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Book C16 Machine Language for the Absolute Beginner

Download or read book C16 Machine Language for the Absolute Beginner written by Melbourne House and published by Andrews UK Limited. This book was released on 2022-03-31 with total page 155 pages. Available in PDF, EPUB and Kindle. Book excerpt: First published in 1985, this easy-to-follow guide to the Commodore C16 gives users a crash course introduction to programming in machine code, the best way for aspiring game and utility creators to get the most out of their personal computer. Though the C16 was nowhere near as successful as the much-loved Commodore 64, it still gained many fans, particularly in the European market. Powered by the 7501 (or, in some models, 8501) CPU, the selling point of the machine was its cheap price - US$99 at launch - making it a highly affordable option for families at the time. As the original publisher Melbourne House wrote: ***** Compiled exclusively for Commodore 16 users, Commodore 16 Machine Language for the Absolute Beginner offers complete instructions in 7501 machine language - the 7501 CPU is part of the 6502 family and is at the heart of the Commodore 16. If you are frustrated by the limitations of BASIC and want to write faster, more powerful, space-saving programs or subroutines, then this book is for you. Even with no previous understanding of computer languages, the easy-to-understand 'no jargon' format of this book will enable you to discover the power of the Commodore 16's own language. Each chapter includes specific examples of machine language applications which can be demonstrated and used on your own Commodore 16. A full explanation of TEDMON is included, so you can start writing your own machine language programs straight away. Commodore 16 Machine Language for the Absolute Beginner takes you, in logical steps, through a course in machine language programming. This book gives you everything you need to write machine language programs on your Commodore 16. ***** Acorn Books is proud to present its Retro Reproductions series, a collection of classic computing works from the 80s and 90s given a new lease of life in the 21st century. From standards of programming reference no self-respecting microcomputer coder would be without, to obscure works unavailable for many years, these modern re-prints are perfect for any connoisseur of retro computing.

Book The Working Commodore C16

Download or read book The Working Commodore C16 written by David Lawrence and published by Heinemann Educational Publishers. This book was released on 1984 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Commodore C16

Download or read book Commodore C16 written by Martin Edward Thompson and published by . This book was released on 1985 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Commodore C16 Plus 4 Companion

Download or read book The Commodore C16 Plus 4 Companion written by Brian Lloyd and published by Heinemann Educational Publishers. This book was released on 1984 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book An Introduction to Programming the Commodore 16 Plus 4

Download or read book An Introduction to Programming the Commodore 16 Plus 4 written by R. A. Penfold and published by . This book was released on 1985 with total page 83 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Commodore 16 Games Book

Download or read book Commodore 16 Games Book written by Cameron Duffy and published by . This book was released on 2021-06-15 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: First published in 1984, this book enabled a whole new generation to learn game coding on their Commodore 16 - an unusual and relatively rare machine that had a processor which was faster than that of the famous C64, possessed more efficient screen memory, had a much faster BASIC interpreter... yet came supplied with just a quarter of the memory held by its older brother. Despite the machine's lacklustre performance in the US, sales in Europe were strong and the machine retains a large fan base to this day. Popular in Easter bloc countries - particularly Hungary - the machine was the first home computer that many people owned; it therefore retains a significant 'nostalgia factor' amongst its userbase. As the original publisher Melbourne house wrote: * * * * If you 're only going to get one games book for your Commodore 16 then this is the book for you! Easy to Program: With the unique CHEXSUM verification program you can make sure your games are bug free. Hard to Beat: Games that will test your reflexes, your nerve, your logic, your strategy and your intelligence - educational games, simulation games, gambling games and much more! All these games explore to the fullest the extended graphics and sound facilities of the new, easier to use BASIC. * * * * Acorn Books is proud to present its Retro Reproductions Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.

Book Early Home Computers

    Book Details:
  • Author :
  • Publisher : PediaPress
  • Release :
  • ISBN :
  • Pages : 1165 pages

Download or read book Early Home Computers written by and published by PediaPress. This book was released on with total page 1165 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Complete Commodore 16 ROM Disassembly

Download or read book The Complete Commodore 16 ROM Disassembly written by Peter Gerrard and published by Bloomsbury Academic. This book was released on 1985 with total page 191 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Beginning Programming Using Retro Computing

Download or read book Beginning Programming Using Retro Computing written by Gerald Friedland and published by Apress. This book was released on 2018-12-10 with total page 94 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn programming using the Commodore 16/Plus 4 system. Following this book, you and your children will not only learn BASIC programming, but also have fun emulating a retro Commodore system. There are many ways to bring the fun of learning to program in the 1980s back to life. For example, downloading the VICE emulator to a Raspberry Pi allows for the classic “turn on and program” experience and also provides some retro computing project fun. Many parents learned programming in this same way and can have fun helping their children follow the same path. You can also use this book as an opportunity to dust off your computing skills or learn programming concepts for the first time on a system that’s easy, approachable, and fun with a nostalgic twist. Commodore computers were the most sold computing devices before the iPhone. Nowadays, the Commodore system can be run using freely available emulation on modern computers. This book uses VICE, which is available for PC, Mac, Linux, as an online app, and on the Raspberry Pi. Beginning Programming Using Retro Computing offers simple programming concepts to give children and adults alike a sense of wonder in seeing that words they write have the power to do things, like play sounds, draw graphics, or finish math homework.

