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Book Confluence of Computer Vision and Computer Graphics

Download or read book Confluence of Computer Vision and Computer Graphics written by Ales Leonardis and published by Springer Science & Business Media. This book was released on 2000-09-30 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: A collection of original contributions by researchers who work at the forefront of a new field, lying at the intersection of computer vision and computer graphics. Several original approaches are presented to the integration of computer vision and graphics techniques to aid in the realistic modelling of objects and scenes, interactive computer graphics, augmented reality, and virtual studios. Numerous applications are also discussed, including urban and archaeological site modelling, modelling dressed humans, medical visualisation, figure and facial animation, real-time 3D teleimmersion telecollaboration, augmented reality as a new user interface concept, and augmented reality in the understanding of underwater scenes.

Book Confluence of computer vision and computer graphics

Download or read book Confluence of computer vision and computer graphics written by Aleš Leonardis and published by . This book was released on 1999 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Confluence of Computer Vision and Computer Graphics

Download or read book Confluence of Computer Vision and Computer Graphics written by Ales Leonardis and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: A collection of original contributions by researchers who work at the forefront of a new field, lying at the intersection of computer vision and computer graphics. Several original approaches are presented to the integration of computer vision and graphics techniques to aid in the realistic modelling of objects and scenes, interactive computer graphics, augmented reality, and virtual studios. Numerous applications are also discussed, including urban and archaeological site modelling, modelling dressed humans, medical visualisation, figure and facial animation, real-time 3D teleimmersion telecollaboration, augmented reality as a new user interface concept, and augmented reality in the understanding of underwater scenes.

Book Computer Vision Computer Graphics Collaboration Techniques

Download or read book Computer Vision Computer Graphics Collaboration Techniques written by André Gagalowicz and published by Springer. This book was released on 2007-06-06 with total page 620 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Third International Conference on Computer Vision/Computer Graphics collaboration techniques involving image analysis/synthesis approaches MIRAGE 2007, held in Rocquencourt, France, in March 2007. The 55 revised full cover foundational, methodological, and application issues.

Book Computer Vision  Imaging and Computer Graphics Theory and Applications

Download or read book Computer Vision Imaging and Computer Graphics Theory and Applications written by Kadi Bouatouch and published by Springer Nature. This book was released on 2022-01-22 with total page 563 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes thoroughly revised and selected papers from the 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2020, held in Valletta, Malta, in February 2020. The 25 thoroughly revised and extended papers presented in this volume were carefully reviewed and selected from 455 submissions. The papers contribute to the understanding of relevant trends of current research on computer graphics; human computer interaction; information visualization; computer vision.

Book Computer Vision  Imaging and Computer Graphics  Theory and Applications

Download or read book Computer Vision Imaging and Computer Graphics Theory and Applications written by AlpeshKumar Ranchordas and published by Springer Science & Business Media. This book was released on 2010-09-09 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book includes extended versions of the selected papers from VISIGRAPP 2009, the International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, which was held in Lisbon, Portugal, during February 5–8, 2009 and organized by the Institute for Systems and Technologies of Information, Control and Communication (INSTICC). VISIGRAPP comprises three component conferences, namely, the International Conference on Computer Vision Theory and Applications (VISAPP), the International Conference on Computer Graphics Theory and Applications (GRAPP), and the International Conference on Imaging Theory and Applications (IMAGAPP). VISIGRAPP received a total of 422 paper submissions from more than 50 co- tries. From these, and after a rigorous double-blind evaluation method, 72 papers were published as full papers. These figures show that this conference is now an - tablished venue for researchers in the broad fields of computer vision, computer graphics and image analysis. From the full papers, 25 were selected for inclusion in this book. The selection process was based on the scores assigned by the Program Committee reviewers as well as the Session Chairs. After selection, the papers were further revised and extended by the authors. Our gratitude goes to all contributors and referees, without whom this book would not have been possible.

Book Computer Vision  Imaging and Computer Graphics Theory and Applications

Download or read book Computer Vision Imaging and Computer Graphics Theory and Applications written by A. Augusto de Sousa and published by Springer Nature. This book was released on 2023-10-17 with total page 343 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the referred proceedings of the 17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2022, Virtual Event, February 6–8, 2022. The 15 full papers included in this book were carefully reviewed and selected from 392 submissions. The purpose of VISIGRAPP is to bring together researchers and practitioners interested in both theoretical advances and applications of computer vision, computer graphics and information visualization. VISIGRAPP is composed of four co-located conferences, each specialized in at least one of the aforementioned main knowledge areas, namely GRAPP, IVAPP, HUCAPP and VISAPP.

