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Book The Recursive Universe

    Book Details:
  • Author : William Poundstone
  • Publisher : Courier Corporation
  • Release : 2013-06-19
  • ISBN : 048649098X
  • Pages : 258 pages

Download or read book The Recursive Universe written by William Poundstone and published by Courier Corporation. This book was released on 2013-06-19 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: This fascinating popular science journey explores key concepts in information theory in terms of Conway's "Game of Life" program. The author explains the application of natural law to a random system and demonstrates the necessity of limits. Other topics include the limits of knowledge, paradox of complexity, Maxwell's demon, Big Bang theory, and much more. 1985 edition.

Book Game of Life Cellular Automata

Download or read book Game of Life Cellular Automata written by Andrew Adamatzky and published by Springer Science & Business Media. This book was released on 2010-06-14 with total page 576 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the late 1960s British mathematician John Conway invented a virtual mathematical machine that operates on a two-dimensional array of square cell. Each cell takes two states, live and dead. The cells’ states are updated simultaneously and in discrete time. A dead cell comes to life if it has exactly three live neighbours. A live cell remains alive if two or three of its neighbours are alive, otherwise the cell dies. Conway’s Game of Life became the most programmed solitary game and the most known cellular automaton. The book brings together results of forty years of study into computational, mathematical, physical and engineering aspects of The Game of Life cellular automata. Selected topics include phenomenology and statistical behaviour; space-time dynamics on Penrose tilling and hyperbolic spaces; generation of music; algebraic properties; modelling of financial markets; semi-quantum extensions; predicting emergence; dual-graph based analysis; fuzzy, limit behaviour and threshold scaling; evolving cell-state transition rules; localization dynamics in quasi-chemical analogues of GoL; self-organisation towards criticality; asynochrous implementations. The volume is unique because it gives a comprehensive presentation of the theoretical and experimental foundations, cutting-edge computation techniques and mathematical analysis of the fabulously complex, self-organized and emergent phenomena defined by incredibly simple rules.

Book Collision Based Computing

    Book Details:
  • Author : Andrew Adamatzky
  • Publisher : Springer Science & Business Media
  • Release : 2002-05-13
  • ISBN : 9781852335403
  • Pages : 588 pages

Download or read book Collision Based Computing written by Andrew Adamatzky and published by Springer Science & Business Media. This book was released on 2002-05-13 with total page 588 pages. Available in PDF, EPUB and Kindle. Book excerpt: Collision-Based Computing presents a unique overview of computation with mobile self-localized patterns in non-linear media, including computation in optical media, mathematical models of massively parallel computers, and molecular systems. It covers such diverse subjects as conservative computation in billiard ball models and its cellular-automaton analogues, implementation of computing devices in lattice gases, Conway's Game of Life and discrete excitable media, theory of particle machines, computation with solitons, logic of ballistic computing, phenomenology of computation, and self-replicating universal computers. Collision-Based Computing will be of interest to researchers working on relevant topics in Computing Science, Mathematical Physics and Engineering. It will also be useful background reading for postgraduate courses such as Optical Computing, Nature-Inspired Computing, Artificial Intelligence, Smart Engineering Systems, Complex and Adaptive Systems, Parallel Computation, Applied Mathematics and Computational Physics.

Book The Symmetries of Things

Download or read book The Symmetries of Things written by John H. Conway and published by CRC Press. This book was released on 2016-04-05 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: Start with a single shape. Repeat it in some way—translation, reflection over a line, rotation around a point—and you have created symmetry. Symmetry is a fundamental phenomenon in art, science, and nature that has been captured, described, and analyzed using mathematical concepts for a long time. Inspired by the geometric intuition of Bill Thurston and empowered by his own analytical skills, John Conway, with his coauthors, has developed a comprehensive mathematical theory of symmetry that allows the description and classification of symmetries in numerous geometric environments. This richly and compellingly illustrated book addresses the phenomenological, analytical, and mathematical aspects of symmetry on three levels that build on one another and will speak to interested lay people, artists, working mathematicians, and researchers.

Book Turing Machine Universality of the Game of Life

Download or read book Turing Machine Universality of the Game of Life written by Paul Rendell and published by Springer. This book was released on 2015-07-21 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a proof of universal computation in the Game of Life cellular automaton by using a Turing machine construction. It provides an introduction including background information and an extended review of the literature for Turing Machines, Counter Machines and the relevant patterns in Conway's Game of Life so that the subject matter is accessibly to non specialists. The book contains a description of the author’s Turing machine in Conway’s Game of Life including an unlimited storage tape provided by growing stack structures and it also presents a fast universal Turing machine designed to allow the working to be demonstrated in a convenient period of time.

