EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Code ton jeu vid  o

    Book Details:
  • Author : Sean McManus
  • Publisher :
  • Release : 2016-08-19
  • ISBN : 9782215157533
  • Pages : 64 pages

Download or read book Code ton jeu vid o written by Sean McManus and published by . This book was released on 2016-08-19 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Video Game Cheat Codes

Download or read book Video Game Cheat Codes written by Prima Games and published by Prima Games. This book was released on 2007-10-23 with total page 564 pages. Available in PDF, EPUB and Kindle. Book excerpt: All codes verified in house at Prima! Over 15,000 codes for over 1000 PS3, Wii, Xbox 360, PS2, Xbox, GC, GBA, Nintendo DS, and PSP games. All for only $6.99! A great, inexpensive, gift idea for the gamer who has everything. Adds replayability to any game. Activate invincibility, gain infinite ammunition, unlock hidden items, characters, and levels!

Book    Vos Marques  Pr  ts  Codez

    Book Details:
  • Author : Carol Vorderman
  • Publisher :
  • Release : 2018-06
  • ISBN : 9782897541255
  • Pages : pages

Download or read book Vos Marques Pr ts Codez written by Carol Vorderman and published by . This book was released on 2018-06 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Ultimate Code Book

Download or read book The Ultimate Code Book written by Dave Allison and published by . This book was released on 1999 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the biggest code book in the history of creation. Would you expect anything less from your friends at Prima? With over 28,000 individual codes covering over 550 PlayStation, over 440 PC, over 140 Nintendo 64, and over 25 Dreamcast games, The Ultimate Code Book will ensure that you never have to go anywhere else to get the codes you need, when you need them. These codes have been painstakingly assembled by codemaster Dave Allison, whose /Cheat Code Central Web site has provided thousands of game fans with the most up-to-date codes available. Cheat Code Central is Prima's official code partner, and you can visit CCC by clicking the logo below. ////

Book Secret Codes

    Book Details:
  • Author : BradyGames (Firm)
  • Publisher : Bradygames
  • Release : 2006
  • ISBN : 9780744008012
  • Pages : 406 pages

Download or read book Secret Codes written by BradyGames (Firm) and published by Bradygames. This book was released on 2006 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: BradyGames’ Secret Codes 2006, Volume 2includes the following: The latest in the collection of the most sought after codes and cheats for the hottest games released for the next-gen systems. Some of the titles covered in this exhaustive pocket guide are: Aeon Flux, 50 Cent: Bulletproof, Peter Jackson’s King Kong: The Official Game of The Movie, The Chronicles of Narnia: The Lion, The Witch and The Wardrobe, Yu-Gi-Oh! Nightmare Troubadour, SSX on Tour, Yu-Gi-Oh! GX: Duel Academyand more. Tips for activating and finding invulnerability, invisibility, unlimited ammo, debug modes and more. Plus, how to unlock characters, levels, game modes, vehicles, endings, and videos. Secret codes give gamers the edge needed to get the most out their gaming experience, as well as increase replay value. Platform: P2, PSP, XB, XB 360, GC, DS, GBA Genre: Various This product is available for sale worldwide.

Book The Ultimate Code Book

Download or read book The Ultimate Code Book written by and published by . This book was released on 2000 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thousands of game-enhancing codes! Fear no code! No more surfing the Internet or sifting through piles of magazines! Be bulletproof in no time. Endless ammo, unlimited lives, and infinite health are at your fingertips with "The Ultimate Code Book" from Prima. This is Prima's big daddy of them all- the most codes ever published in one volume. With over 20,000 codes and secrets for the PlayStation, Nintendo 64, Game Boy, Dreamcast, and PC, you'll be invincible. Make Prima your code source! The guide includes: - More than 1,000 Dreamcast codes - More than 2,500 Nintendo 64 codes - More than 2,000 Game Boy codes - More than 9,000 PlayStation codes - More than 6,000 PC codes

Book LA BIBLE DES CODES DES JAUX VIDEOS   PLAYSTATION   DREAMCAST   NINTENDO 64

Download or read book LA BIBLE DES CODES DES JAUX VIDEOS PLAYSTATION DREAMCAST NINTENDO 64 written by Félix Martineau and published by Outremont, Québec : Quebecor. This book was released on 2001-01-01 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Cheat Code Overload

Download or read book Cheat Code Overload written by BradyGames and published by Bradygames. This book was released on 2008 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: This all-inclusive 2008 pocket guide reveals thousands of codes for the hottest console and handheld games for the next-gen systems.

Book Coding Games

    Book Details:
  • Author : Robert C Matthews
  • Publisher :
  • Release : 2020-11-11
  • ISBN :
  • Pages : 200 pages

Download or read book Coding Games written by Robert C Matthews and published by . This book was released on 2020-11-11 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book's ideology is simple and straight-forward: equip the user with the most important concepts to catapult your game development skills. When looking for a good book that explains game programming, readers are usually bombarded with information from the author without any context. Often, code doesn't make sense, hasn't been explained properly, and the concepts the author tries to explain are unclear. The main reason for this is that authors, when writing technical books such as this, assume that the reader will have the context for every small detail they leave out and every major detail they choose to convey. This book was written with particular care to keep the reader's perspective in mind instead of the author's knowledge, because at the end of the day, the books' purpose is to teach you, rather than leave you disappointed. This book stays true to its purpose and builds upon the content discussed in the previous series. Even though readers coming to the advanced level of game programming should be confident in their intermediate and basic level understanding of the topic, the chapters' content is careful not to leave anything ambiguous to the reader. Here are some of the key features that you will find in this book: -Important and fundamental topics that are key to advanced game programming.-Well-versed explanations after every block of code to facilitate better delivery of the concepts.-A proper topic architecture such that every chapter builds upon the previous one.-Friendly and explanatory vocabulary with minimum jargon to ensure a better reading experience.In this book you will learn-Start up and shut down sequences-Application layers-How to create game objects and characters-How to create game loops-How to program devices and user interfaces-Sounds, animations, and much more!If you're interested in an advanced programming and developers guide for gaming, then this the guide for you.

Book Secret Codes 2001

Download or read book Secret Codes 2001 written by BradyGames and published by Bradygames. This book was released on 2001 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since gamers clearly want secret codes and cheats for their games, this pocket guide is the answer. Includes tricks and secret codes for the hottest games from PlayStation 2, PlayStation, Sega Dreamcast, Nintendo 64, and Game Boy consoles.

Book What Video Games Have to Teach Us About Learning and Literacy  Second Edition

Download or read book What Video Games Have to Teach Us About Learning and Literacy Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

Book Allegro 5

    Book Details:
  • Author : Frédéric Drouillon
  • Publisher :
  • Release : 2015-03-11
  • ISBN : 9782746093867
  • Pages : 556 pages

Download or read book Allegro 5 written by Frédéric Drouillon and published by . This book was released on 2015-03-11 with total page 556 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ce livre sur Allegro 5 s'adresse à tout développeur C ou C++ désireux d'allier la maîtrise du code et la créativité que nécessite la programmation de jeux vidéos. Il se partage en deux grandes parties : la première se présente plutôt comme un référentiel

Book Game Engine Black Book  DOOM

Download or read book Game Engine Black Book DOOM written by Fabien Sanglard and published by Software Wizards. This book was released on with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.

Book Programming Game AI by Example

Download or read book Programming Game AI by Example written by Mat Buckland and published by Jones & Bartlett Learning. This book was released on 2005 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.

Book Game Engine Architecture  Third Edition

Download or read book Game Engine Architecture Third Edition written by Jason Gregory and published by CRC Press. This book was released on 2018-07-20 with total page 1240 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.

Book The Art of Game Design

    Book Details:
  • Author : Jesse Schell
  • Publisher : CRC Press
  • Release : 2008-08-04
  • ISBN : 0123694965
  • Pages : 522 pages

Download or read book The Art of Game Design written by Jesse Schell and published by CRC Press. This book was released on 2008-08-04 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.

Book Film Noir dans La Ville Rose

Download or read book Film Noir dans La Ville Rose written by Otto Rivers and published by Lulu.com. This book was released on with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: