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EBookClubs

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Book Creating Adventure Games on Your Computer

Download or read book Creating Adventure Games on Your Computer written by Tim Hartnell and published by . This book was released on 1984 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book ART OF POINT AND CLICK ADVENTURE GAMES

Download or read book ART OF POINT AND CLICK ADVENTURE GAMES written by BITMAP BOOKS. and published by . This book was released on 2020 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Arthur s Computer Disaster

    Book Details:
  • Author : Marc Brown
  • Publisher :
  • Release : 2020-02
  • ISBN : 9781951945015
  • Pages : 36 pages

Download or read book Arthur s Computer Disaster written by Marc Brown and published by . This book was released on 2020-02 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: Arthur disobeys his mother by playing his favorite game on her computer, which leads to a lesson in taking responsibility for one's actions.

Book Creating Adventure Games on Your Computer

Download or read book Creating Adventure Games on Your Computer written by Tim Hartnell and published by . This book was released on 1984 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Return to the Cave of Time

Download or read book Return to the Cave of Time written by Edward Packard and published by Simon and Schuster. This book was released on 2012-03-06 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Turn the pages, turn back time—and turn your fate. U-Ventures®: Edward Packard’s classics, revised and expanded for today’s readers! The best in interactive adventure fiction—challenging, stimulating, and tremendous good fun! Also at the App Store on iTunes. In Return to the Cave of Time, you should understand that there are some strange things about time—and you’re about to learn what they are. Walk into the Cave of Time and don’t turn back. Keep going. Yes, it’s dark and your hands feel clammy. The passageway you’re in may only be half an inch wider than you are. But keep going. You are about to see the beginning of time, the end of time…and some wild times in between. There’s no telling what can happen to you, but here’s hoping you’ll know what to do when the time is right….

Book Twisty Little Passages

Download or read book Twisty Little Passages written by Nick Montfort and published by MIT Press. This book was released on 2005-02-11 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: A critical approach to interactive fiction, as literature and game. Interactive fiction—the best-known form of which is the text game or text adventure—has not received as much critical attention as have such other forms of electronic literature as hypertext fiction and the conversational programs known as chatterbots. Twisty Little Passages (the title refers to a maze in Adventure, the first interactive fiction) is the first book-length consideration of this form, examining it from gaming and literary perspectives. Nick Montfort, an interactive fiction author himself, offers both aficionados and first-time users a way to approach interactive fiction that will lead to a more pleasurable and meaningful experience of it. Twisty Little Passages looks at interactive fiction beginning with its most important literary ancestor, the riddle. Montfort then discusses Adventure and its precursors (including the I Ching and Dungeons and Dragons), and follows this with an examination of mainframe text games developed in response, focusing on the most influential work of that era, Zork. He then considers the introduction of commercial interactive fiction for home computers, particularly that produced by Infocom. Commercial works inspired an independent reaction, and Montfort describes the emergence of independent creators and the development of an online interactive fiction community in the 1990s. Finally, he considers the influence of interactive fiction on other literary and gaming forms. With Twisty Little Passages, Nick Montfort places interactive fiction in its computational and literary contexts, opening up this still-developing form to new consideration.

Book Compute  s Guide to Adventure Games

Download or read book Compute s Guide to Adventure Games written by Gary McGath and published by Compute. This book was released on 1984 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Computer Adventure Games as Problem solving Environments

Download or read book Computer Adventure Games as Problem solving Environments written by David Drew Curtis and published by . This book was released on 2002 with total page 14 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Action Adventure Games

Download or read book Action Adventure Games written by Kirsty Holmes and published by Game On!. This book was released on 2019 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "So, you like to take on a character and interact with other RPG buddies? Role-Playing Games will help readers up their skills, explore further, and load up on more loot. They'll also love learning about game designers and innovators and how they made a lifestyle into a life"--Provided by publisher.

Book A Guide to ZX Spectrum Adventure Games   1982   1985

Download or read book A Guide to ZX Spectrum Adventure Games 1982 1985 written by Shaun McClure and published by . This book was released on 2021-10-28 with total page 579 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a guide to ZX Spectrum adventure games released between 1982 to 1985. It includes all of the hit games, plus many that you've probably never even heard of (188 games in total), complete with screenshots, covers and some adverts from the era... Plus oodles of new artwork from Robin Grenville-Evans. This thick tome (over 575 pages) has an introduction from Mike Gerrard (Your Sinclair adventure game columist), plus interviews with developers Don Woods (Colossal Caves), Mel Croucher (Automata), Charles Cecil (Artic Computing), Scott Adams (Adventure International), Tim Gilberts (Gilsoft), Trevor Hall (Mikro Gen), Terry Greer (Interceptor Micros), Tony Barber (Phipps Associates, RamJam Corporation), Pete Austin (Level 9 Computing) and Roy Carnell (Carnell Software). You can download free maps from www.retro-spective-books.co.uk

Book Programming Your Own Adventure Games in Pascal

Download or read book Programming Your Own Adventure Games in Pascal written by Richard C. Vile and published by . This book was released on 1984 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Hints  Maps  and Solutions to Computer Adventure Games

Download or read book Hints Maps and Solutions to Computer Adventure Games written by M. K. Simon and published by Compute. This book was released on 1989 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Conquering Adventure Games

Download or read book Conquering Adventure Games written by Carl Townsend and published by . This book was released on 1984 with total page 145 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recommends strategies for playing adventure computer games such as Zork, Deadline, and Enchanter and explains how to create an adventure game

Book Basic Computer Games

Download or read book Basic Computer Games written by David H. Ahl and published by . This book was released on 1981 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Computer Adventure Games Secrets

Download or read book Computer Adventure Games Secrets written by Rick Barba and published by Prima Games. This book was released on 1994 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: For all computer adventure enthusiasts, this compendium of tips, strategies, maps, and behind-the-scenes information for the top-selling games is a must-have. Game designer and expert strategist Barba reveals the solutions to more than a dozen bestselling new adventure games for Riftware, such as Betrayal at Krondor, Strike Commander, and more.

Book How to Create Adventure Games

Download or read book How to Create Adventure Games written by Christopher Lampton and published by Franklin Watts. This book was released on 1986 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides instructions for writing a computer program for an adventure game using BASIC.

Book Keys to Solving Computer Adventure Games

Download or read book Keys to Solving Computer Adventure Games written by Marvin Kenneth Simon and published by Simon & Schuster. This book was released on 1988-01-01 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: