Download or read book Clash of the Clans written by Nicola Tallant and published by . This book was released on 2021-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Art of Supercell 10th Anniversary Edition written by Supercell and published by Dark Horse Comics. This book was released on 2021-03-02 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: A first-of-a-kind tome that includes a plethora of art along with commentary showcasing the development of all the Supercell games!! Chronicling each in release order, this volume is a must own for any fan of Clash of Clans, Brawl Stars, Hay Day, Clash Royale, and Boom Beach. Explore each aspect of these games, from developmental concept pieces, to finished, fully rendered environmental shots. This book also gives a one of a kind looks into the games that have never been released, as well as commentary from the Supercell team! Dark Horse Books and Supercell proudly present The Art of Supercell: 10th Anniversary Edition. A perfect retrospective for your collection!
Download or read book Clans and Democratization Chechnya Albania Afghanistan and Iraq written by Charlotte Hille and published by International Comparative Soci. This book was released on 2021-12-16 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Clans and Democratization, Charlotte Hille investigates clan societies in Afghanistan, Iraq, Albania and Chechnya. She explores and compares the values of clans with those in Western democratic states, while focusing at conflict resolution and democratization. Based on theory and practice, this book provides tools to facilitate democratic state building in clan-based societies.
Download or read book A Game of Clans written by Carlos Quiles and published by . This book was released on 2019 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Game of Clans: collectores venatoresque, agricolae pastoresque and A Clash of Chiefs: rex militaris, rex sacrorum are the first and second volumes of the series of books A Song of Sheep and Horses. These two volumes address the Proto-Indo-European Urheimat or homeland problem from a wide anthropological perspective, using archaeology and cultural and biological anthropology. More specifically, this first book integrates the most recent genetic research with the prevalent anthropological theories on migration routes from the Palaeolithic to the advent of the Bronze Age. Beyond a precise physical location of North-West Indo-Europeans, Late Proto-Indo-Europeans, and Uralians, archaeology and population genomics can offer important hints about the actual material culture, society, economy, religious beliefs, and political organization of each of these ancestral groups.
Download or read book Clans of the Alphane Moon written by Philip K. Dick and published by . This book was released on 2002 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: When CIA agent Chuck Rittersdorf and his psychiatrist wife, Mary, file for divorce, they have no idea that in a few weeks they'll be shooting it out on Alpha III M2, the distant moon ruled by various psychotics liberated from a mental ward.
Download or read book A Clash of Clans Leadership Handbook written by Stephen Brown and published by . This book was released on 2014-11 with total page 74 pages. Available in PDF, EPUB and Kindle. Book excerpt: Millions of people worldwide play the Clash of Clans game by Supercell. Stephen Brown (username Samuel, former leader of the Templars clans) has been the second highest level player in the world for more than a year. Under his leadership, the Templar Knights rose from clan 200 to a global top 25 clan, and he is known by many of the other top leaders worldwide to be a leader of initiative and integrity. He was the first clan leader to postulate the notion that a clan of fifty individuals from around the world could work together as a "Value Based Clan." Samuel invented the "push initiative" and has brought many new and different ideas to the game, some expounded in the templars.cc website. In this work, he gives many of the ideas he has learned about leading a purpose driven clan. He gives many tips, ideas and comments on the game, and this work is likely to be an essential read for those existing players who may desire to run a clan and go for the top! He explains how important it is to have a purpose driven clan, how to set your clan policies and rules, how to run the clan, and gives some tips on how to be a good clan leader. This book is an essential read for any person wishing to run a clan on the Clash of Clans game by Supercell. From this book you will learn about: - having your own Clash of Clans, Clan Castle Website (see www.templars.cc) - building a "Purpose Driven Clan" - being an effective clan leader - setting appropriate clan policies - being a leader in the new Clan Wars section of the game - running your clan The book is also full of top tips for strategic game play as a leader, warnings of things to watch out for, and will help the enthusiastic player focus their thoughts to help them become a great clan leader in Supercell's Clash of Clans. Published by The Transparent Publishing Company, 2014, All rights reserved Cover Artwork by Clayton Knapp
Download or read book The Politics and Culture of an Umayyad Tribe written by Mohammad Rihan and published by Bloomsbury Publishing. This book was released on 2014-06-04 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Umayyad caliphate, ruling over much of what is now the modern Middle East after the death of the Prophet Muhammad, governe from Damascus from 661 to750CE, when they were expelled by the Abbasids. Here, Mohammad Rihan sheds light on the tribal system of this empir, by looking at one of its Syrian tribes; the 'Amila, based around today's Jabal 'Amil in southern Lebanon. Using this tribe as a lens through which to examine the wider Umayyad world, he looks at the political structures and conflicts that prevailed at the time, seeking to nuance the understanding of the relationship between the tribes and the ruling elite. For Rihan, early Islamic political history can only be understood in the context of the tribal history. This book thus illustrates how the political and social milieu of the 'Amila tribe sheds light on the wider history of the Umayyad world. Utilizing a wide range of sources, from the books of genealogies to poetry, Rihan expertly portrays Umayyad political life. First providing a background on 'Amila's tribal structure and its functions and dynamics, Rihan then presents the pre-Islamic past of the tribe. Building on this, he then investigates the role the 'Amila played in the emergence of the Umayyad state to understand the ways in which political life developed for the tribes and their relations with those holding political power in the region. By exploring the literature, culture, kinship structures and the socio-political conditions of the tribe, this book highlights the ways in which alliances and divisions shifted and were used by caliphs of the period and offers new insights into the Middle East at a pivotal point in its early and medieval history. This historical analysis thus not only illuminates the political condition of the Umayyad world, but also investigates the ever-important relationship between tribal political structures and state-based rule.
Download or read book Finnish Video Games written by Juho Kuorikoski and published by McFarland. This book was released on 2015-06-01 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the past three decades Finland's video game industry has become the backbone of Finnish cultural export. Angry Birds and Clash of Clans are dominating sales around the world and the small Nordic nation has become a gaming superpower. Drawing on more than 60 interviews, this book covers the Finnish video game phenomenon as told by the people behind its success. The history of the industry is documented in detail for the first time. Two hundred game reviews are included, presenting the best (and worst) of commercial video games made in Finland.
Download or read book The Universal Sport written by Thomas Hauser and published by University of Arkansas Press. This book was released on 2023-11-20 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt: Readers, writers, and critics alike look forward to each new collection of Thomas Hauser's articles about today’s boxing scene. Reviewing these books, Booklist has proclaimed, “Many journalists have written fine boxing pieces, but none has written as extensively or as memorably as Thomas Hauser. . . . Hauser remains the current champion of boxing. . . . He is a treasure.” Hauser’s newest collection meets this high standard. The Universal Sport features Hauser’s coverage of 2021 and 2022 in boxing. As always, Hauser chronicles the big fights and gives readers a behind-the-scenes look at boxing’s biggest stars. He offers a cogent look the rise of women’s boxing and shines a penetrating light on the murky world of illegal performance enhancing drugs and financial corruption at the sport’s highest levels. He explores how boxing has become a tool in the high-stakes world of “sportswashing” by Saudi Arabia and a flash point for discussions about Russia’s brutal invasion of Ukraine. The book culminates in a memorable four-part essay on the craft of writing coupled with reflections on Hauser’s own induction into the International Boxing Hall of Fame.
Download or read book Melt written by Miikka Leinonen and published by Lulu.com. This book was released on 2014-11-10 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: As a result of technological advancement, our material and immaterial worlds are melting together. This has huge repercussions for every company.Miikka Leinonen combines his extensive background in graphic design with his passion for business and strategy to create a truly unique theory and visual tools for managers to understand and capitalize on this change.
Download or read book Optimizing Play written by Christopher A. Paul and published by MIT Press. This book was released on 2024-05-14 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: An unexpected take on how games work, what the stakes are for them, and how game designers can avoid the traps of optimization. The process of optimization in games seems like a good thing—who wouldn’t want to find the most efficient way to play and win? As Christopher Paul argues in Optimizing Play, however, optimization can sometimes risk a tragedy of the commons, where actions that are good for individuals jeopardize the overall state of the game for everyone else. As he explains, players inadvertently limit play as they theorycraft, seeking optimal choices. The process of developing a meta, or the most effective tactic available, structures decision making, causing play to stagnate. A “stale” meta then creates a perception that a game is solved and may lead players to turn away from the game. Drawing on insights from game studies, rhetoric, the history of science, ecology, and game theory literature, Paul explores the problem of optimization in a range of video games, including Overwatch, FIFA/EA Sports FC, NBA 2K, Clash Royale, World of Warcraft, and League of Legends. He also pulls extensively from data analytics in sports, where the problem has progressed further and is even more intractable than it is in video games, given the money sports teams invest to find an edge. Finally, Paul offers concrete and specific suggestions for how games can be developed to avoid the trap set by optimization run amok.