Book Visual Computing

    Book Details:
  • Author : Tosiyasu L. Kunii
  • Publisher : Springer Science & Business Media
  • Release : 2013-04-17
  • ISBN : 443168204X
  • Pages : 926 pages

Download or read book Visual Computing written by Tosiyasu L. Kunii and published by Springer Science & Business Media. This book was released on 2013-04-17 with total page 926 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume presents the proceedings of the 10th International Conference of the Computer Graphics Society, CG International '92, Visual Computing - Integrating Computer Graphics with Computer Vision -, held at Kogakuin University, Tokyo in Japan from June 22-26,1992. Since its foundation in 1983, this conference has continued to attract high quality research articles in all aspects of computer graphics and its applications. Previous conferences in this series were held in Japan (1983-1987), in Switzerland (1988), in the United Kingdom (1989), in Singapore (1990), and in the United States of America (1991). Future CG International conferences are planned in Switzerland (1993), in Australia (1994), and in the United Kingdom (1995). It has been the editor's dream to research the integration of computer graphics with computer vision through data structures. The conference the editor put together in Los Angeles in 1975 involving the UCLA and IEEE Computer Societies had to spell out these three areas explicitly in the conference title, "computer graphics," "pattern recognition" and "data structures," as well as in the title of the proceedings published by IEEE Computer Society Press. In 1985, the editor gave the name "visual computer" to machines having all the three functionalities as seen in the journal under that name from Springer. Finally, the research in integrating visual information processing has now reached reality as seen in this proceedings of CG International '92. Chapters on virtual reality, and on tools and environments provide examples.

Book Computer Vision Computer Graphics Collaboration Techniques

Download or read book Computer Vision Computer Graphics Collaboration Techniques written by André Gagalowicz and published by Springer Science & Business Media. This book was released on 2009-04-22 with total page 451 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 4th International Conference on Computer Vision/Computer Graphics Collaboration Techniques, MIRAGE 2009, held in Rocquencourt, France, in May 2009. The 41 revised full papers presented were carefully reviewed and selected from a total of 83 submissions. The papers cover a wide range of topics with focus on Computer Vision/Computer Graphics collaboration techniques involving image analysis/synthesis approaches especially concerning theoretical, computational, experimental or industrial aspects of model-based image analysis and image-based model synthesis.

Book Computer Vision Computer Graphics Collaboration Techniques

Download or read book Computer Vision Computer Graphics Collaboration Techniques written by André Gagalowicz and published by . This book was released on 2009-05-12 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Computer Vision Computer Graphics Collaboration Techniques

Download or read book Computer Vision Computer Graphics Collaboration Techniques written by André Gagalowicz and published by Springer Science & Business Media. This book was released on 2011-09-23 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 5th International Conference on Computer Vision/Computer Graphics Collaboration Techniques, MIRAGE 2011, held in Rocquencourt, France, in October 2011. The 23 full papers presented were carefully reviewed and selected from numerous submissions. The papers cover a wide range of topics with focus on Computer Vision/Computer Graphics Collaboration Techniques involving image analysis/synthesis approaches especially concerning theoretical, computational, experimental or industrial aspects of model-based image analysis and image-based model synthesis.

Book Computer Vision  Imaging and Computer Graphics Theory and Applications

Download or read book Computer Vision Imaging and Computer Graphics Theory and Applications written by Dominique Bechmann and published by Springer. This book was released on 2019-07-23 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes thoroughly revised and selected papers from the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2018, held in Funchal-Madeira, Portugal, in January 2018. The 18 thoroughly revised and extended papers presented in this volume were carefully reviewed and selected from 317 submissions. The papers contribute to the understanding of relevant trends of current research on computer graphics; human computer interaction; information visualization; computer vision.

Book Computer Vision  Imaging and Computer Graphics Theory and Applications

Download or read book Computer Vision Imaging and Computer Graphics Theory and Applications written by José Braz and published by Springer. This book was released on 2017-08-08 with total page 625 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes thoroughly revised and selected papers from the 11th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2016, held in Rome, Italy, in February 2016. VISIGRAPP comprises GRAPP, International Conference on Computer Graphics Theory and Applications; IVAPP, International Conference on Information Visualization Theory and Applications; and VISAPP, International Conference on Computer Vision Theory and Applications. The 28 thoroughly revised and extended papers presented in this volume were carefully reviewed and selected from 338 submissions. The book also contains one invited talk in full-paper length. The regular papers were organized in topical sections named: computer graphics theory and applications; information visualization theory and applications; and computer vision theory and applications.

Book Introduction to Visual Computing

Download or read book Introduction to Visual Computing written by Aditi Majumder and published by CRC Press. This book was released on 2018-01-31 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing covers the fundamental concepts of visual computing. Whereas past books have treated these concepts within the context of specific fields such as computer graphics, computer vision or image processing, this book offers a unified view of these core concepts, thereby providing a unified treatment of computational and mathematical methods for creating, capturing, analyzing and manipulating visual data (e.g. 2D images, 3D models). Fundamentals covered in the book include convolution, Fourier transform, filters, geometric transformations, epipolar geometry, 3D reconstruction, color and the image synthesis pipeline. The book is organized in four parts. The first part provides an exposure to different kinds of visual data (e.g. 2D images, videos and 3D geometry) and the core mathematical techniques that are required for their processing (e.g. interpolation and linear regression.) The second part of the book on Image Based Visual Computing deals with several fundamental techniques to process 2D images (e.g. convolution, spectral analysis and feature detection) and corresponds to the low level retinal image processing that happens in the eye in the human visual system pathway. The next part of the book on Geometric Visual Computing deals with the fundamental techniques used to combine the geometric information from multiple eyes creating a 3D interpretation of the object and world around us (e.g. transformations, projective and epipolar geometry, and 3D reconstruction). This corresponds to the higher level processing that happens in the brain combining information from both the eyes thereby helping us to navigate through the 3D world around us. The last two parts of the book cover Radiometric Visual Computing and Visual Content Synthesis. These parts focus on the fundamental techniques for processing information arising from the interaction of light with objects around us, as well as the fundamentals of creating virtual computer generated worlds that mimic all the processing presented in the prior sections. The book is written for a 16 week long semester course and can be used for both undergraduate and graduate teaching, as well as a reference for professionals.

Book Visual Computing

    Book Details:
  • Author : Markus Groß
  • Publisher : Springer Science & Business Media
  • Release : 2012-12-06
  • ISBN : 3642850235
  • Pages : 345 pages

Download or read book Visual Computing written by Markus Groß and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 345 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in computing and communications have brought about an increasing demand for visual information. Visual Computing addresses the principles behind "visual technology", and provides readers with a good understanding of how the integration of Computer Graphics, Visual Perception and Imaging is achieved. Included in the book is an overview of important research areas within this integration which will be useful for further work in the field. Foundations of visual perception and psychophysics are presented as well as basic methods of imaging and computer vision. This book serves as an excellent reference and textbook for those who wish to apply or study "visual computing technology."

Book Research Developments in Computer Vision and Image Processing  Methodologies and Applications

Download or read book Research Developments in Computer Vision and Image Processing Methodologies and Applications written by Srivastava, Rajeev and published by IGI Global. This book was released on 2013-09-30 with total page 451 pages. Available in PDF, EPUB and Kindle. Book excerpt: Similar to the way in which computer vision and computer graphics act as the dual fields that connect image processing in modern computer science, the field of image processing can be considered a crucial middle road between the vision and graphics fields. Research Developments in Computer Vision and Image Processing: Methodologies and Applications brings together various research methodologies and trends in emerging areas of application of computer vision and image processing. This book is useful for students, researchers, scientists, and engineers interested in the research developments of this rapidly growing field.

Book Computer Vision

    Book Details:
  • Author : Richard Szeliski
  • Publisher : Springer Nature
  • Release : 2022-01-03
  • ISBN : 3030343723
  • Pages : 925 pages

Download or read book Computer Vision written by Richard Szeliski and published by Springer Nature. This book was released on 2022-01-03 with total page 925 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Vision: Algorithms and Applications explores the variety of techniques used to analyze and interpret images. It also describes challenging real-world applications where vision is being successfully used, both in specialized applications such as image search and autonomous navigation, as well as for fun, consumer-level tasks that students can apply to their own personal photos and videos. More than just a source of “recipes,” this exceptionally authoritative and comprehensive textbook/reference takes a scientific approach to the formulation of computer vision problems. These problems are then analyzed using the latest classical and deep learning models and solved using rigorous engineering principles. Topics and features: Structured to support active curricula and project-oriented courses, with tips in the Introduction for using the book in a variety of customized courses Incorporates totally new material on deep learning and applications such as mobile computational photography, autonomous navigation, and augmented reality Presents exercises at the end of each chapter with a heavy emphasis on testing algorithms and containing numerous suggestions for small mid-term projects Includes 1,500 new citations and 200 new figures that cover the tremendous developments from the last decade Provides additional material and more detailed mathematical topics in the Appendices, which cover linear algebra, numerical techniques, estimation theory, datasets, and software Suitable for an upper-level undergraduate or graduate-level course in computer science or engineering, this textbook focuses on basic techniques that work under real-world conditions and encourages students to push their creative boundaries. Its design and exposition also make it eminently suitable as a unique reference to the fundamental techniques and current research literature in computer vision.