Download or read book Creative Growth Games written by Eugene Raudsepp and published by Perigee Trade. This book was released on 1980 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Creative Growth Games written by Eugene Raudsepp and published by Harvest Books. This book was released on 1977 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Artist s Soul written by Linda Coons and published by Tarcher. This book was released on 2000 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: A 365-day sourcebook for anyone undertaking creative self-expression.
Download or read book Games for Everyone written by David Booth and published by Pembroke Publishers Limited. This book was released on 1986 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: 200 fascinating games to thrill, surprise, and amaze kids of all ages. Includes old favourites and new, imaginative games that will help students compete, cooperate, communicate, and have fun.
Download or read book One Up written by Joost van Dreunen and published by Columbia University Press. This book was released on 2020-10-06 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: What explains the massive worldwide success of video games such as Fortnite, Minecraft, and Pokémon Go? Game companies and their popularity are poorly understood and often ignored from the standpoint of traditional business strategy. Yet this industry generates billions in revenue by thinking creatively about digital distribution, free-to-play content, and phenomena like e-sports and live streaming. What lessons can we draw from its major successes and failures about the future of entertainment? One Up offers a pioneering empirical analysis of innovation and strategy in the video game industry to explain how it has evolved from a fringe activity to become a mainstream form of entertainment. Joost van Dreunen, a widely recognized industry expert with over twenty years of experience, analyzes how game makers, publishers, and platform holders have tackled strategic challenges to make the video game industry what it is today. Using more than three decades of rigorously compiled industry data, he demonstrates that video game companies flourish when they bring the same level of creativity to business strategy that they bring to game design. Filled with case studies of companies such as Activision Blizzard, Apple, Electronic Arts, Epic Games, Microsoft, Nexon, Sony, Take-Two Interactive, Tencent, and Valve, this book forces us to rethink common misconceptions around the emergence of digital and mobile gaming. One Up is required reading for investors, creatives, managers, and anyone looking to learn about the major drivers of change and growth in contemporary entertainment.
Download or read book Creativity Inc The Expanded Edition written by Ed Catmull and published by Random House. This book was released on 2014-04-08 with total page 367 pages. Available in PDF, EPUB and Kindle. Book excerpt: The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.
Download or read book From Diversion to Subversion written by David Getsy and published by Penn State Press. This book was released on 2011 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Examines the wide-ranging influence of games and play on the development of modern art in the twentieth century"--Provided by publisher.
Download or read book Creative Problem Solving written by Arthur B Van Gundy and published by Bloomsbury Publishing USA. This book was released on 1987-01-19 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creative problem solving (CPS) is a six-step process designed to help people systematically resolve nonroutine, ambiguous types of problems. Because most organizational problems tend to be nonroutine, skill in using CPS process can confer a significant competitive advantage. Creative Problem Solving gives training managers the information they need to develop and teach a course on CPS. VanGundy provides an overview of the process, elements of the creative climate needed to foster CPS and innovative thinking, creative thinking exercises designed to illustrate specific CPS principles, and easy-to-follow descriptions of proven idea-generated methods.
Download or read book Creative Confidence written by Tom Kelley and published by Crown Currency. This book was released on 2013-10-15 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: IDEO founder and Stanford d.school creator David Kelley and his brother Tom Kelley, IDEO partner and the author of the bestselling The Art of Innovation, have written a powerful and compelling book on unleashing the creativity that lies within each and every one of us. Too often, companies and individuals assume that creativity and innovation are the domain of the "creative types." But two of the leading experts in innovation, design, and creativity on the planet show us that each and every one of us is creative. In an incredibly entertaining and inspiring narrative that draws on countless stories from their work at IDEO, the Stanford d.school, and with many of the world's top companies, David and Tom Kelley identify the principles and strategies that will allow us to tap into our creative potential in our work lives, and in our personal lives, and allow us to innovate in terms of how we approach and solve problems. It is a book that will help each of us be more productive and successful in our lives and in our careers.
Download or read book Creative Thinking And Problem Solving written by John Fabian and published by CRC Press. This book was released on 2018-01-10 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical new book for scientists, engineers, project leaders, and others working in the technical fields. The book adds depth, "how-to", and success to your creative thinking and problem solving. This book will allow you to sharpen your creative edge, giving you better problem solving skills. Whether you are a scientist working on breakthrough research, an engineer on the forefront of product development, or a project manager forging teams to reach and exceed goals, this new book gives you the fundamentals and advanced techniques of creative thinking to break new ground and reach higher levels of excellence.
Download or read book The Minds Behind the Games written by Patrick Hickey, Jr. and published by McFarland. This book was released on 2018-04-04 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring interviews with the creators of 36 popular video games--including Deus Ex, Night Trap, Mortal Kombat, Wasteland and NBA Jam--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of all time. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.
Download or read book Play from Birth to Twelve written by Doris Pronin Fromberg and published by Routledge. This book was released on 2015-03-02 with total page 493 pages. Available in PDF, EPUB and Kindle. Book excerpt: In light of recent standards-based and testing movements, the issue of play in child development has taken on increased meaning for educational professionals and social scientists. This third edition of Play From Birth to Twelve offers comprehensive coverage of what we now know about play and its guiding principles, dynamics, and importance in early learning. These up-to-date essays, written by some of the most distinguished experts in the field, help educators, psychologists, anthropologists, parents, health service personnel, and students explore a variety of theoretical and practical ideas, such as: all aspects of play, including historical and diverse perspectives as well as new approaches not yet covered in the literature how teachers in various classroom situations set up and guide play to facilitate learning how play is affected by societal violence, media reportage, technological innovations, and other contemporary issues play and imagination within the current scope of educational policies, childrearing methods, educational variations, cultural differences, and intellectual diversity New chapters in the third edition of Play From Birth to Twelve cover current and projected future developments in the field of play, such as executive function, neuroscience, autism, play in museums, "small world" play, global issues, media, and technology. The book also suggests ways to support children’s play across different environments at home, in communities, and within various institutional settings.
Download or read book 101 Movement Games for Children written by Huberta Wiertsema and published by Turner Publishing Company. This book was released on 2002-05-24 with total page 183 pages. Available in PDF, EPUB and Kindle. Book excerpt: The movement games in this book are intended to cultivate children’s social and creative abilities. Some are based on playground games, others on professional theater and dance exercises. The games described are divided into ten categories including touch and reaction, concentration and puzzles, impersonation and cooperation, and music and movement.
Download or read book The Child s Right to Play written by Rhonda L. Clements and published by Bloomsbury Publishing USA. This book was released on 2004-04-30 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: Clements, Fiorentino, and their contributors focus on the right of every child to experience the joy and developmental benefits derived from play. The volume brings together national and international specialists in the areas of early childhood and play leadership as well as playground manufacturers, parks and recreation directors, architects and landscape architects, child care providers, child life specialists, movement and physical educators, and parent advocates of play. Clements and Fiorentino offer readers contemporary thoughts from more than 60 national and international specialists in the areas of early childhood and play leadership, brain research and educational psychology, as well as playground specialists, child life specialists, movement and physical educators. All works reflect the contributors' commitment to the belief in education through play or play for its own sake. The contributors also confirm the belief that play, along with the basic needs of nutrition, health, shelter, and education is vital to the development of all children. This collection is divided into five parts: Part One addresses topics of special interest to parents and caregivers concerning definitions and the importance of play. Part Two offers information concerning curriculum development, programming, and several academic teaching issues. Topics reflecting the child's props, playthings, and play environments are blended together in Part Three. Part Four offers indepth chapters linking current research connecting brain and learning with play. Part Five contains an overview of the importance and right of all children to play.
Download or read book Play of Individuals and Societies written by Lynn A. Barnett and published by BRILL. This book was released on 2019-01-04 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Creative Genius written by Marjorie Sarnat and published by JR Imagination. This book was released on 2012-10-10 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Creative genius moves students beyond lower-level thinking skills, like fact recall, and stimulates them to make new connections, think beyond the obvious, and find the possible within the impossible."--back cover.
Download or read book Fifteen Activities to Discover and Develop Creativity written by and published by . This book was released on 1989 with total page 20 pages. Available in PDF, EPUB and Kindle. Book excerpt: This INFO-LINE aims to give trainers ways to invite people to ... [stretch] their imaginations, perceptions, and possibilities.