Download or read book The Complete Book of Connect 4 written by James D. Allen and published by Puzzlewright. This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fun to play on the board or on the computer, Connect 4 has become a staple of the family game room and this is the definitive book on the subject. It tells all about how Connect 4 came to be, offers game-enhancing strategies from a puzzle expert and provides actual examples so solvers can test themselves.
Download or read book AlphaGo Simplified written by Mark Liu and published by CRC Press. This book was released on 2024-08-27 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: May 11, 1997, was a watershed moment in the history of artificial intelligence (AI): the IBM supercomputer chess engine, Deep Blue, beat the world Chess champion, Garry Kasparov. It was the first time a machine had triumphed over a human player in a Chess tournament. Fast forward 19 years to May 9, 2016, DeepMind’s AlphaGo beat the world Go champion Lee Sedol. AI again stole the spotlight and generated a media frenzy. This time, a new type of AI algorithm, namely machine learning (ML) was the driving force behind the game strategies. What exactly is ML? How is it related to AI? Why is deep learning (DL) so popular these days? This book explains how traditional rule-based AI and ML work and how they can be implemented in everyday games such as Last Coin Standing, Tic Tac Toe, or Connect Four. Game rules in these three games are easy to implement. As a result, readers will learn rule-based AI, deep reinforcement learning, and more importantly, how to combine the two to create powerful game strategies (the whole is indeed greater than the sum of its parts) without getting bogged down in complicated game rules. Implementing rule-based AI and ML in these straightforward games is quick and not computationally intensive. Consequently, game strategies can be trained in mere minutes or hours without requiring GPU training or supercomputing facilities, showcasing AI's ability to achieve superhuman performance in these games. More importantly, readers will gain a thorough understanding of the principles behind rule-based AI, such as the MiniMax algorithm, alpha-beta pruning, and Monte Carlo Tree Search (MCTS), and how to integrate them with cutting-edge ML techniques like convolutional neural networks and deep reinforcement learning to apply them in their own business fields and tackle real-world challenges. Written with clarity from the ground up, this book appeals to both general readers and industry professionals who seek to learn about rule-based AI and deep reinforcement learning, as well as students and educators in computer science and programming courses.
Download or read book Computers and Games written by H. Jaap van den Herik and published by Springer. This book was released on 2014-07-11 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-conference proceedings of the 8th International Conference on Computers and Games, CG 2013, held in Yokohama, Japan, in August 2013, in conjunction with the 17th Computer and Games Tournament and the 20th World Computer-Chess Championship. The 21 papers presented were carefully reviewed and selected for inclusion in this book. They cover a wide range of topics which are grouped into five classes: Monte Carlo Tree Search and its enhancements; solving and searching; analysis of game characteristic; new approaches; and serious games.
Download or read book Paper Pencil Games written by Carrigleagh Books and published by . This book was released on 2019-11-16 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: Play some Paper & Pencil Games -- Tic-Tac-Toe & Dots and Boxes (Noughts & Crosses or X's & O's)Simple Easy Fun for the Family -play together Paper & Pencil Games is a 2 player activity book filled fun games to play on the go. Pass Time on Journeys or Holiday Festive fun for adults and Kids. A great gift that will always be remembered. 8.5" X 11" 80 Pages Matte Cover High Quality White Paper Have time to kill while waiting for your food at a restaurant? Play some Paper & Pencil Games! Challenge your friends with the classic pencil and paper game.
Download or read book Relationships That Work written by Adam Saenz and published by Routledge. This book was released on 2015-06-19 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teaching is an extremely gratifying profession, but it can also be draining if you don’t have fulfilling relationships and the ability to avoid toxic, negative people. This unique book, written by bestselling author and psychologist Adam Sáenz and child/adolescent therapist Jeremy Dew, shows you how to increase job satisfaction and personal fulfilment by connecting with others. You’ll learn about the relationships you can forge with students, colleagues, and parents to foster a healthy and life-changing learning environment, while also avoiding social and personal stress. In particular, you’ll uncover how to: Build bridges to connect with students in a positive manner, making a difference in their lives. Interact with colleagues and parents in productive ways. Examine and evaluate your professional relationships. Build fences to protect yourself from harm or frustration and remain relationally engaged. Manage your emotions effectively, and learn how to express and direct them appropriately in the classroom. Throughout each chapter, you’ll find strategies, reflection questions, and assessment tools to help you apply the book’s concepts. Relationships That Work is an essential read for teachers at all grade levels who want not only to educate but also to guide, nurture, encourage, and form deep, long-lasting bonds.
Download or read book Connect4learning written by Julie Sarama and published by Connect4learning. This book was released on 2016-02-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book How to Win Games and Beat People written by Tom Whipple and published by HarperCollins. This book was released on 2015-12-01 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: Destroy the competition on game night with this seriously funny guide packed with handy strategy, tricks, and tips from the experts Games are way more fun to play when you win—especially when you crush your friends and family! In How to Win Games and Beat People, Times science editor Tom Whipple explores inside tips, strategy, and advice from a ridiculously overqualified array of experts that will help you dominate the competition when playing a wide range of classic games—from Hangman to Risk to Trivial Pursuit and more. A mathematician explains how to approach Connect 4; a racecar driver guides you through the corners in slot car racing; a mime shares trade secrets for performing the best Charades; a Scrabble champion reveals his secret strategies; and a game theorist teaches you to become a real estate magnate, recommending the Monopoly properties to acquire that will bankrupt and embarrass your opponents (sorry, Mom and Dad). Funny, smart, and endlessly useful, this is a must-read for anyone who takes games too seriously, and the bible for sore losers everywhere.
Download or read book Model Rules of Professional Conduct written by American Bar Association. House of Delegates and published by American Bar Association. This book was released on 2007 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Model Rules of Professional Conduct provides an up-to-date resource for information on legal ethics. Federal, state and local courts in all jurisdictions look to the Rules for guidance in solving lawyer malpractice cases, disciplinary actions, disqualification issues, sanctions questions and much more. In this volume, black-letter Rules of Professional Conduct are followed by numbered Comments that explain each Rule's purpose and provide suggestions for its practical application. The Rules will help you identify proper conduct in a variety of given situations, review those instances where discretionary action is possible, and define the nature of the relationship between you and your clients, colleagues and the courts.
Download or read book Who Cares written by Kelly E. Middleton and published by Wheatmark, Inc.. This book was released on 2007-11 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Authors assert the importance of creating a school culture that values the business principle of customer service. Text provides customer service examples, practices, and tools that can be used to help develop quality relationships with parents, students, and the community as a whole. Middleton and Petitt, associate superintendents in Mason County, KY, share their experiences with implementing these techniques in their district.
Download or read book Game Mechanics written by Ernest Adams and published by New Riders. This book was released on 2012-06-18 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you’ll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics—from a library in this book—to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. "I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art." --Richard Bartle, University of Essex, co-author of the first MMORPG “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!” -- Raph Koster, author of A Theory of Fun for Game Design.
Download or read book Fundamentals of Shooter Game Design written by Ernest Adams and published by New Riders. This book was released on 2014-12-17 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the shooter games genre. This focused guides gives you exactly what you need. It walks you through the process of designing for the shooter game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.
Download or read book ECAI 2012 written by C. Bessiere and published by IOS Press. This book was released on 2012-08-15 with total page 1056 pages. Available in PDF, EPUB and Kindle. Book excerpt: Artificial intelligence (AI) plays a vital part in the continued development of computer science and informatics. The AI applications employed in fields such as medicine, economics, linguistics, philosophy, psychology and logical analysis, not forgetting industry, are now indispensable for the effective functioning of a multitude of systems. This book presents the papers from the 20th biennial European Conference on Artificial Intelligence, ECAI 2012, held in Montpellier, France, in August 2012. The ECAI conference remains Europe's principal opportunity for researchers and practitioners of Artificial Intelligence to gather and to discuss the latest trends and challenges in all subfields of AI, as well as to demonstrate innovative applications and uses of advanced AI technology. ECAI 2012 featured four keynote speakers, an extensive workshop program, seven invited tutorials and the new Frontiers of Artificial Intelligence track, in which six invited speakers delivered perspective talks on particularly interesting new research results, directions and trends in Artificial Intelligence or in one of its related fields. The proceedings of PAIS 2012 and the System Demonstrations Track are also included in this volume, which will be of interest to all those wishing to keep abreast of the latest developments in the field of AI.
Download or read book Electric Electronic Handbook written by United States. Naval Facilities Engineering Command and published by . This book was released on 1966 with total page 556 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Game Design Workshop written by Tracy Fullerton and published by CRC Press. This book was released on 2014-03-05 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create the Digital Games You Love to PlayDiscover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition.Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. E
Download or read book Social Robotics written by Alan R. Wagner and published by Springer Nature. This book was released on 2020-11-07 with total page 711 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 12th International Conference on Social Robotics, ICSR 2020, held in Golden, CO, USA, in November 2020. The conference was held virtually. The 57 full papers presented were carefully reviewed and selected from 101 submissions. The theme of the 2020 conference is Entertaining Robots. The papers focus on the following topics: human-robot trust and human-robot teaming, robot understanding and following of social and moral norms, physical and interaction design of social robots, verbal and nonverbal robot communication, interactive robot learning, robot motion and proxemics, and robots in domains such as education and healthcare.
Download or read book 100 Ideas for Secondary Teachers Revision written by John Mitchell and published by Bloomsbury Publishing. This book was released on 2016-01-28 with total page 137 pages. Available in PDF, EPUB and Kindle. Book excerpt: No matter what you teach, there is a 100 Ideas title for you! The 100 Ideas series offers teachers practical, easy-to-implement strategies and activities for the classroom. Each author is an expert in their field and is passionate about sharing best practice with their peers. Each title includes at least ten additional extra-creative Bonus Ideas that won't fail to inspire and engage all learners. _______________ The word 'revision' can strike fear into the heart of teachers and students alike! The exam cycle in today's modern education system can feel relentless, resulting in students suffering from information overload and exam fatigue. But it doesn't have to be like this! John Mitchell strongly believes that revision can be an opportunity to deepen students' understanding of a topic in an innovative, collaborative, and fun way - you just need to think outside the box! In this brilliant book, John Mitchell offers a diverse range of activities, games, tips and tricks that teachers can use in the classroom to help guide students through this stressful period. By combing theory with strategies tried and tested in the classroom, it will help teachers to create a culture where students are encouraged to review and reinforce their learning. This consistent approach means that revision becomes an everyday process rather than one that is just used in the run up to exams. From adaptations of well-known games, such as Connect Four and Runaround, to brand new activities, there are ideas that are suitable for very learning style and subject. All of this will help you to prepare students for exams effectively, alleviate stress, and reintroduce fun into your revision sessions.