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EBookClubs

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Book Computer based Problem Solving Process

Download or read book Computer based Problem Solving Process written by Teodor Rus and published by World Scientific. This book was released on 2015-03-19 with total page 367 pages. Available in PDF, EPUB and Kindle. Book excerpt: One side-effect of having made great leaps in computing over the last few decades, is the resulting over-abundance in software tools created to solve the diverse problems. Problem solving with computers has, in consequence, become more demanding; instead of focusing on the problem when conceptualizing strategies to solve them, users are side-tracked by the pursuit of even more programming tools (as available).Computer-Based Problem Solving Process is a work intended to offer a systematic treatment to the theory and practice of designing, implementing, and using software tools during the problem solving process. This method is obtained by enabling computer systems to be more Intuitive with human logic rather than machine logic. Instead of software dedicated to computer experts, the author advocates an approach dedicated to computer users in general. This approach does not require users to have an advanced computer education, though it does advocate a deeper education of the computer user in his or her problem domain logic.This book is intended for system software teachers, designers and implementers of various aspects of system software, as well as readers who have made computers a part of their day-today problem solving.

Book Computer Problem Solving

Download or read book Computer Problem Solving written by R. P. Watkins and published by . This book was released on 1980 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Computer Science Distilled

Download or read book Computer Science Distilled written by Wladston Ferreira Filho and published by Code Energy. This book was released on 2017-01-17 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: A walkthrough of computer science concepts you must know. Designed for readers who don't care for academic formalities, it's a fast and easy computer science guide. It teaches the foundations you need to program computers effectively. After a simple introduction to discrete math, it presents common algorithms and data structures. It also outlines the principles that make computers and programming languages work.

Book Man computer Problem Solving

Download or read book Man computer Problem Solving written by Harold Sackman and published by . This book was released on 1970 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book is concerned with the growing experimental evidence on man--computer problem solving, particular in the competition between time--sharing and batch--processing computer systems."--Preface

Book Computer Problem Solving Made Easy

Download or read book Computer Problem Solving Made Easy written by Which? Ltd and published by . This book was released on 2012-11-01 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Would you like to learn how to troubleshoot computer problems quickly and with confidence? Are you tired of asking others for help whenever an error message appears? This book features all-new solutions to problems in common computer programs, including Microsoft Word, Excel, email, Internet Explorer, and more.

Book Classic Computer Science Problems in Java

Download or read book Classic Computer Science Problems in Java written by David Kopec and published by Simon and Schuster. This book was released on 2020-12-21 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sharpen your coding skills by exploring established computer science problems! Classic Computer Science Problems in Java challenges you with time-tested scenarios and algorithms. Summary Sharpen your coding skills by exploring established computer science problems! Classic Computer Science Problems in Java challenges you with time-tested scenarios and algorithms. You’ll work through a series of exercises based in computer science fundamentals that are designed to improve your software development abilities, improve your understanding of artificial intelligence, and even prepare you to ace an interview. As you work through examples in search, clustering, graphs, and more, you'll remember important things you've forgotten and discover classic solutions to your "new" problems! Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Whatever software development problem you’re facing, odds are someone has already uncovered a solution. This book collects the most useful solutions devised, guiding you through a variety of challenges and tried-and-true problem-solving techniques. The principles and algorithms presented here are guaranteed to save you countless hours in project after project. About the book Classic Computer Science Problems in Java is a master class in computer programming designed around 55 exercises that have been used in computer science classrooms for years. You’ll work through hands-on examples as you explore core algorithms, constraint problems, AI applications, and much more. What's inside Recursion, memoization, and bit manipulation Search, graph, and genetic algorithms Constraint-satisfaction problems K-means clustering, neural networks, and adversarial search About the reader For intermediate Java programmers. About the author David Kopec is an assistant professor of Computer Science and Innovation at Champlain College in Burlington, Vermont. Table of Contents 1 Small problems 2 Search problems 3 Constraint-satisfaction problems 4 Graph problems 5 Genetic algorithms 6 K-means clustering 7 Fairly simple neural networks 8 Adversarial search 9 Miscellaneous problems 10 Interview with Brian Goetz

Book Problem Solving with Computers

Download or read book Problem Solving with Computers written by Greg W. Scragg and published by Jones & Bartlett Learning. This book was released on 1997 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to computer science focusing on the methods of problem solving, rather than on the hardware or software tools employed as aids for problem solving. Coverage includes algorithms, hypermedia, and telecomputing. Includes definitions and exercises throughout chapters, and uses feminine p

Book Animated Problem Solving

Download or read book Animated Problem Solving written by Marco T. Morazán and published by Springer Nature. This book was released on 2022-02-14 with total page 688 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook is about systematic problem solving and systematic reasoning using type-driven design. There are two problem solving techniques that are emphasized throughout the book: divide and conquer and iterative refinement. Divide and conquer is the process by which a large problem is broken into two or more smaller problems that are easier to solve and then the solutions for the smaller pieces are combined to create an answer to the problem. Iterative refinement is the process by which a solution to a problem is gradually made better–like the drafts of an essay. Mastering these techniques are essential to becoming a good problem solver and programmer. The book is divided in five parts. Part I focuses on the basics. It starts with how to write expressions and subsequently leads to decision making and functions as the basis for problem solving. Part II then introduces compound data of finite size, while Part III covers compound data of arbitrary size like e.g. lists, intervals, natural numbers, and binary trees. It also introduces structural recursion, a powerful data-processing strategy that uses divide and conquer to process data whose size is not fixed. Next, Part IV delves into abstraction and shows how to eliminate repetitions in solutions to problems. It also introduces generic programming which is abstraction over the type of data processed. This leads to the realization that functions are data and, perhaps more surprising, that data are functions, which in turn naturally leads to object-oriented programming. Part V introduces distributed programming, i.e., using multiple computers to solve a problem. This book promises that by the end of it readers will have designed and implemented a multiplayer video game that they can play with their friends over the internet. To achieve this, however, there is a lot about problem solving and programming that must be learned first. The game is developed using iterative refinement. The reader learns step-by-step about programming and how to apply new knowledge to develop increasingly better versions of the video game. This way, readers practice modern trends that are likely to be common throughout a professional career and beyond.

Book Heuristics

    Book Details:
  • Author : Judea Pearl
  • Publisher : Addison Wesley Publishing Company
  • Release : 1984
  • ISBN :
  • Pages : 406 pages

Download or read book Heuristics written by Judea Pearl and published by Addison Wesley Publishing Company. This book was released on 1984 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: Problem-solving strartegies and the nature of Heuristic informatio n.Heuristics and problem representations. Basic Heuristic-Search procedures. Formal properties of Heuristic methods. Heuristics viewed as information provided by simplified models. Performance analysis of Heuristic methods. Abstract models for quantitative performace analysis. Complexity versus precision of admissible Heuristics. Searching with nonadmissible Heuristics. Game-playing programs. Strategies and models for game-playing programs. Performace analysis for game-searching strategies. Decision quality in game searching. Bibliography. Index.

Book Fundamentals of Discrete Math for Computer Science

Download or read book Fundamentals of Discrete Math for Computer Science written by Tom Jenkyns and published by Springer Science & Business Media. This book was released on 2012-10-16 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook provides an engaging and motivational introduction to traditional topics in discrete mathematics, in a manner specifically designed to appeal to computer science students. The text empowers students to think critically, to be effective problem solvers, to integrate theory and practice, and to recognize the importance of abstraction. Clearly structured and interactive in nature, the book presents detailed walkthroughs of several algorithms, stimulating a conversation with the reader through informal commentary and provocative questions. Features: no university-level background in mathematics required; ideally structured for classroom-use and self-study, with modular chapters following ACM curriculum recommendations; describes mathematical processes in an algorithmic manner; contains examples and exercises throughout the text, and highlights the most important concepts in each section; selects examples that demonstrate a practical use for the concept in question.

Book Fundamentals of Computing I

Download or read book Fundamentals of Computing I written by Allen B. Tucker and published by McGraw-Hill Companies. This book was released on 1995 with total page 538 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Programming and Problem Solving

Download or read book Programming and Problem Solving written by David a Freitag and published by . This book was released on 2019-08 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Programming is hard when you don't have all the information you need. This book tries to fill in some gaps that first semester programming books seem to overlook or don't emphasize. This is not a standalone book. It is meant to be used in conjunction with a first-semester programming and problem solving textbook.

Book Problem Solving 101

Download or read book Problem Solving 101 written by Ken Watanabe and published by Penguin. This book was released on 2009-03-05 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: The fun and simple problem-solving guide that took Japan by storm Ken Watanabe originally wrote Problem Solving 101 for Japanese schoolchildren. His goal was to help shift the focus in Japanese education from memorization to critical thinking, by adapting some of the techniques he had learned as an elite McKinsey consultant. He was amazed to discover that adults were hungry for his fun and easy guide to problem solving and decision making. The book became a surprise Japanese bestseller, with more than 370,000 in print after six months. Now American businesspeople can also use it to master some powerful skills. Watanabe uses sample scenarios to illustrate his techniques, which include logic trees and matrixes. A rock band figures out how to drive up concert attendance. An aspiring animator budgets for a new computer purchase. Students decide which high school they will attend. Illustrated with diagrams and quirky drawings, the book is simple enough for a middleschooler to understand but sophisticated enough for business leaders to apply to their most challenging problems.

Book Introduction to Computer Programming

Download or read book Introduction to Computer Programming written by John M. Hartling and published by . This book was released on 1983 with total page 496 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book How to Solve it by Computer

Download or read book How to Solve it by Computer written by R. G. Dromey and published by Prentice Hall. This book was released on 1982 with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Problem solving Models for Computer Literacy

Download or read book Problem solving Models for Computer Literacy written by David G. Moursund and published by . This book was released on 1993 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is intended for use as a student guide. It is about human problem solving and provides information on how the mind works, placing a major emphasis on the role of computers as an aid in problem solving. The book is written with the underlying philosophy of discovery-based learning based on two premises: first, through the appropriate study of the discipline of problem solving, a student can get better at solving both school problems and nonschool problems; second, computers are a powerful aid to problem solving, and a student can get better at solving certain types of problems by learning to make appropriate use of computers. Methodologies that cut across all disciplines--such as journals, learning to learn, metacognition, and modeling--are discussed. The chapters are as follows: (1) Introduction; (2) You Are a Smart Person; (3) What Is a Problem?; (4) A Four-Step Plan for Solving a Problem; (5) Problem-Solving Strategies; (6) Getting Better at Thinking; (7) Transfer of Learning; (8) Modeling; (9) General Purpose Computer Tools; and (10) Computer Systems. A glossary is included. (TMK)

Book Computer Fundamentals and Problem Solving

Download or read book Computer Fundamentals and Problem Solving written by and published by Allied Publishers. This book was released on with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: