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Book Creating E Learning Games with Unity

Download or read book Creating E Learning Games with Unity written by David Horachek and published by Packt Publishing Ltd. This book was released on 2014-03-25 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is an easy-to-follow guide that incrementally develops the game framework and missions, step-by-step, with each chapter. Extensive source code is provided and explained in detail to support and explain each of the concepts in the book. This book is intended for novice game programmers with a little experience in Unity3D, who want to learn how to program eLearning games. Educators and trainers who want to use Unity in an eLearning setting will also benefit from the book. It would be helpful to have a basic understanding of the concepts such as Unity scripting and the Finite State Machine (FSM), but no prior experience in game development is required.

Book Creating E learning Games with Unity

Download or read book Creating E learning Games with Unity written by David Horachek and published by . This book was released on 2014 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Unity 5

    Book Details:
  • Author : Chris Dickinson
  • Publisher :
  • Release : 2017-07-14
  • ISBN : 9781787127272
  • Pages : 912 pages

Download or read book Unity 5 written by Chris Dickinson and published by . This book was released on 2017-07-14 with total page 912 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore every nook and cranny of Unity 5 to turn your imaginations into realityAbout This Book* Demystify the C# programming language in Unity 5.x.* Unleash the power of Unity to create a wide variety of projects in numerous genres and formats.* Master the art of optimization for Unity 5.x applications with tips and techniques that will further enhance your game.Who This Book Is ForBeginner level Unity developers who do not have much programming experience.What You Will Learn* Master the art of applying C# in Unity. Get to know about techniques to turn your game idea into working project.* Use loops and collections efficiently in Unity to reduce the amount of code.* Create and code a good-looking functional UI system for your game.* Find out how to create exciting and interactive games using GUIs.* Work with different animation assets and components to enhance your game further.* Personalize your game by learning how to use Unity's advanced animation system.* Create, visualize, and edit animated creatures to add to your already amazing game.* Familiarize yourself with the tools and practices of game development Discover how to create the Game Manager class to, generate game levels, and develop UI for the game.* Use the Unity Profiler to find bottlenecks anywhere in your application, and discover how to resolve them.* Implement best practices for C# scripting to avoid common mistakesIn DetailUnity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, and adds a real-time global illumination to the games; and its powerful new features help to improve a game's efficiency.If you love games and want to learn how to make them but have no idea where to begin, then this course is built just for you. This learning path is divided into three modules which will take you in this incredible journey of creating games.The course begins with getting you started with programming behaviors in C# so that you can create 2D games in Unity. You will begin by installing Unity and learning about its features. You will learn how to perform object-oriented programming and discover how to manage the game play loop, generate game levels, and develop a simple UI for the game. By the time this module comes to a close, you will have mastered the art of applying C# in Unity.It is now time we put into use what we learned in the previous module into reality as we move onto the second module. Here, we will be building 7-8 action-packed games of different difficulty levels. Each project will focus on key Unity features as well as game strategy development. This module will mark your transformation from an application developer to a full-fledged Unity game developer.Who wouldn't love a game that is fully perfect, functional, and without any glitches? The third module deals with just that by teaching how to enhance your game by learning game optimization skills. Here, you'll gain an understanding of possible solutions to any problem and how to implement them. You will then learn everything you need to know about where performance bottlenecks can be found, why they happen, and how to work around them.With this massive wealth of knowledge, at the end of this learning path, you will be able to leverage an array of game development techniques to create your own basic games while resolving any issues that you encounter.Style and approachThis learning path should be treated as the complete package necessary for building games. It is a step-by-step guide to develop a game from scratch by applying the fundamentals of C# and Unity scripting, with a reference guide in the end to solve all your gaming problems.

Book Game Development Fundamentals with Unity

Download or read book Game Development Fundamentals with Unity written by Mark Lassoff and published by . This book was released on 2020 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Game development is a challenging and rewarding experience, so to make it easier, we have created Swords and Shovels to prepare you for the journey ahead. Unity has so much to offer game developers today, all you have to do is harness that power. This Unity Authorized skill path will teach you the essential tools and skills used to create fantastic games in Unity. For those interested in game development there are multiple opportunities to work in the industry. From designing and producing games, to creating game art, to coding, all fields of digital are represented in the game development industry. You'll learn all the basics as you create your game with Jack's expert help and mentoring. It will be challenging, but, it will also be fun. Jack will provide full explanations for each function and leave you confident in creating your own games with the Unity engine. We'll provide all the components for you to create the game as Jack does. In fact, it's best for you take this course with your laptop open and create the game as Jack is, comparing your results to his. Requirements: PC, Laptop or MAC capable of running Unity 2017 (Free Personal Edition) Free Disk Space (at least 6 GB on PC) to install Unity Regular internet access for Q&A, and downloading required components Able to perform common computer tasks Programming experience is not required, but it will be very helpful if you have some or little knowledge about it Who this course is for: Who wants to start learning game development in Unity Engine Beginners, who don't know how to start or wants to refresh their fundamentals in Game Development Any Graphics Designer or Artists who wants to learn and use their assets in games Those who are curious that how games are developed and needs knowledge about it.

Book Unity in Action

    Book Details:
  • Author : Joseph Hocking
  • Publisher : Simon and Schuster
  • Release : 2018-03-27
  • ISBN : 1638356211
  • Pages : 586 pages

Download or read book Unity in Action written by Joseph Hocking and published by Simon and Schuster. This book was released on 2018-03-27 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices

Book Learning Unity iOS Game Development

Download or read book Learning Unity iOS Game Development written by Kyle Langley and published by Packt Publishing Ltd. This book was released on 2015-09-29 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build exciting games with Unity on iOS and publish them on the App Store About This Book Take advantage of Unity 5's new tools to create a fully interactive mobile game Learn how to connect your iTunes developer account and use Unity 5 to communicate with it Use your Macintosh computer to publish your game to the App Store Who This Book Is For This book is for iOS developers who want to learn how to build games with Unity for the iOS platform. Some prior experience in game development would be useful. What You Will Learn Create your own iTunes Connect Developer account and create an app within it Set up iTunes Game Center features in iTunes Connect so you can use them within Unity 5 Construct a game using C# that allows users to interactively control the game character Use Unity 5's editor window to create a custom editor tool specific for the game made in the book Store and keep track of data so the player is able to collect in-game pick-ups that can be used to purchase in-game goods Use all game features so the player is able to fully navigate menus between the front menu and in the game state Make, test, and finally release builds so you can play on your device and then submit the game to Apple for review In Detail Over recent years, the market for mobile game development using Unity has grown multi-fold with an overwhelming 600 million gamers playing games developed using Unity engine. The newly launched Unity 5 offers a wide range of dedicated and powerful tools for iOS developers who intend to follow the basics and gradually elevate their skills to revolutionize the way they design and publish games for the App Store. From beginners, to those who are experienced making video games, this book goes through the steps of using Unity 5 to make a game from the ground up and setting the game up with iTunes Game Center features. The book begins with an introduction to setting up an iTunes Connect developer account, this will allow you to use Unity to its full potential with iOS. You will create a new app in iTunes Connect with the settings for Apple approval. You will learn, in detail, how to use Unity 5 and the programming language C# to make a fully interactive game that keeps track of player progress, Game Center Leaderboards, and Achievements, as well as displaying iAds and offering In-App purchases. Moving on, you'll discover how to create development and release builds, enabling you to test the game on your device before finally submitting the game for Apple's approval. By the end of the book, you will have a complete understanding of how iTunes and Unity can be used in combination to build and publish a fully interactive and reliable game to the App Store. Style and approach This is a step-by-step guide that covers the fundamentals of gaming and reveals the secrets of building and monetizing games for the iOS platform.

Book Pro Unity Game Development with C

Download or read book Pro Unity Game Development with C written by Alan Thorn and published by Apress. This book was released on 2014-05-29 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Pro Unity Game Development with C#, Alan Thorn, author of Learn Unity for 2D Game Development and experienced game developer, takes you through the complete C# workflow for developing a cross-platform first person shooter in Unity. C# is the most popular programming language for experienced Unity developers, helping them get the most out of what Unity offers. If you're already using C# with Unity and you want to take the next step in becoming an experienced, professional-level game developer, this is the book you need. Whether you are a student, an indie developer, or a season game dev professional, you'll find helpful C# examples of how to build intelligent enemies, create event systems and GUIs, develop save-game states, and lots more. You'll understand and apply powerful programming concepts such as singleton classes, component based design, resolution independence, delegates, and event driven programming. By the end of the book, you will have a complete first person shooter game up and running with Unity. Plus you'll be equipped with the know-how and techniques needed to deploy your own professional-grade C# games. If you already know a bit of C# and you want to improve your Unity skills, this is just the right book for you.

Book Unity Game Development in 24 Hours  Sams Teach Yourself

Download or read book Unity Game Development in 24 Hours Sams Teach Yourself written by Ben Tristem and published by Sams Publishing. This book was released on 2015-11-16 with total page 692 pages. Available in PDF, EPUB and Kindle. Book excerpt: In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 5 game engine at the heart of Hearthstone: Heroes of Warcraft, Kerbal Space Program, and many other sizzling-hot games! This book’s straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Unity game development tasks. Practical, hands-on examples show you how to apply what you learn. Quizzes and exercises help you test your knowledge and stretch your skills. Notes and tips point out shortcuts and solutions.

Book Game Development with Unity

Download or read book Game Development with Unity written by Michelle Menard and published by Muska/Lipman. This book was released on 2012 with total page 463 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides information on using the Unity game engine to build games for any platform, including the Web, the Wii, and on smartphones.

Book E Learning and Games

Download or read book E Learning and Games written by Feng Tian and published by Springer. This book was released on 2017-10-11 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 11th International Conference on E-Learning and Games, Edutainment 2017, held in Bournemouth, United Kingdom, in June 2017. The 19 fulland 17 short papers presented were carefully reviewed and selected from 47 submissions. They are organized in the following topical sections: Virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; E-learning and game.

Book Learning Unreal   Engine iOS Game Development

Download or read book Learning Unreal Engine iOS Game Development written by Muhammad A.Moniem and published by Packt Publishing Ltd. This book was released on 2015-02-27 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are a game developer, designer, artist, or a beginner in the gaming industry, and want to make iOS games efficiently at a low cost, this book is ideal for you.

Book Learning C  by Developing Games with Unity 2021

Download or read book Learning C by Developing Games with Unity 2021 written by Harrison Ferrone and published by Packt Publishing Ltd. This book was released on 2021-10-29 with total page 429 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn C# programming from scratch using Unity as a fun and accessible entry point with this updated edition of the bestselling series. Includes invitation to join the online Unity Game Development community to read the book alongside peers, Unity developers/C# programmers and Harrison Ferrone. Purchase of the print or Kindle book includes a free eBook in the PDF format. Key FeaturesLearn C# programming basics, terminology, and coding best practicesBecome confident with Unity fundamentals and features in line with Unity 2021Apply your C# knowledge in practice and build a working first-person shooter game prototype in UnityBook Description The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development. This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations. The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles. By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine. What you will learnFollow simple steps and examples to create and implement C# scripts in UnityDevelop a 3D mindset to build games that come to lifeCreate basic game mechanics such as player controllers and shooting projectiles using C#Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensionsBecome familiar with stacks, queues, exceptions, error handling, and other core C# conceptsLearn how to handle text, XML, and JSON data to save and load your game dataExplore the basics of AI for games and implement them to control enemy behaviorWho this book is for If you're a developer, programmer, hobbyist, or anyone who wants to get started with Unity and C# programming in a fun and engaging manner, this book is for you. You'll still be able to follow along if you don't have programming experience, but knowing the basics will help you get the most out of this book.

Book Learning C  by Developing Games with Unity 3D

Download or read book Learning C by Developing Games with Unity 3D written by Terry Norton and published by Packt Publishing Ltd. This book was released on 2013-09-25 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book uses the learning-by-example approach. It takes simple examples from games to introduce all the main concepts of programming in an easy-to-digest and immediately recognizable way.This book is for the total beginner to any type of programming, focusing on the writing of C# code and scripts only. There are many parts that make up the Unity game engine. It is assumed that the reader already knows their way around Unity's user interface. The code editor used in this book is the MonoDevelop editor supplied by Unity.

Book Unity Games by Tutorials

    Book Details:
  • Author : Raywenderlich Com Team
  • Publisher :
  • Release : 2016-12-27
  • ISBN : 9781942878322
  • Pages : pages

Download or read book Unity Games by Tutorials written by Raywenderlich Com Team and published by . This book was released on 2016-12-27 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn How to Make Games with the Unity game engine! Unity is a popular game engine used by both by AAA studios and indie game developers alike. This book will introduce you how to create games with Unity whether you have some game development experience or you are a complete beginner. By the time you're finished reading this book, you will have made 4 complete mini-games, modeled your own game assets, and even played with virtual reality! These games include a twin stick shooter, a first person shooter, a 2D platformer, and tower defense game. Topics Covered in Unity Games by Tutorials: GameObjects: Learn about basic building blocks used to create your game. Components: Customize your GameObjects by the way of components. Physics: Unleash the power of the built-in physics engine. Animation: Learn how to bring your models to life through Unity's animation system. Sound: Add depth to your games through Unity's powerful audio tools. Pathfinding: Learn about the pathfinding system to give direction to your monsters. User Interface: Provide custom user interfaces for players to use in your game. Virtual Reality: Convert one of your games to be played in Virtual Reality. Modeling: Learn the basics of Blender and how to create and animate your creations. Publishing: Learn how to export your game to your computer, web, and mobile devices. Unity 2D: A deep walkthrough on Unity's 2D system. And much more including a C# quick start guide, a Unity API overview, and saving game data!

Book Unity Game Development Essentials

Download or read book Unity Game Development Essentials written by Will Goldstone and published by Packt Publishing Ltd. This book was released on 2009-10-01 with total page 427 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!

Book Coding Activities for Developing Games in Unity

Download or read book Coding Activities for Developing Games in Unity written by Josh Romphf and published by 'The Rosen Publishing Group, Inc'. This book was released on 2021-07-15 with total page 66 pages. Available in PDF, EPUB and Kindle. Book excerpt: Used by blockbuster game studios, indie developers, and computer science educators, the Unity Game Engine is one of the world's most popular tools for creating real-time interactive graphics. This volume provides an accessible introduction to the expansive Unity ecosystem through a series of unique activities that illustrate some of the important concepts of game development and real-time graphics programming. In a computer-driven world, these coding skills are useful for not just game development, but also contribute to core computer literacy.

Book Blueprints Visual Scripting for Unreal Engine

Download or read book Blueprints Visual Scripting for Unreal Engine written by Brenden Sewell and published by Packt Publishing Ltd. This book was released on 2015-07-28 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Blueprints Visual Scripting for Unreal Engine is a step-by-step approach to building a fully functional game, one system at a time. Starting with a basic First Person Shooter template, each chapter will extend the prototype to create an increasingly complex and robust game experience. You will progress from creating basic shooting mechanics to gradually more complex systems that will generate user interface elements and intelligent enemy behavior. Focusing on universally applicable skills, the expertise you will develop in utilizing Blueprints can translate to other types of genres. By the time you finish the book, you will have a fully functional First Person Shooter game and the skills necessary to expand on the game to develop an entertaining, memorable experience for your players. From making customizations to player movement to creating new AI and game mechanics from scratch, you will discover everything you need to know to get started with game development using Blueprints and Unreal Engine 4.