Download or read book Best New Games written by Dale N. LeFevre and published by Human Kinetics. This book was released on 2012 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Best New Games, Updated Edition, is the most comprehensive collection of New Games currently available for getting acquainted, developing sensitivity and trust, building teamwork, and opening and closing play sessions. The updated edition features an accompanying DVD, an improved format, a game finder, and information on how New Games can be used to meet education and physical activity standards.
Download or read book Games of No Chance 4 written by Richard J. Nowakowski and published by Cambridge University Press. This book was released on 2015-04-16 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: Combinatorial games are the strategy games that people like to play, for example chess, Hex, and Go. They differ from economic games in that there are two players who play alternately with no hidden cards and no dice. These games have a mathematical structure that allows players to analyse them in the abstract. Games of No Chance 4 contains the first comprehensive explorations of misère (last player to move loses) games, extends the theory for some classes of normal-play (last player to move wins) games and extends the analysis for some specific games. It includes a tutorial for the very successful approach to analysing misère impartial games and the first attempt at using it for misère partisan games. Hex and Go are featured, as well as new games: Toppling Dominoes and Maze. Updated versions of Unsolved Problems in Combinatorial Game Theory and the Combinatorial Games Bibliography complete the volume.
Download or read book Every Game is an Island written by Riccardo Fassone and published by Bloomsbury Publishing USA. This book was released on 2017-02-23 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the pervasive rhetorics of immersion and embodiment found in industrial and social discourses, playing a video game is an exercise in non-linearity. The pervasiveness of trial and error mechanics, unforgiving game over screens, loading times, minute tweakings of options and settings, should lead us to consider video games as a medium that cannot eschew fragmentation. Every Game is an Island is an analysis and a critique of grey areas, dead ends and extremities found in digital games, an exploration of border zones where play and non-play coexist or compete. Riccardo Fassone describes the complexity of the experience of video game play and brings integral but often overlooked components of the gameplay experience to the fore, in an attempt to problematize a reading of video games as grandiosely immersive, all-encompassing narrative experiences. Through the analysis of closures and endings, limits and borders, and liminal states, this field-advancing study looks at the heart of a medium starting from its periphery.
Download or read book Games of No Chance 5 written by Urban Larsson and published by Cambridge University Press. This book was released on 2019-05-09 with total page 499 pages. Available in PDF, EPUB and Kindle. Book excerpt: Surveys the state-of-the-art in combinatorial game theory, that is games not involving chance or hidden information.
Download or read book Situational Game Design written by Brian Upton and published by CRC Press. This book was released on 2017-10-31 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a property of a game considered in isolation, but rather the result of the intersection of a game with an appropriate player. Starting from simple concepts, the book advances step-by-step to build up a set of practical tools for designing player-centric playful situations. While these tools provide a fresh perspective on familiar design challenges as well as those overlooked by more transactional design paradigms. Key Features Introduces a new methodology of game design that concentrates on moment-to-moment player experience Provides practical design heuristics for designing playful situations in all types of games Offers groundbreaking techniques for designing non-interactive play spaces Teaches designers how to create games that function as performances Provides a roadmap for the evolution of games as an art form.
Download or read book Mathematical Foundations of Computer Science 2012 written by Branislav Rovan and published by Springer. This book was released on 2012-08-01 with total page 852 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume constitutes the refereed proceedings of the 37th International Symposium on Mathematical Foundations of Computer Science, MFCS 2012, held in Bratislava, Slovakia, in August 2012. The 63 revised full papers presented together with 8 invited talks were carefully reviewed and selected from 162 submissions. Topics covered include algorithmic game theory, algorithmic learning theory, algorithms and data structures, automata, formal languages, bioinformatics, complexity, computational geometry, computer-assisted reasoning, concurrency theory, databases and knowledge-based systems, foundations of computing, logic in computer science, models of computation, semantics and verification of programs, and theoretical issues in artificial intelligence.
Download or read book Learning HTML5 Game Programming written by James L. Williams and published by Addison-Wesley Professional. This book was released on 2012 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents practical instrucion and theory for using the features of HTML5 to create a online gaming applications.
Download or read book Instructional Simulation Games written by Sivasailam Thiagarajan and published by Educational Technology. This book was released on 1978 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Teaching Teens About Relationships written by Chuck Rhoades and published by Rowman & Littlefield. This book was released on 2024-01-05 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teaching Teens About Relationships describes how to teach a relationships course for adolescents. This book includes many learning activities and instructional strategies, along with student reactions. The course integrated mindfulness work into each session and examines such topics as flirting, jealousy, infidelity, gossip, starting and ending relationships and other ubiquitous aspects of adolescent relationships rarely found in school curricula. This course gives teens access to a safe environment to discuss issues that were in the forefront of their lives.
Download or read book The Lighter Side of Mathematics Proceedings of the Eugene Strens Memorial Conference on Recreational Mathematics and Its History written by Richard K. Guy and published by American Mathematical Soc.. This book was released on 2020-08-03 with total page 367 pages. Available in PDF, EPUB and Kindle. Book excerpt: In August of 1986, a special conference on recreational mathematics was held at the University of Calgary to celebrate the founding of the Strens Collection. Leading practitioners of recreational mathematics from around the world gathered in Calgary to share with each other the joy and spirit of play that is to be found in recreational mathematics. It would be difficult to find a better collection of wonderful articles on recreational mathematics by a more distinguished group of authors. If you are interested in tessellations, Escher, tilings, Rubik's cube, pentominoes, games, puzzles, the arbelos, Henry Dudeney, or change ringing, then this book is for you.
