Download or read book Character Design from the Ground Up written by Kevin Crossley and published by Ilex Press. This book was released on 2014-10-06 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: All stories have characters, and whether its a film, game, book, or comic, all characters need to be designed. Character design has become a distinct discipline in the entertainment industry, and character designers are employed by film and game companies across the globe to bring life to scripts and ideas. In this book, illustrator and character designer Kevin Crossley provides a complete overview of character design. Starting with the basics of materials, equipment, and sofware, Kevin will explain the processes professional character designers follow to develop characters for publishing, games, and film. From ideas and thumbnails, anatomy and reference, through effective drawing, 3D mock-ups and full turnarounds, Kev explains how a character designer works to achieve professional results.
Download or read book Draw With Jazza Creating Characters written by Josiah Brooks and published by Penguin. This book was released on 2016-11-08 with total page 145 pages. Available in PDF, EPUB and Kindle. Book excerpt: Imagine, Design and Draw Your Own Characters! Draw With Jazza YouTube star Josiah Brooks breaks down an easy-to-follow method that will help you to invent and draw original characters time and time again. Whether sci-fi or steampunk, comic book heroines or tattooed action heroes, animal familiars or alien races, you will discover the limitless possibilities of creating your very own characters for comic books, cartoons, video games and more! No matter what your skill level, you can draw from concept to finished art with confidence. Jazza shows you how as he walks you through The Design Process! • Discover. Learn techniques just like the pros use for developing characters--their backstory, personality and physicality; decide your drawing style; and explore and organize your inspiration. • Design. Use brainstorm sketching to refine your character's persona. Use simplified lines and shapes to draw men and women, practice poses and play with body shapes, sizes, ages and outfits. • Develop. Refine your best ideas by choosing features, color schemes, settings and context to reflect your end goal. • Deliver. Finish your concept art with character turnarounds, expression sheets, pose variations and more to create a complete picture of your characters and their world.
Download or read book Ground Up written by Michael Idov and published by Macmillan + ORM. This book was released on 2009-07-21 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: Light streams through the windows as the espresso machine roars; a gorgeous, rich scent fills the air; and witty conversation unspools over the porcelain cups. That's the café dream. Mark and Nina are about to experience the reality. Determined to re-create the perfect Viennese coffeehouse, they descend on New York's gritty but hip Lower East Side to educate the locals on authentic café culture. Soon Mark and Nina are in a downward spiral that will strip them of money, friends, sex life, status, shelter, and, finally, sanity—and offer salvation through something they have never experienced: disaster. Inspired by the author's own coffeehouse hell, Ground Up is a sharp and funny portrait of a New York constantly reinventing itself, and a surprisingly tender story of falling out of love and back in it again.
Download or read book Video Game Design written by Michael Salmond and published by Bloomsbury Publishing. This book was released on 2017-07-06 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design. Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a must-have guide for budding game designers. Industry perspectives from game industry professionals provide fascinating insights into this creative field, and each chapter concludes with a workshop project to help you put what you've learnt into practice to plan and develop your own games. With over 200 images from some of the best-selling, most creative games of the last 30 years, this is an essential introduction to industry practice, helping readers develop practical skills for video game creation. This book is for those seeking a career making video games as part of a studio, small team or as an independent creator. It will guide you from understanding how games engage, entertain and communicate with their audience and take you on a journey as a designer towards creating your own video game experiences. Interviewees include: James Portnow, CEO at Rainmaker Games Brandon Sheffield, Gamasutra.com/Game Developer magazine Steve Gaynor, co-founder The Fullbright Company (Gone Home) Kate Craig, Environment Artist. The Fullbright Company (Gone Home) Adam Saltsman, creator of Canabalt & Gravity Hook Jake Elliott & Tamas Kemenczy, Cardboard Computer (Kentucky Route Zero) Tyson Steele, User Interface Designer, Epic Games Tom Francis, Game Designer, Gunpoint & Floating Point Kareem Ettouney, Art Director, Media Molecule. Little Big Planet 1 & 2, Tearaway. Kenneth Young, Head of Audio, Media Molecule Rex Crowle, Creative Lead, Media Molecule
Download or read book Book from the Ground written by Bing Xu and published by MIT Press. This book was released on 2018-11-06 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: A book without words, recounting a day in the life of an office worker, told completely in the symbols, icons, and logos of modern life. Twenty years ago I made Book from the Sky, a book of illegible Chinese characters that no one could read. Now I have created Book from the Ground, a book that anyone can read. —Xu Bing Following his classic work Book from the Sky, the Chinese artist Xu Bing presents a new graphic novel—one composed entirely of symbols and icons that are universally understood. Xu Bing spent seven years gathering materials, experimenting, revising, and arranging thousands of pictograms to construct the narrative of Book from the Ground. The result is a readable story without words, an account of twenty-four hours in the life of “Mr. Black,” a typical urban white-collar worker. Our protagonist's day begins with wake-up calls from a nearby bird and his bedside alarm clock; it continues through tooth-brushing, coffee-making, TV-watching, and cat-feeding. He commutes to his job on the subway, works in his office, ponders various fast-food options for lunch, waits in line for the bathroom, daydreams, sends flowers, socializes after work, goes home, kills a mosquito, goes to bed, sleeps, and gets up the next morning to do it all over again. His day is recounted with meticulous and intimate detail, and reads like a postmodern, post-textual riff on James Joyce's account of Bloom's peregrinations in Ulysses. But Xu Bing's narrative, using an exclusively visual language, could be published anywhere, without translation or explication; anyone with experience in contemporary life—anyone who has internalized the icons and logos of modernity, from smiley faces to transit maps to menus—can understand it.
Download or read book Programming from the Ground Up written by Jonathan Bartlett and published by Orange Grove Texts Plus. This book was released on 2009-09-24 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Programming from the Ground Up uses Linux assembly language to teach new programmers the most important concepts in programming. It takes you a step at a time through these concepts: * How the processor views memory * How the processor operates * How programs interact with the operating system * How computers represent data internally * How to do low-level and high-level optimization Most beginning-level programming books attempt to shield the reader from how their computer really works. Programming from the Ground Up starts by teaching how the computer works under the hood, so that the programmer will have a sufficient background to be successful in all areas of programming. This book is being used by Princeton University in their COS 217 "Introduction to Programming Systems" course.
Download or read book Hello Universe written by Erin Entrada Kelly and published by HarperCollins. This book was released on 2017-03-14 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: Winner of the Newbery Medal “A charming, intriguingly plotted novel.”—Washington Post Newbery Medalist Erin Entrada Kelly’s Hello, Universe is a funny and poignant neighborhood story about unexpected friendships. Told from four intertwining points of view—two boys and two girls—the novel celebrates bravery, being different, and finding your inner bayani (hero). “Readers will be instantly engrossed in this relatable neighborhood adventure and its eclectic cast of misfits.”—Booklist In one day, four lives weave together in unexpected ways. Virgil Salinas is shy and kindhearted and feels out of place in his crazy-about-sports family. Valencia Somerset, who is deaf, is smart, brave, and secretly lonely, and she loves everything about nature. Kaori Tanaka is a self-proclaimed psychic, whose little sister, Gen, is always following her around. And Chet Bullens wishes the weird kids would just stop being so different so he can concentrate on basketball. They aren’t friends, at least not until Chet pulls a prank that traps Virgil and his pet guinea pig at the bottom of a well. This disaster leads Kaori, Gen, and Valencia on an epic quest to find missing Virgil. Through luck, smarts, bravery, and a little help from the universe, a rescue is performed, a bully is put in his place, and friendship blooms. The acclaimed and award-winning author of Blackbird Fly and The Land of Forgotten Girls writes with an authentic, humorous, and irresistible tween voice that will appeal to fans of Thanhha Lai and Rita Williams-Garcia. “Readers across the board will flock to this book that has something for nearly everyone—humor, bullying, self-acceptance, cross-generational relationships, and a smartly fateful ending.”—School Library Journal
Download or read book Force Character Design from Life Drawing written by Mike Mattesi and published by CRC Press. This book was released on 2012-11-12 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: A unique perspective on a fundamental skill - Character Design is necessary for animators, game designers, comic book artists and illustrators.
