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Book Mathematics for Computer Science

Download or read book Mathematics for Computer Science written by Eric Lehman and published by . This book was released on 2017-03-08 with total page 988 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers elementary discrete mathematics for computer science and engineering. It emphasizes mathematical definitions and proofs as well as applicable methods. Topics include formal logic notation, proof methods; induction, well-ordering; sets, relations; elementary graph theory; integer congruences; asymptotic notation and growth of functions; permutations and combinations, counting principles; discrete probability. Further selected topics may also be covered, such as recursive definition and structural induction; state machines and invariants; recurrences; generating functions.

Book Concrete Mathematics

    Book Details:
  • Author : Ronald L. Graham
  • Publisher : Addison-Wesley Professional
  • Release : 1994-02-28
  • ISBN : 0134389980
  • Pages : 811 pages

Download or read book Concrete Mathematics written by Ronald L. Graham and published by Addison-Wesley Professional. This book was released on 1994-02-28 with total page 811 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces the mathematics that supports advanced computer programming and the analysis of algorithms. The primary aim of its well-known authors is to provide a solid and relevant base of mathematical skills - the skills needed to solve complex problems, to evaluate horrendous sums, and to discover subtle patterns in data. It is an indispensable text and reference not only for computer scientists - the authors themselves rely heavily on it! - but for serious users of mathematics in virtually every discipline. Concrete Mathematics is a blending of CONtinuous and disCRETE mathematics. "More concretely," the authors explain, "it is the controlled manipulation of mathematical formulas, using a collection of techniques for solving problems." The subject matter is primarily an expansion of the Mathematical Preliminaries section in Knuth's classic Art of Computer Programming, but the style of presentation is more leisurely, and individual topics are covered more deeply. Several new topics have been added, and the most significant ideas have been traced to their historical roots. The book includes more than 500 exercises, divided into six categories. Complete answers are provided for all exercises, except research problems, making the book particularly valuable for self-study. Major topics include: Sums Recurrences Integer functions Elementary number theory Binomial coefficients Generating functions Discrete probability Asymptotic methods This second edition includes important new material about mechanical summation. In response to the widespread use of the first edition as a reference book, the bibliography and index have also been expanded, and additional nontrivial improvements can be found on almost every page. Readers will appreciate the informal style of Concrete Mathematics. Particularly enjoyable are the marginal graffiti contributed by students who have taken courses based on this material. The authors want to convey not only the importance of the techniques presented, but some of the fun in learning and using them.

Book 3D Math Primer for Graphics and Game Development  2nd Edition

Download or read book 3D Math Primer for Graphics and Game Development 2nd Edition written by Fletcher Dunn and published by CRC Press. This book was released on 2011-11-02 with total page 848 pages. Available in PDF, EPUB and Kindle. Book excerpt: This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

Book Mathematics and Computation

Download or read book Mathematics and Computation written by Avi Wigderson and published by Princeton University Press. This book was released on 2019-10-29 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the winner of the Turing Award and the Abel Prize, an introduction to computational complexity theory, its connections and interactions with mathematics, and its central role in the natural and social sciences, technology, and philosophy Mathematics and Computation provides a broad, conceptual overview of computational complexity theory—the mathematical study of efficient computation. With important practical applications to computer science and industry, computational complexity theory has evolved into a highly interdisciplinary field, with strong links to most mathematical areas and to a growing number of scientific endeavors. Avi Wigderson takes a sweeping survey of complexity theory, emphasizing the field’s insights and challenges. He explains the ideas and motivations leading to key models, notions, and results. In particular, he looks at algorithms and complexity, computations and proofs, randomness and interaction, quantum and arithmetic computation, and cryptography and learning, all as parts of a cohesive whole with numerous cross-influences. Wigderson illustrates the immense breadth of the field, its beauty and richness, and its diverse and growing interactions with other areas of mathematics. He ends with a comprehensive look at the theory of computation, its methodology and aspirations, and the unique and fundamental ways in which it has shaped and will further shape science, technology, and society. For further reading, an extensive bibliography is provided for all topics covered. Mathematics and Computation is useful for undergraduate and graduate students in mathematics, computer science, and related fields, as well as researchers and teachers in these fields. Many parts require little background, and serve as an invitation to newcomers seeking an introduction to the theory of computation. Comprehensive coverage of computational complexity theory, and beyond High-level, intuitive exposition, which brings conceptual clarity to this central and dynamic scientific discipline Historical accounts of the evolution and motivations of central concepts and models A broad view of the theory of computation's influence on science, technology, and society Extensive bibliography

