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Book Scott on Computer Law

    Book Details:
  • Author : Michael Dennis Scott
  • Publisher : Pearson Education
  • Release : 1991
  • ISBN : 9780137993475
  • Pages : 1014 pages

Download or read book Scott on Computer Law written by Michael Dennis Scott and published by Pearson Education. This book was released on 1991 with total page 1014 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book CALICO Journal

Download or read book CALICO Journal written by and published by . This book was released on 1983 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Billboard

    Book Details:
  • Author :
  • Publisher :
  • Release : 1994-04-30
  • ISBN :
  • Pages : 112 pages

Download or read book Billboard written by and published by . This book was released on 1994-04-30 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.

Book Translation and Localisation in Video Games

Download or read book Translation and Localisation in Video Games written by Miguel Á. Bernal-Merino and published by Routledge. This book was released on 2014-09-19 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry – understood as a global phenomenon in entertainment – and aims to explain the norms governing present industry practices, as well as game localisation processes. Additionally, it discusses particular translation issues that are unique to the multichannel nature of video games, in which verbal and nonverbal signs must be cohesively combined with interactivity to achieve maximum playability and immerse players in the game’s virtual world. Although positioned within the theoretical framework of descriptive translation studies, Bernal-Merino incorporates research from audiovisual translation, software localisation, computer assisted translation, comparative literature, and video game production. Moving beyond this framework, Translation and Localisation in Video Games challenges some of the basic tenets of translation studies and proposes changes to established and unsatisfactory processes in the video game and language services industries.

Book The Moscow Conference on Law and Bilateral Economic Relations

Download or read book The Moscow Conference on Law and Bilateral Economic Relations written by James R. Silkenat and published by . This book was released on 1990 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Official Gazette of the United States Patent and Trademark Office

Download or read book Official Gazette of the United States Patent and Trademark Office written by and published by . This book was released on 2004 with total page 1582 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Video Game Law

    Book Details:
  • Author : S. Gregory Boyd
  • Publisher : CRC Press
  • Release : 2018-06-28
  • ISBN : 042989239X
  • Pages : 348 pages

Download or read book Video Game Law written by S. Gregory Boyd and published by CRC Press. This book was released on 2018-06-28 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in general, game developers can quickly find themselves in serious trouble, becoming vulnerable to copyright infringement claims, piracy, and even security breaches. Not every video game company has the financial resources to retain in-house counsel–which Video Game Law seeks to address by discussing many of the common pitfalls, legal questions, and scenarios facing the industry. S. Gregory Boyd, Brian Pyne, and Sean F. Kane, the most prominent, sought after, and respected video game attorneys in the country, break down the laws and legal concepts that every game developer and industry professional needs to know in order to better protect their game and grow their company. KEY FEATURES: • Provides a solid understanding of intellectual property (IP) concepts and laws, including copyright, trademark, trade secret, and other protections that apply to video games and how each can be employed to protect a company’s unique and valuable IP • Explores cutting edge legal issues that affect the gaming industry, including gambling, virtual currency, privacy laws, the Digital Millennium Copyright Act, tax incentives, and relevant piracy laws • Provides an overview of legal and privacy vocabulary and concepts needed to navigate and succeed in an industry that is constantly growing and evolving • Provides illustrative examples and legal concepts from the video game industry in every chapter

Book Electronic Media and Technoculture

Download or read book Electronic Media and Technoculture written by John Thornton Caldwell and published by Rutgers University Press. This book was released on 2000 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: Never before has the future been so systematically envisioned, aggressively analyzed, and grandly theorized as in the present rush to cyberspace and digitalization. In the mid-twentieth century, questions about media technologies and society first emerged as scholarly hand-wringing about the deleterious sweep of electronic media and information technologies in mass culture. Now, questions about new technologies and their social and cultural impact are no longer limited to intellectual soothsayers in the academy but are pervasive parts of day-to-day discourses in newspapers, magazines, television, and film. Electronic Media and Technoculture anchors contemporary discussion of the digital future within a critical tradition about the media arts, society, and culture. The collection examines a range of phenomena, from boutique cyber-practices to the growing ubiquity of e-commerce and the internet. The essays chart a critical field in media studies, providing a historical perspective on theories of new media. The contributors place discussions of producing technologies in dialogue with consuming technologies, new media in relation to old media, and argue that digital media should not be restricted to the constraining public discourses of either the computer, broadcast, motion-picture, or internet industries. The collection charts a range of theoretical positions to assist readers interested in new media and to enable them to weather the cycles of hardware obsolescence and theoretical volatility that characterize the present rush toward digital technologies. Contributors include Ien Ang, John Caldwell, Cynthia Cockburn, Helen Cunningham, Hans Magnus Enzensberger, Guillermo G=mez-Pe±a, Arthur Kroker, Bill Nichols, Andrew Ross, Ellen Seiter, Vivian Sobchack, AllucquFre Rosanne Stone, Ravi Sundaram, Michael A. Weinstein, Raymond Williams, and Brian Winston. John Thornton Caldwell is chair of the film and television department at the University of California at Los Angeles. He is a filmmaker and media artist and author of Televisuality: Style, Crisis, and Authority in American Television (also from Rutgers University Press).

Book InfoWorld

    Book Details:
  • Author :
  • Publisher :
  • Release : 1984-08-13
  • ISBN :
  • Pages : 82 pages

Download or read book InfoWorld written by and published by . This book was released on 1984-08-13 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.

Book Annual Copyright Law Conference

Download or read book Annual Copyright Law Conference written by and published by . This book was released on 1982 with total page 1128 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Informatica e diritto

Download or read book Informatica e diritto written by and published by . This book was released on 1990 with total page 962 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Current Law Index

Download or read book Current Law Index written by and published by . This book was released on 2005 with total page 1032 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book International Law and Technology Conference

Download or read book International Law and Technology Conference written by and published by . This book was released on 1992 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Computer Law Reporter

Download or read book Computer Law Reporter written by and published by . This book was released on 1990 with total page 826 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Encyclopedia of Video Games  3 volumes

Download or read book Encyclopedia of Video Games 3 volumes written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2021-05-24 with total page 1173 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.

Book Resources in Education

Download or read book Resources in Education written by and published by . This book was released on 1990-08 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: