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Book Construct 2 and Construct Classic Rapid Game Creation Practical Tips and Techniques

Download or read book Construct 2 and Construct Classic Rapid Game Creation Practical Tips and Techniques written by HobbyPress and published by Createspace Independent Publishing Platform. This book was released on 2015-06-24 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: CONSTRUCT had revolutionized the world of open source 2D game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating 2D games through CONSTRUCT Classic and CONSTRUCT2. The current version of CONSTRUCT Classic is R1.2 which is released under the GPL. CONSTRUCT2 is different in licensing - it has a version for free personal use. A business license is required if you intend to make money through it. Throughout this book we will simply refer to CONSTRUCT Classic as CONSTRUCT. On the other hand, we refer to CONSTRUCT2 as C2. This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with Construct, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. So, are you ready for the challenge?

Book Construct 2   Construct Classic Rapid Game Creation Practical Tips   Techniques 2018 Edition

Download or read book Construct 2 Construct Classic Rapid Game Creation Practical Tips Techniques 2018 Edition written by Hobbypress and published by Createspace Independent Publishing Platform. This book was released on 2018-02-24 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: CONSTRUCT had revolutionized the world of open source 2D game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating 2D games through CONSTRUCT Classic and CONSTRUCT2. The current version of CONSTRUCT Classic is R1.2 which is released under the GPL. CONSTRUCT2 is different in licensing - it has a version for free personal use. A business license is required if you intend to make money through it. Throughout this book we will simply refer to CONSTRUCT Classic as CONSTRUCT. On the other hand, we refer to CONSTRUCT2 as C2 (as of the time of publication it is R236). This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with Construct and C2, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. We even tell you how to compile C2 games into Win32/Win64, Linux/Mac OSX executables! So, are you ready for the challenge? * The latest revision of this book includes major updates on the topics of WebGL, nw.js, and PhoneGap Build...etc. You can also download free updates from our website (site address listed at the end of the book).

Book Construct 2 and Construct Classic Rapid Game Creation Practical Tips and Techniques 2016 17 Edition

Download or read book Construct 2 and Construct Classic Rapid Game Creation Practical Tips and Techniques 2016 17 Edition written by HobbyPRESS and published by Createspace Independent Publishing Platform. This book was released on 2016-10-16 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: CONSTRUCT had revolutionized the world of open source 2D game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating 2D games through CONSTRUCT Classic and CONSTRUCT2. The current version of CONSTRUCT Classic is R1.2 which is released under the GPL. CONSTRUCT2 is different in licensing - it has a version for free personal use. A business license is required if you intend to make money through it. Throughout this book we will simply refer to CONSTRUCT Classic as CONSTRUCT. On the other hand, we refer to CONSTRUCT2 as C2 (as of the time of publication it is R236). This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with Construct and C2, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. We even tell you how to compile C2 games into Win32/Win64, Linux/Mac OSX executables! So, are you ready for the challenge?

Book Construct 3 Game Creation Tips   Techniques

Download or read book Construct 3 Game Creation Tips Techniques written by Chak Tin Yu and published by . This book was released on 2020-06-06 with total page 78 pages. Available in PDF, EPUB and Kindle. Book excerpt: CONSTRUCT had revolutionized the world of open source 2D game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating 2D games through CONSTRUCT 3. This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - the practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with Construct 3 and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs.

Book Construct Classic Game Creation Practical Tips and Techniques 2013

Download or read book Construct Classic Game Creation Practical Tips and Techniques 2013 written by HobbyPRESS and published by Createspace Independent Publishing Platform. This book was released on 2013-10-13 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: * this book has been updated in Apr 2015 * CONSTRUCT had revolutionized the world of open source 2D game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating 2D games through CONSTRUCT Classic, the FREE version of the first generation CONSTRUCT software released under the GPL. The current version of CONSTRUCT Classic is R1.2. Throughout this book we will simply refer to CONSTRUCT Classic as CONSTRUCT. This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with Construct, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. So, are you ready for the challenge?

Book Construct Game Development

Download or read book Construct Game Development written by Daven Bigelow and published by . This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook. Learn the skills necessary to make your own games through the creation of three very different sample games Create animated sprites, use built-in physics and shadow engines of Construct Classic A wealth of step-by-step instructions and images to lead the way In Detail Construct Classic is a free, DirectX 9 game creator for Windows, designed for 2D games. Construct Classic uses an event-based system for defining how the game behaves, in a visual, human-readable way - you don't need to program or script anything at all. It's intuitive for beginners, but powerful enough for advanced users to work without hindrance. You never know when you'll need a helping hand exploring its inner workings, or harnessing its raw power to do your bidding. Construct Game Development Beginner's Guide is the book for you if you have ever felt the urge to make a game of your own. Reading this book will not only teach you to make some popular games using Construct, but you'll also learn the skills necessary to continue on and bring your game ideas to life. Starting as a beginner to Construct Classic, you'll be learning to make platform, puzzle, and shooter games, each styled after popular games of their genre. This guide covers everything from creating animated sprites, to using the built-in physics and shadow engines of Construct Classic. You will learn the skills necessary to make advanced games of your own. Construct Game Development Beginner's Guide will lead you on your journey of making games.

Book Construct Game Development Beginner s Guide

Download or read book Construct Game Development Beginner s Guide written by Daven Bigelow and published by Packt Publishing Ltd. This book was released on 2012-01-01 with total page 389 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.

Book Game Development with Construct 2

Download or read book Game Development with Construct 2 written by LEE STEMKOSKI and published by Apress. This book was released on 2017-05-18 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and create video games using Construct 2. No prior experience is required.Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and action-adventure. The software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers, and smartphones. What You'll Learn Create complete functional games using the Construct 2 game engine Understand general logical structures underlying video game programs Use practical game design advice (such as visual feedback and gameplay balancing) Understand programming concepts useful throughout computer science Who This Book Is For Middle school and high school students with no prior programming knowledge, and only minimal mathematical knowledge (graphing (x,y) coordinates, measuring angles, and applying formulas)

Book Construct 2 Game Development by Example

Download or read book Construct 2 Game Development by Example written by John Bura and published by . This book was released on 2014-01-01 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book uses practical examples to teach readers, and imparts the key skills and techniques of working in Construct 2 through building complete game projects. This book is for complete beginners who have always wanted to learn how to make games and have never tried. It is the perfect introduction to game development, design, and production."

Book GDevelop Game Creation

    Book Details:
  • Author : Chak Tin Yu
  • Publisher :
  • Release : 2020-06-12
  • ISBN :
  • Pages : 66 pages

Download or read book GDevelop Game Creation written by Chak Tin Yu and published by . This book was released on 2020-06-12 with total page 66 pages. Available in PDF, EPUB and Kindle. Book excerpt: GDevelop had revolutionized the world of open source 2D game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating 2D games through it.Throughout this book we will simply refer to GDevelop as GD. As of the time of this writing the latest version is V5, which supports exporting to the Facebook Instant Game platform. This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with Construct, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. So, are you ready for the challenge?

Book Game Maker Studio 2 Practical Tips   Techniques

Download or read book Game Maker Studio 2 Practical Tips Techniques written by Chak Tin Yu and published by . This book was released on 2020-06 with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt: Professor Overmars's Game Maker had revolutionized the world of Windows game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without the need to write difficult codes. Game Maker Studio 2 (GM Studio 2) is the latest generation of GM. The goal of this book is to provide rich technical information so the best decision and judgment can be exercised when creating games through GM Studio. Written for absolute beginners, this is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with GM Studio, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. So, are you ready for the challenge?

Book Construct 3 and 2 for Beginners

Download or read book Construct 3 and 2 for Beginners written by Cotterill and published by . This book was released on 2018-06-08 with total page 41 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn Construct 2 and 3 easily as we guide you through each step while making a game that you can test out.There are lots of images so you can easily pick up whats going on with each step of the Book.Bonus included is my game that I created so that you can see how its made in Construct 2 and add functions to your own games.The way the book is designed makes it easy for users new to Construct 2 and 3 to pick up new topics fast.

Book Construct 2 for Beginners

    Book Details:
  • Author : Jorge Eider Silva
  • Publisher :
  • Release : 2017-05-04
  • ISBN : 9781521175392
  • Pages : 533 pages

Download or read book Construct 2 for Beginners written by Jorge Eider Silva and published by . This book was released on 2017-05-04 with total page 533 pages. Available in PDF, EPUB and Kindle. Book excerpt: Construct 2 is a powerful, open source game engine designed for the development of 2D games. It is a tool to create web-based games without the need to know any programming language on the part of the developer. It has a number of features so that the developer can assemble all sorts of games with relative ease, operating fully integrated with HTML5.This tool is primarily intended for non-programmers, allowing the rapid creation of games and applications through the drag-and-drop method using a visual editor and a logic system based on behaviors, events and actions. Your project can be exported to more than 10 different platforms without any changes to the original code, and can be tested at any stage of development on the Web and on mobile devices, and published for sale in various stores such as Google Play, Windows Store, Amazon Store, among others. Construct 2 is focused on creating HTML5 games and very easy to use. However, the possibility of developing some types of applications besides games is not ruled out.

Book Entry Level 2d Game Creation Using Construct   Practical Tips and Techniques

Download or read book Entry Level 2d Game Creation Using Construct Practical Tips and Techniques written by HobbyPRESS and published by CreateSpace. This book was released on 2010-07-27 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: CONSTRUCT had revolutionized the world of open source 2D game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating 2D games through CONSTRUCT. This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with Construct, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. So, are you ready for the challenge?

Book GameMaker

    Book Details:
  • Author : Michael Rohde
  • Publisher : For Dummies
  • Release : 2014-07-21
  • ISBN : 9781118851777
  • Pages : 0 pages

Download or read book GameMaker written by Michael Rohde and published by For Dummies. This book was released on 2014-07-21 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get gaming faster with the official guide to GameMaker: Studio GameMaker: Studio allows you to create your own games, even with zero coding experience, and GameMaker: Studio For Dummies is a complete guide to the ins and outs of the program. Create the game you've always wanted to play in record time and at a fraction of the cost of traditional game development methods. You'll have the flexibility to develop 2D games for Android, iOS, desktops, and the Web. Gain a professional perspective on this revolutionary path to game creation and publishing. Using GameMaker: Studio may feel like play, but it's a serious tool that allows you to create, design, develop, and publish your very own games. With the push of a button, the program produces real, executable code for your very own "app store"-ready 2D game, complete and ready for market. GameMaker: Studio For Dummies provides complete and accurate information on how to create classic games and special effects, written in the characteristically easy-to-read Dummies style. Topics include: An overview of Studio, and how to get started The basic tools and techniques at the core of your design Advanced techniques for more seasoned game designers An inside look at what the premium upgrades have to offer GameMaker: Studio makes game design 80% faster than coding for native languages, so you can take your game from concept to market in a matter of weeks. Why waste time and money doing it any other way? Whether you already have great ideas or just want to dabble, GameMaker: Studio For Dummies is the guide that will take you straight to guru status.

Book Creating Kid s Games with Construct 2

Download or read book Creating Kid s Games with Construct 2 written by and published by . This book was released on 2014 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: "This Construct 2 course is for beginners who want to make kid's games that will work in web browsers on computers and touchscreen devices such as smartphones and tablets without writing code. What are the requirements? Computer running Windows XP or newer or Macintosh running Windows simulator; Construct 2--Free version or Paid version; Desire to make games without code! Course Features: Over 16 lectures and 2.5 hours of content!; Create interactive kids games without code; use Construct 2 software; understand how games are created."--Resource description page.

Book Rapid Contextual Design

Download or read book Rapid Contextual Design written by Karen Holtzblatt and published by Elsevier. This book was released on 2005 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: Publisher Description