Download or read book Computing in the Middle Ages written by Severo M. Ornstein and published by Turtleback. This book was released on 2002-11-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: NULL
Download or read book Computing in the Middle Ages written by Severo M. Ornstein and published by . This book was released on 2002 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the story of a young boy and some of his experiences growing up in the Southern part of the United States in the 40's and 50's of this twentieth century. It includes some accounts of incidents that are deeply filled with pathos and sadness. However, in contrast it climbs the heights of happiness and unfettered joy of the carefree days of southern culture. It is not only his story, but the interactions of parents, siblings, and other kin and also the, rare to this age, endearing, educational, and just simple fun of grandparents and even great-grandparents. The scope is wide and yet focused enough to enable one to become familiar with the people and places in a personal way. History, biography, humor, entertainment-it is all of the above.
Download or read book Computing in the Middle Ages written by Severo M. Ornstein and published by AuthorHouse. This book was released on 2002 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computing in the Middle Ages is designed for the lay reader who wishes to understand some of the background of the computer revolution. It provides an easily understood and amusing account of what took place in computer research between the 1950s and the 1980s. --from publisher description.
Download or read book The Middle Ages in Computer Games written by Robert Houghton and published by Boydell & Brewer. This book was released on 2024-11-05 with total page 373 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offers the most comprehensive analysis and discussion of medievalist computer games to date. Games with a medieval setting are commercially lucrative and reach a truly massive audience. Moreover, they can engage their players in a manner that is not only different, but in certain aspects, more profound than traditional literary or cinematic forms of medievalism. However, although it is important to understand the versions of the Middle Ages presented by these games, how players engage with these medievalist worlds, and why particular representational trends emerge in this most modern medium, there has hitherto been little scholarship devoted to them. This book explores the distinct nature of medievalism in digital games across a range of themes, from the portrayal of grotesque yet romantic conflict to conflicting depictions of the Church and religion. It likewise considers the distinctions between medievalist games and those of other periods, underlining their emphasis on fantasy, roleplay and hardcore elements, and their consequences for depictions of morality, race, gender and sexuality. Ultimately the book argues that while medievalist games are thoroughly influenced by medievalist and ludic tropes, they are nonetheless representative of a distinct new form of medievalism. It engages with the vast literature surrounding historical game studies, game design, and medievalism, and considers hundreds of games from across genres, from Assassin's Creed and Baldur's Gate to Crusader Kings and The Witcher series. In doing so, it provides a vital illustration of the state of the field and a cornerstone for future research and teaching.
Download or read book Toward a Global Middle Ages written by Bryan C. Keene and published by Getty Publications. This book was released on 2019-09-03 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: This important and overdue book examines illuminated manuscripts and other book arts of the Global Middle Ages. Illuminated manuscripts and illustrated or decorated books—like today’s museums—preserve a rich array of information about how premodern peoples conceived of and perceived the world, its many cultures, and everyone’s place in it. Often a Eurocentric field of study, manuscripts are prisms through which we can glimpse the interconnected global history of humanity. Toward a Global Middle Ages is the first publication to examine decorated books produced across the globe during the period traditionally known as medieval. Through essays and case studies, the volume’s multidisciplinary contributors expand the historiography, chronology, and geography of manuscript studies to embrace a diversity of objects, individuals, narratives, and materials from Africa, Asia, Australasia, and the Americas—an approach that both engages with and contributes to the emerging field of scholarly inquiry known as the Global Middle Ages. Featuring more than 160 color illustrations, this wide-ranging and provocative collection is intended for all who are interested in engaging in a dialogue about how books and other textual objects contributed to world-making strategies from about 400 to 1600.
Download or read book Medieval Studies and the Computer written by Anne Gilmour-Bryson and published by Elsevier. This book was released on 2014-05-19 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Medieval Studies and the Computer focuses on the use of computers in medieval studies and humanities research. Topics covered range from encoding and concording texts to the use of conceptual glossaries by medievalists, as well as the use of computers for compiling Middle English lexicography and the Wisconsin Dictionary of the Old Spanish Language. A computer analysis of metrical patterns in the epic Beowulf and of Notker Labeo's Old High German is also presented. Comprised of 26 chapters, this volume begins by discussing "contexts" in concordances and the set of conventions employed in text encoding. The reader is then introduced to the series of initiatives undertaken in Belgium to study Latin literature and linguistics; the use of conceptual glossaries by medieval scholars; and the use of the computer to make a word list of the Decretum Gratiani and to study Geoffrey Chaucer's vocabulary. Subsequent chapters discuss a computer program called KLIC (Key Letter In Context) for graphological analysis; a set of routines written in SAIL (Stanford Artificial Intelligence Language) for use by social historians in quantitative analysis or text processing; and the use of Mark IV, a general-purpose file management system, to analyze medieval charters. This book will be of interest to medievalists, social historians, students and scholars of humanities, and computer scientists.
Download or read book The Middle Ages written by Miri Rubin and published by Oxford University Press, USA. This book was released on 2014 with total page 161 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Middle Ages (c.500-1500) includes a thousand years of European history. In this Very Short Introduction Miri Rubin tells the story of the times through the people and their lifestyles. Including stories of kingship and Christian salvation, agriculture and trade, Rubin demonstrates the remarkable nature and legacy of the Middle Ages.
Download or read book Teaching the Middle Ages with Technology written by Martha W. Driver and published by . This book was released on 1999 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Ancient Computing Technology written by Mary B. Woods and published by Twenty-First Century Books. This book was released on 2011-01-01 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: Did you know . . . • Ancient cultures measured time accurately with water clocks? • An engineer in the first century B.C. designed an odometer to calculate distance traveled? • People computed the first values of pi about four thousand years ago? Computing technology is as old as human society itself. The first humans on Earth used basic computing skills. They counted by carving tally marks in bone. They used body parts and basic tools to measure. Over the centuries, ancient peoples learned more about computing. People in the ancient Middle East used scales to measure goods for trading. The ancient Egyptians wrote textbooks including multiplication and division problems. The ancient Chinese developed an abacus for speedy calculations. Ancient Greeks made advances in geometry. What kinds of tools and techniques did ancient mathematicians use? Which of their inventions and discoveries have stood the test of time? And how did the ancients set the stage for our own modern computing? Learn more in Ancient Computing Technology.
Download or read book The Light Ages written by Seb Falk and published by . This book was released on 2021-06-10 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Middle Ages written by Eleanor Janega and published by Icon Books. This book was released on 2021-06-03 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: A unique, illustrated book that will change the way you see medieval history The Middle Ages: A Graphic History busts the myth of the 'Dark Ages', shedding light on the medieval period's present-day relevance in a unique illustrated style. This history takes us through the rise and fall of empires, papacies, caliphates and kingdoms; through the violence and death of the Crusades, Viking raids, the Hundred Years War and the Plague; to the curious practices of monks, martyrs and iconoclasts. We'll see how the foundations of the modern West were established, influencing our art, cultures, religious practices and ways of thinking. And we'll explore the lives of those seen as 'Other' - women, Jews, homosexuals, lepers, sex workers and heretics. Join historian Eleanor Janega and illustrator Neil Max Emmanuel on a romp across continents and kingdoms as we discover the Middle Ages to be a time of huge change, inquiry and development - not unlike our own.
Download or read book God and Reason in the Middle Ages written by Edward Grant and published by Cambridge University Press. This book was released on 2001-07-30 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book shows how the Age of Reason actually began during the late Middle Ages.
