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EBookClubs

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Book Color Transformation Modeling for Printed Images Using Interpolation Based on Barycentric Coordinates

Download or read book Color Transformation Modeling for Printed Images Using Interpolation Based on Barycentric Coordinates written by K. Douglas Gennetten and published by . This book was released on 1989 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: "This document is a report on the research of a potentially superior method of color image transformation for producing rapid and accurate printed color output from a digitized color image. The primary objective is to reduce the complexities, inaccuracies, objectionable artifacts, and processing time common to current methods of color modeling. A new method of vector-corrected mathematical modeling combined with improved color space interpolation is studied. This achievement allows for rapid automatic closed-loop color-match calibration between image capture and output devices. Currently, digital image creation or manipulation systems rely on image proof printing which is slow and often of poor color fidelity or proprietary. The ideal system would provide optimum color reproduction fidelity and rapid proof printing at a low cost. Existing systems often rely on mathematical models for image con version for printing. These models are usually a bottleneck in the proofing process and are not accurate enough for many applications. Increasing their accuracy rapidly increases processing time to the point of impracticality well before graphic arts quality levels are achieved. A common solution to this problem in larger systems is a massive and tediously generated color look-up table based on actual measured print samples. This method is costly and does not readily accommodate printing process changes such as paper grade or ink color. Attempts to reduce the size of these look-up tables and the large quantity of required sample measurements have been disappointing. In this thesis, new methods will be reported which should allow practical small-system color proof printing with excellent color fidelity and rapid processing. By eliminating common problems associated with color space interpolation, these new methods make closed-loop control practical with a relatively small quantity of sample measurements which can be automatically printed, scanned, and incorporated into conversion processes."--Abstract.

Book Color Hard Copy and Graphic Arts III

Download or read book Color Hard Copy and Graphic Arts III written by Jan Bareš and published by . This book was released on 1994 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Device independent Color Imaging and Imaging Systems Integration

Download or read book Device independent Color Imaging and Imaging Systems Integration written by Ricardo J. Motta and published by . This book was released on 1993 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Colour Engineering

    Book Details:
  • Author : Phil Green
  • Publisher : John Wiley & Sons
  • Release : 2011-09-23
  • ISBN : 0470854138
  • Pages : 482 pages

Download or read book Colour Engineering written by Phil Green and published by John Wiley & Sons. This book was released on 2011-09-23 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt: As colour imaging takes on increasing importance in a range of products and technologies, colour fidelity across different media has become essential. This book has arisen from the need for a specialist text that brings together key developments in colour management technology and findings from the colour engineering research community. Edited by highly regarded specialists in colour management systems, Colour Engineering introduces the reader systematically to the art of constistent quality of image reproduction - regardless of the monitor or graphic user interface employed. Features: a thorough review of the elements of colour science that apply to colour imaging. a comprehensive analysis of methods for characterizing devices in the colour imaging chain. a review of the key topics in colour management. the different approaches to implementing colour systems at some of the leading exponents in the imaging industry. This authoritative book depicting the latest developments in colour imaging, written by a group of authors at the forefront of research in this exciting and fast-moving field will appeal to students as well as practitioners of the new discipline of colour engineering. The Society for Information Display (SID) is an international society, which has the aim of encouraging the development of all aspects of the field of information display. Complementary to the aims of the society, the Wiley-SID series is intended to explain the latest developments in information display technology at a professional level. The broad scope of the series addresses all facets of information displays from technical aspects through systems and prototypes to standards and ergonomics

Book 3D Computer Graphics

    Book Details:
  • Author : Samuel R. Buss
  • Publisher : Cambridge University Press
  • Release : 2003-05-19
  • ISBN : 1139440381
  • Pages : 397 pages

Download or read book 3D Computer Graphics written by Samuel R. Buss and published by Cambridge University Press. This book was released on 2003-05-19 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.

Book Anisotropy Across Fields and Scales

Download or read book Anisotropy Across Fields and Scales written by Evren Özarslan and published by Springer Nature. This book was released on 2021 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: This open access book focuses on processing, modeling, and visualization of anisotropy information, which are often addressed by employing sophisticated mathematical constructs such as tensors and other higher-order descriptors. It also discusses adaptations of such constructs to problems encountered in seemingly dissimilar areas of medical imaging, physical sciences, and engineering. Featuring original research contributions as well as insightful reviews for scientists interested in handling anisotropy information, it covers topics such as pertinent geometric and algebraic properties of tensors and tensor fields, challenges faced in processing and visualizing different types of data, statistical techniques for data processing, and specific applications like mapping white-matter fiber tracts in the brain. The book helps readers grasp the current challenges in the field and provides information on the techniques devised to address them. Further, it facilitates the transfer of knowledge between different disciplines in order to advance the research frontiers in these areas. This multidisciplinary book presents, in part, the outcomes of the seventh in a series of Dagstuhl seminars devoted to visualization and processing of tensor fields and higher-order descriptors, which was held in Dagstuhl, Germany, on October 28-November 2, 2018.

Book Numerical Algorithms

    Book Details:
  • Author : Justin Solomon
  • Publisher : CRC Press
  • Release : 2015-06-24
  • ISBN : 1482251892
  • Pages : 400 pages

Download or read book Numerical Algorithms written by Justin Solomon and published by CRC Press. This book was released on 2015-06-24 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Numerical Algorithms: Methods for Computer Vision, Machine Learning, and Graphics presents a new approach to numerical analysis for modern computer scientists. Using examples from a broad base of computational tasks, including data processing, computational photography, and animation, the textbook introduces numerical modeling and algorithmic desig

Book 3D Computer Graphics

    Book Details:
  • Author : Samuel R. Buss
  • Publisher : Cambridge University Press
  • Release : 2003-05-19
  • ISBN : 9780521821032
  • Pages : 400 pages

Download or read book 3D Computer Graphics written by Samuel R. Buss and published by Cambridge University Press. This book was released on 2003-05-19 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Table of contents

Book GPU Gems 2

    Book Details:
  • Author : Matt Pharr
  • Publisher : Addison-Wesley Professional
  • Release : 2005
  • ISBN : 9780321335593
  • Pages : 814 pages

Download or read book GPU Gems 2 written by Matt Pharr and published by Addison-Wesley Professional. This book was released on 2005 with total page 814 pages. Available in PDF, EPUB and Kindle. Book excerpt: More useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.

Book Generalized Barycentric Coordinates in Computer Graphics and Computational Mechanics

Download or read book Generalized Barycentric Coordinates in Computer Graphics and Computational Mechanics written by Kai Hormann and published by CRC Press. This book was released on 2017-10-30 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Generalized Barycentric Coordinates in Computer Graphics and Computational Mechanics, eminent computer graphics and computational mechanics researchers provide a state-of-the-art overview of generalized barycentric coordinates. Commonly used in cutting-edge applications such as mesh parametrization, image warping, mesh deformation, and finite as well as boundary element methods, the theory of barycentric coordinates is also fundamental for use in animation and in simulating the deformation of solid continua. Generalized Barycentric Coordinates is divided into three sections, with five chapters each, covering the theoretical background, as well as their use in computer graphics and computational mechanics. A vivid 16-page insert helps illustrating the stunning applications of this fascinating research area. Key Features: Provides an overview of the many different types of barycentric coordinates and their properties. Discusses diverse applications of barycentric coordinates in computer graphics and computational mechanics. The first book-length treatment on this topic

Book Spatial Augmented Reality

Download or read book Spatial Augmented Reality written by Oliver Bimber and published by CRC Press. This book was released on 2005-08-08 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: Like virtual reality, augmented reality is becoming an emerging platform in new application areas for museums, edutainment, home entertainment, research, industry, and the art communities using novel approaches which have taken augmented reality beyond traditional eye-worn or hand-held displays. In this book, the authors discuss spatial augmented r

Book Graphics Shaders

    Book Details:
  • Author : Mike Bailey
  • Publisher : CRC Press
  • Release : 2012-05-22
  • ISBN : 1439894116
  • Pages : 416 pages

Download or read book Graphics Shaders written by Mike Bailey and published by CRC Press. This book was released on 2012-05-22 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: Programmable graphics shaders, programs that can be downloaded to a graphics processor (GPU) to carry out operations outside the fixed-function pipeline of earlier standards, have become a key feature of computer graphics. This book is designed to open computer graphics shader programming to the student, whether in a traditional class or on their own. It is intended to complement texts based on fixed-function graphics APIs, specifically OpenGL. It introduces shader programming in general, and specifically the GLSL shader language. It also introduces a flexible, easy-to-use tool, glman, that helps you develop, test, and tune shaders outside an application that would use them.

Book Visual Texture

    Book Details:
  • Author : Michal Haindl
  • Publisher : Springer Science & Business Media
  • Release : 2013-01-18
  • ISBN : 1447149025
  • Pages : 304 pages

Download or read book Visual Texture written by Michal Haindl and published by Springer Science & Business Media. This book was released on 2013-01-18 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book surveys the state of the art in multidimensional, physically-correct visual texture modeling. Features: reviews the entire process of texture synthesis, including material appearance representation, measurement, analysis, compression, modeling, editing, visualization, and perceptual evaluation; explains the derivation of the most common representations of visual texture, discussing their properties, advantages, and limitations; describes a range of techniques for the measurement of visual texture, including BRDF, SVBRDF, BTF and BSSRDF; investigates the visualization of textural information, from texture mapping and mip-mapping to illumination- and view-dependent data interpolation; examines techniques for perceptual validation and analysis, covering both standard pixel-wise similarity measures and also methods of visual psychophysics; reviews the applications of visual textures, from visual scene analysis in medical applications, to high-quality visualizations in the automotive industry.

Book Ray Tracing Gems

    Book Details:
  • Author : Eric Haines
  • Publisher : Apress
  • Release : 2019-02-25
  • ISBN : 1484244273
  • Pages : 622 pages

Download or read book Ray Tracing Gems written by Eric Haines and published by Apress. This book was released on 2019-02-25 with total page 622 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs

Book Analyzing Compositional Data with R

Download or read book Analyzing Compositional Data with R written by K. Gerald van den Boogaart and published by Springer Science & Business Media. This book was released on 2013-06-29 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the statistical analysis of compositional data sets, i.e., data in percentages, proportions, concentrations, etc. The subject is covered from its grounding principles to the practical use in descriptive exploratory analysis, robust linear models and advanced multivariate statistical methods, including zeros and missing values, and paying special attention to data visualization and model display issues. Many illustrated examples and code chunks guide the reader into their modeling and interpretation. And, though the book primarily serves as a reference guide for the R package “compositions,” it is also a general introductory text on Compositional Data Analysis. Awareness of their special characteristics spread in the Geosciences in the early sixties, but a strategy for properly dealing with them was not available until the works of Aitchison in the eighties. Since then, research has expanded our understanding of their theoretical principles and the potentials and limitations of their interpretation. This is the first comprehensive textbook addressing these issues, as well as their practical implications with regard to software. The book is intended for scientists interested in statistically analyzing their compositional data. The subject enjoys relatively broad awareness in the geosciences and environmental sciences, but the spectrum of recent applications also covers areas like medicine, official statistics, and economics. Readers should be familiar with basic univariate and multivariate statistics. Knowledge of R is recommended but not required, as the book is self-contained.

Book Graphics Gems IV

    Book Details:
  • Author : Paul S. Heckbert
  • Publisher : Morgan Kaufmann
  • Release : 1994
  • ISBN : 9780123361554
  • Pages : 616 pages

Download or read book Graphics Gems IV written by Paul S. Heckbert and published by Morgan Kaufmann. This book was released on 1994 with total page 616 pages. Available in PDF, EPUB and Kindle. Book excerpt: Accompanying disk contains ... "all of the code from all four volumes."--Page 4 of cover.

Book Essential Mathematics for Games and Interactive Applications

Download or read book Essential Mathematics for Games and Interactive Applications written by James M. Van Verth and published by CRC Press. This book was released on 2008-05-19 with total page 706 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.