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Book Creating Cross Platform C  Applications with Uno Platform

Download or read book Creating Cross Platform C Applications with Uno Platform written by Matt Lacey and published by Packt Publishing Ltd. This book was released on 2021-08-27 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover how to leverage the Uno Platform to write single-codebase, cross-platform mobile, desktop, and web applications using C# and XAML Key FeaturesEnhance your Windows apps by running them on all operating systems and browsersUse tools and APIs you already know to remain productive as you target new platformsCreate realistic apps for various lines of business (LOBs) and consumer scenariosBook Description Developers are increasingly being asked to build native applications that run on multiple operating systems and in the browser. In the past, this would have meant learning new technologies and making multiple copies of an application. But the Uno Platform allows you to use tools, languages, and APIs you already know from building Windows apps to develop apps that can also run on other platforms. This book will help you to create customer-facing as well as line-of-business apps that can be used on the device, browser, or operating system of your choice. This practical guide enables developers to put their C# and XAML knowledge to work by writing cross-platform apps using the Uno Platform. Packed with tips and practical examples, this book will help you to build applications for common scenarios. You'll begin by learning about the Uno Platform through step-by-step explanations of essential concepts, before moving on to creating cross-platform apps for different lines of business. Throughout this book, you'll work with examples that will teach you how to combine your existing knowledge to manage common development environments and implement frequently needed functionality. By the end of this Uno development book, you will have learned how to write your own cross-platform apps with the Uno Platform and use additional tools and libraries to speed up your app development process. What you will learnUnderstand how and why Uno could be the right fit for your needsSet up your development environment for cross-platform app development with the Uno Platform and create your first Uno Platform appFind out how to create apps for different business scenariosDiscover how to combine technologies and controls to accelerate developmentGo beyond the basics and create 'world-ready' applicationsGain the confidence and experience to use Uno in your own projectsWho this book is for This book is for developers who are familiar with app development for Windows and want to use their existing skills to build cross-platform apps. Basic knowledge of C# and XAML is required to get started with this book. Anyone with basic experience in app development using WPF, UWP, or WinUI will be able to learn how to create cross-platform applications with the Uno Platform.

Book Apps and Services with  NET 8

Download or read book Apps and Services with NET 8 written by Mark J. Price and published by Packt Publishing Ltd. This book was released on 2023-12-12 with total page 799 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bestselling author Mark Price is back to guide you through the latest and most common technologies a .NET developer should know: Blazor Full Stack, ASP.NET Core MVC, ASP.NET Core Minimal APIs, .NET MAUI, gRPC, GraphQL, SQL Server, Cosmos DB, SignalR, Azure Functions, and more! Purchase of the print or Kindle book includes a free eBook in PDF format. Key Features Use specialized libraries to improve all aspects of your apps, including performance, security, and localization Harness the full potential of .NET using cloud-native data stores like Cosmos DB, and unlock scalability, performance, and resilience in your service implementations Unleash the capabilities of Blazor Full Stack and.NET MAUI to develop stunning, truly cross-platform apps for web and mobile Book DescriptionElevate your practical C# and .NET skills to the next level with this new edition of Apps and Services with .NET 8. With chapters that put a variety of technologies into practice, including Web API, gRPC, GraphQL, and SignalR, this book will give you a broader scope of knowledge than other books that often focus on only a handful of .NET technologies. You’ll dive into the new unified model for Blazor Full Stack and leverage .NET MAUI to develop mobile and desktop apps. This new edition introduces the latest enhancements, including the seamless implementation of web services with ADO.NET SqlClient's native Ahead-of-Time (AOT) support. Popular library coverage now includes Humanizer and Noda Time. There’s also a brand-new chapter that delves into service architecture, caching, queuing, and robust background services. By the end of this book, you’ll have a wide range of best practices and deep insights under your belt to help you build rich apps and efficient services.What you will learn Familiarize yourself with a variety of technologies to implement services, such as gRPC and GraphQL Store and manage data locally and cloud-natively with SQL Server and Cosmos DB Use ADO.NET SqlClient to implement web services with native AOT publish support Leverage Dapper for improved performance over EF Core Implement popular third-party libraries such as Serilog, FluentValidation, Humanizer, and Noda Time Explore the new unified hosting model of Blazor Full Stack Who this book is forThis book is for .NET developers interested in exploring more specialized libraries and implementation fundamentals behind building services and apps. You’ll need to know your way around .NET and C# quite well before you can dive in, so if you want to work your way up to this book, you can pick up Mark’s other .NET book, C# 12 and .NET 8 – Modern Cross-Platform Development Fundamentals, first.

Book C  10 and  NET 6     Modern Cross Platform Development

Download or read book C 10 and NET 6 Modern Cross Platform Development written by Mark J. Price and published by Packt Publishing Ltd. This book was released on 2021-11-09 with total page 825 pages. Available in PDF, EPUB and Kindle. Book excerpt: Publisher’s Note: Microsoft will stop supporting .NET 6 from November 2024. The newer 8th edition of the book is available that covers .NET 8 (end-of-life November 2026) with C# 12 and EF Core 8. Purchase of the print or Kindle book includes a free PDF eBook Key Features Explore the newest additions to C# 10, the .NET 6 class library, and Entity Framework Core 6 Create professional websites and services with ASP.NET Core 6 and Blazor Build cross-platform apps for Windows, macOS, Linux, iOS, and Android Book DescriptionExtensively revised to accommodate all the latest features that come with C# 10 and .NET 6, this latest edition of our comprehensive guide will get you coding in C# with confidence. You’ll learn object-oriented programming, writing, testing, and debugging functions, implementing interfaces, and inheriting classes. The book covers the .NET APIs for performing tasks like managing and querying data, monitoring and improving performance, and working with the filesystem, async streams, and serialization. You’ll build and deploy cross-platform apps, such as websites and services using ASP.NET Core. Instead of distracting you with unnecessary application code, the first twelve chapters will teach you about C# language constructs and many of the .NET libraries through simple console applications. In later chapters, having mastered the basics, you’ll then build practical applications and services using ASP.NET Core, the Model-View-Controller (MVC) pattern, and Blazor.What you will learn Build rich web experiences using Blazor, Razor Pages, the Model-View-Controller (MVC) pattern, and other features of ASP.NET Core Build your own types with object-oriented programming Write, test, and debug functions Query and manipulate data using LINQ Integrate and update databases in your apps using Entity Framework Core, Microsoft SQL Server, and SQLite Build and consume powerful services using the latest technologies, including gRPC and GraphQL Build cross-platform apps using XAML Who this book is forDesigned for both beginners and C# and .NET programmers who have worked with C# in the past and want to catch up with the changes made in the past few years, this book doesn’t need you to have any C# or .NET experience. However, you should have a general understanding of programming before you jump in.

Book Cross Platform Development in C

Download or read book Cross Platform Development in C written by Syd Logan and published by Pearson Education. This book was released on 2007-11-27 with total page 653 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cross-Platform Development in C++ is the definitive guide to developing portable C/C++ application code that will run natively on Windows, Macintosh, and Linux/Unix platforms without compromising functionality, usability, or quality. Long-time Mozilla and Netscape developer Syd Logan systematically addresses all the technical and management challenges associated with software portability from planning and design through coding, testing, and deployment. Drawing on his extensive experience with cross-platform development, Logan thoroughly covers issues ranging from the use of native APIs to the latest strategies for portable GUI development. Along the way, he demonstrates how to achieve feature parity while avoiding the problems inherent to traditional cross-platform development approaches. This book will be an indispensable resource for every software professional and technical manager who is building new cross-platform software, porting existing C/C++ software, or planning software that may someday require cross-platform support. Build Cross-Platform Applications without Compromise Throughout the book, Logan illuminates his techniques with realistic scenarios and extensive, downloadable code examples, including a complete cross-platform GUI toolkit based on Mozilla’s XUL that you can download, modify, and learn from. Coverage includes Policies and procedures used by Netscape, enabling them to ship Web browsers to millions of users on Windows, Mac OS, and Linux Delivering functionality and interfaces that are consistent on all platforms Understanding key similarities and differences among leading platform-specific GUI APIs, including Win32/.NET, Cocoa, and Gtk+ Determining when and when not to use native IDEs and how to limit their impact on portability Leveraging standards-based APIs, including POSIX and STL Avoiding hidden portability pitfalls associated with floating point, char types, data serialization, and types in C++ Utilizing platform abstraction libraries such as the Netscape Portable Runtime (NSPR) Establishing an effective cross-platform bug reporting and tracking system Creating builds for multiple platforms and detecting build failures across platforms when they occur Understanding the native runtime environment and its impact on installation Utilizing wxWidgets to create multi-platform GUI applications from a single code base Thoroughly testing application portability Understanding cross-platform GUI toolkit design with Trixul