Download or read book Teaching the Middle Ages through Modern Games written by Robert Houghton and published by Walter de Gruyter GmbH & Co KG. This book was released on 2022-10-24 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games can act as invaluable tools for the teaching of the Middle Ages. The learning potential of physical and digital games is increasingly undeniable at every level of historical study. These games can provide a foundation of information through their stories and worlds. They can foster understanding of complex systems through their mechanics and rules. Their very nature requires the player to learn to progress. The educational power of games is particularly potent within the study of the Middle Ages. These games act as the first or most substantial introduction to the period for many students and can strongly influence their understanding of the era. Within the classroom, they can be deployed to introduce new and alien themes to students typically unfamiliar with the subject matter swiftly and effectively. They can foster an interest in and understanding of the medieval world through various innovative means and hence act as a key educational tool. This volume presents a series of essays addressing the practical use of games of all varieties as teaching tools within Medieval Studies and related fields. In doing so it provides examples of the use of games at pre-university, undergraduate, and postgraduate levels of study, and considers the application of commercial games, development of bespoke historical games, use of game design as a learning process, and use of games outside the classroom. As such, the book is a flexible and diverse pedagogical resource and its methods may be readily adapted to the teaching of different medieval themes or other periods of history.
Download or read book Computations and Computing Devices in Mathematics Education Before the Advent of Electronic Calculators written by Alexei Volkov and published by Springer. This book was released on 2019-01-11 with total page 471 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume traces back the history of interaction between the “computational” or “algorithmic” aspects of elementary mathematics and mathematics education throughout ages. More specifically, the examples of mathematical practices analyzed by the historians of mathematics and mathematics education who authored the chapters in the present collection show that the development (and, in some cases, decline) of counting devices and related computational practices needs to be considered within a particular context to which they arguably belonged, namely, the context of mathematics instruction; in their contributions the authors also explore the role that the instruments played in formation of didactical approaches in various mathematical traditions, stretching from Ancient Mesopotamia to the 20th century Europe and North America.
Download or read book Essays on Medieval Computational Astronomy written by José Chabás Bergón and published by BRILL. This book was released on 2014-11-13 with total page 421 pages. Available in PDF, EPUB and Kindle. Book excerpt: During the Middle Ages and early modern times tables were a most successful and economical way to present mathematical procedures and astronomical models and to facilitate computations. Before the sixteenth century astronomical models introduced by Ptolemy in Antiquity were rarely challenged, and innovation consisted in elaborating new methods for calculating planetary positions and other celestial phenomena. Essays on Medieval Computational Astronomy includes twelve articles that focus on astronomical tables, offering many examples where the meaning and purpose of such tables has been determined by careful analysis. In evaluating the work of medieval scholars we are mindful of the importance of applying criteria consistent with their own time, which may be different from those appropriate for other periods.
Download or read book Power and Place in Europe in the Early Middle Ages written by Jayne Carroll and published by Proceedings of the British Aca. This book was released on 2019 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reveals a high degree of organisational capacity in early medieval societies. It outlines a new agenda for assessing and interpreting early medieval power, how it was formed, how it functioned and how it developed across time providing the basis for the kingdoms of the European Middle Ages.
Download or read book Playing the Middle Ages written by Robert Houghton and published by Bloomsbury Publishing. This book was released on 2023-08-24 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Middle Ages have provided rich source material for physical and digital games from Dungeons and Dragons to Assassin's Creed. This volume addresses the many ways in which different formats and genre of games represent the period. It considers the restrictions placed on these representations by the mechanical and gameplay requirements of the medium and by audience expectations of these products and the period, highlighting innovative attempts to overcome these limitations through game design and play. Playing the Middle Ages considers a number of important and timely issues within the field including: one, the connection between medieval games and political nationalistic rhetoric; two, trends in the presentation of religion, warfare and other aspects of medieval society and their connection to modern culture; three, the problematic representations of race; and four, the place of gender and sexuality within these games and the broader gaming community. The book draws on the experience of a wide-ranging and international group of academics across disciplines and from games designers. Through this combination of expertise, it provides a unique perspective on the representation of the Middle Ages in modern games and drives key discussions in the fields of history and game design.