Book Using the Commodore 16

Download or read book Using the Commodore 16 written by Peter Gerrard and published by Bloomsbury Academic. This book was released on 1986 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Commodore 16 Games Book

Download or read book Commodore 16 Games Book written by Jim Gregory and published by HarperCollins. This book was released on 1985 with total page 161 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Gateway to Computing

Download or read book Gateway to Computing written by Ian Stewart and published by . This book was released on 1984 with total page 105 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book 100 Programs for the Commodore 16

Download or read book 100 Programs for the Commodore 16 written by Ian McLean and published by Prentice Hall. This book was released on 1985 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Commodore 16 Games Book

    Book Details:
  • Author : Cameron Duffy
  • Publisher : Andrews UK Limited
  • Release : 2022-03-31
  • ISBN : 178982544X
  • Pages : 214 pages

Download or read book Commodore 16 Games Book written by Cameron Duffy and published by Andrews UK Limited. This book was released on 2022-03-31 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: First published in 1984, this book enabled a whole new generation to learn game coding on their Commodore 16 - an unusual and relatively rare machine that had a processor which was faster than that of the famous C64, possessed more efficient screen memory, had a much faster BASIC interpreter... yet came supplied with just a quarter of the memory held by its older brother. Despite the machine's lacklustre performance in the US, sales in Europe were strong and the machine retains a large fan base to this day. Popular in Easter bloc countries - particularly Hungary - the machine was the first home computer that many people owned; it therefore retains a significant 'nostalgia factor' amongst its userbase. As the original publisher Melbourne house wrote: * * * * If you 're only going to get one games book for your Commodore 16 then this is the book for you! Easy to Program: With the unique CHEXSUM verification program you can make sure your games are bug free. Hard to Beat: Games that will test your reflexes, your nerve, your logic, your strategy and your intelligence - educational games, simulation games, gambling games and much more! All these games explore to the fullest the extended graphics and sound facilities of the new, easier to use BASIC. * * * * Acorn Books is proud to present its Retro Reproductions Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.

Book USB Explained

    Book Details:
  • Author : Steven McDowell
  • Publisher : Pearson Education
  • Release : 1998-09-24
  • ISBN : 0132441705
  • Pages : 393 pages

Download or read book USB Explained written by Steven McDowell and published by Pearson Education. This book was released on 1998-09-24 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: 8115C-5.TXT The complete guide to the revolutionary new USB standard. Written for everyone-from users to engineers. Operating system support and troubleshooting techniques. USB hubs, bus interconnects, devices, hosts, protocols, and more. The new Universal Serial Bus standard handles everything from joysticks to live video, all at breathtaking speeds. USB devices are coming fast, and built-in USB support is a key feature of Windows 98. Now there's a complete guide to making the most of this hot new connectivity standard: Universal Serial Bus Explained. Co-authored by the best-selling author of RS-232 Made Easy, this book is written in layman's terms for every interested computer user-and it's comprehensive enough to serve the needs of hardware and software developers. You'll find thorough coverage of: Setting up USB hardware and interfacing peripherals. USB protocols and data flow: what actually happens “on the wire.” A close look inside USB hubs, bus interconnects, devices, and hosts. Troubleshooting USB: Analyzing bus traffic and device configuration. USB support in Windows and other operating systems. Universal Serial Bus Explained shows how the USB standard delivers easy peripheral expansion, fast data transfer, guaranteed bandwidth for multimedia, low cost, true “plug-and-play” support, and a whole lot more. It answers today's most frequently asked questions about USB and the new generation of devices that utilize it. Detailed appendices provide more information about the USB specification; Internet-based resources, periodicals and technical conferences; and an extensive source list for USB devices and software. Whether you want to use USB devices or invent them, this is the only USB book you'll ever need.

Book Learn cocos2d 2

    Book Details:
  • Author : Steffen Itterheim
  • Publisher : Apress
  • Release : 2012-10-10
  • ISBN : 1430244178
  • Pages : 531 pages

Download or read book Learn cocos2d 2 written by Steffen Itterheim and published by Apress. This book was released on 2012-10-10 with total page 531 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create compelling 2D games with Learn cocos2d 2: Game Development with iOS. This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its pre-configured libraries, including cocos3d and Lua. Best of all, this book will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the new cocos2d 2 game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author’s improved cocos2d game engine (Kobold2D), and even helps you enhance your game’s marketability on the App Store.

Book Commodore 16 User s Manual

Download or read book Commodore 16 User s Manual written by Steve Finkel and published by . This book was released on 1985 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: