber-physical systems research. This book provides a thorough description of the best practices for designing and implementing cyber-physical systems that are tailored to different aspects of smart water grids. It is organized into three distinct, yet complementary areas, namely: the theory behind water-oriented cyber-physical systems with an emphasis on front-end sensing and processing, communication technologies, and learning techniques over water data; the applications and emerging topics of cyber-physical systems for water urban infrastructures, including real-life deployments, modern control tools, and economic aspects for smart water grids; and the applications and emerging topics across natural environments, emphasizing the evolution of fresh water resources. The structured discussion yields a rich, comprehensive body of knowledge on this emerging topic of research and engineering. As water issues intensify on a global scale, this book offers an algorithmic and practical toolkit for intermediate and advanced readers as well as professionals and researchers who are active in, or interested in, learning more about smart water grids. Key Features: Emphasizes the multidisciplinary nature of this emerging topic, covering both theoretical and practical aspects of this area while providing insights on existing deployments, which can serve as design examples for new applications. Explores how modern signal processing and machine learning techniques can contribute and enrich the potential of smart water grids, well beyond conventional closed-loop control techniques. Highlights complementary aspects that will help shape the future of smart water grids, such as consumption awareness, economic aspects, and control tools in industrial water treatment as well as the impact of climate change on fresh water resources. Enables the reader to better understand this emerging topic, investing in current state-of-the-art and future technological roadmaps for smart water grids.