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Book Challenges and Applications for Hand Gesture Recognition

Download or read book Challenges and Applications for Hand Gesture Recognition written by Kane, Lalit and published by IGI Global. This book was released on 2022-03-25 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: Due to the rise of new applications in electronic appliances and pervasive devices, automated hand gesture recognition (HGR) has become an area of increasing interest. HGR developments have come a long way from the traditional sign language recognition (SLR) systems to depth and wearable sensor-based electronic devices. Where the former are more laboratory-oriented frameworks, the latter are comparatively realistic and practical systems. Based on various gestural traits, such as hand postures, gesture recognition takes different forms. Consequently, different interpretations can be associated with gestures in various application contexts. A considerable amount of research is still needed to introduce more practical gesture recognition systems and associated algorithms. Challenges and Applications for Hand Gesture Recognition highlights the state-of-the-art practices of HGR research and discusses key areas such as challenges, opportunities, and future directions. Covering a range of topics such as wearable sensors and hand kinematics, this critical reference source is ideal for researchers, academicians, scholars, industry professionals, engineers, instructors, and students.

Book Real time 2D Static Hand Gesture Recognition and 2D Hand Tracking for Human Computer Interaction

Download or read book Real time 2D Static Hand Gesture Recognition and 2D Hand Tracking for Human Computer Interaction written by Pavel Alexandrovich Popov and published by . This book was released on 2020 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The topic of this thesis is Hand Gesture Recognition and Hand Tracking for user interface applications. 3 systems were produced, as well as datasets for recognition and tracking, along with UI applications to prove the concept of the technology. These represent significant contributions to resolving the hand recognition and tracking problems for 2d systems. The systems were designed to work in video only contexts, be computationally light, provide recognition and tracking of the user's hand, and operate without user driven fine tuning and calibration. Existing systems require user calibration, use depth sensors and do not work in video only contexts, or are computationally heavy requiring GPU to run in live situations. A 2-step static hand gesture recognition system was created which can recognize 3 different gestures in real-time. A detection step detects hand gestures using machine learning models. A validation step rejects false positives. The gesture recognition system was combined with hand tracking. It recognizes and then tracks a user's hand in video in an unconstrained setting. The tracking uses 2 collaborative strategies. A contour tracking strategy guides a minimization based template tracking strategy and makes it real-time, robust, and recoverable, while the template tracking provides stable input for UI applications. Lastly, an improved static gesture recognition system addresses the drawbacks due to stratified colour sampling of the detection boxes in the detection step. It uses the entire presented colour range and clusters it into constituent colour modes which are then used for segmentation, which improves the overall gesture recognition rates. One dataset was produced for static hand gesture recognition which allowed for the comparison of multiple different machine learning strategies, including deep learning. Another dataset was produced for hand tracking which provides a challenging series of user scenarios to test the gesture recognition and hand tracking system. Both datasets are significantly larger than other available datasets. The hand tracking algorithm was used to create a mouse cursor control application, a paint application for Android mobile devices, and a FPS video game controller. The latter in particular demonstrates how the collaborating hand tracking can fulfill the demanding nature of responsive aiming and movement controls.

Book Human Computer Interaction  Gesture Spotting and Recognition

Download or read book Human Computer Interaction Gesture Spotting and Recognition written by Mahmoud Elmezain and published by LAP Lambert Academic Publishing. This book was released on 2014-03 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: Even though automatic hand gesture recognition technology has been applied to real-world applications with relative success, there are still several problems which need to be addressed for wider applications of Human-Computer Interaction. One of such problems which arise in hand gesture recognition is to spot meaningful gestures from the continuous sequence of the hand motions. Another problem is caused by the fact that there is quite a bit of variability (i.e. in shape, trajectory and duration) in the same gesture even for the same person. Throughout literature, the backward spotting technique is used which first detects the end points of gestures and then tracks back through their optimal paths to discover the start points of gestures. Upon the detection of the start and the end points, in between points trajectory is sent to the recognizer for recognition. So, a time delay is observed between the meaningful gesture spotting and recognition. This time delay is unacceptable for online applications. Given the fact of high variability of corresponding gesture to other gestures, modeling the other gesture is a vital issue to accommodate the infinite number of non-gesture patterns.

Book Gesture Recognition

    Book Details:
  • Author : Sergio Escalera
  • Publisher : Springer
  • Release : 2017-07-19
  • ISBN : 3319570218
  • Pages : 583 pages

Download or read book Gesture Recognition written by Sergio Escalera and published by Springer. This book was released on 2017-07-19 with total page 583 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a selection of chapters, written by leading international researchers, related to the automatic analysis of gestures from still images and multi-modal RGB-Depth image sequences. It offers a comprehensive review of vision-based approaches for supervised gesture recognition methods that have been validated by various challenges. Several aspects of gesture recognition are reviewed, including data acquisition from different sources, feature extraction, learning, and recognition of gestures.

Book Artificial Intelligence and Data Mining Approaches in Security Frameworks

Download or read book Artificial Intelligence and Data Mining Approaches in Security Frameworks written by Neeraj Bhargava and published by John Wiley & Sons. This book was released on 2021-08-24 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: ARTIFICIAL INTELLIGENCE AND DATA MINING IN SECURITY FRAMEWORKS Written and edited by a team of experts in the field, this outstanding new volume offers solutions to the problems of security, outlining the concepts behind allowing computers to learn from experience and understand the world in terms of a hierarchy of concepts, with each concept defined through its relation to simpler concepts. Artificial intelligence (AI) and data mining is the fastest growing field in computer science. AI and data mining algorithms and techniques are found to be useful in different areas like pattern recognition, automatic threat detection, automatic problem solving, visual recognition, fraud detection, detecting developmental delay in children, and many other applications. However, applying AI and data mining techniques or algorithms successfully in these areas needs a concerted effort, fostering integrative research between experts ranging from diverse disciplines from data science to artificial intelligence. Successful application of security frameworks to enable meaningful, cost effective, personalized security service is a primary aim of engineers and researchers today. However realizing this goal requires effective understanding, application and amalgamation of AI and data mining and several other computing technologies to deploy such a system in an effective manner. This book provides state of the art approaches of artificial intelligence and data mining in these areas. It includes areas of detection, prediction, as well as future framework identification, development, building service systems and analytical aspects. In all these topics, applications of AI and data mining, such as artificial neural networks, fuzzy logic, genetic algorithm and hybrid mechanisms, are explained and explored. This book is aimed at the modeling and performance prediction of efficient security framework systems, bringing to light a new dimension in the theory and practice. This groundbreaking new volume presents these topics and trends, bridging the research gap on AI and data mining to enable wide-scale implementation. Whether for the veteran engineer or the student, this is a must-have for any library. This groundbreaking new volume: Clarifies the understanding of certain key mechanisms of technology helpful in the use of artificial intelligence and data mining in security frameworks Covers practical approaches to the problems engineers face in working in this field, focusing on the applications used every day Contains numerous examples, offering critical solutions to engineers and scientists Presents these new applications of AI and data mining that are of prime importance to human civilization as a whole

Book Intelligent Applications for Heterogeneous System Modeling and Design

Download or read book Intelligent Applications for Heterogeneous System Modeling and Design written by Kandarpa Kumar Sarma and published by . This book was released on 2015 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book examines the latest developments in intelligent system engineering being used across industries with an emphasis on transportation, aviation, and medicine and focusing on the latest trends in artificial intelligence, systems design and testing, and related topic areas"--

Book Human Computer Interaction  Interaction Modalities and Techniques

Download or read book Human Computer Interaction Interaction Modalities and Techniques written by Masaaki Kurosu and published by Springer. This book was released on 2013-07-01 with total page 783 pages. Available in PDF, EPUB and Kindle. Book excerpt: The five-volume set LNCS 8004--8008 constitutes the refereed proceedings of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, NV, USA in July 2013. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. This volume contains papers in the thematic area of human-computer interaction, addressing the following major topics: speech, natural language and auditory interfaces; gesture and eye-gaze based Interaction; touch-based interaction; haptic interaction; graphical user interfaces and visualisation.

