Download or read book Computational Visual Media written by Fang-Lue Zhang and published by Springer Nature. This book was released on with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Computational Visual Media written by Shi-Min Hu and published by Springer. This book was released on 2012-10-15 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of CVM 2012, the First International Conference on Computational Visual Media, held in Beijing, China, in November 2012. The 33 revised full papers were carefully reviewed and selected from 81 submissions. The papers are organized in topical sections on image processing I and II, geometric processing, saliency, recognition, perception and learning, shape analysis, media retrieval, and capture, rendering and visualization.
Download or read book Technologies of History written by Steve F. Anderson and published by UPNE. This book was released on 2011 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: Captain Kirk fought Nazis. JFK's assassination is a videogame touchstone. And there's no history like "Drunk History."
Download or read book Visual Computing written by Markus Groß and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 345 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in computing and communications have brought about an increasing demand for visual information. Visual Computing addresses the principles behind "visual technology", and provides readers with a good understanding of how the integration of Computer Graphics, Visual Perception and Imaging is achieved. Included in the book is an overview of important research areas within this integration which will be useful for further work in the field. Foundations of visual perception and psychophysics are presented as well as basic methods of imaging and computer vision. This book serves as an excellent reference and textbook for those who wish to apply or study "visual computing technology."
Download or read book Image Statistics in Visual Computing written by Tania Pouli and published by CRC Press. This book was released on 2013-12-13 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: To achieve the complex task of interpreting what we see, our brains rely on statistical regularities and patterns in visual data. Knowledge of these regularities can also be considerably useful in visual computing disciplines, such as computer vision, computer graphics, and image processing. The field of natural image statistics studies the regular
Download or read book Computational Vision written by Hanspeter A. Mallot and published by MIT Press. This book was released on 2000 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text provides an introduction to computational aspects of early vision, in particular, color, stereo, and visual navigation. It integrates approaches from psychophysics and quantitative neurobiology, as well as theories and algorithms from machine vision and photogrammetry. When presenting mathematical material, it uses detailed verbal descriptions and illustrations to clarify complex points. The text is suitable for upper-level students in neuroscience, biology, and psychology who have basic mathematical skills and are interested in studying the mathematical modeling of perception.
Download or read book Visual Computing written by Frank Nielsen and published by . This book was released on 2005 with total page 560 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the Foreword by Professor Leonidas J. Guibas "Geometry, graphics, and vision all deal in some form with the shape of objects, their motions, as well as the transport of light and its interactions with objects. This book clearly shows how much they have in common and the kinds of synergies that occur when a common core of material is presented in a way that both serves and is enriched by all three disciplines. This book truly establishes bridges where they make the most impact: early on in a student's education. The book can also benefit graduate students and researchers across all parts of computer science that deal with modeling or interacting with the physical world. The material is methodically organized, the exposition is rigorous yet well-motivated with plenty of instructive examples." Visual Computing: Geometry, Graphics, and Vision is a concise introduction to common notions, methodologies, data structures, and algorithmic techniques arising in the mature fields of computer graphics, vision, and computational geometry. The central goal of the book is to provide a global and unified view of the rich interdisciplinary visual computing field. The book is written for undergraduate students and game development and graphics professionals. Lecturers in computer graphics and vision will also find it complementary and valuable. The book aims at broadening and fostering readers' knowledge of essential 3D techniques by providing a sizeable overall picture and describing essential concepts. Throughout the book, appropriate real world applications are covered to illustrate uses and generate interest in adjacent fields. The book also provides concise C++ code for common tasks that will be of interest to a broad audience of practitioners.
Download or read book Computational Models of Visual Processing written by Michael S. Landy and published by MIT Press. This book was released on 1991 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: The more than twenty contributions in this book, all new and previously unpublished, provide an up-to-date survey of contemporary research on computational modeling of the visual system. The approaches represented range from neurophysiology to psychophysics, and from retinal function to the analysis of visual cues to motion, color, texture, and depth. The contributions are linked thematically by a consistent consideration of the links between empirical data and computational models in the study of visual function. An introductory chapter by Edward Adelson and James Bergen gives a new and elegant formalization of the elements of early vision. Subsequent sections treat receptors and sampling, models of neural function, detection and discrimination, color and shading, motion and texture, and 3D shape. Each section is introduced by a brief topical review and summary. ContributorsEdward H. Adelson, Albert J. Ahumada, Jr., James R. Bergen, David G. Birch, David H. Brainard, Heinrich H. Bülthoff, Charles Chubb, Nancy J. Coletta, Michael D'Zmura, John P. Frisby, Norma Graham, Norberto M. Grzywacz, P. William Haake, Michael J. Hawken, David J. Heeger, Donald C. Hood, Elizabeth B. Johnston, Daniel Kersten, Michael S. Landy, Peter Lennie, J. Stephen Mansfield, J. Anthony Movshon, Jacob Nachmias, Andrew J. Parker, Denis G. Pelli, Stephen B. Pollard, R. Clay Reid, Robert Shapley, Carlo L. M. Tiana, Brian A. Wandell, Andrew B. Watson, David R. Williams, Hugh R. Wilson, Yuede. Yang, Alan L. Yuille
Download or read book Computational Photography written by Rastislav Lukac and published by CRC Press. This book was released on 2017-12-19 with total page 564 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computational photography refers broadly to imaging techniques that enhance or extend the capabilities of digital photography. This new and rapidly developing research field has evolved from computer vision, image processing, computer graphics and applied optics—and numerous commercial products capitalizing on its principles have already appeared in diverse market applications, due to the gradual migration of computational algorithms from computers to imaging devices and software. Computational Photography: Methods and Applications provides a strong, fundamental understanding of theory and methods, and a foundation upon which to build solutions for many of today's most interesting and challenging computational imaging problems. Elucidating cutting-edge advances and applications in digital imaging, camera image processing, and computational photography, with a focus on related research challenges, this book: Describes single capture image fusion technology for consumer digital cameras Discusses the steps in a camera image processing pipeline, such as visual data compression, color correction and enhancement, denoising, demosaicking, super-resolution reconstruction, deblurring, and high dynamic range imaging Covers shadow detection for surveillance applications, camera-driven document rectification, bilateral filtering and its applications, and painterly rendering of digital images Presents machine-learning methods for automatic image colorization and digital face beautification Explores light field acquisition and processing, space-time light field rendering, and dynamic view synthesis with an array of cameras Because of the urgent challenges associated with emerging digital camera applications, image processing methods for computational photography are of paramount importance to research and development in the imaging community. Presenting the work of leading experts, and edited by a renowned authority in digital color imaging and camera image processing, this book considers the rapid developments in this area and addresses very particular research and application problems. It is ideal as a stand-alone professional reference for design and implementation of digital image and video processing tasks, and it can also be used to support graduate courses in computer vision, digital imaging, visual data processing, and computer graphics, among others.
Download or read book Research Handbook on Visual Politics written by Darren Lilleker and published by Edward Elgar Publishing. This book was released on 2023-01-13 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Research Handbook on Visual Politics focuses on key theories and methodologies for better understanding visual political communication. It also concentrates on the depictions of power within politics, taking a historical and longitudinal approach to the topic of placing visuals within a wider framework of political understanding.
Download or read book A Computational Perspective on Visual Attention written by John K. Tsotsos and published by MIT Press. This book was released on 2011 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: The derivation, exposition, and justification of the Selective Tuning model of vision and attention.
Download or read book Introduction to Visual Computing written by Aditi Majumder and published by CRC Press. This book was released on 2018-01-31 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing covers the fundamental concepts of visual computing. Whereas past books have treated these concepts within the context of specific fields such as computer graphics, computer vision or image processing, this book offers a unified view of these core concepts, thereby providing a unified treatment of computational and mathematical methods for creating, capturing, analyzing and manipulating visual data (e.g. 2D images, 3D models). Fundamentals covered in the book include convolution, Fourier transform, filters, geometric transformations, epipolar geometry, 3D reconstruction, color and the image synthesis pipeline. The book is organized in four parts. The first part provides an exposure to different kinds of visual data (e.g. 2D images, videos and 3D geometry) and the core mathematical techniques that are required for their processing (e.g. interpolation and linear regression.) The second part of the book on Image Based Visual Computing deals with several fundamental techniques to process 2D images (e.g. convolution, spectral analysis and feature detection) and corresponds to the low level retinal image processing that happens in the eye in the human visual system pathway. The next part of the book on Geometric Visual Computing deals with the fundamental techniques used to combine the geometric information from multiple eyes creating a 3D interpretation of the object and world around us (e.g. transformations, projective and epipolar geometry, and 3D reconstruction). This corresponds to the higher level processing that happens in the brain combining information from both the eyes thereby helping us to navigate through the 3D world around us. The last two parts of the book cover Radiometric Visual Computing and Visual Content Synthesis. These parts focus on the fundamental techniques for processing information arising from the interaction of light with objects around us, as well as the fundamentals of creating virtual computer generated worlds that mimic all the processing presented in the prior sections. The book is written for a 16 week long semester course and can be used for both undergraduate and graduate teaching, as well as a reference for professionals.
