Download or read book Cryengine 3 Game Development written by Sean Tracy and published by Packt Publishing Ltd. This book was released on 2012-09-21 with total page 550 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover how to use the CryENGINE 3 free SDK, the next-generation real-time game development tool.
Download or read book CryENGINE Game Programming with C C and Lua written by Filip Lundgren and published by Packt Publishing Ltd. This book was released on 2013-11-22 with total page 403 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides you with step-by-step exercises covering the various systems of CryENGINE and comprehensively explains their workings in a way that can be easily understood by readers of any skill level to help you develop your very own CryENGINE games.This book is intended for developers looking to harness the power of CryENGINE, providing a good grounding in how to use the engine to its full potential. The book assumes basic knowledge of the engine and its editor in non-programming areas.
Download or read book CryENGINE 3 Cookbook written by Dan Tracy and published by Packt Publishing Ltd. This book was released on 2011-06-23 with total page 513 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over 90 recipes written by Crytek developers for creating third-generation real-time games.
Download or read book CRYENGINE Game Development Blueprints written by Richard Gerard Marcoux III and published by Packt Publishing Ltd. This book was released on 2015-08-28 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: Perfect the art of creating CRYENGINE games through exciting, hands-on game development projects About This Book Create CRYENGINE games from scratch with CRYENGINE Blank Game Starter-kit Discover good working practices and tips to quickly jump into making a new level in the game Build practical game projects and discover advanced concepts of CRYENGINE game development using the examples in the book Who This Book Is For This book is intended for CRYENGINE game developers, wanting to develop their skills with the help of industry experts. A good knowledge level and understanding of CRYENGINE is assumed, to allow efficient programming of core elements and applications. What You Will Learn Create a CRYENGINE game from scratch with the Game Starter-kit Add custom methods to allow the player/AI to use a weapon Create complete “start” and “end” game menus using Scaleform and C++ Discover how to use highpoly modeling workflow and techniques within the pipeline for the SDK to use Use the Crytiff exporter from Photoshop Export the CHR—the format the engine needs to read the skeleton Integrate the character in the engine using the character tool Better understand the rules to create and author skeletons to rig characters designed for CRYENGINE Debug common setup issues that might appear during production with useful tools In Detail CRYENGINE is a game engine developed by Crytek for PC, Playstation, Xbox, Android, and iOS. It can be used to create AAA games, movies, high-quality simulations, and interactive applications. It is most popularly used for game development. In this book, you will start off by exploring the CRYENGINE “Blank” Game Starter-kit, creating a completely playable character from scratch and controlling its movement. You will learn how to implement a weapon and ammo class, and will create complete “start” and “end” game menus using Scaleform and C++. Additionally, you will learn some key texturing techniques for PBR and how to create and bake maps to the lowpoly model. You will also explore how to get a static model from Maya and shaders setbup in the SDK to check the textures during creation, and create all the necessary engine files to export and see the game character's animations in your engine. In the final third of the book, you will learn how to create objectives, set up saved games, layer on audio polish to help immerse the player in the experience, and debug game issues. Style and approach An easy-to-follow, practical guide covering three exciting projects. As you work through each project you will explore new topics including complex animation, advanced scripting, and complex character motion. All the code used in each project is explained in detail.
Download or read book Mastering CryENGINE written by Sascha Gundlach and published by Packt Publishing Ltd. This book was released on 2014-04-11 with total page 407 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive guide that covers advanced tasks performed with the CryENGINE system using interesting examples and illustrations demonstrating each of its features. This book is designed for developers who already have a basic understanding of CryENGINE and who want to take their skills to the next level. Whether you are a hobbyist developer or you are working on an AAA project, Mastering CryENGINE will help you enhance your CryENGINE proficiency.
Download or read book Game Engine Architecture written by Jason Gregory and published by CRC Press. This book was released on 2017-03-27 with total page 1042 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.
Download or read book CryENGINE 3 SDK Level Design written by Nick Floyd and published by . This book was released on 2013 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Unravel the complexities of the CryENGINE 3 SDK to create and design your own game level About This Video Get to know the various aspects of level design and apply them to create your first game level Develop skills and game creation tactics that can be used with all types of games, and not just First Person Shooters Learn tips and tricks not included in the online manual Code bundle of this course comes along with the game created in the video course with the CryENGINE Free SDK Version 3.4.5 In Detail With every successive console generation, the cost, time, and complexity of developing games has grown. Meet CryENGINE3, a middleware engine that is the perfect fit for most developers, allowing users to exceed current generation quality standards. When creating a game, good level design is what the end user sees the most. More often than not, there is more than one way to achieve a desired effect in a level. This course shows you every way possible to achieve this effect. CryENGINE 3 SDK Level Design covers various aspects of level design while informing the budding designer of ways to achieve their goals with less effort. Even with no prior knowledge of game design, CryENGINE 3 SDK Level Design will show you everything you need to know about game level design, starting from how to load the CryENGINE 3 SDK on to your PC all the way to packing up your first level to play. In order to make your game level look presentable, the course starts off by helping you get a grasp on the basics, such as creating your first level, working with models, terrain creation, and material editing. However, your journey doesn't stop there, as you will then gain further knowledge of more advanced features such as creating flowgraphs and particles, adding sound, and debugging your level. By the end of this course, you will be armed with the skills you need to start creating game levels and scenes. While watching these videos, you will learn game creation tactics that not only work for the CryENGINE, but also for most modern day game engines. Code bundle of this course comes along with the game created in the video course with the CryENGINE Free SDK Version 3.4.5.
Download or read book Developing Games on the Raspberry Pi written by Seth Kenlon and published by Apress. This book was released on 2018-12-19 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to set up a Pi-based game development environment, and then develop a game with Lua, a popular scripting language used in major game frameworks like Unreal Engine (BioShock Infinite), CryEngine (Far Cry series), Diesel (Payday: The Heist), Silent Storm Engine (Heroes of Might and Magic V) and many others. More importantly, learn how to dig deeper into programming languages to find and understand new functions, frameworks, and languages to utilize in your games. You’ll start by learning your way around the Raspberry Pi. Then you’ll quickly dive into learning game development with an industry-standard and scalable language. After reading this book, you'll have the ability to write your own games on a Raspberry Pi, and deliver those games to Linux, Mac, Windows, iOS, and Android. And you’ll learn how to publish your games to popular marketplaces for those desktop and mobile platforms. Whether you're new to programming or whether you've already published to markets like Itch.io or Steam, this book showcases compelling reasons to use the Raspberry Pi for game development. Use Developing Games on the Raspberry Pi as your guide to ensure that your game plays on computers both old and new, desktop or mobile. What You'll Learn Confidently write programs in Lua and the LOVE game engine on the Raspberry PiResearch and learn new libraries, methods, and frameworks for more advanced programmingWrite, package, and sell apps for mobile platformsDeliver your games on multiple platforms Who This Book Is ForSoftware engineers, teachers, hobbyists, and development professionals looking to up-skill and develop games for mobile platforms, this book eases them into a parallel universe of lightweight, POSIX, ARM-based development.