Book Novel Methods for Robust Real time Hand Gesture Interfaces

Download or read book Novel Methods for Robust Real time Hand Gesture Interfaces written by Nathaniel Sean Rossol and published by . This book was released on 2015 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt: Real-time control of visual display systems via mid-air hand gestures offers many advantages over traditional interaction modalities. In medicine, for example, it allows a practitioner to adjust display values, e.g. contrast or zoom, on a medical visualization interface without the need to re-sterilize the interface. However, there are many practical challenges that make such interfaces non-robust including poor tracking due to frequent occlusion of fingers, interference from hand-held objects, and complex interfaces that are difficult for users to learn to use efficiently. In this work, various techniques are explored for improving the robustness of computer interfaces that use hand gestures. This work is focused predominately on real-time markerless Computer Vision (CV) based tracking methods with an emphasis on systems with high sampling rates. First, we explore a novel approach to increase hand pose estimation accuracy from multiple sensors at high sampling rates in real-time. This approach is achieved through an intelligent analysis of pose estimations from multiple sensors in a way that is highly scalable because raw image data is not transmitted between devices. Experimental results demonstrate that our proposed technique significantly improves the pose estimation accuracy while still maintaining the ability to capture individual hand poses at over 120 frames per second. Next, we explore techniques for improving pose estimation for the purposes of gesture recognition in situations where only a single sensor is used at high sampling rates without image data. In this situation, we demonstrate an approach where a combination of kinematic constraints and computed heuristics are used to estimate occluded keypoints to produce a partial pose estimation of a user's hand which is then used with our gestures recognition system to control a display. The results of our user study demonstrate that the proposed algorithm significantly improves the gesture recognition rate of the setup. We then explore gesture interface designs for situations where the user may (or may not) have a large portion of their hand occluded by a hand-held tool while gesturing. We address this challenge by developing a novel interface that uses a single set of gestures designed to be equally effective for fingers and hand-held tools without the need for any markers. The effectiveness of our approach is validated through a user study on a group of people given the task of adjusting parameters on a medical image display. Finally, we examine improving the efficiency of training for our interfaces by automatically assessing key user performance metrics (such as dexterity and confidence), and adapting the interface accordingly to reduce user frustration. We achieve this through a framework that uses Bayesian networks to estimate values for abstract hidden variables in our user model, based on analysis of data recorded from the user during operation of our system.

Book Gesture Recognition

    Book Details:
  • Author : Qiguang Miao
  • Publisher : Elsevier
  • Release : 2024-07-26
  • ISBN : 0443289603
  • Pages : 225 pages

Download or read book Gesture Recognition written by Qiguang Miao and published by Elsevier. This book was released on 2024-07-26 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gesture Recognition: Theory and Applications covers this important topic in computer science and language technology that has a goal of interpreting human gestures via mathematical algorithms. The book begins by examining the computer vision-based gesture recognition method, focusing on the theory and related research results of various recent gesture recognition technologies. The book takes the evolutions of gesture recognition technology as a clue, systematically introducing gesture recognition methods based on handcrafted features, convolutional neural networks, recurrent neural networks, multimodal data fusion, and visual attention mechanisms. Three gesture recognition-based HCI (Human Computer Interaction) practical cases are introduced. Finally, the book looks at emerging research trends and application. Focuses on the theory and application of gesture recognition, providing a systematic introduction to commonly used datasets in the field as well as algorithms based on handcrafted features, convolutional neural networks, multimodal fusion, and attention mechanisms Introduces the practical applications of gesture recognition in real-world scenarios, enabling readers to enhance their practical application skills while learning about relevant technologies Demonstrates four main categories of gesture recognition methods and analyzes their associated challenges

Book Applications  Challenges  and Advancements in Electromyography Signal Processing

Download or read book Applications Challenges and Advancements in Electromyography Signal Processing written by Naik, Ganesh R. and published by IGI Global. This book was released on 2014-05-31 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book provides an updated overview of signal processing applications and recent developments in EMG from a number of diverse aspects and various applications in clinical and experimental research"--Provided by publisher.

Book Event Based Neuromorphic Systems

Download or read book Event Based Neuromorphic Systems written by Shih-Chii Liu and published by John Wiley & Sons. This book was released on 2015-02-16 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: Neuromorphic electronic engineering takes its inspiration from the functioning of nervous systems to build more power efficient electronic sensors and processors. Event-based neuromorphic systems are inspired by the brain's efficient data-driven communication design, which is key to its quick responses and remarkable capabilities. This cross-disciplinary text establishes how circuit building blocks are combined in architectures to construct complete systems. These include vision and auditory sensors as well as neuronal processing and learning circuits that implement models of nervous systems. Techniques for building multi-chip scalable systems are considered throughout the book, including methods for dealing with transistor mismatch, extensive discussions of communication and interfacing, and making systems that operate in the real world. The book also provides historical context that helps relate the architectures and circuits to each other and that guides readers to the extensive literature. Chapters are written by founding experts and have been extensively edited for overall coherence. This pioneering text is an indispensable resource for practicing neuromorphic electronic engineers, advanced electrical engineering and computer science students and researchers interested in neuromorphic systems. Key features: Summarises the latest design approaches, applications, and future challenges in the field of neuromorphic engineering. Presents examples of practical applications of neuromorphic design principles. Covers address-event communication, retinas, cochleas, locomotion, learning theory, neurons, synapses, floating gate circuits, hardware and software infrastructure, algorithms, and future challenges.

Book Gesture Based Communication in Human Computer Interaction

Download or read book Gesture Based Communication in Human Computer Interaction written by Antonio Camurri and published by Springer. This book was released on 2011-04-02 with total page 571 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research on the multifaceted aspects of modeling, analysis, and synthesis of - man gesture is receiving growing interest from both the academic and industrial communities. On one hand, recent scienti?c developments on cognition, on - fect/emotion, on multimodal interfaces, and on multimedia have opened new perspectives on the integration of more sophisticated models of gesture in c- putersystems.Ontheotherhand,theconsolidationofnewtechnologiesenabling “disappearing” computers and (multimodal) interfaces to be integrated into the natural environments of users are making it realistic to consider tackling the complex meaning and subtleties of human gesture in multimedia systems, - abling a deeper, user-centered, enhanced physical participation and experience in the human-machine interaction process. The research programs supported by the European Commission and s- eral national institutions and governments individuated in recent years strategic ?elds strictly concerned with gesture research. For example, the DG Infor- tion Society of the European Commission (www.cordis.lu/ist) supports several initiatives, such as the “Disappearing Computer” and “Presence” EU-IST FET (Future and Emerging Technologies), the IST program “Interfaces & Enhanced Audio-Visual Services” (see for example the project MEGA, Multisensory - pressive Gesture Applications, www.megaproject.org), and the IST strategic - jective “Multimodal Interfaces.” Several EC projects and other funded research are represented in the chapters of this book. Awiderangeofapplicationscanbene?tfromadvancesinresearchongesture, from consolidated areas such as surveillance to new or emerging ?elds such as therapy and rehabilitation, home consumer goods, entertainment, and aud- visual, cultural and artistic applications, just to mention only a few of them.

Book Machine Learning and Data Mining in Pattern Recognition

Download or read book Machine Learning and Data Mining in Pattern Recognition written by Petra Perner and published by Springer. This book was released on 2016-06-27 with total page 819 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 12th International Conference on Machine Learning and Data Mining in Pattern Recognition, MLDM 2016, held in New York, NY, USA in July 2016. The 58 regular papers presented in this book were carefully reviewed and selected from 169 submissions. The topics range from theoretical topics for classification, clustering, association rule and pattern mining to specific data mining methods for the different multimedia data types such as image mining, text mining, video mining and Web mining.