Book Beyond the Basic Stuff with Python

Download or read book Beyond the Basic Stuff with Python written by Al Sweigart and published by No Starch Press. This book was released on 2020-12-16 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: BRIDGE THE GAP BETWEEN NOVICE AND PROFESSIONAL You've completed a basic Python programming tutorial or finished Al Sweigart's bestseller, Automate the Boring Stuff with Python. What's the next step toward becoming a capable, confident software developer? Welcome to Beyond the Basic Stuff with Python. More than a mere collection of advanced syntax and masterful tips for writing clean code, you'll learn how to advance your Python programming skills by using the command line and other professional tools like code formatters, type checkers, linters, and version control. Sweigart takes you through best practices for setting up your development environment, naming variables, and improving readability, then tackles documentation, organization and performance measurement, as well as object-oriented design and the Big-O algorithm analysis commonly used in coding interviews. The skills you learn will boost your ability to program--not just in Python but in any language. You'll learn: Coding style, and how to use Python's Black auto-formatting tool for cleaner code Common sources of bugs, and how to detect them with static analyzers How to structure the files in your code projects with the Cookiecutter template tool Functional programming techniques like lambda and higher-order functions How to profile the speed of your code with Python's built-in timeit and cProfile modules The computer science behind Big-O algorithm analysis How to make your comments and docstrings informative, and how often to write them How to create classes in object-oriented programming, and why they're used to organize code Toward the end of the book you'll read a detailed source-code breakdown of two classic command-line games, the Tower of Hanoi (a logic puzzle) and Four-in-a-Row (a two-player tile-dropping game), and a breakdown of how their code follows the book's best practices. You'll test your skills by implementing the program yourself. Of course, no single book can make you a professional software developer. But Beyond the Basic Stuff with Python will get you further down that path and make you a better programmer, as you learn to write readable code that's easy to debug and perfectly Pythonic Requirements: Covers Python 3.6 and higher

Book The Armchair Universe

Download or read book The Armchair Universe written by A. K. Dewdney and published by New York [N.Y.] : W.H. Freeman. This book was released on 1988 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essays discuss computer programs dealing with fractals, mathematical problems, artificial intelligence, one dimensional computers, puzzles, simulation, and core wars

Book The Grapes of Math

    Book Details:
  • Author : Alex Bellos
  • Publisher : Simon and Schuster
  • Release : 2014-06-10
  • ISBN : 1451640129
  • Pages : 352 pages

Download or read book The Grapes of Math written by Alex Bellos and published by Simon and Schuster. This book was released on 2014-06-10 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: From triangles, rotations and power laws, to cones, curves and the dreaded calculus, Alex takes you on a journey of mathematical discovery with his signature wit and limitless enthusiasm. He sifts through over 30,000 survey submissions to uncover the world’s favourite number, and meets a mathematician who looks for universes in his garage. He attends the World Mathematical Congress in India, and visits the engineer who designed the first roller-coaster loop. Get hooked on math as Alex delves deep into humankind’s turbulent relationship with numbers, and reveals how they have shaped the world we live in.

Book Glory Season

    Book Details:
  • Author : David Brin
  • Publisher : Spectra
  • Release : 2011-08-31
  • ISBN : 030757346X
  • Pages : 786 pages

Download or read book Glory Season written by David Brin and published by Spectra. This book was released on 2011-08-31 with total page 786 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hugo and Nebula award-winning author David Brin is one of the most eloquent, imaginative voices in science fiction. Now he returns with a new novel rich in texture, universal in theme, monumental in scope--pushing the genre to new heights. Young Maia is fast approaching a turning point in her life. As a half-caste var, she must leave the clan home of her privileged half sisters and seek her fortune in the world. With her twin sister, Leie, she searches the docks of Port Sanger for an apprenticeship aboard the vessels that sail the trade routes of the Stratoin oceans. On her far-reaching, perilous journey of discovery, Maia will endure hardship and hunger, imprisonment and loneliness, bloody battles with pirates and separation from her twin. And along the way, she will meet a traveler who has come an unimaginable distance--and who threatens the delicate balance of the Stratoins' carefully maintained, perfect society.... Both exciting and insightful, Glory Season is a major novel, a transcendent saga of the human spirit.

