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EBookClubs

Read Books & Download eBooks Full Online

Book Craft a 3 D Mask  And More Art Challenges

Download or read book Craft a 3 D Mask And More Art Challenges written by Megan Borgert-Spaniol and published by ABDO. This book was released on 2020-12-15 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: With this title, young makers will learn how to get inspired, problem-solve, and collaborate with others as they take on four art challenges, including making a mask for their own superhero and designing a stage for their favorite performer. Like a real artist, they'll have to meet demands while staying within limits. Aligned to Common Core Standards and correlated to state standards. Super Sandcastle is an imprint of Abdo Publishing, a division of ABDO.

Book Make a Star Light  And More Circuitry Challenges

Download or read book Make a Star Light And More Circuitry Challenges written by Rebecca Felix and published by ABDO. This book was released on 2020-12-15 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: With this title, young makers will learn how to get inspired, problem-solve, and collaborate with others as they take on four electrical engineering challenges, including building a robot that moves and creating a light that looks like the night sky. Like a real electrical engineer, they'll have to meet demands while staying within limits. Aligned to Common Core Standards and correlated to state standards. Super Sandcastle is an imprint of Abdo Publishing, a division of ABDO.

Book Create a Rocket  And More Flight Challenges

Download or read book Create a Rocket And More Flight Challenges written by Megan Borgert-Spaniol and published by ABDO. This book was released on 2020-12-15 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: With this title, young makers will learn how to get inspired, problem-solve, and collaborate with others as they take on four aerospace engineering challenges, including designing a spaceship for touring the solar system and building a plane that can carry cargo. Like a real aerospace engineer, they'll have to meet demands while staying within limits. Aligned to Common Core Standards and correlated to state standards. Super Sandcastle is an imprint of Abdo Publishing, a division of ABDO.

Book Build a Roller Coaster  And More Engineering Challenges

Download or read book Build a Roller Coaster And More Engineering Challenges written by Megan Borgert-Spaniol and published by ABDO. This book was released on 2020-12-15 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: With this title, young makers will learn how to get inspired, problem-solve, and collaborate with others as they take on four engineering challenges, including building a stool out of newspaper and constructing a roller coaster for a marble. Like a real engineer, they'll have to meet demands while staying within limits. Aligned to Common Core Standards and correlated to state standards. Super Sandcastle is an imprint of Abdo Publishing, a division of ABDO.

Book Invent a Game  And More Coding   Strategy Challenges

Download or read book Invent a Game And More Coding Strategy Challenges written by Megan Borgert-Spaniol and published by ABDO. This book was released on 2020-12-15 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: With this title, young makers will learn how to get inspired, problem-solve, and collaborate with others as they take on four coding and strategy challenges, including creating their own secret code and designing a board game. Like a real coder and strategist, they'll have to meet demands while staying within limits. Aligned to Common Core Standards and correlated to state standards. Super Sandcastle is an imprint of Abdo Publishing, a division of ABDO.

Book Art Lab for Kids

    Book Details:
  • Author : Susan Schwake
  • Publisher :
  • Release : 2012-02
  • ISBN : 1592537650
  • Pages : 145 pages

Download or read book Art Lab for Kids written by Susan Schwake and published by . This book was released on 2012-02 with total page 145 pages. Available in PDF, EPUB and Kindle. Book excerpt: A refreshing source of ideas for creating fine art with children, Art Lab for Kids encourages the artist's own voice, marks, and style.

Book Draw With Jazza   Creating Characters

Download or read book Draw With Jazza Creating Characters written by Josiah Brooks and published by Penguin. This book was released on 2016-11-08 with total page 145 pages. Available in PDF, EPUB and Kindle. Book excerpt: Imagine, Design and Draw Your Own Characters! Draw With Jazza YouTube star Josiah Brooks breaks down an easy-to-follow method that will help you to invent and draw original characters time and time again. Whether sci-fi or steampunk, comic book heroines or tattooed action heroes, animal familiars or alien races, you will discover the limitless possibilities of creating your very own characters for comic books, cartoons, video games and more! No matter what your skill level, you can draw from concept to finished art with confidence. Jazza shows you how as he walks you through The Design Process! • Discover. Learn techniques just like the pros use for developing characters--their backstory, personality and physicality; decide your drawing style; and explore and organize your inspiration. • Design. Use brainstorm sketching to refine your character's persona. Use simplified lines and shapes to draw men and women, practice poses and play with body shapes, sizes, ages and outfits. • Develop. Refine your best ideas by choosing features, color schemes, settings and context to reflect your end goal. • Deliver. Finish your concept art with character turnarounds, expression sheets, pose variations and more to create a complete picture of your characters and their world.

Book Deep Learning Based Face Analytics

Download or read book Deep Learning Based Face Analytics written by Nalini K Ratha and published by Springer Nature. This book was released on 2021-08-16 with total page 405 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an overview of different deep learning-based methods for face recognition and related problems. Specifically, the authors present methods based on autoencoders, restricted Boltzmann machines, and deep convolutional neural networks for face detection, localization, tracking, recognition, etc. The authors also discuss merits and drawbacks of available approaches and identifies promising avenues of research in this rapidly evolving field. Even though there have been a number of different approaches proposed in the literature for face recognition based on deep learning methods, there is not a single book available in the literature that gives a complete overview of these methods. The proposed book captures the state of the art in face recognition using various deep learning methods, and it covers a variety of different topics related to face recognition. This book is aimed at graduate students studying electrical engineering and/or computer science. Biometrics is a course that is widely offered at both undergraduate and graduate levels at many institutions around the world: This book can be used as a textbook for teaching topics related to face recognition. In addition, the work is beneficial to practitioners in industry who are working on biometrics-related problems. The prerequisites for optimal use are the basic knowledge of pattern recognition, machine learning, probability theory, and linear algebra.

Book A Companion to Digital Art

    Book Details:
  • Author : Christiane Paul
  • Publisher : John Wiley & Sons
  • Release : 2022-01-06
  • ISBN : 1119225744
  • Pages : 644 pages

Download or read book A Companion to Digital Art written by Christiane Paul and published by John Wiley & Sons. This book was released on 2022-01-06 with total page 644 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reflecting the dynamic creativity of its subject, this definitive guide spans the evolution, aesthetics, and practice of today’s digital art, combining fresh, emerging perspectives with the nuanced insights of leading theorists. Showcases the critical and theoretical approaches in this fast-moving discipline Explores the history and evolution of digital art; its aesthetics and politics; as well as its often turbulent relationships with established institutions Provides a platform for the most influential voices shaping the current discourse surrounding digital art, combining fresh, emerging perspectives with the nuanced insights of leading theorists Tackles digital art’s primary practical challenges – how to present, document, and preserve pieces that could be erased forever by rapidly accelerating technological obsolescence Up-to-date, forward-looking, and critically reflective, this authoritative new collection is informed throughout by a deep appreciation of the technical intricacies of digital art

Book One Day Sculpture

Download or read book One Day Sculpture written by David Cross and published by . This book was released on 2009 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In One Day Sculpture, prominent critics, curators and scholars explore new considerations of public sculpture, temporality, performance, and curating art in the public realm. Conceived as both a document and critical expansion of the year-long One Day Sculpture temporary public art series in New Zealand (August 2008 ndash; March 2009), the book opens with an anthology of newly commissioned texts which expand conventional notions of encounter, performativity, publicness, photography, materiality, space and place in relation to contemporary public art. Set within this critical context, are in-depth considerations of each of the twenty projects, forming a new dimension to recent discussions on situation-specific art practices and commissioning public art. English text.

Book Storybook Art

    Book Details:
  • Author : MaryAnn F. Kohl
  • Publisher : Bright Ring Publishing
  • Release : 2003-09-01
  • ISBN : 0935607226
  • Pages : 145 pages

Download or read book Storybook Art written by MaryAnn F. Kohl and published by Bright Ring Publishing. This book was released on 2003-09-01 with total page 145 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Storybook Art" is the long awaited literacy connection to art with 100 easy art activities inspired by 100 great picture book illustrators and their award-winning books -- both favorite classics and classics to be. Each activity has a personal quote by the illustrator, a child-sketched portrait, clear line art, and easy to follow materials and open-ended steps that value individual expression. The book is loaded with children's original art, a special resource chapter with awards and website links, birthday list of illustrators, and a unique chart of contents. No expertise is needed. Everyday materials like crayons, glue, scissors, and paint will allow young illustrators to blossom while learning to love readin with a new awareness or art, illustration and technique.

Book Artificial Neural Networks and Machine Learning    ICANN 2014

Download or read book Artificial Neural Networks and Machine Learning ICANN 2014 written by Stefan Wermter and published by Springer. This book was released on 2014-08-18 with total page 874 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book constitutes the proceedings of the 24th International Conference on Artificial Neural Networks, ICANN 2014, held in Hamburg, Germany, in September 2014. The 107 papers included in the proceedings were carefully reviewed and selected from 173 submissions. The focus of the papers is on following topics: recurrent networks; competitive learning and self-organisation; clustering and classification; trees and graphs; human-machine interaction; deep networks; theory; reinforcement learning and action; vision; supervised learning; dynamical models and time series; neuroscience; and applications.

Book The Art of 3D Computer Animation and Effects

Download or read book The Art of 3D Computer Animation and Effects written by Isaac V. Kerlow and published by John Wiley & Sons. This book was released on 2009-04-13 with total page 514 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the art of computer animation and visual effects production with the latest edition of this cutting-edge guide This remarkable edition of The Art of 3D Computer Animation and Effects offers clear, step-by-step guidelines for the entire process of creating a fully rendered 3D computer animation. With up-to-date coverage of the latest computer animation styles and techniques, this versatile guide provides insightful information for creating animations and visual effects from creative development and preproduction to finished animation. Designed to work with any computer platform, this Fourth Edition cuts through technical jargon and presents numerous easy-to-understand instructive diagrams. Full-color examples are presented including VFX and animated feature movies, games, and TV commercials by such leading companies as Blue Sky, Blur, BUF, Disney, DreamWorks, Electronic Arts, Framestore, ILM, Imagi, Microsoft, Mac Guff, The Mill, Menfond, Pixar, Polygon, Rhythm & Hues, Sony Imageworks, Tippett, Ubisoft, and Weta, and many other studios and groundbreaking independent artists from around the world. This fully revised edition features new material on the latest visual effects techniques, a useful update of the traditional principles of animation, practical information on creative development, multiple production pipeline ideas for shorts and visual effects, plus updated information on current production trends and techniques in animation, rendering, modeling, rigging, and compositing. Whether you are a student, an independent artist or creator, or a production company team member, The Art of 3D Computer Animation and Effects, Fourth Edition gives you a broad palette of tips and techniques for bringing your visions to life through 3D computer animation. Unique focus on creative development and production issues Non-platform specific, with multiple examples illustrated in a practical, step-by-step approach The newest computer animation techniques, including facial animation, image-based and non-photorealistic rendering, model rigging, real-time models, and 2D/3D integration Over 700 full-color images Encyclopedic timeline and production pipelines

Book Nintendo Power

Download or read book Nintendo Power written by and published by . This book was released on 2008-08 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Exploring Digital Technologies for Art Based Special Education

Download or read book Exploring Digital Technologies for Art Based Special Education written by Rick L. Garner and published by Routledge. This book was released on 2019-03-27 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exploring Digital Technologies for Art-Based Special Education details the use of digital technologies for inclusive art education, and showcases strategies for implementing arts-oriented technologies in primary- and secondary-level special education classrooms. Readers of the book will be presented with up-to-date research on this emerging topic, including chapters on the relation between pedagogical strategies and technological tools, digital animation and inclusivity, and accessibility in the ‘flipped’ art classroom. With contributions from a range of disciplinary angles—including art education, special education, educational philosophy, and educational technology—this book will cover a variety of digital tools for teaching art to students with disabilities, as well as the theoretical underpinnings specific to this interdisciplinary area of education research.

Book Medical Image Computing and Computer Assisted Intervention     MICCAI 2019

Download or read book Medical Image Computing and Computer Assisted Intervention MICCAI 2019 written by Dinggang Shen and published by Springer Nature. This book was released on 2019-10-10 with total page 728 pages. Available in PDF, EPUB and Kindle. Book excerpt: The six-volume set LNCS 11764, 11765, 11766, 11767, 11768, and 11769 constitutes the refereed proceedings of the 22nd International Conference on Medical Image Computing and Computer-Assisted Intervention, MICCAI 2019, held in Shenzhen, China, in October 2019. The 539 revised full papers presented were carefully reviewed and selected from 1730 submissions in a double-blind review process. The papers are organized in the following topical sections: Part I: optical imaging; endoscopy; microscopy. Part II: image segmentation; image registration; cardiovascular imaging; growth, development, atrophy and progression. Part III: neuroimage reconstruction and synthesis; neuroimage segmentation; diffusion weighted magnetic resonance imaging; functional neuroimaging (fMRI); miscellaneous neuroimaging. Part IV: shape; prediction; detection and localization; machine learning; computer-aided diagnosis; image reconstruction and synthesis. Part V: computer assisted interventions; MIC meets CAI. Part VI: computed tomography; X-ray imaging.

Book Photography and Focus

Download or read book Photography and Focus written by and published by . This book was released on 1910 with total page 752 pages. Available in PDF, EPUB and Kindle. Book excerpt: