Download or read book Climbing Games written by Paul Smith and published by Pesda Press. This book was released on 2009 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are new to climbing, you will find games which introduce some essential skills (such as 'crimping' a hold - Chapter 10). If you are an old hand, you will find some great games to help add variety to your weekly club sessions (have you tried 'The Octopus'? - Chapter 6). Playing some of these games can become addictive as your friends and rivals find new ways to play. The overview of skills used in each game will help you turn play into progress. Each chapter deals with a fundamental climbing technique. Some chapters focus on a particular aspect of a climbing session, e.g. the use of foot or handholds, traversing or roped climbing. You can pick and choose activities from each chapter to suit your session and goals. Each chapter begins with a brief introduction, followed by a list of all the activities within that section along with their learning goals. The games are listed in a random order. Many of the games develop more than one aspect of climbing. To help you make the most of them, icons appear beside each title to give you information about the possible ways they can be used at a glance.
Download or read book Dangerous Games written by Andrew Todhunter and published by Anchor. This book was released on 2013-02-13 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this elegant and exciting collection Andrew Todhunter, himself an extreme sportsman and the author of the critically acclaimed Fall of the Phantom Lord, takes readers along as men and women push themselves to their limits in the world’s riskiest sports. In several of these essays Todhunter writes from personal experience, joining his subjects as they free fall from cliffs, wriggle through narrow underground crevices, and dive deep beneath the ice of a frozen lake. In these adrenaline-laced accounts of extreme sportsmanship, Todhunter captures not only the thrill of conquest but the deep pleasure of being someplace few others have gone as well.
Download or read book Advanced Rock Climbing written by Topher Donahue and published by Mountaineers Books. This book was released on 2016-11-01 with total page 527 pages. Available in PDF, EPUB and Kindle. Book excerpt: “The old way of climbing was systematic, methodical, and consistent. Now it’s anything goes, reacting to every situation differently.” —Tommy Caldwell • For skilled climbers who want to push to the next level • Tips and advice from Tommy Caldwell, Steph Davis, Lynn Hill, Alex Honnold and more of the world’s best climbers • 250 color photographs and 12 illustrations Advanced Rock Climbing: Expert Skills and Techniques is for good climbers who want to get even better—from training to gear, sport climbing to multi-pitch efficiency, and beyond. Each chapter has detailed advice from some of the world’s best climbers and guides—Tommy Caldwell, Angela Hawse, Justen Sjong, Steph Davis, Sonny Trotter, Alex Honnold, Lynn Hill, and more. Through clear, step-by-step instruction, detailed color photographs, and hard-earned wisdom, this new guide helps strong climbers increase their speed on multi-pitch climbs, conserve energy on big faces, train for tendon strength, improvise self-rescue, and more. Advanced Rock Climbing is for someone who has been climbing for several years and aspires to transition from intermediate to advanced levels, experienced climbers who are stuck in a rut, and naturally talented climbers who are climbing high grades but who may not have the experience to go further safely.
Download or read book Climbing Philosophy for Everyone written by Stephen E. Schmid and published by John Wiley & Sons. This book was released on 2011-01-13 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Climbing - Philosophy for Everyone presents a collection of intellectually stimulating new essays that address the philosophical issues relating to risk, ethics, and other aspects of climbing that are of interest to everyone from novice climbers to seasoned mountaineers. Represents the first collection of essays to exclusively address the many philosophical aspects of climbing Includes essays that challenge commonly accepted views of climbing and climbing ethics Written accessibly, this book will appeal to everyone from novice climbers to seasoned mountaineers Includes a foreword written by Hans Florine Shortlisted for the Boardman Tasker Prize for Mountain Literature, 2010
Download or read book Games written by C. Thi Nguyen and published by . This book was released on 2020 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a "library of agency" which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity.
Download or read book Attract Mode The Rise and Fall of Coin Op Arcade Games written by Jamie Lendino and published by Steel Gear Press. This book was released on 2020-09-27 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: From their haunts in the shadowy corner of a bar, front and center at a convenience store, or reigning over a massive mall installation bursting with light, sound, and action, arcade games have been thrilling and addicting quarter-bearers of all ages ever since Pong first lit up its paddles. Whether you wanted a few minutes’ quick-twitch exhilaration or the taste of three-initial immortality that came with topping the high score screen, you could get it from the diverse range of space shooters, dot-eating extravaganzas, quirky beat-’em-ups, and more that have helped define pop culture for more than four decades. In Attract Mode: The Rise and Fall of Coin-Op Arcade Games, author Jamie Lendino celebrates both the biggest blockbusters (Pac-Man, Star Wars: The Arcade Game) and the forgotten gems (Phoenix, Star Castle) of the Golden Age of coin-op gaming, and pulls back the curtain on the personalities and the groundbreaking technologies that brought them to glitzy, color-drenched life in the U.S., Japan, and all over the world. You’ll start your journey exploring the electromechanical attractions and pinball games of the early 20th century. Next, you’ll meet the earliest innovators, who used college computers and untested electronics to outline the possibilities of the emerging form, and discover the surprising history behind the towering megahits from Nintendo, Sega, and others that still inform gaming today. Then you’ll witness the devastating crash that almost ended it all—and the rebirth no one expected. Whether you prefer the white-knuckle gameplay of Robotron: 2084, the barrel-jumping whimsy of Donkey Kong, or the stunning graphics and animation of Dragon’s Lair, Attract Mode will transport you back to the heyday of arcade games and let you relive—or experience for the first time—the unique magic that transformed entertainment forever.
Download or read book 100 Greatest Console Video Games written by Brett Weiss and published by Schiffer + ORM. This book was released on 2014-10-28 with total page 778 pages. Available in PDF, EPUB and Kindle. Book excerpt: Production histories, reviews, gameplay details, and more Video games from many companies and platforms, placed in context with games today Numerous quotes about the games from industry professionals
Download or read book Ethnomethodology at Play written by Peter Tolmie and published by Routledge. This book was released on 2016-04-29 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book outlines the specific character of the ethnomethodological approach to 'play'; that is, to everyday sport and leisure activities that people generally engage in for enjoyment, at home or as a 'hobby'. With chapters on cooking, running, playing music, dancing, rock climbing, sailing, fly fishing and going out for the day as a family, Ethnomethodology at Play provides an introduction to the key conceptual resources drawn upon by ethnomethodology in its studies of these activities, whilst exploring the manner in which people 'work' at their everyday leisure. Demonstrating the breadth of ethnomethodological analysis and showing how no topic is beyond ethnomethodology's fundamental respecification, Ethnomethodology at Play sets out for the serious reader and researcher the precise contribution of ethnomethodology to sociological studies of sport and leisure and ordinary domestic pastimes. As such this groundbreaking volume constitutes a significant contribution to both ethnomethodology and sociology in general, as well as to the sociology of sport and leisure, the sociology of domestic and daily life and cultural studies.
Download or read book The Climbing Bible Practical Exercises written by Martin Mobråten and published by Vertebrate Publishing. This book was released on 2022-02-03 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Climbing Bible: Practical Exercises by Martin Mobråten and Stian Christophersen is a collection of exercises specifically designed to help you train technique and strength so that you can develop and improve as a climber. After two decades of climbing, training and coaching, the authors have built up a huge library of exercises, and they share many of them with you in this book. The first section focuses on your technique, with emphasis on footwork, grip positions, balance, direction of force and dynamics, among other things. The second section features exercises to help you train strength and power – with on-the-wall exercises, finger strength and fingerboarding exercises, arm exercises and more. Also included is a section for children and young climbers to help their parents and coaches create great sessions for kids. This chapter presents games, technique exercises and physical training ideas for children. Illustrated with over 200 technique and action photos, and with insights from the authors and other top climbers, The Climbing Bible: Practical Exercises will inspire you to try new exercises in every training session. Keep it in your climbing wall bag, cover it in chalk and embrace the variety so easily found in climbing.
Download or read book Adaptive Agents and Multi Agent Systems written by Eduardo Alonso and published by Springer Science & Business Media. This book was released on 2003-04-23 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: Adaptive Agents and Multi-Agent Systems is an emerging and exciting interdisciplinary area of research and development involving artificial intelligence, computer science, software engineering, and developmental biology, as well as cognitive and social science. This book surveys the state of the art in this emerging field by drawing together thoroughly selected reviewed papers from two related workshops; as well as papers by leading researchers specifically solicited for this book. The articles are organized into topical sections on - learning, cooperation, and communication - emergence and evolution in multi-agent systems - theoretical foundations of adaptive agents
Download or read book Adaptive Agents and Multi Agent Systems II written by Daniel Kudenko and published by Springer Science & Business Media. This book was released on 2005-03-04 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: Adaptive agents and multi-agent systems is an emerging and exciting interdisciplinary area of research and development involving artificial intelligence, software engineering, and developmental biology, as well as cognitive and social science. This book presents 17 revised and carefully reviewed papers taken from two workshops on the topic as well as 2 invited papers by leading researchers in the area. The papers deal with various aspects of machine learning, adaptation, and evolution in the context of agent systems and autonomous agents.
Download or read book Games and Learning Alliance written by Manuel Gentile and published by Springer. This book was released on 2019-01-31 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 7th International Conference on Games and Learning Alliance, GALA 2018, held in Palermo, Italy, in December 2018.The 38 revised regular papers presented together with 9 poster papers were carefully reviewed and selected from 68 submissions. The papers cover the following topics: games for skills training; game design; methods and tools; gamification and innovative game approaches.
