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Book Computer Bible Games with Java   11th Edition

Download or read book Computer Bible Games with Java 11th Edition written by Biblebyte Books and published by Biblebyte Books. This book was released on 2019-11-27 with total page 612 pages. Available in PDF, EPUB and Kindle. Book excerpt: COMPUTER BIBLE GAMES WITH JAVA teaches Java JFC Swing GUI (Graphic User Interface) programming concepts while providing detailed step-by-step instructions for building many fun games. The tutorial is appropriate for teens and adults. The games built are non-violent and teach logical thinking skills. To grasp the concepts presented in COMPUTER BIBLE GAMES WITH JAVA, you should have experience with building Java projects and be acquainted with using the Java Swing control library. Our tutorial LEARN JAVA GUI APPLICATIONS tutorial will help you gain this needed exposure. COMPUTER BIBLE GAMES WITH JAVA explains (in simple, easy-to-follow terms) how to build a Java game project. Students learn about project design, the Java Swing controls, many elements of the Java language, and how to distribute finished projects. Game skills learned include handling multiple players, scoring, graphics, animation, and sounds. The game projects built include, in increasing complexity: Noah's Ark - Race the turtle to Noah's Ark before the Great Flood starts Elijah and the Ravens - Move Elijah to catch the falling bread as he is fed by the Raven Daniel and the Lions - Shoot Prayers at the Lions to protect Daniel in the Lion's Den This course requires either Windows 7+, macOS, or Ubuntu Linux. To complete this Java tutorial you need to license a copy of the Java Development Kit (JDK) 11th Standard Edition (SE) and install it on your computer. The Java Development Kit SE 11th Edition can be downloaded from the Oracle website. We also use the 11th Edition of the NetBeans IDE which is available free from the Apache Website. Prior knowledge of Java JFC Swing concepts is a prerequisite to this course. We highly recommend completing Philip Conrod & Lou Tylee's Learn Java GUI Applications 11th Edition tutorial textbook from Kidware Software prior to attempting this Java Game programming course. The Java source code and all needed multimedia files are available for download from the publisher's website (BibleByteBooks.com) after book registration.

Book Computer Bible Games with Java

Download or read book Computer Bible Games with Java written by Biblebyte Books and published by 8th Edition. This book was released on 2017-09-23 with total page 612 pages. Available in PDF, EPUB and Kindle. Book excerpt: COMPUTER BIBLE GAMES WITH JAVA teaches Java Swing GUI (Graphic User Interface) programming concepts while providing detailed step-by-step instructions for building many fun games. The tutorial is appropriate for teens and adults. The games built are non-violent and teach logical thinking skills. To grasp the concepts presented in COMPUTER BIBLE GAMES WITH JAVA, you should have experience with building Java projects and be acquainted with using the Java Swing control library. Our tutorial LEARN JAVA GUI APPLICATIONS tutorial will help you gain this needed exposure. COMPUTER BIBLE GAMES WITH JAVA explains (in simple, easy-to-follow terms) how to build a Java game project. Students learn about project design, the Java Swing controls, many elements of the Java language, and how to distribute finished projects. Game skills learned include handling multiple players, scoring, graphics, animation, and sounds. The game projects built include, in increasing complexity: Noah's Ark - Race the turtle to Noah's Ark before the Great Flood starts Elijah and the Ravens - Move Elijah to catch the falling bread as he is fed by the Raven Daniel and the Lions - Shoot Prayers at the Lions to protect Daniel in the Lion's Den This course requires either Windows 7+, macOS or Linux. To complete this Java tutorial you need to have a copy of the Java Development Kit (JDK) Standard Edition (JDK8-SE) installed on your computer. The Java Development Kit SE is a free product that can be downloaded from the Oracle website. Oracle's website also contains the complete downloading and installation instructions for the latest version of Java. Our Java tutorials use the free NetBeans 8 IDE (Integrated Development Environment) for building and testing Java applications. The Java source code and all needed multimedia files are available for download from the publisher's website (BibleByteBooks.com) after book registration.

Book Computer Bible Games with Java

Download or read book Computer Bible Games with Java written by Philip Conrod and published by BibleByte Books. This book was released on 2013-09 with total page 612 pages. Available in PDF, EPUB and Kindle. Book excerpt: COMPUTER BIBLE GAMES WITH JAVA is a self-study or instructor led intermediate level computer programming tutorial that teaches Java JFC Swing GUI (Graphic User Interface) programming concepts while providing detailed step-by-step instructions for building many fun Computer Bible Games. This tutorial is appropriate for High School students and adults. COMPUTER BIBLE GAMES WITH JAVA is presented using a combination of over 550 pages of FULL-COLOR course notes and actual Java examples. The tutorial is appropriate for both teens and adults. The games built teach logical thinking skills. To grasp the concepts presented in COMPUTER BIBLE GAMES WITH JAVA, you should have experience with building Java projects and be acquainted with using the Swing control library. Our tutorial LEARN JAVA GUI APPLICATIONS will help you gain this needed training. COMPUTER BIBLE GAMES WITH JAVA explains (in simple, easy-to-follow terms) how to build a Java game project. Students learn about project design, the Java Swing controls, many elements of the Java language, and how to distribute finished projects. Game skills learned include handling multiple players, scoring, graphics, animation, and sounds. The game projects built include, in increasing complexity: * Bible Safecracker - Guess the combination to remove the ancient Bible from the safe * Bible Tic-Tac-Toe - Bible Trivia Game using a Tic-Tic-Toe Board * Bible Match Game - Match the Bible characters with this picture memory game * Noah's Ark - Race the turtles to Noah's Ark before the Great Flood starts * Elijah and the Ravens - Help Elijah catch the falling bread as he is fed by the ravens * Daniel and the Lions - Shoot Prayers at the lions to protect Daniel in the Lion's Den. This 7th Edition course requires Windows XP, Vista, or Windows 7. To complete this Java tutorial, you will need to have a copy of the free Java Development Kit (JDK 7) installed on your computer. This tutorial also uses the JCreator(r) 5.0 as the IDE (Integrated Development Environment) for building and testing Java applications. The Java source code and all needed multimedia files are available for download from the publisher's website (www.BibleByteBooks.com) after book registratio

Book Java 2 Bible

Download or read book Java 2 Bible written by Aaron E. Walsh and published by Wiley. This book was released on 2000 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The object-oriented techniques for Java 2 are carefully introduced and developed here, from data encapsulation to use of inheritance, security and interfaces, to manage the design of complex applications using the latest release of Java programming language and new JFC and Swing Components. In addition to revised information and new chapters, the text features scores of new examples.

Book Computer Bible Games for Microsoft Small Basic

Download or read book Computer Bible Games for Microsoft Small Basic written by Philip Conrod and published by BibleByte Books. This book was released on 2010-07-01 with total page 578 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Bible Games for Microsoft Small Basic is designed to help beginner Christian school students understand Small Basic programming concepts while developing "fun and simple" learning games and Computer Bible Games. Microsoft Small Basic is a simple BASIC programming environment designed specifically for kids to help prepare them for more complex programming languages like Visual Basic, Visual C# and Java. Small Basic also includes a "graduate code" button which automatically converts the student's source code into Microsoft Visual Basic.The Computer Bible Games for Small Basic tutorial consists of 13 chapters explaining (in simple, easy-to-follow terms) how to build Small Basic applications. You will learn about program design, text window applications, graphics window applications and many elements of the Small Basic language . Numerous examples are used to demonstrate every step in the building process. The tutorial also includes several detailed computer programs to illustrate the fun of Small Basic programming. The Computer Bible Games for Small Basic Tutorial includes the following Computer Bible Games that your student can learn to program and play in Microsoft Small Basic: Noah's Ark, Daniel and the Lions, Elijah and the Ravens, The Good Shepherd, The Prodigal Son, The Lost Coin, and Bible Scamble.The "learning programs" include a unit conversion program, savings calculator, a sub-sandwich builder, a cardwars game, a number guessing game, a state capitals game, a times table program, a stop watch, a simple drawing program, fun logic games and a fun video game. Finished programs can even be published on-line to share programs with others.No programming experience is necessary, but familiarity with doing common tasks using a computer operating system (simple editing, file maintenance, understanding directory structures, working on the Internet) is expected. The course requires Windows 7, XP, or Vista, ability to view and print documents saved in Microsoft Word format, and the Microsoft Small Basic development environment (Version 0.9 or higher).

Book Computer Bible Games with Visual Basic Express

Download or read book Computer Bible Games with Visual Basic Express written by Philip Conrod and published by BibleByte Books. This book was released on 2013-09 with total page 682 pages. Available in PDF, EPUB and Kindle. Book excerpt: COMPUTER BIBLE GAMES WITH VISUAL BASIC EXPRESS is a self-study or instructor led semester long "beginning" computer programming tutorial consisting of 13 chapters explaining (in simple, easy-to-follow terms) how to build a Visual Basic Express Windows applications and Computer Bible Games. Students learn about project design, the Visual Basic Express toolbox, and many elements of the Visual Basic language. Numerous examples are used to demonstrate every step in the building process. The tutorial also includes several detailed computer projects for students to build and try. The projects built include a number guessing game, a card game, an allowance calculator, a drawing program, a state capitals game, a video game, and several Computer Bible Games. We have also included the source code to several college prep bonus projects including a loan calculator, portfolio manager, and a checkbook balancer to get you ready for those college courses. The game projects built include: - Noah's Ark - Race the turtles to Noah's Ark before the Great Flood starts - Elijah and the Ravens - Help Elijah catch the falling bread as he is fed by the ravens - Daniel and the Lions - Shoot Prayers at the lions to protect Daniel in the Lion's Den. COMPUTER BIBLE GAMES WITH VISUAL BASIC EXPRESS is presented using a combination of over 650 pages of FULL-COLOR course notes and actual Visual Basic Express examples. No prior programming experience is necessary, but familiarity with doing common tasks using Microsoft Windows is expected. The course requires Windows 7 or Windows 8, and Visual Basic Express 2012. The course can also be completed using Visual Basic Professional Edition 2012. The Visual Basic source code and all needed multimedia files are available for download from the publisher's website (www.BibleByteBooks.com) after book registration. Book Reviews: "Have your kids expressed interest in computers? Most children have, and will continue to do so, because we are in a technological world. There aren't many programming courses on the market today that cater to teaching children about computer programming. Fortunately, BibleByte Books & Computer Science For Kids offer two different "parent-friendly" middle school and high school computer programming curriculums for Microsoft Small Basic, Visual Basic Express, Visual C# Express, and Oracle-Sun Java. With no previous programming experience, I found that their Computer Programming Tutorials made computer programming both fun and easy to learn. Their customer service was also very eager to answer any questions that I might have. This combination of curriculum and customer service makes their tutorials attractive to both the Homeschool parent and their beginning student programmer." - Homeschool.com "Tested and Approved" Product Review & Voted Top Homeschooling Curriculum for 2013 "Third Day Games would be thrilled if every child who played our video games would learn how to develop Bible-based Christian video games themselves. BibleByte Books produces a wonderful Computer Science For Kids Curriculum that we believe will help train up the next generation of Christian game developers. The games industry desperately needs talented game developers, who are also Christians, to help build the next generation of Bible-based Christian video games. Learning a computer programming language early in life will give your child a great head start in the wonderful field of computer programming and give them the opportunity to use their skills to further the Kingdom." - Bobby Wells, CEO, Third Day Games

Book Computer Bible Games for Microsoft Small Basic   Full Color Edition

Download or read book Computer Bible Games for Microsoft Small Basic Full Color Edition written by Philip Conrod and published by BibleByte Books. This book was released on 2013-08 with total page 578 pages. Available in PDF, EPUB and Kindle. Book excerpt: COMPUTER BIBLE GAMES FOR MICROSOFT SMALL BASIC is designed to help beginning students understand Small Basic programming concepts while developing "fun and simple" learning games and Computer Bible Games. Microsoft Small Basic is a simple BASIC programming environment designed specifically for kids to help prepare them for more complex programming languages like Visual Basic, Visual C# and Java. Small Basic also includes a "graduate code" button which automatically converts the student's source code into Microsoft Visual Basic. The Computer Bible Games For Small Basic tutorial consists of over 550 FULL-COLOR self-study notes explaining (in simple, easy-to-follow terms) how to build Small Basic applications. You will learn about program design, text window applications, graphics window applications and many elements of the Small Basic language. Numerous examples are used to demonstrate every step in the building process. The tutorial also includes several detailed computer programs to illustrate the fun of Small Basic programming. The Computer Bible Games for Small Basic Tutorial includes the following Computer Bible Games that your student can learn to program and play in Microsoft Small Basic: Noah's Ark, Daniel and the Lions, Elijah and the Ravens, The Good Shepherd, The Prodigal Son, The Lost Coin, and Bible Scramble. The learning programs include a unit conversion program, savings calculator, a sub-sandwich builder, a card wars game, a number guessing game, a state capitals game, a times table program, a stop watch, a simple drawing program, fun logic games and a fun video game. No programming experience is necessary, but familiarity with doing common tasks using a computer operating system (simple editing, file maintenance, understanding directory structures, working on the Internet) is expected. The course requires Windows 8, Windows 7, XP, or Vista, ability to view and print documents saved in an Adobe Acrobat format, and the Microsoft Small Basic development environment (Version 1.0 or higher).

Book Computer Bible Games with Visual C  Express

Download or read book Computer Bible Games with Visual C Express written by Philip Conrod and published by BibleByte Books. This book was released on 2013-09-01 with total page 712 pages. Available in PDF, EPUB and Kindle. Book excerpt: COMPUTER BIBLE GAMES WITH VISUAL C# (r) EXPRESS is a self-paced semester long self-study beginning programming tutorial consisting of 13 chapters explaining (in simple, easy-to-follow terms) how to build a Visual C# Express Windows applications and games. Students learn about project design, the Visual C# Express toolbox, and many elements of the Visual C# language. Numerous examples are used to demonstrate every step in the building process. The tutorial also includes several detailed computer projects for students to build and try. The projects built include a number guessing game, a card game, an allowance calculator, a drawing program, a state capitals game, a video game, and several Computer Bible Games. We have also included the source code to several college prep bonus projects including a loan calculator, portfolio manager, and a checkbook balancer to get you ready for those college courses. For after-school fun we also added several classic Computer Games ported to Visual C# Express. The Computer Bible Game projects built include, in increasing complexity: * Noah s Ark - Race the turtles to Noah s Ark before the Great Flood starts * Elijah and the Ravens - Help Elijah catch the falling bread as he is fed by the ravens * Daniel and the Lions - Shoot Prayers at the lions to protect Daniel in the Lion s Den COMPUTER BIBLE GAMES WITH VISUAL C#(r) EXPRESS is presented using a combination of over 650 pages of FULL-COLOR course notes and actual Visual C# Express examples. No prior programming experience is necessary, but familiarity with doing common tasks using Microsoft Windows is expected. The course requires Windows 7 or Windows 8, and Visual C# 2012 Express. The Visual C# source code, and all needed multimedia files are available for download from the publisher s website (www.BibleByteBooks.com) after book registration. This tutorial is appropriate for high school students and adults. Reviews: "Have your kids expressed interest in computers? Most children have, and will continue to do so, because we are in a technological world. There aren't many programming courses on the market today that cater to teaching children about computer programming. Fortunately, BibleByte Books & Computer Science For Kids offer two different "parent-friendly" middle school and high school computer programming curriculums for Microsoft Small Basic, Visual Basic Express, Visual C# Express, and Oracle-Sun Java. With no previous programming experience, I found that their Computer Programming Tutorials made computer programming both fun and easy to learn. Their customer service was also very eager to answer any questions that I might have. This combination of curriculum and customer service makes their tutorials attractive to both the Homeschool parent and their beginning student programmer." - Homeschool.com Seal of Approval Product Review & Voted Top Homeschooling Curriculum for 2013 "Third Day Games would be thrilled if every child who played our video games would learn how to develop Bible-based Christian video games themselves. BibleByte Books produces a wonderful Computer Science For Kids Curriculum that we believe will help train up the next generation of Christian game developers. The games industry desperately needs talented game developers, who are also Christians, to help build the next generation of Bible-based Christian video games. Learning a computer programming language early in life will give your child a great head start in the wonderful field of computer programming and give them the opportunity to use their skills to further the Kingdom." - Bobby Wells, CEO, Third Day G

Book Computer Bible Games with Visual C  2019 Edition

Download or read book Computer Bible Games with Visual C 2019 Edition written by Biblebyte Books and published by Biblebyte Books. This book was released on 2019-12-04 with total page 716 pages. Available in PDF, EPUB and Kindle. Book excerpt: COMPUTER BIBLE GAMES WITH VISUAL C# 2019 EDITION is a self-study semester long "beginning" programming tutorial consisting of 13 Chapters explaining (in simple, easy-to-follow terms) how to build Visual C# Windows Forms applications and games. Students learn about project design, the Visual C# toolbox, and many elements of the Visual C# language. Numerous examples are used to demonstrate every step in the building process. The tutorial also includes several detailed computer projects for students to build and try. The projects built include a number guessing game, a card game, an allowance calculator, a drawing program, a state capitals game, video games, and three classic Computer Bible Games. The Computer Bible Games include: ​ Daniel and the Lions - Shoot Prayers at the Lions to protect Daniel in the Lion's Den Elijah and the Ravens - Move Elijah to catch the falling bread as he is fed by the Ravens Noah's Ark - Race the turtle to Noah's Ark before the Great Flood starts We have also included the source code to several college prep bonus projects including a loan calculator, portfolio manager, and a checkbook balancer to get you ready for those college courses. COMPUTER BIBLE GAMES WITH VISUAL C# 2019 EDITION is presented using a combination of over 700 pages of course notes and actual Visual C# examples. No prior programming experience is necessary, but familiarity with doing common tasks using Microsoft Windows is expected. COMPUTER BIBLE GAMES WITH VISUAL C# requires a minimum of Microsoft Windows 10 and the free Microsoft Visual Studio Community 2019 Edition which is available from Microsoft. The Visual C# source code solutions and all needed multimedia files are included in the compressed download file available from the Publisher's website (BibleByteBooks.com) after textbook registration.

Book Computer Bible Games

Download or read book Computer Bible Games written by J. Conrod and published by Accent Publications. This book was released on 1984-01-01 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Computer Bible Games

Download or read book Computer Bible Games written by J. Conrod and published by . This book was released on 1984 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Computer Graphics from Scratch

Download or read book Computer Graphics from Scratch written by Gabriel Gambetta and published by No Starch Press. This book was released on 2021-05-13 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.

Book Programming and Deploying Java Mobile Agents with Aglets

Download or read book Programming and Deploying Java Mobile Agents with Aglets written by Danny B. Lange and published by Addison-Wesley Professional. This book was released on 1998 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive guide on how to program mobile Internet agents in Java using the Aglet API. It enables programmers to create mobile Java agents - companies such as Microsoft, Sprint and Lucent are interested in implementing this technology.

Book Introduction to Unity 3D with C

Download or read book Introduction to Unity 3D with C written by Biblebyte Books and published by Biblebyte Books. This book was released on 2019-07-31 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to Unity 3D with C# - The Exodus Adventure is a step-by-step self-study tutorial for beginners. It teaches, with detailed screenshots, how to build a high quality, Third Person view, 3D Puzzle Adventure game based on the Book of Exodus. Students are provided with high quality 3D character models and a large 3D Environment to work with. We also include a complete game soundtrack with stingers and combat music for the students to use in their projects. This tutorial details in step-by-step process (with screenshots) how to design, program and develop a 3D Bible Adventure Game using Unity 3D and C# using the following puzzle game mechanics: - 3rd person controller using Unity's Mecanim animation system - Walk, run, jump, turn, crouch, and interact with objects - Interact with actors and objects - Display Dialogue to the player - Item Management - Main Quests to advance the plot - Side Quests to immerse the player in the times - Explore the environment - Full screen map and mini-map showing key locations - Quest Journal to manage quests - Create a variety of puzzles for players to solve - In-Game Cut-Scenes for dialogue without player intervention - 2 In-game Cinematics for Game Opening and Ending - Unity Multipurpose Avatar (UMA) Introduction to Unity 3D with C# is presented using a combination of over 400 color pages of course notes and actual C# coding examples. No prior programming experience is necessary, but familiarity with doing common tasks using Microsoft Windows is expected. Introduction to Unity 3D with C# requires either Microsoft Windows 10 or macOS, ability to view and print documents saved in Microsoft Word format or Adobe Acrobat, Microsoft Visual Studio 2019 Community Edition and the Unity 2018.3 or Unity 2019.1 3D Game Engine. All C# Source Code, 3D models, multimedia download files and a full soundtrack are from the publisher's website (BibleByteBooks.com) after textbook registration.

Book JavaScript Bible

    Book Details:
  • Author : Danny Goodman
  • Publisher : John Wiley & Sons
  • Release : 2007-07-02
  • ISBN : 0470146230
  • Pages : 1203 pages

Download or read book JavaScript Bible written by Danny Goodman and published by John Wiley & Sons. This book was released on 2007-07-02 with total page 1203 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make your Web pages stand out above the noise with JavaScript and the expert instruction in this much-anticipated update to the bestselling JavaScript Bible. With renowned JavaScript expert Danny Goodman at your side, you’ll get a thorough grounding in JavaScript basics, see how it fits with current Web browsers, and find all the soup-to-nuts detail you’ll need. Whether you’re a veteran programmer or just starting out, this is the JavaScript book Web developers turn to again and again. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Book XML Programming Bible

    Book Details:
  • Author : Brian Benz
  • Publisher : John Wiley & Sons
  • Release : 2004-05-07
  • ISBN : 0764555766
  • Pages : 986 pages

Download or read book XML Programming Bible written by Brian Benz and published by John Wiley & Sons. This book was released on 2004-05-07 with total page 986 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covers all the most recent XML core and related specifications including XML 1.1, J2EE 1.4, Microsoft .NET's latest iteration, as well as open source XML items from the Apache project. Strong coverage of XML use with databases, transactions, and XML security. Discusses both Microsoft (.NET) and Sun (Java) programming integration with XML, an approach not taken in any other book. Presents extensive business examples, including several major applications developed throughout the book. No previous exposure to XML is assumed.

Book Just Java 2

    Book Details:
  • Author : Peter van der Linden
  • Publisher : Pearson Education
  • Release : 2004-06-21
  • ISBN : 0137009909
  • Pages : 1366 pages

Download or read book Just Java 2 written by Peter van der Linden and published by Pearson Education. This book was released on 2004-06-21 with total page 1366 pages. Available in PDF, EPUB and Kindle. Book excerpt: The #1 introduction to J2SE 1.5 and enterprise/server-side development! An international bestseller for eight years, Just Java™ 2 is the complete, accessible Java tutorial for working programmers at all levels. Fully updated and revised, this sixth edition is more than an engaging overview of Java 2 Standard Edition (J2SE 1.5) and its libraries: it’s also a practical introduction to today’s best enterprise and server-side programming techniques. Just Java™ 2, Sixth Edition, reflects both J2SE 1.5 and the latest Tomcat and servlet specifications. Extensive new coverage includes: New chapters on generics and enumerated types New coverage of Web services, with practical examples using Google and Amazon Web services Simplified interactive I/O with printf() Autoboxing and unboxing of primitive types Static imports, foreach loop construct, and other new language features Peter van der Linden delivers expert advice, clear explanations, and crisp sample programs throughout–including dozens new to this edition. Along the way, he introduces: The core language: syntax, objects, interfaces, nested classes, compiler secrets, and much more Key libraries: date and calendar, pattern matching, network software, mapped I/O, utilities and generic collections Server-side technology: network server systems, a complete tiny HTML Web server, and XML in Java Enterprise J2EE: Sql and JDBC™ tutorial, servlets and JSP and much more Client-side Java: fundamentals of JFC/Swing GUI development, new class data sharing details Companion Web Site All the book’s examples and sample programs are available at http://afu.com.