Book Elixir in Action

    Book Details:
  • Author : Sasa Juric
  • Publisher : Simon and Schuster
  • Release : 2019-01-03
  • ISBN : 1638351651
  • Pages : 652 pages

Download or read book Elixir in Action written by Sasa Juric and published by Simon and Schuster. This book was released on 2019-01-03 with total page 652 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Revised and updated for Elixir 1.7, Elixir in Action, Second Edition teaches you how to apply Elixir to practical problems associated with scalability, fault tolerance, and high availability. Along the way, you'll develop an appreciation for, and considerable skill in, a functional and concurrent style of programming. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology When you're building mission-critical software, fault tolerance matters. The Elixir programming language delivers fast, reliable applications, whether you're building a large-scale distributed system, a set of backend services, or a simple web app. And Elixir's elegant syntax and functional programming mindset make your software easy to write, read, and maintain. About the Book Elixir in Action, Second Edition teaches you how to build production-quality distributed applications using the Elixir programming language. Author Saša Jurić introduces this powerful language using examples that highlight the benefits of Elixir's functional and concurrent programming. You'll discover how the OTP framework can radically reduce tedious low-level coding tasks. You'll also explore practical approaches to concurrency as you learn to distribute a production system over multiple machines. What's inside Updated for Elixir 1.7 Functional and concurrent programming Introduction to distributed system design Creating deployable releases About the Reader You'll need intermediate skills with client/server applications and a language like Java, C#, or Ruby. No previous experience with Elixir required. About the Author Saša Jurić is a developer with extensive experience using Elixir and Erlang in complex server-side systems. Table of Contents First steps Building blocks Control flow Data abstractions Concurrency primitives Generic server processes Building a concurrent system Fault-tolerance basics Isolating error effects Beyond GenServer Working with components Building a distributed system Running the system

Book Winning Ways for Your Mathematical Plays

Download or read book Winning Ways for Your Mathematical Plays written by Elwyn R. Berlekamp and published by CRC Press. This book was released on 2018-05-08 with total page 343 pages. Available in PDF, EPUB and Kindle. Book excerpt: This classic on games and how to play them intelligently is being re-issued in a new, four volume edition. This book has laid the foundation to a mathematical approach to playing games. The wise authors wield witty words, which wangle wonderfully winning ways. In Volume 1, the authors do the Spade Work, presenting theories and techniques to "dissect" games of varied structures and formats in order to develop winning strategies.

Book Michael Abrash s Graphics Programming Black Book

Download or read book Michael Abrash s Graphics Programming Black Book written by Michael Abrash and published by Coriolis Group Books. This book was released on 1997 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: No one has done more to conquer the performance limitations of the PC than Michael Abrash, a software engineer for Microsoft. His complete works are contained in this massive volume, including everything he has written about performance coding and real-time graphics. The CD-ROM contains the entire text in Adobe Acrobat 3.0 format, allowing fast searches for specific facts.

Book Winning Ways for Your Mathematical Plays

Download or read book Winning Ways for Your Mathematical Plays written by Elwyn R. Berlekamp and published by . This book was released on 1983 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Numerical Computing with MATLAB

Download or read book Numerical Computing with MATLAB written by Cleve B. Moler and published by SIAM. This book was released on 2010-08-12 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: A revised textbook for introductory courses in numerical methods, MATLAB and technical computing, which emphasises the use of mathematical software.

Book Think Java

    Book Details:
  • Author : Allen B. Downey
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2016-05-06
  • ISBN : 1491929537
  • Pages : 251 pages

Download or read book Think Java written by Allen B. Downey and published by "O'Reilly Media, Inc.". This book was released on 2016-05-06 with total page 251 pages. Available in PDF, EPUB and Kindle. Book excerpt: Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards

Book On Numbers and Games

Download or read book On Numbers and Games written by John H. Conway and published by CRC Press. This book was released on 2000-12-11 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: Originally written to define the relation between the theories of transfinite numbers and mathematical games, the resulting work is a mathematically sophisticated but eminently enjoyable guide to game theory. By defining numbers as the strengths of positions in certain games, the author arrives at a new class that includes both real numbers and ordinal numbers: surreal numbers. The second edition presents developments in mathematical game theory, focusing on surreal numbers and the additive theory of partizan games.

Book C  in a Nutshell

    Book Details:
  • Author : Peter Drayton
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2003
  • ISBN : 9780596005269
  • Pages : 932 pages

Download or read book C in a Nutshell written by Peter Drayton and published by "O'Reilly Media, Inc.". This book was released on 2003 with total page 932 pages. Available in PDF, EPUB and Kindle. Book excerpt: Updated for .NET Framework Version 1.1, C♯ in a Nutshell, 2nd Edition, is a succinct but detailed reference to the essential C♯ language and the .NET types. Each chapter begins with an overview of a .NET namespace and a diagram of its types, including a quick-reference entry for each type, with name, assembly, category, description, member availability, class hierarchy, and other relevant information, such as whether the type is part of the ECMA CLI specification