Download or read book Esports Business Management written by David P. Hedlund and published by Human Kinetics. This book was released on 2020-11-13 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: Esports have rapidly expanded from a pastime undertaken by casual players to one of the largest segments of the entertainment industry, in which hundreds of millions of people play and compete daily. Esports Business Management With HKPropel Access is one of the first textbooks to present an all-encompassing look into the world of esports business, will teach both aspiring students and sports professionals about the business of this rapidly expanding industry. Written by esports executives, business experts, and esports educators—and endorsed by the International Esports Federation, Esports Research Network, and the United States Esports Federation—the textbook offers a comprehensive approach to the operational side of esports, supplemented by a striking full-color design and dynamic imagery that will bring concepts to life. The text begins with a basic overview of the industry, including various levels of esports, culture, and social issues. Next, readers will explore the interests and concerns of various tiers of stakeholders—from title publishers and event organizers to leagues, sponsors, fans, and more—and learn about governance at multiple levels, from the international level to college conferences. A full look at the marketing engine of esports examines sponsorship opportunities, esports events and venues, and communications at all levels, including broadcasting, analytics, and social media. The book addresses managerial and business issues associated with running an esports-related entity, including financial and legal concepts as well as team and player management. The text concludes by examining careers found in the various segments of the industry and looking at the future of esports. Throughout the text, Zoning sidebars provide real-world spotlights that bring the concepts to life. Student learning will be enhanced by the related online learning aids delivered through HKPropel, with student exercises and case studies that apply content to life, industry profiles, and a list of Internet resources for further learning. While similarities exist between the sports and esports environments, there are also significant differences in how the esports industry must operate to thrive. Esports Business Management is the foundational text for understanding and working in this exciting, fast-paced industry. Note: A code for accessing HKPropel is not included with this ebook but may be purchased separately.
Download or read book Working with Video Gamers and Games in Therapy written by Anthony M. Bean and published by Routledge. This book was released on 2018-06-18 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: Working with Video Gamers and Games in Therapy moves beyond stereotypes about video game addiction and violence to consider the role that games play in psychological experiences and mental health. Chapters examine the factors that compel individual gamers to select and identify with particular games and characters, as well as the different play styles, genres, and archetypes common in video games. For clinicians looking to understand their clients’ relationships with video games or to use games as a therapeutic resource in their own practice, this is a thoughtful, comprehensive, and timely resource.
Download or read book Clans and Democratization Chechnya Albania Afghanistan and Iraq written by Charlotte Hille and published by BRILL. This book was released on 2020-05-06 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Clans and Democratization, Charlotte Hille investigates clan societies in Afghanistan, Iraq, Albania and Chechnya. She explores and compares the values of clans with those in Western democratic states, while focusing at conflict resolution and democratization. Based on theory and practice, this book provides tools to facilitate democratic state building in clan-based societies.
Download or read book Beyond Bitcoin written by Hanna Halaburda and published by Springer Nature. This book was released on 2022-01-25 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the last few years, we have witnessed an upsurge of enthusiasm about cryptocurrencies and, more generally, the so-called blockchain technology. In this new and updated edition, the authors explore what exactly these new technologies entail and promise. They argue that to understand the potential challenges and further developments in the market, one needs to develop an understanding of what needs these innovations fulfill and what business models are consistent with their use. For that, we need to sufficiently understand both the technology and how it affects the economic forces at play. This book goes beyond the headlines that say “blockchain will decentralize everything” and provides in-depth, rigorous analysis of what can be effectively decentralized and how this decentralization will work. The book draws not only on the general knowledge of digital currencies and blockchain technologies, but also on recent academic research on the topic. Featuring a fully updated chapter on cryptocurrencies and new chapters on smart contracts and enterprise blockchains, this book is critical reading for those interested in how technology developments impact business and society.
Download or read book Press Reset written by Jason Schreier and published by Grand Central Publishing. This book was released on 2021-05-11 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart—and the stories, both triumphant and tragic, of what happened next. Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it. The business of videogames is both a prestige industry and an opaque one. Based on dozens of first-hand interviews that cover the development of landmark games—Bioshock Infinite, Epic Mickey, Dead Space, and more—on to the shocking closures of the studios that made them, Press Reset tells the stories of how real people are affected by game studio shutdowns, and how they recover, move on, or escape the industry entirely. Schreier's insider interviews cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox's Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft. Along the way, he asks pressing questions about why, when the video game industry is more successful than ever, it's become so hard to make a stable living making video games—and whether the business of making games can change before it's too late.
Download or read book Experiencing Innovation In Asia Cases In Business Model Development written by Essec Business School Singapore and published by World Scientific. This book was released on 2015-04-22 with total page 327 pages. Available in PDF, EPUB and Kindle. Book excerpt: Does business model innovation look the same in Asia as it does in the Western world? If not, what can we learn from the differences? This book attempts to answer these important questions through a series of original cases concerning a variety of companies, from large multinationals to small social enterprises. The cases arise from the Asian Strategy Project, an initiative conceived by ESSEC Business School and supported by Capgemini Consulting. As part of this unique programme, students were embedded in a company in an Asian emerging market and given the opportunity to develop their understanding of an innovative business model by working on real strategic issues that the company faced. Written by ESSEC professors, this book gathers a representative selection of the resulting cases, creating a repository of knowledge for business students, teachers and professionals who wish to learn more about innovative business models in Asia.