Book Consumer Depth Cameras for Computer Vision

Download or read book Consumer Depth Cameras for Computer Vision written by Andrea Fossati and published by Springer Science & Business Media. This book was released on 2012-10-04 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: The potential of consumer depth cameras extends well beyond entertainment and gaming, to real-world commercial applications. This authoritative text reviews the scope and impact of this rapidly growing field, describing the most promising Kinect-based research activities, discussing significant current challenges, and showcasing exciting applications. Features: presents contributions from an international selection of preeminent authorities in their fields, from both academic and corporate research; addresses the classic problem of multi-view geometry of how to correlate images from different viewpoints to simultaneously estimate camera poses and world points; examines human pose estimation using video-rate depth images for gaming, motion capture, 3D human body scans, and hand pose recognition for sign language parsing; provides a review of approaches to various recognition problems, including category and instance learning of objects, and human activity recognition; with a Foreword by Dr. Jamie Shotton.

Book Arm hand finger Video Game Interaction

Download or read book Arm hand finger Video Game Interaction written by Drew Anthony Logsdon and published by . This book was released on 2012 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the growing popularity and expansion of video game interaction techniques and research in the area of hand gesture recognition, the application of hand gesture video game interaction using arm, hand, and finger motion has not been extensively explored. Most current gesture-based approaches to video game interaction neglect the use of the fingers for interaction, but inclusion of the fingers will allow for more natural and unique interaction and merits further research. To implement arm, hand and finger-based interaction for the video game domain, several problems must be solved including gesture recognition, segmentation, hand visualization, and video game interaction that responds to arm, hand, and finger input. Solutions to each of these problems have been implemented. The potential of this interaction style is illustrated through the introduction of an arm, hand, and finger controlled video game system that responds to players' hand gestures. It includes a finger-gesture recognizer as well as a video game system employing various interaction styles. This consists of a first person shooter game, a driving game, and a menu interaction system. Several users interacted with and played these games, and this form of interaction is especially suitable for real time interaction in first-person games. This is perhaps the first implementation of its kind for video game interaction. Based on test results, arm, hand, and finger interaction a viable form of interaction that deserves further research. This implementation bridges the gap between existing gesture interaction methods and more advanced virtual reality techniques. It successfully combines the solutions to each problem mentioned above into a single, working video game system. This type of interaction has proved to be more intuitive than existing gesture controls in many situations and also less complex to implement than a full virtual reality setup. It allows more control by using the hands' natural motion and allows each hand to interact independently. It can also be reliably implemented using today's technology. This implementation is a base system that can be greatly expanded on. Many possibilities for future work can be applied to this form of interaction.

Book Rehabilitation Robotics  Challenges in Design  Control  and Real Applications

Download or read book Rehabilitation Robotics Challenges in Design Control and Real Applications written by Francisco Romero Sánchez and published by Frontiers Media SA. This book was released on 2022-08-31 with total page 229 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Deep Learning for Image Processing Applications

Download or read book Deep Learning for Image Processing Applications written by D.J. Hemanth and published by IOS Press. This book was released on 2017-12 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Deep learning and image processing are two areas of great interest to academics and industry professionals alike. The areas of application of these two disciplines range widely, encompassing fields such as medicine, robotics, and security and surveillance. The aim of this book, ‘Deep Learning for Image Processing Applications’, is to offer concepts from these two areas in the same platform, and the book brings together the shared ideas of professionals from academia and research about problems and solutions relating to the multifaceted aspects of the two disciplines. The first chapter provides an introduction to deep learning, and serves as the basis for much of what follows in the subsequent chapters, which cover subjects including: the application of deep neural networks for image classification; hand gesture recognition in robotics; deep learning techniques for image retrieval; disease detection using deep learning techniques; and the comparative analysis of deep data and big data. The book will be of interest to all those whose work involves the use of deep learning and image processing techniques.