Download or read book Games and Narrative Theory and Practice written by Barbaros Bostan and published by Springer Nature. This book was released on 2021-12-07 with total page 347 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it. The first section deals with narrative design and theory, the second section includes social and cultural studies on game narrative, the third section focuses on new technologies and approaches for the topic, the fourth section presents practices and case studies, and the final section provides industry cases from professionals.
Download or read book The Aesthetic of Play written by Brian Upton and published by MIT Press. This book was released on 2021-02-02 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: A game designer considers the experience of play, why games have rules, and the relationship of play and narrative. The impulse toward play is very ancient, not only pre-cultural but pre-human; zoologists have identified play behaviors in turtles and in chimpanzees. Games have existed since antiquity; 5,000-year-old board games have been recovered from Egyptian tombs. And yet we still lack a critical language for thinking about play. Game designers are better at answering small questions ("Why is this battle boring?") than big ones ("What does this game mean?"). In this book, the game designer Brian Upton analyzes the experience of play--how playful activities unfold from moment to moment and how the rules we adopt constrain that unfolding. Drawing on games that range from Monopoly to Dungeons & Dragons to Guitar Hero, Upton develops a framework for understanding play, introducing a set of critical tools that can help us analyze games and game designs and identify ways in which they succeed or fail.
Download or read book Combinatorial Aspects of Commutative Algebra and Algebraic Geometry written by Gunnar Fløystad and published by Springer Science & Business Media. This book was released on 2011-05-16 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Abel Symposium 2009 "Combinatorial aspects of Commutative Algebra and Algebraic Geometry", held at Voss, Norway, featured talks by leading researchers in the field. This is the proceedings of the Symposium, presenting contributions on syzygies, tropical geometry, Boij-Söderberg theory, Schubert calculus, and quiver varieties. The volume also includes an introductory survey on binomial ideals with applications to hypergeometric series, combinatorial games and chemical reactions. The contributions pose interesting problems, and offer up-to-date research on some of the most active fields of commutative algebra and algebraic geometry with a combinatorial flavour.
Download or read book Players and Their Pets written by Mia Consalvo and published by U of Minnesota Press. This book was released on 2015-03-15 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the world of massively multiplayer online games (MMOGs), Faunasphere was but a blip on the screen in its short public life from 2009 to 2011. Its devoted players, many of them middle-aged women, entered a world that did not build on common fantasy or science-fiction tropes. There was no evil to defeat or realms to conquer, only friendly animals to care for and pollution to fight. In Players and Their Pets, Mia Consalvo and Jason Begy argue that its very difference makes it critically important—even more so than the large, commercially successful games such as World of Warcraft that have all too often shaped game studies discourse. Consalvo and Begy demonstrate how the beta period of an MMOG can establish social norms that guide how the game is played. They also show how a game’s platform creates expectations for how the game will work and who is playing it—and what happens when those expectations clash with the reality. Even while telling the story of this particular game and its predominantly female players, however, Players and Their Pets cautions against oversimplifying players based on their gender. Faunasphere’s playerbase enjoyed diverse aspects of the game, for varied reasons. No other game studies book tracks the entire life cycle of an online game to examine how the game evolved in terms of design as well as how its player community responded to changes and events. The brief life of Faunasphere makes this possible.
Download or read book Reliability Engineering Handbook written by DodsoN/NolaN and published by CRC Press. This book was released on 1999-10-27 with total page 612 pages. Available in PDF, EPUB and Kindle. Book excerpt: Providing a comprehensive approach to both the art and science of reliability engineering, this volume covers all aspects of the field, from basic concepts to accelerated testing, including SPC, designed experiments, human factors, and reliability management. It also presents the theory of reliability systems and its application as prescribed by industrial and government standards.
Download or read book Game Balance written by Ian Schreiber and published by CRC Press. This book was released on 2021-08-09 with total page 682 pages. Available in PDF, EPUB and Kindle. Book excerpt: Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory. Game Balance offers readers a dynamic look into game design and player theory. Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter. This book therefore doubles as a useful reference on Microsoft Excel, Google Spreadsheets, and other spreadsheet programs and their uses for game designers. FEATURES The first and only book to explore game balance as a topic in depth Topics range from intermediate to advanced, while written in an accessible style that demystifies even the most challenging mathematical concepts to the point where a novice student of game design can understand and apply them Contains powerful spreadsheet techniques which have been tested with all major spreadsheet programs and battle-tested with real-world game design tasks Provides short-form exercises at the end of each chapter to allow for practice of the techniques discussed therein along with three long-term projects divided into parts throughout the book that involve their creation Written by award-winning designers with decades of experience in the field Ian Schreiber has been in the industry since 2000, first as a programmer and then as a game designer. He has worked on eight published game titles, training/simulation games for three Fortune 500 companies, and has advised countless student projects. He is the co-founder of Global Game Jam, the largest in-person game jam event in the world. Ian has taught game design and development courses at a variety of colleges and universities since 2006. Brenda Romero is a BAFTA award-winning game director, entrepreneur, artist, and Fulbright award recipient and is presently game director and creator of the Empire of Sin franchise. As a game director, she has worked on 50 games and contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon, Dungeons & Dragons, and Def Jam franchises.