Download or read book Cosplay and the Art of Play written by Garry Crawford and published by Springer. This book was released on 2019-06-04 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is an introduction to cosplay as a subculture and community, built around playful spaces and the everyday practices of crafting costumes, identities, and performances. Drawing on new and original ethnographic data, as well as the innovative use of arts-led research, this book adds to our understanding of a popular, global cultural practice. In turn, this pushes forward our understanding of play, fan practices, subcultures, practice-led research, and uses of urban spaces. Cosplay and the Art of Play offers a significant addition to key contemporary debates on the meaning and uses of popular culture in the 21st century, and will be of importance to students and scholars interested in communities, fandom, identity, leisure, participatory cultures, performance, and play.
Download or read book Paratextualizing Games written by Benjamin Beil and published by transcript Verlag. This book was released on 2021-11-30 with total page 407 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?
Download or read book Entrepreneurial Cosplay written by Elizabeth Gackstetter Nichols and published by Taylor & Francis. This book was released on 2023-06-01 with total page 189 pages. Available in PDF, EPUB and Kindle. Book excerpt: Entrepreneurial Cosplay takes a comprehensive and insightful look at the business of cosplay, exploring the ways that artists and fans engage in entrepreneurial and intrapreneurial practices to gain personal and professional success. Centered around the concept of entrepreneurship and the newly emerging concept of intrapreneurship – using entrepreneurial principles to enhance or further an existing concept, organization or product – the book showcases the ways in which cosplayers create new ideas, new ways of working and new ways of doing things, exploiting their knowledge to create new opportunities. By analyzing the numerous motivations driving cosplay behavior (self-expression, external recognition and financial gain), this volume provides a unique view of current cosplay practice and its relationship to economic activity. Offering important insight into this emerging area, this book will be of interest to scholars seeking to learn how entrepreneurial and economic models may be used to understand the emerging field of cosplay studies, as well as students and scholars working in the fields of Entrepreneurship, Business, Fan Studies, Visual Art Studies and Gender Studies.
Download or read book Cosplayers written by A. Luxx Mishou and published by Routledge. This book was released on 2021-05-30 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cosplayers: Gender and Identity is an examination of identity practices in cosplay, as expressed by cosplayers themselves. It challenges the assumed correlation between cosplay and cosplayer identity and considers the lived experiences of cosplayers engaging in the fan practice of sartorial performance. Through a series of chapters covering the blurring lines of gender, sexualized fantasy in real spaces, and nostalgia, the author argues that observational data run the risk of affirming normative expectations of identity in the absence of cosplayer narratives, and produce misreadings that generalize. The work develops and builds an understanding of a complex cultural system of art, engaging with multiple methodologies to make identity, fandom, and critical analysis on the parts of participants and observers alike. This is an accessible and innovative study suitable for scholars and students in gender studies, cultural studies, sexuality studies, sociology, and media studies.
Download or read book A Guide to Manga Anime and Video Game Cosplay written by Holly Swinyard and published by White Owl. This book was released on 2022-03-18 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you find yourself sat at home wishing you could be in your favorite video game? Or dream of a time when you pretended you were Sailor Moon? Or do you want to embody your Dungeons and Dragons character for real? What’s holding you back? Maybe you need to introduced to cosplay! Cosplay is a phenomenon that is taking over the world. If you haven’t seen it yet, have you not been looking at social media? Cosplay is a mix of exciting craft skills, heady escapism and passion for pop culture that lets you be whoever you want, whenever you want. Cosplay has made its way into TV shows and documentaries, been included as part of film premieres and video game launches, it’s even referenced in the comics, manga and media it comes from! Talk about meta. But what is this super popular hobby? Well, pick up this book, and it’s twin A Guide to Movie and TV Cosplay, to get all the answers. Because it’s more than just dressing up, promise. With a little bit of help from this handy, dandy guide to cosplay, you can get stuck in. Learn about the history of the hobby (it’s been around longer than you’d think!), where it came from and how it got to be the way it is now, get your head around making and designing costumes, find out how about all the amazing skills people are using to make these costumes, and perhaps even try a few yourself. Who knows, you might be rocking out as Astro Boy, Chris Redfield or All Might at the next big comic con! So why not give it a try and play make believe for a day.
Download or read book A Guide to Film and TV Cosplay written by Holly Swinyard and published by White Owl. This book was released on 2021-09-30 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: “This guide offers background information about how contemporary cosplay has developed as well as nuts and bolts practical information.” —Booklist Have you ever wanted to escape into a comic book and become your favourite superhero? Or run away into the world of Disney princesses? Well, who says you can’t? Maybe it’s time you get your cosplay on! Cosplay is a hobby that is sweeping the globe, you can see it at comic cons, book launches, movie screenings and even on popular TV shows such as The Big Bang Theory and Community. A mix of exciting craft skills, heady escapism and passion for pop culture, it’s easy to see why cosplay has become so popular with people no matter who they are, because now they can be anyone they want, and so can you. But how, why and where could you have a go at starting out in the wonderful world of cosplay? With a little bit of help from this handy, dandy guide to cosplay, you can learn about the history of the hobby (it’s been around longer than you’d think!), get your head around picking you’re first costume, find out how about all the amazing skills people are using to make these costumes, and perhaps even try a few yourself. Who knows, you might be rocking out as Captain Marvel or Flynn Rider at the next big comic con! (And don’t worry, there’s a guide to comic con in here too.) “Swinyard captures the ethos of cosplay and its significance, particularly in marginalized communities. Highly recommended for any nonfiction collection.” —Library Journal
Download or read book Sartorial Fandom written by Elizabeth Affuso and published by University of Michigan Press. This book was released on 2023-04-03 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years, geeks have become chic, and the fashion and beauty industries have responded to this trend with a plethora of fashion-forward merchandise aimed at the increasingly lucrative fan demographic. This mainstreaming of fan identity is reflected in the glut of pop culture T-shirts lining the aisles of big box retailers as well as the proliferation of fan-focused lifestyle brands and digital retailers over the past decade. While fashion and beauty have long been integrated into the media industry with tie-in lines, franchise products, and other forms of merchandise, there has been limited study of fans’ relationship to these items and industries. Sartorial Fandom shines a spotlight on the fashion and beauty cultures that undergird fandoms, considering the retailers, branded products, and fan-made objects that serve as forms of identity expression. This collection is invested in the subcultural and mainstream expression of style and in the spaces where the two intersect. Fan culture is, in many respects, an optimal space to situate a study of style because fandom itself is often situated between the subcultural and the mainstream. Collectively, the chapters in this anthology explore how various axes of lived identity interact with a growing movement to consider fandom as a lifestyle category, ultimately contending that sartorial practices are central to fan expression but also indicative of the primacy of fandom in contemporary taste cultures.
Download or read book Key Terms in Comics Studies written by Erin La Cour and published by Springer Nature. This book was released on 2022-01-03 with total page 391 pages. Available in PDF, EPUB and Kindle. Book excerpt: Key Terms in Comics Studies is a glossary of over 300 terms and critical concepts currently used in the Anglophone academic study of comics, including those from other languages that are currently adopted and used in English. Written by nearly 100 international and contemporary experts from the field, the entries are succinctly defined, exemplified, and referenced. The entries are 250 words or fewer, placed in alphabetical order, and explicitly cross-referenced to others in the book. Key Terms in Comics Studies is an invaluable tool for both students and established researchers alike.
Download or read book The Social Meaning of the Senses written by Paul Eisewicht and published by Springer Nature. This book was released on 2023-08-21 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: That which we consider to be real we call knowledge. As a rule, we consider what our five senses convey to us to be real. Our perception and what we consider real and construct as socially effective differs depending on which senses we focus on and how intensively. The connection between reality constructions and sensory conditions has received little attention in social research so far. This concerns, for example, the use of our sensory organs for empirical reconstructions of bodies of knowledge, sensory perceptions as part of bodies of knowledge, or the question of how far knowledge is dependent on sensory abilities. This anthology attempts to close this gap by focusing on the social significance of sensory perceptions and discussing it using the example of various objects of investigation. This book is a translation of an original German edition. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation.
Download or read book Leisure Myths and Mythmaking written by Brett Lashua and published by Taylor & Francis. This book was released on 2022-11-10 with total page 133 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book centralizes powerful leisure stories that may otherwise be understood as myths—sometimes recognized, often less so—that circulate in the field of leisure studies and beyond. In everyday use, a myth perpetuates a popularly held belief that is false or untrue. However, in social and cultural theories, myths are more complex as partial truths that privilege particular versions of a shared social reality. We see myth as having an “absent presence” in leisure studies, and want to know what myths are, what they do, and how they circulate and shape people’s leisure lives. Myths can do more than obfuscate; they often animate people’s lives, motivate collective action, and inspire change. As the chapters in this edited volume explore in further detail, leisure myths and mythmaking involve complex relations in the gaps between reality and imagination—from the shared myths of musical legends to myths of placemaking and communities, as well as from origin myths of sport practices to fantasy and festivals, to the importance of storytelling as mythmaking in tourism. In different ways, each of these chapters alerts the readers to the “absent presence” of myths and mythmaking in leisure research. The chapters in this book were originally published as a special issue of Leisure Sciences.
Download or read book The Japanese in the Western Mind written by Perry R. Hinton and published by Taylor & Francis. This book was released on 2023-06-16 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: This fascinating book is an insightful exploration of Western perceptions and representations of Japanese culture and society, drawing on social and cultural psychological ideas around stereotypes and intercultural relations. Hinton considers how the West views the Japanese as an ideologically different “other”, and proposes a cultural theory of stereotypes from which to explore Western observations of the Japanese. The book explores Western socio-cultural representations of the Japanese alongside Edward Said’s well-known theory of Orientalism. It examines the West’s intercultural relationship with Japan, and how this has changed over time, to show how the Japanese have been represented in the Western mind throughout history, to the present day. Hinton argues that our view of other cultures is based on our own cultural expectations, which involve complex issues of meaning-making and perceived cultural differences. This book foregrounds the research through accounts of Westerners about the Japanese, to reveal how cultural representations can influence the ways in which people from different cultures communicate in interaction, and how intercultural understanding or misunderstanding can arise. By reflecting on the changing Western representations of the Japanese, and how and why these have emerged, this book will be of interest to students, academics and general readers interested in stereotypes, cultural psychology, intercultural communication, anthropology and Japanese culture and history.
Download or read book The Art of Cosplay written by Andy Knapik and published by Immortal Concepts Studios. This book was released on 2019 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years, cosplay, which is the act of dressing up as one's favorite character from TV, movies, comic books, video games, or really just about any pop culture media, has grown significantly from a niche community to a massive society of costume enthusiasts creating a worldwide pop-culture phenomenon. For some, cosplaying is a hobby, while for others, it's a lifestyle. In The Art of Cosplay, every day cosplayers are transformed into the subject of their own fan art, making them the main character in their own story. Along with being filled with unique character art, this book is filled with interviews, stories and insights from real cosplayers, providing a narrative as to what cosplay means to them. Lavishly illustrated in full color, The Art of Cosplay is a book that celebrates real cosplayers and their craft by featuring them in unique and character specific pieces of art. The images in this book are uniquely specific to the individual, giving life to the character they portray and to showcase the costume they spent so much time and effort creating. Featuring numerous cosplayers from all over the world, The Art of Cosplay is sure to give you a new and exciting look at real cosplayers, their fashion and their passion!
Download or read book Women in Gaming 100 Professionals of Play written by Meagan Marie and published by Penguin. This book was released on 2018-12-04 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: Women in Gaming: 100 Professionals of Play is a celebration of female accomplishments in the video game industry, ranging from high-level executives to programmers to cosplayers. This insightful and celebratory book highlights women who helped to establish the industry, women who disrupted it, women who fight to diversify it, and young women who will someday lead it. Featuring household names and unsung heroes, each individual profiled is a pioneer in their own right. Key features in this book include: *100 Professionals of Play: Interviews and Special Features with 100 diverse and prominent women highlighting their impact on the gaming industry in the fields of design, programming, animation, marketing, voiceover, and many more. *Pro Tips: Practical and anecdotal advice from industry professionals for young adults working toward a career in the video game industry. *Essays: Short essays covering various topics affecting women in gaming related careers, including "Difficult Women: The Importance of Female Characters Who Go Beyond Being Strong," "NPC: On Being Unseen in the Game Dev Community," and "Motherhood and Gaming: How Motherhood Can Help Rather Than Hinder a Career." *"A Day in the Life of" Features: An inside look at a typical day in the gaming industry across several vocations, including a streamer, a voice actor, and many more.
Download or read book The Routledge Companion to Media Audiences written by Annette Hill and published by Taylor & Francis. This book was released on 2024-09-27 with total page 835 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Routledge Companion to Media Audiences captures the ways in which audiences and audience researchers are adapting to emerging social, cultural, market, technical and environmental conditions. Bringing together 40 original essays, this anthology explores how our constantly changing encounters with media are complex, contradictory and increasingly commercialized in the modern world. Each specially commissioned chapter by both early-career and experienced international scholars surveys new conceptualizations and constitutions of audiences, and assesses key issues, themes and developments within the field. As such, this companion cements itself as an indispensable guide for students and researchers who seek a comprehensive overview and source of inspiration for a diverse range of topics in media audiences. The Routledge Companion to Media Audiences is an accessible, landmark tool which enhances our understanding of how media is utilized through advanced empirical research and methodological enquiry. It is a must-read for media studies, communication studies, cultural studies, humanities and social science scholars and students.
Download or read book Agency postdigital written by Berenike Jung and published by Herbert von Halem Verlag. This book was released on 2021-07-01 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: Der Begriff der Agency – nur unbefriedigend als 'Handlungsmacht', 'Handlungspotenzial' oder 'Handlungsinitiative' ins Deutsche übersetzbar – ist in verschiedensten wissenschaftlichen Disziplinen unverzichtbar, um Prozesse gegenseitiger Einflussnahme, die Reichweite oder den Ausschluss von Handlungsspielräumen oder Verantwortung für konkrete Vorgänge zu bestimmen. In der Medien- und Kommunikationswissenschaft hat er lange Zeit keine systematische Rolle gespielt. Erst in Reaktion auf Perspektiven der seit den 1990er-Jahren boomenden Akteur-Netzwerk-Theorie (ANT) und daran anschließenden Entwürfen der Medienwissenschaft wurden vergleichbare Konzepte von medial verteilter Handlungsmacht entwickelt. Gegenüber solchen eher theoriegeleiteten Studien nehmen die Autor*innen des vorliegenden Bandes verschiedene exemplarische Medienkonfigurationen in den Blick und versuchen das Erklärungspotenzial von 'Agency' als medienwissenschaftlicher Schlüsselkategorie aus der Perspektive ihres jeweiligen Forschungsfeldes genauer zu bestimmen. Unter den Bedingungen der 'Postdigitalität' – der Annahme, dass kaum noch 'nicht-digitale' Medienbereiche auszumachen sind und der Begriff der 'Digitalisierung' deshalb gewissermaßen bedeutungslos geworden ist – lassen sich gegenüber früheren Zugängen insbesondere zwei medienwissenschaftliche Facetten von Agency neu diskutieren: Zum einen, inwiefern neben menschlichen Akteuren auch neu entstandenen nicht-menschlichen Entitäten ein solches Handlungspotenzial zuzurechnen ist. Zum anderen wären im postdigitalen Raum auch die relativen Handlungs(un)fähigkeiten von individuellen, kollektiven und institutionellen Akteur*innen neu zu bestimmen, wo Handlungsketten oder Kommunikationsmuster zunehmend durch den verfügbaren oder beschränkten Zugang zu Ressourcen sowie den Affordanzen von digitalen Medienkonfigurationen gekennzeichnet sind. Agency postdigital bringt diese beiden Aspekte zusammen und zeichnet eine Karte der veränderten Verteilung und Manifestation von Handlungsmacht in der postdigitalen Welt entlang exemplarischer medienwissenschaftlicher Forschungsfelder.
Download or read book Encyclopedia of Play in Today s Society written by Rodney P. Carlisle and published by SAGE Publications. This book was released on 2009-04-02 with total page 1033 pages. Available in PDF, EPUB and Kindle. Book excerpt: CHOICE Outstanding Academic Title for 2009 "This ground-breaking resource is strongly recommended for all libraries and health and welfare institutional depots; essential for university collections, especially those catering to social studies programs." —Library Journal, STARRED Review Children and adults spend a great deal of time in activities we think of as "play," including games, sports, and hobbies. Without thinking about it very deeply, almost everyone would agree that such activities are fun, relaxing, and entertaining. However, play has many purposes that run much deeper than simple entertainment. For children, play has various functions such as competition, following rules, accepting defeat, choosing leaders, exercising leadership, practicing adult roles, and taking risks in order to reap rewards. For adults, many games and sports serve as harmless releases of feelings of aggression, competition, and intergroup hostility. The Encyclopedia of Play in Today′s Society explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreational activities of children and adults throughout the ages, from dice games in the Roman Empire to video games today. With more than 450 entries, these two volumes do not include coverage of professional sports and sport teams but, instead, cover the hundreds of games played not to earn a living but as informal activity. All aspects of play—from learning to competition, mastery of nature, socialization, and cooperation—are included. Simply enough, this Encyclopedia explores play played for the fun of it! Key Features Available in both print and electronic formats Provides access to the fascinating literature that has explored questions of psychology, learning theory, game theory, and history in depth Considers the affects of play on child and adult development, particularly on health, creativity, and imagination Contains entries that describe both adult and childhood play and games in dozens of cultures around the world and throughout history Explores the sophisticated analyses of social thinkers such as Huizinga, Vygotsky, and Sutton-Smith, as well as the wide variety of games, toys, sports, and entertainments found around the world Presents cultures as diverse as the ancient Middle East, modern Russia, and China and in nations as far flung as India, Argentina, and France Key Themes Adult Games Board and Card Games Children′s Games History of Play Outdoor Games and Amateur Sports Play and Education Play Around the World Psychology of Play Sociology of Play Toys and Business Video and Online Games For a subject we mostly consider light-hearted, play as a research topic has generated an extensive and sophisticated literature, exploring a range of penetrating questions. This two-volume set serves as a general, nontechnical resource for academics, researchers, and students alike. It is an essential addition to any academic library.
Download or read book ICC Magazine 2 written by Terance Baker and published by Sword and Labrys Productions. This book was released on 2018-04-01 with total page 52 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exploring the infinite universe of Independent Comics! ICC Magazine Premiere Issue #2 spotlights the Black Panther movie phenomenon, the importance of representation, comic history, and the rise of Black Superheroes in comics! Don’t miss our comic reviews, and tips and advice for Independent Comic Publishers! Terance Baker, Bill McCormick, Pam Harrison Magazine Type Comic Full Color Page Count: 52 Join ICC Magazine as we showcase the best and brightest stars in Independent Comics, and offer tips and advice for upcoming artists from the pros. If you thought there were no inspirational material or resources for Independent Comic artists, let us be your guide! Independent Creators Connection is your creative nexus!