Book Getting Started with the Uno Platform and WinUI 3

Download or read book Getting Started with the Uno Platform and WinUI 3 written by Skye Hoefling and published by Apress. This book was released on 2022-10-01 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get ready to build applications that can run anywhere using the Uno Platform and WinUI. Modern application development can be an intimidating and complex topic, especially when you are building cross-platform applications that need to support multiple operating systems and form factors. There are so many options when it comes to frameworks and selecting the right one for your enterprise is critical in delivering a successful product to market. For the developer who has zero experience building apps with Xamarin, UWP, WinUI, or the Uno Platform, this book deconstructs those complex concepts into tangible building blocks so that productivity gains are immediately recognized. You will start off learning basic concepts and get a bird's-eye view of the enabling technologies to ensure that you feel comfortable with the tools and terminology. From there, you will learn about some of the more popular options in the .NET ecosystem, understand their attributes and shortcomings, and learn why the Uno Platform is ideal for building a cross-platform application that targets Android, iOS, Windows, WASM (Web Assembly), Linux, and MacOS. Then, you will follow a product release timeline that takes you through building an application, introducing key concepts at every step of the way. Each section of the book is chock full of tips and edge case documentations for the different platforms. What You Will Learn Manage multi-targeting solutions: specifically, how to handle the different project heads Effectively write cross-platform software and handle the edge cases of the different platforms Understand the fundamentals of working with Uno Platform WinUI apps Explore enterprise-grade application architecture using MVVM Understand Dependency Injection and how it applies to application architecture Who This Book Is For Developers who understand some basics of C# and object-oriented programming

Book Cross Platform Development in C

Download or read book Cross Platform Development in C written by Logan and published by . This book was released on 1900 with total page 577 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the eBook version of the printed book. Build Cross-Platform Applications without Compromising Cross-Platform Development in C++is the definitive guide to developingportable C/C++ application code that will run natively on Windows, Macintosh, and Linux/Unix platforms without compromising functionality, usability, or quality. Long-time Mozilla and Netscape developer Syd Logan systematically addresses all the technical and management challenges associated with software portability from planning and design through coding, testing, and deployment. Drawing on his extensive ex.

Book  NET in Action  Second Edition

Download or read book NET in Action Second Edition written by Dustin Metzgar and published by Simon and Schuster. This book was released on 2024-06-18 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to build standout line-of-business applications using Microsoft’s .NET Framework, the premier platform for enterprise business development. Based on the bestselling .NET Core in Action, the new .NET in Action, Second Edition has been completely rewritten and updated by original author Dustin Metzgar—an industry veteran who helped develop both the original .NET Framework and .NET Core. .NET in Action, Second Edition presents the big picture of .NET application development, introducing core concepts like: Designing applications to take full advantage of .NET 8 Integrating the latest C# and .NET features Building web services and applications with ASP.NET Core Working with data in files and remote services, and databases via Entity Framework Core Verifying code with unit and integration tests Make applications ready for internationalization Benchmarking and analyzing application performance .NET in Action, Second Edition offers a clear-headed introduction to implementing full-featured, cross-platform professional applications on the Microsoft .NET platform. It compiles the must-know skills of .NET into a format that’s clear and easy to follow. In each chapter, you’ll build new applications, pick up essential .NET skills, and test your knowledge against handy exercises. Foreword by Scott Hanselman. Purchase of the print book includes a free eBook in PDF and ePub formats from Manning Publications. About the technology The Microsoft .NET platform is a godsend for application developers. .NET provides a comprehensive framework, with consistent tooling for web, mobile, and line-of-business applications, high-performance games, and massive distributed systems. A perfect blend of power and flexibility, its just-in-time compiler runs multiple languages, including C#, Visual Basic, and F#. About the book .NET in Action, Second Edition teaches you to build cross-platform applications and services on the .NET platform. It gives you the big picture, systematically presenting the features you need to ship high-quality apps, without bogging you down in low-level details. You’ll learn to benchmark and analyze performance issues, secure your sites and products, and explore modern architectures like microservices. This totally-revised new edition now covers .NET 8 and new C# language features, along with updates to ASP.NET Core and Entity Framework Core. What's inside Take advantage of the latest C# and .NET features Secure your applications Performance analysis and tuning Modern application design techniques About the reader For beginning-to-intermediate developers on any platform. No .NET experience required. About the author Dustin Metzgar is a seasoned developer and architect. At Microsoft, Dustin contributed to the .NET Framework, .NET Core, and the open sourcing of .NET. The technical editor on this book was Gerald Versluis. Table of Contents PART 1 1 Why.NET? 2 Building a console application 3 Creating web ser vices and applications with ASP.NET Core PART 2 4 File and network I/O 5 Using Entity Framework Core with relational databases PART 3 6 Unit-testing fundamentals 7 Substituting dependencies in tests 8 Integration testing PART 4 9 Security 10 Performance and profiling 11 Handling failures 12 Building world-ready applications 13 Working with containers

Book  NET MAUI Cross Platform Application Development

Download or read book NET MAUI Cross Platform Application Development written by Roger Ye and published by Packt Publishing Ltd. This book was released on 2024-03-25 with total page 497 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build apps using .NET MAUI and Blazor with this comprehensive, revised guide for .NET 8. Purchase of the print or Kindle book includes a free eBook in PDF format. Key Features Handle data effectively with expanded coverage on the MVVM model and data binding Integrate platform-specific code using plugins and custom controls Migrate from Xamarin.Forms to .NET MAUI for the latest hybrid app development capabilities Book DescriptionAn evolution of Xamarin.Forms, .NET MAUI is a cross-platform framework for creating native mobile and desktop apps with C# and XAML. Using .NET MAUI, you can develop apps that’ll run on Android, iOS, macOS, and Windows from a single shared codebase. In this revised edition of .NET MAUI Cross-Platform Application Development you will be introduced to .NET 8 and get up to speed with app development in no time. The book begins by showing you how to develop a cross-platform application using .NET MAUI, including guidance for migrating from Xamarin.Forms. You’ll gain all the knowledge needed to create a cross-platform application for Android, iOS, macOS, and Windows following an example project step by step. As you advance, you’ll integrate the latest frontend technology into your app using Blazor components, including the new Blazor Bindings feature. After this, you’ll learn how to test and deploy your apps. With new coverage on creating mock .NET MAUI components, you can develop unit tests for your application. You will additionally learn how to perform Razor component testing using bUnit. By the end of this book, you’ll have learned how to develop your own cross-platform applications using .NET MAUI.What you will learn Develop high-performance apps with logical user interfaces Improve the maintainability of apps using the MVVM design pattern Understand the progression from Xamarin.Forms and how to migrate to .NET Delve into templated components and Razor class libraries for crafting Blazor UI elements Publish your creations to major app stores with guidance on preparation and processes Extend your testing repertoire with bUnit for Razor components for reliable unit testing Who this book is for This book is for mobile developers interested in cross-platform application development with working experience of the .NET Core framework, as well as junior engineers who’ve just begun their career in mobile app development. Native app developers (desktop) or Xamarin developers who want to migrate to .NET MAUI will also benefit from this book. Basic knowledge of modern object-oriented programming languages, such as C#, Java or Kotlin, is assumed.

Book Learn WinUI 3

    Book Details:
  • Author : Alvin Ashcraft
  • Publisher : Packt Publishing Ltd
  • Release : 2023-10-31
  • ISBN : 1805129708
  • Pages : 386 pages

Download or read book Learn WinUI 3 written by Alvin Ashcraft and published by Packt Publishing Ltd. This book was released on 2023-10-31 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlock the power of WinUI and supercharge your Windows app development with .NET and C# using this beginner's guide Key Features Find out how to create modern Windows apps with native UI controls Get to grips with modernizing existing desktop apps with a modern UI Leverage WinUI code to build apps for iOS, Android, the web, and more Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionWinUI 3 takes a whole new approach to delivering Windows UI components and controls and has the ability to deliver the same features across multiple versions of Windows. Learn WinUI 3 is a comprehensive introduction to WinUI and Windows apps for anyone who is new to WinUI and XAML applications. This updated second edition begins by helping you get to grips with the latest features in WinUI and shows you how XAML is used in UI development. The next set of chapters will help you set up a new Visual Studio environment, develop a new desktop project, incorporate the Model-View-ViewModel (MVVM) pattern in a WinUI project, and develop unit tests for ViewModel commands. Next, you’ll cover the basics of data access from WinUI projects with a step-by-step approach. As you advance, you’ll discover how to leverage the Fluent Design System to design beautiful WinUI applications. You’ll also explore the contents and capabilities of the Windows Community Toolkit and learn how to create cross-platform apps with markup and code from your project using Uno Platform. The concluding chapters will teach you how to build, debug, and deploy apps to the Microsoft Store. By the end of this book, you’ll have learned how to build WinUI applications from scratch and how to modernize existing desktop apps using WinUI 3 and the Windows App SDK.What you will learn Discover the latest features of WinUI 3 and learn how to provide product feedback Understand the WinUI project structure and the app lifecycle Use the MVVM pattern in WinUI and discover open source MVVM projects Find out how to create a simple data store to save app data between sessions Get to grips with incorporating the concepts of Fluent Design into a WinUI app Discover how to use push notifications and app notifications in WinUI Reuse WinUI views and view models in a cross-platform Uno Platform app Who this book is for This book is for anyone looking to develop applications for Windows with a modern UI. If you’re familiar with Windows desktop app development and want to enhance your knowledge of the latest Windows development techniques, this book is for you. Whether you're starting a new project or planning to modernize your existing Windows apps, this book will provide you with guidance. Hands-on experience with C# and .NET is expected, but no prior knowledge of WinUI or the Windows App SDK is required.

Book Software Architecture with C  12 and  NET 8

Download or read book Software Architecture with C 12 and NET 8 written by Gabriel Baptista and published by Packt Publishing Ltd. This book was released on 2024-02-28 with total page 757 pages. Available in PDF, EPUB and Kindle. Book excerpt: A book for the aspiring .NET software architect – design scalable and high-performance enterprise solutions using the latest features of C# 12 and .NET 8 Purchase of the print or Kindle book includes a free PDF eBook Key Features Get introduced to software architecture fundamentals and begin applying them in .NET Explore the main technologies used by software architects and choose the best ones for your needs Master new developments in .NET with the help of a practical case study that looks at software architecture for a travel agency Book DescriptionSoftware Architecture with C# 12 and .NET 8 puts high-level design theory to work in a .NET context, teaching you the key skills, technologies, and best practices required to become an effective .NET software architect. This fourth edition puts emphasis on a case study that will bring your skills to life. You’ll learn how to choose between different architectures and technologies at each level of the stack. You’ll take an even closer look at Blazor and explore OpenTelemetry for observability, as well as a more practical dive into preparing .NET microservices for Kubernetes integration. Divided into three parts, this book starts with the fundamentals of software architecture, covering C# best practices, software domains, design patterns, DevOps principles for CI/CD, and more. The second part focuses on the technologies, from choosing data storage in the cloud to implementing frontend microservices and working with Serverless. You’ll learn about the main communication technologies used in microservices, such as REST API, gRPC, Azure Service Bus, and RabbitMQ. The final part takes you through a real-world case study where you’ll create software architecture for a travel agency. By the end of this book, you will be able to transform user requirements into technical needs and deliver highly scalable enterprise software architectures.What you will learn Program and maintain Azure DevOps and explore GitHub Projects Manage software requirements to design functional and non-functional needs Apply architectural approaches such as layered architecture and domain-driven design Make effective choices between cloud-based and data storage solutions Implement resilient frontend microservices, worker microservices, and distributed transactions Understand when to use test-driven development (TDD) and alternative approaches Choose the best option for cloud development, from IaaS to Serverless Who this book is for This book is for engineers and senior software developers aspiring to become architects or looking to build enterprise applications with the .NET stack. Basic familiarity with C# and .NET is required to get the most out of this software architecture book.

Book Learn WinUI 3 0

    Book Details:
  • Author : Alvin Ashcraft
  • Publisher : Packt Publishing Ltd
  • Release : 2021-03-26
  • ISBN : 1800207395
  • Pages : 440 pages

Download or read book Learn WinUI 3 0 written by Alvin Ashcraft and published by Packt Publishing Ltd. This book was released on 2021-03-26 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: A beginner's guide to building Windows applications with WinUI for UWP and desktop applications Key FeaturesCreate modern Windows 10 applications and gain access to UI controls that were previously limited to UWP applicationsDiscover how to modernize your existing Win32 apps with a modern Windows 10 UILearn to embed a single page application (SPA) in a WinUI application with a web framework like BlazorBook Description WinUI 3.0 takes a whole new approach to delivering Windows UI components and controls, and is able to deliver the same features on more than one version of Windows 10. Learn WinUI 3.0 is a comprehensive introduction to WinUI and Windows apps for anyone who is new to WinUI, Universal Windows Platform (UWP), and XAML applications. The book begins by helping you get to grips with the latest features in WinUI and shows you how XAML is used in UI development. You'll then set up a new Visual Studio environment and learn how to create a new UWP project. Next, you'll find out how to incorporate the Model-View-ViewModel (MVVM) pattern in a WinUI project and develop unit tests for ViewModel commands. Moving on, you'll cover the Windows Template Studio (WTS) new project wizard and WinUI libraries in a step-by-step way. As you advance, you'll discover how to leverage the Fluent Design system to create beautiful WinUI applications. You'll also explore the contents and capabilities of the Windows Community Toolkit and learn to create a new UWP user control. Toward the end, the book will teach you how to build, debug, unit test, deploy, and monitor apps in production. By the end of this book, you'll have learned how to build WinUI applications from scratch and modernize existing WPF and WinForms applications using WinUI controls. What you will learnGet up and running with WinUI and discover how it fits into the landscape of Project Reunion and Windows UI developmentBuild new Windows apps quickly with robust templatesDevelop testable and maintainable apps using the MVVM patternModernize WPF and WinForms applications with WinUI and XAML IslandsDiscover how to build apps that can target Windows and leverage the power of the webInstall the XAML Controls Gallery sample app and explore available WinUI controlsWho this book is for This book is for anyone who wants to develop Windows applications with a modern user experience (UX). If you are familiar with UWP and WPF and are looking to enhance your knowledge of Windows development and modernize existing apps, you will find this book useful. Hands-on experience with C# and .NET is expected but no prior knowledge of WinUI is required.

Book Professional C

    Book Details:
  • Author : Marc Gregoire
  • Publisher : John Wiley & Sons
  • Release : 2021-02-24
  • ISBN : 1119695457
  • Pages : 1312 pages

Download or read book Professional C written by Marc Gregoire and published by John Wiley & Sons. This book was released on 2021-02-24 with total page 1312 pages. Available in PDF, EPUB and Kindle. Book excerpt: Improve your existing C++ competencies quickly and efficiently with this advanced volume Professional C++, 5th Edition raises the bar for advanced programming manuals. Complete with a comprehensive overview of the new capabilities of C++20, each feature of the newly updated programming language is explained in detail and with examples. Case studies that include extensive, working code round out the already impressive educational material found within. Without a doubt, the new 5th Edition of Professional C++ is the leading resource for dedicated and knowledgeable professionals who desire to advance their skills and improve their abilities. This book contains resources to help readers: Maximize the capabilities of C++ with effective design solutions Master little-known elements of the language and learn what to avoid Adopt new workarounds and testing/debugging best practices Utilize real-world program segments in your own applications Notoriously complex and unforgiving, C++ requires its practitioners to remain abreast of the latest developments and advancements. Professional C++, 5th Edition ensures that its readers will do just that.

Book Cross Platform Development with Qt 6 and Modern C

Download or read book Cross Platform Development with Qt 6 and Modern C written by Nibedit Dey and published by Packt Publishing Ltd. This book was released on 2021-06-25 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: Enhance your cross-platform programming abilities with the powerful features and capabilities of Qt 6 Key Features Leverage Qt and C++ capabilities to create modern, cross-platform applications that can run on a wide variety of software applications Explore what’s new in Qt 6 and understand core concepts in depth Build professional customized GUI applications with the help of Qt Creator Book DescriptionQt is a cross-platform application development framework widely used for developing applications that can run on a wide range of hardware platforms with little to no change in the underlying codebase. If you have basic knowledge of C++ and want to build desktop or mobile applications with a modern graphical user interface (GUI), Qt is the right choice for you. Cross-Platform Development with Qt 6 and Modern C++ helps you understand why Qt is one of the favorite GUI frameworks adopted by industries worldwide, covering the essentials of programming GUI apps across a multitude of platforms using the standard C++17 and Qt 6 features. Starting with the fundamentals of the Qt framework, including the features offered by Qt Creator, this practical guide will show you how to create classic user interfaces using Qt Widgets and touch-friendly user interfaces using Qt Quick. As you advance, you'll explore the Qt Creator IDE for developing applications for multiple desktops as well as for embedded and mobile platforms. You will also learn advanced concepts about signals and slots. Finally, the book takes you through debugging and testing your app with Qt Creator IDE. By the end of this book, you'll be able to build cross-platform applications with a modern GUI along with the speed and power of native apps.What you will learn Write cross-platform code using the Qt framework to create interactive applications Build a desktop application using Qt Widgets Create a touch-friendly user interface with Qt Quick Develop a mobile application using Qt and deploy it on different platforms Get to grips with Model/View programming with Qt Widgets and Qt Quick Discover Qt’s graphics framework and add animations to your user interface Write test cases using the Qt Test framework and debug code Build a translation-aware application Follow best practices in Qt to write high-performance code Who this book is for This book is for application developers who want to use C++ and Qt to create modern, responsive applications that can be deployed to multiple operating systems such as Microsoft Windows, Apple macOS, and Linux desktop platforms. Although no prior knowledge of Qt is expected, beginner-level knowledge of the C++ programming language and object-oriented programming system (OOPs) concepts will be helpful.

Book WebAssembly  The Definitive Guide

Download or read book WebAssembly The Definitive Guide written by Brian Sletten and published by "O'Reilly Media, Inc.". This book was released on 2021-12-01 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: WebAssembly: The Definitive Guide is a thorough and accessible introduction to one of the most transformative technologies hitting our industry. What started as a way to use languages other than JavaScript in the browser has evolved into a comprehensive path toward portability, performance, increased security, and greater code reuse across an impressive collection of deployment targets. Author Brian Sletten introduces elements of this technology incrementally while building to several concrete, code-driven examples of practical, cutting-edge WebAssembly uses. Whether you work with enterprise software or embedded systems, or in entertainment, scientific computing, or startup environments, you'll learn how WebAssembly can have a positive impact on the way you develop software. Use WebAssembly to increase code portability across platforms Reuse more of your software assets in a wider number of deployment targets Learn how WebAssembly increases protection against prominent security attacks Use WebAssembly to deploy legacy code in web environments Increase your user base across languages and development environments Integrate JavaScript code with other languages and environments to improve performance, security, and productivity Learn how WebAssembly will affect your career as software developer

Book WebAssembly in Action

    Book Details:
  • Author : Gerard Gallant
  • Publisher : Simon and Schuster
  • Release : 2019-11-06
  • ISBN : 1638355304
  • Pages : 696 pages

Download or read book WebAssembly in Action written by Gerard Gallant and published by Simon and Schuster. This book was released on 2019-11-06 with total page 696 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary WebAssembly in Action introduces the WebAssembly stack and walks you through the process of writing and running browser-based applications. Expert developer Gerard Gallant gives you a firm foundation of the structure of a module, HTML basics, JavaScript Promises, and the WebAssembly JavaScript API. About the technology Write high-performance browser-based applications without relying only on JavaScript! By compiling to the WebAssembly binary format, your C, C++, or Rust code runs at near-native speed in the browser. WebAssembly delivers greater speed, opportunities to reuse existing code, and access to newer and faster libraries. Plus, you can easily interact with JavaScript when you need to. About the book WebAssembly in Action teaches you how to write and run high-performance browser-based applications using C++ and other languages supported by WebAssembly. In it, you’ll learn to create native WebAssembly modules, interact with JavaScript components, and maximize performance with web workers and pthreads. And you’ll love how the clearly organized sections make it a breeze to find the important details about every function, feature, and technique. What's inside Dynamic linking of multiple modules at runtime Communicating between modules and JavaScript Debugging with WebAssembly Text Format Threading with web workers and pthreads About the reader Written for developers with a basic understanding of C/C++, JavaScript, and HTML. About the author Gerard Gallant is a Microsoft Certified Professional and a Senior Software Developer at Dovico Software. He blogs regularly on Blogger.com and DZone.com.

Book Object Oriented Application Frameworks

Download or read book Object Oriented Application Frameworks written by T. G. Lewis and published by Prentice Hall. This book was released on 1995 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive guide to the state-of-the-art and current research in object-oriented frameworks, this book covers the fundamentals and evolution of OOP, the commercial and public-domain frameworks now available, and examples of framework technology. It also includes coverage of Microsoft's MFC and the visual, object-oriented language Prograph.

Book Exploring BeagleBone

    Book Details:
  • Author : Derek Molloy
  • Publisher : John Wiley & Sons
  • Release : 2014-12-31
  • ISBN : 1118935128
  • Pages : 601 pages

Download or read book Exploring BeagleBone written by Derek Molloy and published by John Wiley & Sons. This book was released on 2014-12-31 with total page 601 pages. Available in PDF, EPUB and Kindle. Book excerpt: In-depth instruction and practical techniques for building with the BeagleBone embedded Linux platform Exploring BeagleBone is a hands-on guide to bringing gadgets, gizmos, and robots to life using the popular BeagleBone embedded Linux platform. Comprehensive content and deep detail provide more than just a BeagleBone instruction manual—you’ll also learn the underlying engineering techniques that will allow you to create your own projects. The book begins with a foundational primer on essential skills, and then gradually moves into communication, control, and advanced applications using C/C++, allowing you to learn at your own pace. In addition, the book’s companion website features instructional videos, source code, discussion forums, and more, to ensure that you have everything you need. The BeagleBone’s small size, high performance, low cost, and extreme adaptability have made it a favorite development platform, and the Linux software base allows for complex yet flexible functionality. The BeagleBone has applications in smart buildings, robot control, environmental sensing, to name a few; and, expansion boards and peripherals dramatically increase the possibilities. Exploring BeagleBone provides a reader-friendly guide to the device, including a crash course in computer engineering. While following step by step, you can: Get up to speed on embedded Linux, electronics, and programming Master interfacing electronic circuits, buses and modules, with practical examples Explore the Internet-connected BeagleBone and the BeagleBone with a display Apply the BeagleBone to sensing applications, including video and sound Explore the BeagleBone’s Programmable Real-Time Controllers Hands-on learning helps ensure that your new skills stay with you, allowing you to design with electronics, modules, or peripherals even beyond the BeagleBone. Insightful guidance and online peer support help you transition from beginner to expert as you master the techniques presented in Exploring BeagleBone, the practical handbook for the popular computing platform.