Download or read book Learning Unreal Engine Game Development written by Joanna Lee and published by Packt Publishing Ltd. This book was released on 2016-02-29 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4 About This Book Learn about game development and the building blocks that go into creating a game A simple tutorial for beginners to get acquainted with the Unreal Engine architecture Learn about the features and functionalities of Unreal Engine 4 and how to use them to create your own games Who This Book Is For If you are new to game development and want to learn how games are created using Unreal Engine 4, this book is the right choice for you. You do not need prior game development experience, but it is expected that you have played games before. Knowledge of C++ would prove to be useful. What You Will Learn Learn what a game engine is, the history of Unreal Engine, and how game studios create games Explore the Unreal Engine 4 editor controls and learn how to use the editor to create a room in a game level Understand the basic structures of objects in a game, such as the differences between BSP and static meshes Make objects interactive using level blueprints Learn more about computer graphics rendering; how materials and light are rendered in your game Get acquainted with the Material Editor to create materials and use different types of lights in the game levels Utilize the various editors, tools, and features such as UI, the particle system, audio, terrain manipulation, and cinematics in Unreal Engine 4 to create game levels In Detail Unreal Engine 4 is a powerful game development engine that provides rich functionalities to create 2D and 3D games across multiple platforms. Many people know what a game is and they play games every day, but how many of them know how to create a game? Unreal Engine technology powers hundreds of games, and thousands of individuals have built careers and companies around skills developed using this engine. Learning Unreal Engine 4 Game Development starts with small, simple game ideas and playable projects that you can actually finish. The book first teaches you the basics of using Unreal Engine to create a simple game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. The complexity will increase over the chapters and the examples chosen will help you learn a wide variety of game development techniques. This book aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this book, you'll have learnt about the entire Unreal suite and know how to successfully create fun, simple games. Style and approach This book explains in detail what goes into the development of a game, provides hands-on examples that you can follow to create the different components of a game, and provides sufficient background/theory to equip you with a solid foundation for creating your own games.
Download or read book Developing Games in Java written by David Brackeen and published by New Riders. This book was released on 2004 with total page 1012 pages. Available in PDF, EPUB and Kindle. Book excerpt: Companion web site available.
Download or read book CryEngine Mastery written by Frahaan Hussain and published by Independently Published. This book was released on 2024-02-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Embark on a transformative journey with "CryEngine Mastery: Elevating Your Game Design Skills," a comprehensive guide designed to revolutionize your approach to game development. This expertly crafted book is an invaluable resource for both aspiring and seasoned game designers who aim to master CryEngine, one of the most powerful and versatile game engines in the industry. The essence of this book lies in its detailed exploration of CryEngine's capabilities. From creating mesmerizing 3D graphics to sophisticated level design, this book covers every facet of the engine with precision and depth. The initial chapters lay a solid foundation, introducing readers to the fundamentals of CryEngine, including its unique features and user interface. As you progress, the book delves into more advanced topics such as real-time lighting, terrain editing, and particle effects, ensuring a well-rounded understanding of the engine's potential. What sets "CryEngine Mastery" apart is its practical approach. Each chapter is enriched with step-by-step tutorials and real-world examples, enabling readers to apply their learning immediately. This hands-on experience is invaluable, as it not only reinforces theoretical knowledge but also boosts creativity and problem-solving skills. The book also addresses the critical aspect of game programming within CryEngine. It offers insights into scripting and AI programming, equipping readers with the skills to bring their game characters and environments to life. Whether it's creating complex character behaviors or dynamic game worlds, this guide ensures you have the necessary programming prowess. An entire section is dedicated to the art of level design in CryEngine. Here, you'll learn how to construct immersive game worlds, focusing on aspects like environmental storytelling, pacing, and player engagement. This section is a goldmine for designers looking to create memorable gaming experiences. "CryEngine Mastery" doesn't just educate; it inspires. It's packed with case studies of successful games built with CryEngine, offering a glimpse into the creative processes of top game developers. This real-world context not only provides inspiration but also demonstrates the practical applications of the skills you acquire. As a bonus, the book includes access to a range of resources such as sample projects, assets, and scripts, aiding you in your game development journey. Whether you're a hobbyist or a professional game developer, "CryEngine Mastery: Elevating Your Game Design Skills" is an essential addition to your library, a guide that will empower you to unleash the full potential of CryEngine in your game development endeavors.
Download or read book Game Physics Engine Development written by Ian Millington and published by CRC Press. This book was released on 2010-07-23 with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt: Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine ne
Download or read book Google SketchUp for Game Design written by Robin De Jongh and published by Packt Publishing Ltd. This book was released on 2011-11-25 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the free availability of game development software such as Unity 3D, and the ease with which groups of enthusiasts can get together to pool their skills for a game project. The sheer number of these independent game projects springing up means there is a constant need for game art, the physical 3D environment and objects that inhabit these game worlds. Now thanks to Google there is an easy, fun way to create professional game art, levels and props.Google SketchUp is the natural choice for beginners to game design. This book provides you with the workflow to quickly build realistic 3D environments, levels, and props to fill your game world. In simple steps you will model terrain, buildings, vehicles, and much more.Google SketchUp is the ideal entry level modeling tool for game design, allowing you to take digital photographs and turn them into 3D objects for quick, fun, game creation. SketchUp for Game Design takes you through the modeling of a game level with SketchUp and Unity 3D, complete with all game art, textures and props. You will learn how to create cars, buildings, terrain, tools and standard level props such as barrels, fencing and wooden pallets. You will set up your game level in Unity 3D to create a fully functional first person walk-around level to email to your friends or future employers.When you have completed the projects in this book, you will be comfortable creating 3D worlds, whether for games, visualization, or films.
Download or read book Game Coding Complete written by Mike McShaffry and published by . This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Coding Complete, Second Edition is the essential hands-on guide to developing commercial quality games written by master game programmer, Mike McSahffry. This must-have second edition has been expanded from the bestselling first edition to include the absolute latest in exciting new techniques in game interface design programming, game audio programming, game scripting, 3D programming, network game programming and gam engine technology. All of the code in the book has been completely updated to work with all of the latest compiler technology.
Download or read book Unity Game Development Essentials written by Will Goldstone and published by Packt Publishing Ltd. This book was released on 2009-10-01 with total page 427 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!
Download or read book Game Audio Programming written by Guy Somberg and published by CRC Press. This book was released on 2016-10-14 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more knowledge and wisdom about game audio programming than any other volume in history. One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers. Each chapter contains techniques that the authors have used in shipping games, with plenty of code examples and diagrams. There are chapters on the fundamentals of audio representation and perception; advanced usage of several different audio middleware platforms (Audiokinetic Wwise, CRI ADX2, and FMOD Studio); advanced topics including Open Sound Control, Vector-Based Amplitude Panning, and Dynamic Game Data; and more! Whether you’re an audio programmer looking for new techniques, an up-and-coming game developer looking for an area to focus on, or just the one who got saddled with the audio code, this book has something for you.
Download or read book CryEngine Basics written by Kameron Hussain and published by CryEngine Series. This book was released on 2024-01-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Embark on an exhilarating journey into the world of game development with "CryEngine Basics: First Steps in Game Development." This comprehensive guide is an indispensable resource for aspiring game developers, digital artists, and enthusiasts eager to master the fundamentals of using CryEngine, one of the most powerful game engines available today. Authored by a seasoned game developer, this book demystifies the complexities of game design by offering a step-by-step approach to mastering CryEngine. From the very first chapter, readers are immersed in a hands-on learning experience, progressively building their skills through practical examples and real-world scenarios. "CryEngine Basics" begins by introducing the core concepts of game development, laying a solid foundation for understanding the CryEngine ecosystem. It walks readers through the engine's robust features, including its intuitive interface, powerful 3D rendering capabilities, and versatile scripting tools. The book places a strong emphasis on the practical application of these features, ensuring that readers can confidently apply their newfound knowledge to their own game projects. As readers delve deeper into the book, they encounter chapters focused on critical aspects of game development, such as designing immersive game worlds, creating dynamic characters, and implementing realistic physics. Each chapter is meticulously crafted to be accessible to beginners, yet rich in content to challenge and engage more experienced developers. In addition to technical skills, "CryEngine Basics" explores the artistic side of game development. It guides readers through the process of creating stunning visual effects, designing captivating environments, and crafting engaging narratives, all essential elements in creating a successful game. This book also addresses the business side of game development, offering valuable insights into the indie game market, strategies for successful game launches, and tips for building a portfolio that stands out in the competitive gaming industry. With its blend of technical instruction, practical advice, and artistic guidance, "CryEngine Basics: First Steps in Game Development" is more than just a manual; it's a gateway to the exciting and rapidly evolving world of game development. Whether you're a beginner taking your first steps or a seasoned developer seeking to refine your skills with CryEngine, this book is your essential guide to navigating the landscape of game design and realizing your creative potential.