Download or read book From the Ground Up written by Howard Schultz and published by Random House. This book was released on 2019-01-28 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: NEW YORK TIMES BESTSELLER • From the longtime CEO and chairman of Starbucks, a bold, dramatic work about the new responsibilities that leaders, businesses, and citizens share in American society today—as viewed through the intimate lens of one man’s life and work. What do we owe one another? How do we channel our drive, ingenuity, even our pain, into something more meaningful than individual success? And what is our duty in the places where we live, work, and play? These questions are at the heart of the American journey. They are also ones that Howard Schultz has grappled with personally since growing up in the Brooklyn housing projects and while building Starbucks from eleven stores into one of the world’s most iconic brands. In From the Ground Up, Schultz looks for answers in two interwoven narratives. One story shows how his conflicted boyhood—including experiences he has never before revealed—motivated Schultz to become the first in his family to graduate from college, then to build the kind of company his father, a working-class laborer, never had a chance to work for: a business that tries to balance profit and human dignity. A parallel story offers a behind-the-scenes look at Schultz’s unconventional efforts to challenge old notions about the role of business in society. From health insurance and free college tuition for part-time baristas to controversial initiatives about race and refugees, Schultz and his team tackled societal issues with the same creativity and rigor they applied to changing how the world consumes coffee. Throughout the book, Schultz introduces a cross-section of Americans transforming common struggles into shared successes. In these pages, lost youth find first jobs, aspiring college students overcome the yoke of debt, post-9/11 warriors replace lost limbs with indomitable spirit, former coal miners and opioid addicts pave fresh paths, entrepreneurs jump-start dreams, and better angels emerge from all corners of the country. From the Ground Up is part candid memoir, part uplifting blueprint of mutual responsibility, and part proof that ordinary people can do extraordinary things. At its heart, it’s an optimistic, inspiring account of what happens when we stand up, speak out, and come together for purposes bigger than ourselves. Here is a new vision of what can be when we try our best to lead lives through the lens of humanity. “Howard Schultz’s story is a clear reminder that success is not achieved through individual determination alone, but through partnership and community. Howard’s commitment to both have helped him build one of the world’s most recognized brands. It will be exciting to see what he accomplishes next.”—Bill Gates
Download or read book Location Estimation from the Ground Up written by Sivan Toledo and published by SIAM. This book was released on 2020-09-17 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: The location of an object can often be determined from indirect measurements using a process called estimation. This book explains the mathematical formulation of location-estimation problems and the statistical properties of these mathematical models. It also presents algorithms that are used to resolve these models to obtain location estimates, including the simplest linear models, nonlinear models (location estimation using satellite navigation systems and estimation of the signal arrival time from those satellites), dynamical systems (estimation of an entire path taken by a vehicle), and models with integer ambiguities (GPS location estimation that is centimeter-level accurate). Location Estimation from the Ground Up clearly presents analytic and algorithmic topics not covered in other books, including simple algorithms for Kalman filtering and smoothing, the solution of separable nonlinear optimization problems, estimation with integer ambiguities, and the implicit-function approach to estimating covariance matrices when the estimator is a minimizer or maximizer. It takes a unified approach to estimation while highlighting the differences between classes of estimation problems. The only book on estimation written for math and computer science students and graduates, it includes problems at the end of each chapter, many with solutions, to help readers deepen their understanding of the material and guide them through small programming projects that apply theory and algorithms to the solution of real-world location-estimation problems. The book’s core audience consists of engineers, including software engineers and algorithm developers, and graduate students who work on location-estimation projects and who need help translating the theory into algorithms, code, and deep understanding of the problem in front of them. Instructors in mathematics, computer science, and engineering may also find the book of interest as a primary or supplementary text for courses in location estimation and navigation.
Download or read book Creativity Inc The Expanded Edition written by Ed Catmull and published by Random House. This book was released on 2014-04-08 with total page 367 pages. Available in PDF, EPUB and Kindle. Book excerpt: The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.
Download or read book From the Ground Up written by Noell Jett and published by Thomas Nelson. This book was released on 2022-03-08 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: Built by hand. Built to last. The best dreams start with love. Noell Jett’s home is more than a farmhouse. It’s a testament to overcoming challenges, working side by side with those you love, and learning to say yes to your dreams again and again, even when the world says no. Growing up in poverty, in a family with extremist religious beliefs, Noell Jett knows what it’s like to work hard to survive. When she married Daniel and they began a family together, she discovered the joy of working hard to achieve her dreams. In From the Ground Up, Noell shares the unbelievable story behind her 3,700-square foot custom farmhouse—built by hand and savvy influencer marketing—and the key strategies she learned about never giving up. With beautiful photos, reflections questions, and Noell’s trademark DIY tips, From the Ground Up offers a vision for living beyond the confines of your past, inspiration for home renovation on a budget, tricks to make influencer marketing work for you, spiritual insight into finding true freedom, and encouragement to take that life-changing leap of faith. From the Ground Up is a powerful reminder that following your passion is worth a few sacrifices along the way. After all, some dreams are worth giving it all you’ve got. Why not follow yours?
Download or read book Rough Justice written by Alex Ross and published by Pantheon. This book was released on 2012-09-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: **NOW IN PAPERBACK, WITH COLOR AND BLACK-AND-WHITE DRAWINGS THROUGHOUT** Alex Ross opens his private sketchbooks to reveal his astonishing pencil and ink drawings of DC Comics characters, nearly all of them appearing in print here for the first time in paperback. Thousands of fans from around the world have thrilled to Alex’s fully rendered photo-realistic paintings of their favorite heroes, but, as they may not realize, all of those works start as pencil on paper, and the origins of the finished images are rarely seen—until now. From deleted scenes and altered panels for the epic Kingdom Come saga to proposals for revamping such classic properties as Batgirl, Captain Marvel, and an imagined son of Batman named Batboy, to unused alternate comic book cover ideas for the monthly Superman and Batman comics of 2008–2009, there is much to surprise and delight those who thought they already knew all of Alex’s DC Comics work. Illuminating everything is the artist’s own commentary, written expressly for this book, explaining his thought processes and stylistic approaches for the various riffs and reimaginings of characters we thought we knew everything about but whose possibilities we didn’t fully understand. As a record of a pivotal era in comics history, Rough Justice is a must-have for Alex’s legion of fans, as well as for anyone interested in masterly comic book imagination and illustration.
Download or read book Video Game Design written by Michael Salmond and published by Bloomsbury Publishing. This book was released on 2016-02-25 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design. Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a must-have guide for budding game designers. Industry perspectives from game industry professionals provide fascinating insights into this creative field, and each chapter concludes with a workshop project to help you put what you've learnt into practice to plan and develop your own games. With over 200 images from some of the best-selling, most creative games of the last 30 years, this is an essential introduction to industry practice, helping readers develop practical skills for video game creation. This book is for those seeking a career making video games as part of a studio, small team or as an independent creator. It will guide you from understanding how games engage, entertain and communicate with their audience and take you on a journey as a designer towards creating your own video game experiences. Interviewees include: James Portnow, CEO at Rainmaker Games Brandon Sheffield, Gamasutra.com/Game Developer magazine Steve Gaynor, co-founder The Fullbright Company (Gone Home) Kate Craig, Environment Artist. The Fullbright Company (Gone Home) Adam Saltsman, creator of Canabalt & Gravity Hook Jake Elliott & Tamas Kemenczy, Cardboard Computer (Kentucky Route Zero) Tyson Steele, User Interface Designer, Epic Games Tom Francis, Game Designer, Gunpoint & Floating Point Kareem Ettouney, Art Director, Media Molecule. Little Big Planet 1 & 2, Tearaway. Kenneth Young, Head of Audio, Media Molecule Rex Crowle, Creative Lead, Media Molecule
Download or read book Exploring Character Design written by Kevin Hedgpeth and published by Design Exploration. This book was released on 2006 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: Seasoned character creators Kevin Hedgpeth and Stephen Missal, drawing on the concepts examined in their previous book, Exploring Drawing for Animation, present a definitive guide to designing and developing characters for visual media. Exploring Character Design covers the entire character-creation process, from concept to final product—including research, conceptualization, synthesis, and refinement. Laying out a step-by-step analysis of character construction in accordance with standard industry methodology, Hedgpeth and Missal lead the reader on a fascinating journey into character design theory and practice to show how strong characters are actually built.
Download or read book How to Draw written by Scott Robertson and published by . This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drawing and drawings.
Download or read book Force Character Design from Life Drawing written by Mike Mattesi and published by Taylor & Francis. This book was released on 2012-11-12 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design creative characters inspired by real people. Let Mike Mattesi show you how to use life drawing to discover the poses, features and personalities which form the basis of character and then build, develop and 'PUSH' your drawings to new heights of dramatic and visual impact for believable characters audiences can relate to. Packed with color illustrations and photographs of the models who inspired them. With step-by-step explanation of how the characters were developed and exercises for you to sharpen your skills this is everything you need to bring your characters to life.