Download or read book Classic Home Video Games 1985 1988 written by Brett Weiss and published by McFarland. This book was released on 2012-11-12 with total page 828 pages. Available in PDF, EPUB and Kindle. Book excerpt: A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include publisher/developer data, release year, gameplay information, and, typically, the author's critique. A glossary provides a helpful guide to the classic video game genres and terms referenced throughout the work, and a preface provides a comparison between the modern gaming industry and the industry of the late 1980s.
Download or read book Building Blocks of Tabletop Game Design written by Geoffrey Engelstein and published by CRC Press. This book was released on 2022-03-02 with total page 626 pages. Available in PDF, EPUB and Kindle. Book excerpt: "If games were lands to be explored, they would be far too large for one explorer to master. Building Blocks of Tabletop Game Design is a much-needed atlas for the explorer—giving a framework of what to look for in a game, and a focus for game play that will be useful for understanding the whole. The game scholar will find this invaluable." —Richard Garfield, creator of Magic: The Gathering "People talk about the art of game design or the craft of game design. Engelstein and Shalev hone in on the science of game design with a razor-sharp scalpel. This book will be within arm’s reach as I work on games and I expect it to be consulted often." —Rob Daviau, creator of Risk: Legacy and Chief Restoration Officer of Restoration Games "The most comprehensive and well-researched encyclopedia of game mechanisms that I’ve seen to date." —Matt Leacock, creator of Pandemic Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms, Second Edition compiles hundreds of game mechanisms, organized by category. The book can be read cover-to-cover and used as a reference to solve a specific design problem or for inspiration and research on new designs. This second edition collects even more mechanisms, expands on and updates existing entries, and includes color images. Building Blocks is a great starting point for new designers, a handy guidebook for the experienced, and an ideal classroom reference. Each Game Mechanisms Entry Contains: The definition of the mechanism An explanatory diagram of the mechanism Discussion of how the mechanism is used in successful games Considerations for implementing the mechanism in new designs Geoffrey Engelstein is a game designer and educator. His designs include the Space Cadets series, The Dragon & Flagon, The Expanse, and Super Skill Pinball. He has published several books on game design, including GameTek: The Math and Science of Gaming, Achievement Relocked, and Game Production. He is on the faculty of the NYU Game Center as an adjunct professor for Board Game Design and has been invited to speak about game design at PAX, GenCon, Metatopia, and the Game Developers Conference. Isaac Shalev is a game designer, author, and educational games consultant. He has designed tabletop titles including Seikatsu, Waddle, and Show & Tile. He runs Sage70, Inc., a data strategy and games-based learning consultancy that serves nonprofit organizations. He lives in Cary, North Carolina with his wife, three children, and a dog.
Download or read book Handbook of Computer Game Studies written by Joost Raessens and published by MIT Press. This book was released on 2011-08-19 with total page 471 pages. Available in PDF, EPUB and Kindle. Book excerpt: A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and artificial intelligence, psychology, history, film and theater, cultural studies, and philosophy. New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Computer Game Studies fills this need with a definitive look at the subject from a broad range of perspectives. Contributors come from cognitive science and artificial intelligence, developmental, social, and clinical psychology, history, film, theater, and literary studies, cultural studies, and philosophy as well as game design and development. The text includes both scholarly articles and journalism from such well-known voices as Douglas Rushkoff, Sherry Turkle, Henry Jenkins, Katie Salen, Eric Zimmerman, and others. Part I considers the "prehistory" of computer games (including slot machines and pinball machines), the development of computer games themselves, and the future of mobile gaming. The chapters in part II describe game development from the designer's point of view, including the design of play elements, an analysis of screenwriting, and game-based learning. Part III reviews empirical research on the psychological effects of computer games, and includes a discussion of the use of computer games in clinical and educational settings. Part IV considers the aesthetics of games in comparison to film and literature, and part V discusses the effect of computer games on cultural identity, including gender and ethnicity. Finally, part VI looks at the relation of computer games to social behavior, considering, among other matters, the inadequacy of laboratory experiments linking games and aggression and the different modes of participation in computer game culture.
Download or read book Cooperative Information Agents XI written by Matthias Klusch and published by Springer Science & Business Media. This book was released on 2007-09-06 with total page 371 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 11th International Workshop on Cooperative Information Agents, CIA 2007, held in Delft, The Netherlands, September 2007. The 19 revised full papers presented together with four invited papers were carefully reviewed and selected from 38 submissions. The papers are organized in topical sections on information search and processing, applications, rational cooperation, interaction and cooperation and trust.
Download or read book Hooking Up The Ultimate Big Wall and Aid Climbing Manual Ediz Illustrata written by Fabio Elli and published by . This book was released on 2019 with total page 671 pages. Available in PDF, EPUB and Kindle. Book excerpt: