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Book Artist and Computer

    Book Details:
  • Author : Ruth Leavitt
  • Publisher : Crown Publishing Group (NY)
  • Release : 1976
  • ISBN :
  • Pages : 136 pages

Download or read book Artist and Computer written by Ruth Leavitt and published by Crown Publishing Group (NY). This book was released on 1976 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book A Philosophy of Computer Art

Download or read book A Philosophy of Computer Art written by Dominic Lopes and published by Routledge. This book was released on 2009-09-10 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: In A Philosophy of Computer Art Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as ‘interactivity’ and ‘user’.

Book Computer Graphics     Computer Art

Download or read book Computer Graphics Computer Art written by Herbert W. Franke and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ten years have passed since the first edition of this book, a time sary to stress that the availability of colors further assists artistic span during which all activities connected with computers have ambitions. experienced an enormous upswing, due in particular to the ad The dynamics of display which can be achieved on the screen is vances in the field of semiconductor electronics which facilitated also of significance for the visual arts. It is a necessary condition microminiaturization. With the circuit elements becoming small for some technical applications, for example when simulating er and smaller, i. e. the transition to integrated circuits, the price dynamic processes. Although the graphics systems operating in real time were not designed for artistic purposes, they nonethe of hardware was reduced to an amazingly low level: this has de less open the most exciting aspects to the visual arts. While the finitely been an impulse of great importance to the expansion of computer technology, as well as to areas far removed from tech static computer picture was still a realization in line with the nology.

Book Painting the Digital River

    Book Details:
  • Author : James Faure Walker
  • Publisher : Prentice Hall Professional
  • Release : 2006
  • ISBN : 0131739026
  • Pages : 344 pages

Download or read book Painting the Digital River written by James Faure Walker and published by Prentice Hall Professional. This book was released on 2006 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book is as much about painting as it is about the digital world. But beyond both it's really about visual intelligence. What makes it a joy to read is the lovely match between Faure Walker's subject and his style of writing: apparently artless, just making itself up as it goes along, but actually always with a witty spring, and never slack." -- MATTHEW COLLINGS, artist, critic, author, and television host "As a painter himself, James Faure Walker opens up a provocative dialogue between painting and digital computing that is essential reading for all painters interested in new technologies." -- IRVING SANDLER, author, critic, and art historian "Faure Walker has a distinguished background as both a painter and digital artist. He is an early adopter of digital technology in this regard, so has lived the history of the ever-accelerating embrace of the digital. On top of this, he is a good storyteller and a clear writer who avoids the pitfalls of pretentious art-world jargon." -- LANE HALL, digital artist and professor "Using a wide stream of fresh water as a metaphor, Faure Walker depicts a flow of ideas, concepts, and solutions that result in digital art. All the core elements of an art-style-in-making are here: ties with mainstream and traditional art, stages of technological progress, and reflections on the bright and varied personalities of digital artists. With a personal approach, Faure Walker presents vibrant, exciting, emotionally overpowering art works and describes them with empathy and imagination. This entertaining, sensitive, and observant book itself flows like a river." -- ANNA URSYN, digital artist and professor "Something like this book is overdue. I am not aware of any comparable work. Lots of 'how to do,' but nothing raising so many interesting and critical questions." -- HANS DEHLINGER, digital artist and professor "Here is the intimate narrative of a passionate yet skeptical explorer who unflinchingly records his artistic discoveries and personal reflections. Faure Walker's decades of experience as a practicing painter, art critic, and educator shine through on every page. The book is an essential resource for anyone interested in digital visual culture." -- ANNE MORGAN SPALTER, digital artist, author, and visual computing researcher This book is about art, written from an artist's point of view. It also is about computers, written from the perspective of a painter who uses them. Painting the Digital River is James Faure Walker's personal odyssey from the traditional art scene to fresh horizons, from hand to digital painting--and sometimes back again. It is a literate and witty attempt to make sense of the introduction of computer tools into the creation of art, to understand the issues and the fuss, to appreciate the people involved and the work they produce, to know the promise of the new media, as well as the risks. Following his own winding path, Faure Walker tells of learning to paint with the computer, of misunderstandings across the art and science divide, of software limitations, of conversations between the mainstream and digital art worlds, of emerging genres of digital painting, of the medieval digital, of a different role for drawing. As a painter and computer enthusiast, the author recognizes the marvels of digital paint as well as anyone. But he also challenges the assumption that digital somehow means different. The questions he raises matter to artists of every background, style, and disposition, and the answers should reward anyone seeking insight into contemporary art.

Book Computer Generated

    Book Details:
  • Author : Kyle Goodrich
  • Publisher : Gingko Press
  • Release : 2022-02-08
  • ISBN : 9781584237624
  • Pages : 0 pages

Download or read book Computer Generated written by Kyle Goodrich and published by Gingko Press. This book was released on 2022-02-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D art is in a transformative moment. This dynamic art movement is enabled by new tools and limited only by the imagination of its creators. Artists working in CG art today are unfettered by curators and gatekeepers, making their case directly to the public, largely on social media platforms such as Instagram. Organized in 3 sections, People, Places and Things, Computer Generated dives into this movement to showcase a cross-section of work from some of its most dynamic artists such as Andreas Wannerstedt, Antoni Tudisco, Roger Kilimanjaro, David McLeod, Alexis Christodoulou, Josh Pierce and Alexy Préfontaine. This collection aims to define a new art movement, serve as a resource for the digital art community, and inspire a new generation of CG artists.

Book A Philosophy of Computer Art

Download or read book A Philosophy of Computer Art written by Dominic Lopes and published by Routledge. This book was released on 2009-09-10 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is computer art? Do the concepts we usually employ to talk about art, such as ‘meaning’, ‘form’ or ‘expression’ apply to computer art? A Philosophy of Computer Art is the first book to explore these questions. Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as ‘interactivity’ and ‘user’. Drawing on a wealth of examples he also explains how the roles of the computer artist and computer art user distinguishes them from makers and spectators of traditional art forms and argues that computer art allows us to understand better the role of technology as an art medium.

Book Computer Graphics

    Book Details:
  • Author : Rockport Publishers
  • Publisher : North Light Books
  • Release : 1992
  • ISBN :
  • Pages : 168 pages

Download or read book Computer Graphics written by Rockport Publishers and published by North Light Books. This book was released on 1992 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Computer in Art

    Book Details:
  • Author : Jasia Reichardt
  • Publisher :
  • Release : 1971
  • ISBN :
  • Pages : 104 pages

Download or read book The Computer in Art written by Jasia Reichardt and published by . This book was released on 1971 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: How computers may be used to produce drawings, as well as to make animated films and sculptures.

Book Hackers   Painters

    Book Details:
  • Author : Paul Graham
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2004-05-18
  • ISBN : 0596006624
  • Pages : 272 pages

Download or read book Hackers Painters written by Paul Graham and published by "O'Reilly Media, Inc.". This book was released on 2004-05-18 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: The author examines issues such as the rightness of web-based applications, the programming language renaissance, spam filtering, the Open Source Movement, Internet startups and more. He also tells important stories about the kinds of people behind technical innovations, revealing their character and their craft.

Book Art and the Computer

Download or read book Art and the Computer written by Melvin L. Prueitt and published by McGraw-Hill Companies. This book was released on 1984-01-01 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discusses Problems in Computer Picture Production & Explains How They Have Been Solved. Reports on Art Being Produced by Artists Using Computers

Book When the Machine Made Art

Download or read book When the Machine Made Art written by Grant D. Taylor and published by Bloomsbury Publishing USA. This book was released on 2014-04-10 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: Considering how culturally indispensable digital technology is today, it is ironic that computer-generated art was attacked when it burst onto the scene in the early 1960s. In fact, no other twentieth-century art form has elicited such a negative and hostile response. When the Machine Made Art examines the cultural and critical response to computer art, or what we refer to today as digital art. Tracing the heated debates between art and science, the societal anxiety over nascent computer technology, and the myths and philosophies surrounding digital computation, Taylor is able to identify the destabilizing forces that shape and eventually fragment the computer art movement.

Book Chromatic Algorithms

    Book Details:
  • Author : Carolyn L. Kane
  • Publisher : University of Chicago Press
  • Release : 2014-08-13
  • ISBN : 022600287X
  • Pages : 353 pages

Download or read book Chromatic Algorithms written by Carolyn L. Kane and published by University of Chicago Press. This book was released on 2014-08-13 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: These days, we take for granted that our computer screens—and even our phones—will show us images in vibrant full color. Digital color is a fundamental part of how we use our devices, but we never give a thought to how it is produced or how it came about. Chromatic Algorithms reveals the fascinating history behind digital color, tracing it from the work of a few brilliant computer scientists and experimentally minded artists in the late 1960s and early ‘70s through to its appearance in commercial software in the early 1990s. Mixing philosophy of technology, aesthetics, and media analysis, Carolyn Kane shows how revolutionary the earliest computer-generated colors were—built with the massive postwar number-crunching machines, these first examples of “computer art” were so fantastic that artists and computer scientists regarded them as psychedelic, even revolutionary, harbingers of a better future for humans and machines. But, Kane shows, the explosive growth of personal computing and its accompanying need for off-the-shelf software led to standardization and the gradual closing of the experimental field in which computer artists had thrived. Even so, the gap between the bright, bold presence of color onscreen and the increasing abstraction of its underlying code continues to lure artists and designers from a wide range of fields, and Kane draws on their work to pose fascinating questions about the relationships among art, code, science, and media in the twenty-first century.

Book When the Machine Made Art

Download or read book When the Machine Made Art written by Grant D. Taylor and published by Bloomsbury Publishing USA. This book was released on 2014-04-10 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: "When the Machine Made Art covers the reception and criticism of computer art from its emergence in 1963 to its crisis in 1989, when ideological differences fragment the art movement. The text begins by identifying the various divisions between the humanistic and scientific cultures that inform early criticism. The fact that the first computer art has military origins and is imbued with various techno-science mythologies, places the movement at odds with artworld orthodoxy. Yet, while mainstream art critics reproach computerized art, a comparison between similar art forms of the era, such as conceptual art, reveals that the criticism of computer art was motivated more by the fear of the machine than by aesthetics. Dr. Grant Taylor shows that social anxiety, often fueled by Cold War dystopianism, posited the computer as a powerful instrument in the overall subordination of the individual to the emerging technocracy. But even though anti-computer sentiment abated in the late 1970s, computer art did not find acceptance. The book illustrates how computer art's exponents, desiring artworld legitimacy, traced its lineage back to modernism. Conversely, in the 1980s, art theorists, employing the latest critical theory, began critiquing the assumptions of modernism, and thus viewed computer art's modernist history as hopelessly outdated. And yet other critics reconciled computer technology with the critical insights of postmodernism, viewing the computer as a pluralistic agent that could challenge modernist conventions. Nonetheless, while postmodernist criticism enabled the formation of new discourses for emerging digital arts, it left computer art, which was committed to modernist and techno-science philosophies, in a state of crisis"--

Book Brain Art

    Book Details:
  • Author : Anton Nijholt
  • Publisher : Springer
  • Release : 2019-05-25
  • ISBN : 3030143236
  • Pages : 473 pages

Download or read book Brain Art written by Anton Nijholt and published by Springer. This book was released on 2019-05-25 with total page 473 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first book on brain-computer interfaces (BCI) that aims to explain how these BCI interfaces can be used for artistic goals. Devices that measure changes in brain activity in various regions of our brain are available and they make it possible to investigate how brain activity is related to experiencing and creating art. Brain activity can also be monitored in order to find out about the affective state of a performer or bystander and use this knowledge to create or adapt an interactive multi-sensorial (audio, visual, tactile) piece of art. Making use of the measured affective state is just one of the possible ways to use BCI for artistic expression. We can also stimulate brain activity. It can be evoked externally by exposing our brain to external events, whether they are visual, auditory, or tactile. Knowing about the stimuli and the effect on the brain makes it possible to translate such external stimuli to decisions and commands that help to design, implement, or adapt an artistic performance, or interactive installation. Stimulating brain activity can also be done internally. Brain activity can be voluntarily manipulated and changes can be translated into computer commands to realize an artistic vision. The chapters in this book have been written by researchers in human-computer interaction, brain-computer interaction, neuroscience, psychology and social sciences, often in cooperation with artists using BCI in their work. It is the perfect book for those seeking to learn about brain-computer interfaces used for artistic applications.

Book Computer Security

    Book Details:
  • Author : Matt Bishop
  • Publisher : Addison-Wesley Professional
  • Release : 2018-11-27
  • ISBN : 0134097173
  • Pages : 2108 pages

Download or read book Computer Security written by Matt Bishop and published by Addison-Wesley Professional. This book was released on 2018-11-27 with total page 2108 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Comprehensive Guide to Computer Security, Extensively Revised with Newer Technologies, Methods, Ideas, and Examples In this updated guide, University of California at Davis Computer Security Laboratory co-director Matt Bishop offers clear, rigorous, and thorough coverage of modern computer security. Reflecting dramatic growth in the quantity, complexity, and consequences of security incidents, Computer Security, Second Edition, links core principles with technologies, methodologies, and ideas that have emerged since the first edition’s publication. Writing for advanced undergraduates, graduate students, and IT professionals, Bishop covers foundational issues, policies, cryptography, systems design, assurance, and much more. He thoroughly addresses malware, vulnerability analysis, auditing, intrusion detection, and best-practice responses to attacks. In addition to new examples throughout, Bishop presents entirely new chapters on availability policy models and attack analysis. Understand computer security goals, problems, and challenges, and the deep links between theory and practice Learn how computer scientists seek to prove whether systems are secure Define security policies for confidentiality, integrity, availability, and more Analyze policies to reflect core questions of trust, and use them to constrain operations and change Implement cryptography as one component of a wider computer and network security strategy Use system-oriented techniques to establish effective security mechanisms, defining who can act and what they can do Set appropriate security goals for a system or product, and ascertain how well it meets them Recognize program flaws and malicious logic, and detect attackers seeking to exploit them This is both a comprehensive text, explaining the most fundamental and pervasive aspects of the field, and a detailed reference. It will help you align security concepts with realistic policies, successfully implement your policies, and thoughtfully manage the trade-offs that inevitably arise. Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.

Book Programming for Musicians and Digital Artists

Download or read book Programming for Musicians and Digital Artists written by Spencer Salazar and published by Simon and Schuster. This book was released on 2014-12-23 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Programming for Musicians and Digital Artists: Creating Music with ChucK offers a complete introduction to programming in the open source music language ChucK. In it, you'll learn the basics of digital sound creation and manipulation while you discover the ChucK language. As you move example-by-example through this easy-to-follow book, you'll create meaningful and rewarding digital compositions and "instruments" that make sound and music in direct response to program logic, scores, gestures, and other systems connected via MIDI or the network. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About this Book A digital musician must manipulate sound precisely. ChucK is an audio-centric programming language that provides precise control over time, audio computation, and user interface elements like track pads and joysticks. Because it uses the vocabulary of sound, ChucK is easy to learn even for artists with little or no exposure to computer programming. Programming for Musicians and Digital Artists offers a complete introduction to music programming. In it, you'll learn the basics of digital sound manipulation while you learn to program using ChucK. Example-by-example, you'll create meaningful digital compositions and "instruments" that respond to program logic, scores, gestures, and other systems connected via MIDI or the network. You'll also experience how ChucK enables the on-the-fly musical improvisation practiced by communities of "live music coders" around the world. Written for readers familiar with the vocabulary of sound and music. No experience with computer programming is required. What's Inside Learn ChucK and digital music creation side-by-side Invent new sounds, instruments, and modes of performance Written by the creators of the ChucK language About the Authors Perry Cook, Ajay Kapur, Spencer Salazar, and Ge Wang are pioneers in the area of teaching and programming digital music. Ge is the creator and chief architect of the ChucK language. Table of Contents Introduction: ChucK programming for artistsPART 1 INTRODUCTION TO PROGRAMMING IN CHUCK Basics: sound, waves, and ChucK programming Libraries: ChucK's built-in tools Arrays: arranging and accessing your compositional data Sound files and sound manipulation Functions: making your own tools PART 2 NOW IT GETS REALLY INTERESTING! Unit generators: ChucK objects for sound synthesis and processing Synthesis ToolKit instruments Multithreading and concurrency: running many programs at once Objects and classes: making your own ChucK power tools Events: signaling between shreds and syncing to the outside world Integrating with other systems via MIDI, OSC, serial, and more

Book The Arts and Crafts Computer

Download or read book The Arts and Crafts Computer written by Janet Ashford and published by . This book was released on 2002 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Arts and Crafts Computer shows you how to use your personal computer, scanner, digital camera and color printer as artist tools to create beautiful graphics and artful objects for your home, school and work. You'll learn how to: Understand the basics of digital image-editing, typesetting and graphic design. Gather the right tools, both digital and traditional. Use the new inkjet printing media including cloth, decals, stickers, magnets, transparencies and more. Work with art materials safely, avoid computer-related stress and find environmentally-friendly materials. Create unique greeting cards and envelopes, artist books, games, toys, home decorations and gifts. If you're a crafter looking for computer ideas or a designer or teacher looking for hands-on projects The Arts and Crafts Computer is for you!