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Book Computational Models of Motivation for Game Playing Agents

Download or read book Computational Models of Motivation for Game Playing Agents written by Kathryn E. Merrick and published by Springer. This book was released on 2016-09-22 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: The focus of this book is on three influential cognitive motives: achievement, affiliation, and power motivation. Incentive-based theories of achievement, affiliation and power motivation are the basis for competence-seeking behaviour, relationship-building, leadership, and resource-controlling behaviour in humans. In this book we show how these motives can be modelled and embedded in artificial agents to achieve behavioural diversity. Theoretical issues are addressed for representing and embedding computational models of motivation in rule-based agents, learning agents, crowds and evolution of motivated agents. Practical issues are addressed for defining games, mini-games or in-game scenarios for virtual worlds in which computer-controlled, motivated agents can participate alongside human players. The book is structured into four parts: game playing in virtual worlds by humans and agents; comparing human and artificial motives; game scenarios for motivated agents; and evolution and the future of motivated game-playing agents. It will provide game programmers, and those with an interest in artificial intelligence, with the knowledge required to develop diverse, believable game-playing agents for virtual worlds.

Book Women in Computational Intelligence

Download or read book Women in Computational Intelligence written by Alice E Smith and published by Springer Nature. This book was released on 2022-04-13 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a breadth of innovative and impactful research in the field computational intelligence led by women investigators. Topics include intelligent data analytics, optimization of complex systems, approximation of human reasoning, robotic path planning, and intelligent control systems. These topics touch on many of the technological challenges facing the world today and these solutions by women researcher teams are valuable for their excellence and their non-traditional perspective. As an important part of the Women in Science and Engineering book series, the work highlights the contribution of women leaders in computational intelligence, inspiring women and men, girls, and boys to enter and apply themselves to this exciting multi-disciplinary field.

Book Simulated Evolution and Learning

Download or read book Simulated Evolution and Learning written by Lam Thu Bui and published by Springer. This book was released on 2012-12-02 with total page 525 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume constitutes the proceedings of the 9th International Conference on Simulated Evolution and Learning, SEAL 2012, held in Hanoi, Vietnam, in December 2012. The 50 full papers presented were carefully reviewed and selected from 91 submissions. The papers are organized in topical sections on evolutionary algorithms, theoretical developments, swarm intelligence, data mining, learning methodologies, and real-world applications.

Book Intrinsically Motivated Open Ended Learning in Autonomous Robots

Download or read book Intrinsically Motivated Open Ended Learning in Autonomous Robots written by Vieri Giuliano Santucci and published by Frontiers Media SA. This book was released on 2020-02-19 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Handbook of Research on Immersive Digital Games in Educational Environments

Download or read book Handbook of Research on Immersive Digital Games in Educational Environments written by Krassmann, Aliane Loureiro and published by IGI Global. This book was released on 2018-08-31 with total page 719 pages. Available in PDF, EPUB and Kindle. Book excerpt: Education is increasingly being involved with technological resources in order to meet the needs of emerging generations, consequently changing the way people teach and learn. Game-based learning is a growing aspect of pedagogical practice, and it is important to disseminate research trends and innovations in this field. The Handbook of Research on Immersive Digital Games in Educational Environments provides emerging research exploring the theoretical and practical aspects of digital games and technological resources and applications within contemporary education. Featuring coverage on a broad range of topics such as digital integration, educational simulation, and learning theories, this book is ideally designed for teachers, pre-service teachers, students, educational researchers, and education software developers seeking current research on diverse immersive platforms and three-dimensional environments that support the creation of digital games and other applications to improve teaching and learning processes.

Book Research Anthology on Developments in Gamification and Game Based Learning

Download or read book Research Anthology on Developments in Gamification and Game Based Learning written by Management Association, Information Resources and published by IGI Global. This book was released on 2021-11-26 with total page 1971 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.

Book ECGBL 2020 14th European Conference on Game Based Learning

Download or read book ECGBL 2020 14th European Conference on Game Based Learning written by Panagiotis Fotaris and published by Academic Conferences limited. This book was released on 2020-09-24 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: These proceedings represent the work of contributors to the 14th European Conference on Games Based Learning (ECGBL 2020), hosted by The University of Brighton on 24-25 September 2020. The Conference Chair is Panagiotis Fotaris and the Programme Chairs are Dr Katie Piatt and Dr Cate Grundy, all from University of Brighton, UK.

Book Advances in Cyber Security and Intelligent Analytics

Download or read book Advances in Cyber Security and Intelligent Analytics written by Abhishek Verma and published by CRC Press. This book was released on 2022-12-21 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: We live in a digital world, where we use digital tools and smart devices to communicate over the Internet. In turn, an enormous amount of data gets generated. The traditional computing architectures are inefficient in storing and managing this massive amount of data. Unfortunately, the data cannot be ignored as it helps businesses to make better decisions, solve problems, understand performance, improve processes, and understand customers. Therefore, we need modern systems capable of handling and managing data efficiently. In the past few decades, many distributed computing paradigms have emerged, and we have noticed a substantial growth in the applications based on such emerging paradigms. Some well-known emerging computing paradigms include cloud computing, fog computing, and edge computing, which have leveraged the increase in the volume of data being generated every second. However, the distributed computing paradigms face critical challenges, including network management and cyber security. We have witnessed the development of various networking models—IoT, SDN, and ICN—to support modern systems requirements. However, they are undergoing rapid changes and need special attention. The main issue faced by these paradigms is that traditional solutions cannot be directly applied to address the challenges. Therefore, there is a significant need to develop improved network management and cyber security solutions. To this end, this book highlights the challenges faced by emerging paradigms and presents the recent developments made to address the challenges. More specifically, it presents a detailed study on security issues in distributed computing environments and their possible solutions, followed by applications of medical IoT, deep learning, IoV, healthcare, etc.

Book Motivated Reinforcement Learning

Download or read book Motivated Reinforcement Learning written by Kathryn E. Merrick and published by Springer Science & Business Media. This book was released on 2009-06-12 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: Motivated learning is an emerging research field in artificial intelligence and cognitive modelling. Computational models of motivation extend reinforcement learning to adaptive, multitask learning in complex, dynamic environments – the goal being to understand how machines can develop new skills and achieve goals that were not predefined by human engineers. In particular, this book describes how motivated reinforcement learning agents can be used in computer games for the design of non-player characters that can adapt their behaviour in response to unexpected changes in their environment. This book covers the design, application and evaluation of computational models of motivation in reinforcement learning. The authors start with overviews of motivation and reinforcement learning, then describe models for motivated reinforcement learning. The performance of these models is demonstrated by applications in simulated game scenarios and a live, open-ended virtual world. Researchers in artificial intelligence, machine learning and artificial life will benefit from this book, as will practitioners working on complex, dynamic systems – in particular multiuser, online games.

Book Social Virtual Worlds and Their Places

Download or read book Social Virtual Worlds and Their Places written by Merrill L. Johnson and published by Springer Nature. This book was released on 2022-06-11 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a foundational look at social virtual worlds from the geographer’s perspective. How can the geographer’s craft be applied to social virtual worlds? This question is addressed through careful analysis of what social virtual worlds are, how interest in these worlds has waxed and waned during the twenty-first century, and the meaning of their concocted spaces. Examining one of the key features of the social virtual world, the avatar, the book focuses on its user's motivations and identity choices. The book draws on the geographical understanding of place to examine where avatars live, work, and roam, and describes how virtual-world places resemble and diverge from actual-world places. A mixed-methods survey conducted in Second Life adds additional breadth to the discussion, whilst a series of vignettes gives extra life to the subject matter. This original exploration of the content and meaning of social virtual worlds is an essential resource for geographers, and for anyone interested in the virtual world experience.

Book AI 2017  Advances in Artificial Intelligence

Download or read book AI 2017 Advances in Artificial Intelligence written by Wei Peng and published by Springer. This book was released on 2017-07-14 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 30th Australasian Joint Conference on Artificial Intelligence, AI 2017, held in Melbourne, VIC, Australia, in August 2017. The 29 full papers were carefully reviewed and selected from 58 submissions. This volume covers a wide spectrum of research streams in artificial intelligence ranging from machine learning, optimization to big data science and their practical applications.

Book ICTERI 2021 Workshops

    Book Details:
  • Author : Oleksii Ignatenko
  • Publisher : Springer Nature
  • Release : 2022-09-13
  • ISBN : 303114841X
  • Pages : 575 pages

Download or read book ICTERI 2021 Workshops written by Oleksii Ignatenko and published by Springer Nature. This book was released on 2022-09-13 with total page 575 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the workshops papers presented at the 17th International Conference on Information and Communication Technologies in Education, Research, and Industrial Applications, ICTERI 2021, held in Kherson, Ukraine, in September-October 2021. The 33 revised full papers and 4 short papers included in this volume were carefully reviewed and selected from 105 initial submissions. The papers are organized according to the following workshops: ​9th International Workshop on Information Technology in Economic Research (ITER 2021); 5th International Workshop on Methods, Resources and Technologies for Open Learning and Research (MROL 2021); International Workshop RMSEBT 2021: Rigorous Methods in Software Engineering and Blockchain Technologies; 7th International Workshop on Theory of Reliability and Markov Modeling for Information Technologies (TheRMIT 2021); 1st Ukrainian Natural Language Processing Workshop (UNLP 2021).

Book Intrinsic motivations and open ended development in animals  humans  and robots

Download or read book Intrinsic motivations and open ended development in animals humans and robots written by Gianluca Baldassarre and published by Frontiers E-books. This book was released on 2015-02-10 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: The aim of this Research Topic for Frontiers in Psychology under the section of Cognitive Science and Frontiers in Neurorobotics is to present state-of-the-art research, whether theoretical, empirical, or computational investigations, on open-ended development driven by intrinsic motivations. The topic will address questions such as: How do motivations drive learning? How are complex skills built up from a foundation of simpler competencies? What are the neural and computational bases for intrinsically motivated learning? What is the contribution of intrinsic motivations to wider cognition? Autonomous development and lifelong open-ended learning are hallmarks of intelligence. Higher mammals, and especially humans, engage in activities that do not appear to directly serve the goals of survival, reproduction, or material advantage. Rather, a large part of their activity is intrinsically motivated - behavior driven by curiosity, play, interest in novel stimuli and surprising events, autonomous goal-setting, and the pleasure of acquiring new competencies. This allows the cumulative acquisition of knowledge and skills that can later be used to accomplish fitness-enhancing goals. Intrinsic motivations continue during adulthood, and in humans artistic creativity, scientific discovery, and subjective well-being owe much to them. The study of intrinsically motivated behavior has a long history in psychological and ethological research, which is now being reinvigorated by perspectives from neuroscience, artificial intelligence and computer science. For example, recent neuroscientific research is discovering how neuromodulators like dopamine and noradrenaline relate not only to extrinsic rewards but also to novel and surprising events, how brain areas such as the superior colliculus and the hippocampus are involved in the perception and processing of events, novel stimuli, and novel associations of stimuli, and how violations of predictions and expectations influence learning and motivation. Computational approaches are characterizing the space of possible reinforcement learning algorithms and their augmentation by intrinsic reinforcements of different kinds. Research in robotics and machine learning is yielding systems with increasing autonomy and capacity for self-improvement: artificial systems with motivations that are similar to those of real organisms and support prolonged autonomous learning. Computational research on intrinsic motivation is being complemented by, and closely interacting with, research that aims to build hierarchical architectures capable of acquiring, storing, and exploiting the knowledge and skills acquired through intrinsically motivated learning. Now is an important moment in the study of intrinsically motivated open-ended development, requiring contributions and integration across a large number of fields within the cognitive sciences. This Research Topic aims to contribute to this effort by welcoming papers carried out with ethological, psychological, neuroscientific and computational approaches, as well as research that cuts across disciplines and approaches.

Book Engineering Multi Agent Systems

Download or read book Engineering Multi Agent Systems written by Natasha Alechina and published by Springer Nature. This book was released on 2022-03-09 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes revised selected papers from the 9th International Workshop on Engineering Multi-Agent Systems, EMAS 2021, which was held during May 3-4, 2021. The conference was initially planned to take place in London, UK, but changed to an online event due to the COVID-19 pandemic. The 20 full papers and 1 short paper included in this volume were carefully reviewed and selected from a total of 27 submissions. The contributions deal with agent-oriented software engineering, programming multi-agent systems, declarative agent languages and technologies, artificial intelligence, and machine learning.

Book Foundations of Trusted Autonomy

Download or read book Foundations of Trusted Autonomy written by Hussein A. Abbass and published by Springer. This book was released on 2018-01-15 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book establishes the foundations needed to realize the ultimate goals for artificial intelligence, such as autonomy and trustworthiness. Aimed at scientists, researchers, technologists, practitioners, and students, it brings together contributions offering the basics, the challenges and the state-of-the-art on trusted autonomous systems in a single volume. The book is structured in three parts, with chapters written by eminent researchers and outstanding practitioners and users in the field. The first part covers foundational artificial intelligence technologies, while the second part covers philosophical, practical and technological perspectives on trust. Lastly, the third part presents advanced topics necessary to create future trusted autonomous systems. The book augments theory with real-world applications including cyber security, defence and space.

Book Agents for Games and Simulations

Download or read book Agents for Games and Simulations written by Frank Dignum and published by Springer. This book was released on 2009-12-01 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation. This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field.

Book Interactive Storytelling

Download or read book Interactive Storytelling written by David Oyarzun and published by Springer. This book was released on 2012-10-22 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 5th International Conference on Interactive Digital Storytelling, ICIDS 2012, San Sebastián, Spain, November 2012. The 14 revised full papers presented together with 6 short papers were carefully reviewed and selected from 48 submissions. The papers are organized in topical sections on theory and aesthetics; authoring tools and applications; evaluation and user experience reports; virtual characters and agents; new storytelling modes; workshops.