Book Sets  Logic and Maths for Computing

Download or read book Sets Logic and Maths for Computing written by David Makinson and published by Springer Science & Business Media. This book was released on 2012-02-27 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: This easy-to-follow textbook introduces the mathematical language, knowledge and problem-solving skills that undergraduates need to study computing. The language is in part qualitative, with concepts such as set, relation, function and recursion/induction; but it is also partly quantitative, with principles of counting and finite probability. Entwined with both are the fundamental notions of logic and their use for representation and proof. Features: teaches finite math as a language for thinking, as much as knowledge and skills to be acquired; uses an intuitive approach with a focus on examples for all general concepts; brings out the interplay between the qualitative and the quantitative in all areas covered, particularly in the treatment of recursion and induction; balances carefully the abstract and concrete, principles and proofs, specific facts and general perspectives; includes highlight boxes that raise common queries and clear confusions; provides numerous exercises, with selected solutions.

Book Turtle Geometry

    Book Details:
  • Author : Harold Abelson
  • Publisher : MIT Press
  • Release : 1986-07-09
  • ISBN : 9780262510370
  • Pages : 502 pages

Download or read book Turtle Geometry written by Harold Abelson and published by MIT Press. This book was released on 1986-07-09 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen. The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates.

Book Fundamentals of Discrete Math for Computer Science

Download or read book Fundamentals of Discrete Math for Computer Science written by Tom Jenkyns and published by Springer Science & Business Media. This book was released on 2012-10-16 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook provides an engaging and motivational introduction to traditional topics in discrete mathematics, in a manner specifically designed to appeal to computer science students. The text empowers students to think critically, to be effective problem solvers, to integrate theory and practice, and to recognize the importance of abstraction. Clearly structured and interactive in nature, the book presents detailed walkthroughs of several algorithms, stimulating a conversation with the reader through informal commentary and provocative questions. Features: no university-level background in mathematics required; ideally structured for classroom-use and self-study, with modular chapters following ACM curriculum recommendations; describes mathematical processes in an algorithmic manner; contains examples and exercises throughout the text, and highlights the most important concepts in each section; selects examples that demonstrate a practical use for the concept in question.

Book Computer Math

Download or read book Computer Math written by James Fischer and published by Simon and Schuster. This book was released on 2014-09-02 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt: From download speeds to the amount of memory left on your hard drive, math is a big part of using computers. Understanding the math that is so important to computers can help you in the classroom and in future jobs. When you're playing computer games, understanding math can even help you have more fun. In Computer Math, you'll learn about how math powers the computers you use every day.

Book Problems with a Point

Download or read book Problems with a Point written by William I. Gasarch and published by . This book was released on 2018 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Ever notice how people sometimes use math words inaccurately? Or how sometimes you instinctively know a math statement is false (or not known)? Each chapter of this book makes a point like those above and then illustrates the point by doing some real mathematics through step-by-step mathematical techniques. This book gives readers valuable information about how mathematics and theoretical computer science work, while teaching them some actual mathematics and computer science through examples and exercises. Much of the mathematics could be understood by a bright high school student. The points made can be understood by anyone with an interest in math, from the bright high school student to a Field's medal winner."--

Book Computer Methods for Mathematical Computations

Download or read book Computer Methods for Mathematical Computations written by George Elmer Forsythe and published by Prentice Hall. This book was released on 1977 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Basic Category Theory for Computer Scientists

Download or read book Basic Category Theory for Computer Scientists written by Benjamin C. Pierce and published by MIT Press. This book was released on 1991-08-07 with total page 117 pages. Available in PDF, EPUB and Kindle. Book excerpt: Basic Category Theory for Computer Scientists provides a straightforward presentation of the basic constructions and terminology of category theory, including limits, functors, natural transformations, adjoints, and cartesian closed categories. Category theory is a branch of pure mathematics that is becoming an increasingly important tool in theoretical computer science, especially in programming language semantics, domain theory, and concurrency, where it is already a standard language of discourse. Assuming a minimum of mathematical preparation, Basic Category Theory for Computer Scientists provides a straightforward presentation of the basic constructions and terminology of category theory, including limits, functors, natural transformations, adjoints, and cartesian closed categories. Four case studies illustrate applications of category theory to programming language design, semantics, and the solution of recursive domain equations. A brief literature survey offers suggestions for further study in more advanced texts. Contents Tutorial • Applications • Further Reading

Book Math Bytes

    Book Details:
  • Author : Tim P. Chartier
  • Publisher : Princeton University Press
  • Release : 2014-04-06
  • ISBN : 1400851424
  • Pages : 151 pages

Download or read book Math Bytes written by Tim P. Chartier and published by Princeton University Press. This book was released on 2014-04-06 with total page 151 pages. Available in PDF, EPUB and Kindle. Book excerpt: An inviting collection of fun, hands-on applications in mathematics and computing This book provides a fun, hands-on approach to learning how mathematics and computing relate to the world around us and help us to better understand it. How can reposting on Twitter kill a movie's opening weekend? How can you use mathematics to find your celebrity look-alike? What is Homer Simpson’s method for disproving Fermat’s Last Theorem? Each topic in this refreshingly inviting book illustrates a famous mathematical algorithm or result--such as Google’s PageRank and the traveling salesman problem--and the applications grow more challenging as you progress through the chapters. But don’t worry, helpful solutions are provided each step of the way. Math Bytes shows you how to do calculus using a bag of chocolate chips, and how to prove the Euler characteristic simply by doodling. Generously illustrated in color throughout, this lively and entertaining book also explains how to create fractal landscapes with a roll of the dice, pick a competitive bracket for March Madness, decipher the math that makes it possible to resize a computer font or launch an Angry Bird--and much, much more. All of the applications are presented in an accessible and engaging way, enabling beginners and advanced readers alike to learn and explore at their own pace--a bit and a byte at a time.

Book Mathematics for 3D Game Programming and Computer Graphics

Download or read book Mathematics for 3D Game Programming and Computer Graphics written by Eric Lengyel and published by . This book was released on 2020-08 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.

Book Introductory Discrete Mathematics

Download or read book Introductory Discrete Mathematics written by V. K . Balakrishnan and published by Courier Corporation. This book was released on 2012-04-30 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: This concise, undergraduate-level text focuses on combinatorics, graph theory with applications to some standard network optimization problems, and algorithms. More than 200 exercises, many with complete solutions. 1991 edition.

Book Computer Algebra and Symbolic Computation

Download or read book Computer Algebra and Symbolic Computation written by Joel S. Cohen and published by CRC Press. This book was released on 2003-01-03 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mathematica, Maple, and similar software packages provide programs that carry out sophisticated mathematical operations. Applying the ideas introduced in Computer Algebra and Symbolic Computation: Elementary Algorithms, this book explores the application of algorithms to such methods as automatic simplification, polynomial decomposition, and polyno

Book Computability and Logic

    Book Details:
  • Author : George S. Boolos
  • Publisher : Cambridge University Press
  • Release : 2007-09-17
  • ISBN : 0521877520
  • Pages : 365 pages

Download or read book Computability and Logic written by George S. Boolos and published by Cambridge University Press. This book was released on 2007-09-17 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: This fifth edition of 'Computability and Logic' covers not just the staple topics of an intermediate logic course such as Godel's incompleteness theorems, but also optional topics that include Turing's theory of computability and Ramsey's theorem.

Book 3D Computer Graphics

    Book Details:
  • Author : Samuel R. Buss
  • Publisher : Cambridge University Press
  • Release : 2003-05-19
  • ISBN : 1139440381
  • Pages : 397 pages

Download or read book 3D Computer Graphics written by Samuel R. Buss and published by Cambridge University Press. This book was released on 2003-05-19 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.