Download or read book Natural Language Processing and Chinese Computing written by Derek F. Wong and published by Springer Nature. This book was released on with total page 531 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Proceedings of International Conference on Computational Intelligence written by Ritu Tiwari and published by Springer Nature. This book was released on 2023-07-12 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book presents high quality research papers presented at International Conference on Computational Intelligence (ICCI 2022) held at Indian Institute of Information Technology Pune, India during 29 – 30 December, 2022. The topics covered are artificial intelligence, neural network, deep learning techniques, fuzzy theory and systems, rough sets, self-organizing maps, machine learning, chaotic systems, multi-agent systems, computational optimization ensemble classifiers, reinforcement learning, decision trees, support vector machines, hybrid learning, statistical learning, metaheuristics algorithms: evolutionary and swarm-based algorithms like genetic algorithms, genetic programming, differential evolution, particle swarm optimization, whale optimization, spider monkey optimization, firefly algorithm, memetic algorithms. And also machine vision, Internet of Things, image processing, image segmentation, data clustering, sentiment analysis, big data, computer networks, signal processing, supply chain management, web and text mining, distributed systems, bioinformatics, embedded systems, expert system, forecasting, pattern recognition, planning and scheduling, time series analysis, human-computer interaction, web mining, natural language processing, multimedia systems, and quantum computing.
Download or read book Advances in Electronics Communication and Computing written by Pradeep Kumar Mallick and published by Springer Nature. This book was released on 2021-01-28 with total page 662 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book comprises select proceedings of the international conference ETAEERE 2020, and covers latest research in the areas of electronics, communication and computing. The book includes different approaches and techniques for specific applications using particle swarm optimization, Otsu’s function and harmony search optimization algorithm, DNA-NAND gate, triple gate SOI MOSFET, micro-Raman and FTIR analysis, high-k dielectric gate oxide, spectrum sensing in cognitive radio, microstrip antenna, GPR with conducting surfaces, energy efficient packet routing, iBGP route reflectors, circularly polarized antenna, double fork shaped patch radiator, implementation of Doppler radar at 24 GHz, iris image classification using SVM, digital image forgery detection, secure communication, spoken dialog system, and DFT-DCT spreading strategies. Given the range of topics covered, this book can be useful for both students and researchers working in electronics and communication.
Download or read book Computational label and data efficiency in deep learning for sparse 3D data written by Li, Lanxiao and published by KIT Scientific Publishing. This book was released on 2024-05-13 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Deep learning is widely applied to sparse 3D data to perform challenging tasks, e.g., 3D object detection and semantic segmentation. However, the high performance of deep learning comes with high costs, including computational costs and the effort to capture and label data. This work investigates and improves the efficiency of deep learning for sparse 3D data to overcome the obstacles to the further development of this technology.
Download or read book Digital Signifiers in an Architecture of Information written by Pablo Lorenzo-Eiroa and published by Taylor & Francis. This book was released on 2023-05-31 with total page 491 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book proposes a new critical relationship between computation and architecture, developing a history and theory of representation in architecture to understand and unleash potential means to open up creativity in the field. Historically, architecture has led to spatial representation. Today, computation has established new representational paradigms that can be compared to spatial representations, such as the revolution of perspective in the Renaissance. Architects now use software, robotics, and fabrication tools with very little understanding and participation in how these tools influence, revolutionize, and determine both architecture and its construction today. Why does the discipline of architecture not have a higher degree of authorship in the conception and development of computational technologies that define spatial representation? This book critically explores the relationship between history, theory, and cultural criticism. Lorenzo-Eiroa positions new understandings through parallel historical sections and theories of many revolutionary representational architecture canons displaced by conventional spatial projection. He identifies the architects, artists, mathematicians, and philosophers that were able to revolutionize their disciplines through the development of new technologies, new systems of representation, and new lenses to understand reality. This book frames the discussion by addressing new means to understand and expand architecture authorship in relation to the survey, information, representation, higher dimensional space, Big Data, and Artificial Intelligence – in the pursuit of activating an architecture of information. This will be important reading for upper-level students and researchers of architecture and architectural theory, especially those with a keen interest in computational design and robotic fabrication.