Download or read book Central and Eastern European Histories and Heritages in Video Games written by Michal Mochocki and published by . This book was released on 2024-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book explores the representations of Central and Eastern European histories in digital games. Focusing on games that examine a range of national histories and heritages from across Central and Eastern Europe, the volume looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches which can be used in examining historical games - from postcolonialism to identity politics to heritage studies. The book includes chapters on Serbia, Poland, Ukraine, Russia, Belarus, Hungary, Estonia, Slovakia, Czechia, Finland, and (a Western guest with regional connections) Luxembourg. Through the lens of videogames, the authors address how nations struggle with the legacies of war, colonialism and religious strife that have been a part of nation-building - but also how victimized cultures can survive, resist, and sometimes prevail. Appealing primarily to scholars in the fields of game studies, heritage studies, postcolonial criticism, and media studies, this book will be particularly useful for the subfields of historical game studies and postcolonial game studies"--
Download or read book Central and Eastern European Histories and Heritages in Video Games written by Michał Mochocki and published by Taylor & Francis. This book was released on 2024-10-17 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the representations of Central and Eastern European histories in digital games. Focusing on games that examine a range of national histories and heritages from across Central and Eastern Europe, the volume looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches which can be used in examining historical games – from postcolonialism to identity politics to heritage studies. The book includes chapters on Serbia, Poland, Ukraine, Russia, Belarus, Hungary, Estonia, Slovakia, Czechia, Finland, and (a Western guest with regional connections) Luxembourg. Through the lens of video games, the authors address how nations struggle with the legacies of war, colonialism, and religious strife that have been a part of nation-building - but also how victimized cultures can survive, resist, and sometimes prevail. Appealing primarily to scholars in the fields of game studies, heritage studies, postcolonial criticism, and media studies, this book will be particularly useful for the subfields of historical game studies and postcolonial game studies.
Download or read book Central and Eastern European Histories and Heritages in Video Games written by Michal Mochocki and published by . This book was released on 2024-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book explores the representations of Central and Eastern European histories in digital games. Focusing on games that examine a range of national histories and heritages from across Central and Eastern Europe, the volume looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches which can be used in examining historical games - from postcolonialism to identity politics to heritage studies. The book includes chapters on Serbia, Poland, Ukraine, Russia, Belarus, Hungary, Estonia, Slovakia, Czechia, Finland, and (a Western guest with regional connections) Luxembourg. Through the lens of videogames, the authors address how nations struggle with the legacies of war, colonialism and religious strife that have been a part of nation-building - but also how victimized cultures can survive, resist, and sometimes prevail. Appealing primarily to scholars in the fields of game studies, heritage studies, postcolonial criticism, and media studies, this book will be particularly useful for the subfields of historical game studies and postcolonial game studies"--
Download or read book Game History and the Local written by Melanie Swalwell and published by Springer Nature. This book was released on 2021-05-24 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book brings together essays on game history and historiography that reflect on the significance of locality. Game history did not unfold uniformly and the particularities of space and place matter, yet most digital game and software histories are silent with respect to geography. Topics covered include: hyper-local games; temporal anomalies in platform arrival and obsolescence; national videogame workforces; player memories of the places of gameplay; comparative reception studies of a platform; the erasure of cultural markers; the localization of games; and perspectives on the future development of ‘local’ game history. Chapters 1 and 12 are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Download or read book Games and Narrative Theory and Practice written by Barbaros Bostan and published by Springer Nature. This book was released on 2021-12-07 with total page 347 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it. The first section deals with narrative design and theory, the second section includes social and cultural studies on game narrative, the third section focuses on new technologies and approaches for the topic, the fourth section presents practices and case studies, and the final section provides industry cases from professionals.
Download or read book Tourism and Heritage in the Chornobyl Exclusion Zone written by Magdalena Banaszkiewicz and published by Taylor & Francis. This book was released on 2022-09-28 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tourism and Heritage in the Chornobyl Exclusion Zone (CEZ) uses an ethnographic lens to explore the dissonances associated with the commodification of Chornobyl’s heritage. The book considers the role of the guides as experience brokers, focusing on the synergy between tourists and guides in the performance of heritage interpretation. Banaszkiewicz proposes to perceive tour guides as important actors in the bottom-up construction of heritage discourse contributing to more inclusive and participatory approach to heritage management. Demonstrating that the CEZ has been going through a dynamic transformation into a mass tourism attraction, the book offers a critical reflection on heritagisation as a meaning-making process in which the resources of the past are interpreted, negotiated, and recognised as a valuable legacy. Applying the concepts of dissonant heritage to describe the heterogeneous character of the CEZ, the book broadens the interpretative scope of dark tourism which takes on a new dimension in the context of the war in Ukraine. Tourism and Heritage in the Chornobyl Exclusion Zone argues that post-disaster sites such as Chornobyl can teach us a great deal about the importance of preserving cultural and natural heritage for future generations. The book will be of interest to academics and students who are engaged in the study of heritage, tourism, memory, disasters and Eastern Europe.
Download or read book Archaeogaming written by Andrew Reinhard and published by Berghahn Books. This book was released on 2018-06-18 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: A general introduction to archeogaming describing the intersection of archaeology and video games and applying archaeological method and theory into understanding game-spaces. “[T]he author’s clarity of style makes it accessible to all readers, with or without an archaeological background. Moreover, his personal anecdotes and gameplay experiences with different game titles, from which his ideas often develop, make it very enjoyable reading.”—Antiquity Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record. From the introduction: Archaeogaming, broadly defined, is the archaeology both in and of digital games... As will be described in the following chapters, digital games are archaeological sites, landscapes, and artifacts, and the game-spaces held within those media can also be understood archaeologically as digital built environments containing their own material culture... Archaeogaming does not limit its study to those video games that are set in the past or that are treated as “historical games,” nor does it focus solely on the exploration and analysis of ruins or of other built environments that appear in the world of the game. Any video game—from Pac-Man to Super Meat Boy—can be studied archaeologically.
Download or read book Role play as a Heritage Practice written by Michal Mochocki and published by Routledge. This book was released on 2021-03-29 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: Role-play as a Heritage Practice is the first book to examine physically performed role-enactments, such as live-action role-play (LARP), tabletop role-playing games (TRPG), and hobbyist historical reenactment (RH), from a combined game studies and heritage studies perspective. Demonstrating that non-digital role-plays, such as TRPG and LARP, share many features with RH, the book contends that all three may be considered as heritage practices. Studying these role-plays as three distinct genres of playful, participatory and performative forms of engagement with cultural heritage, Mochocki demonstrates how an exploration of the affordances of each genre can be valuable. Showing that a player’s engagement with history or heritage material is always multi-layered, the book clarifies that the layers may be conceptualised simultaneously as types of heritage authenticity and as types of in-game immersion. It is also made clear that RH, TRPG and LARP share commonalities with a multitude of other media, including video games, historical fiction and film. Existing within, and contributing to, the fiction and non-fiction mediasphere, these role-enactments are shaped by the same large-scale narratives and discourses that persons, families, communities, and nations use to build memory and identity. Role-play as a Heritage Practice will be of great interest to academics and students engaged in the study of heritage, memory, nostalgia, role-playing, historical games, performance, fans and transmedia narratology.
Download or read book Visual Computing for Cultural Heritage written by Fotis Liarokapis and published by Springer Nature. This book was released on 2020-04-07 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches for digitization and preservation of Cultural Heritage, both in its tangible and intangible facets. Advancements in Digital Cultural Heritage research have been abundant in recent years covering a wide assortment of topics, ranging from visual data acquisition, pre-processing, classification, analysis and synthesis, 3D modelling and reconstruction, semantics and symbolic representation, metadata description, repository and archiving, to new forms of interactive and personalized presentation, visualization and immersive experience provision via advanced computer graphics, interactive virtual and augmented environments, serious games and digital storytelling. Different aspects pertaining to visual computing with regard to tangible (books, images, paintings, manuscripts, uniforms, maps, artefacts, archaeological sites, monuments) and intangible (e.g. dance and performing arts, folklore, theatrical performances) cultural heritage preservation, documentation, protection and promotion are covered, including rendering and procedural modelling of cultural heritage assets, keyword spotting in old documents, drone mapping and airborne photogrammetry, underwater recording and reconstruction, gamification, visitor engagement, animated storytelling, analysis of choreographic patterns, and many more. The book brings together and targets researchers from the domains of computing, engineering, archaeology and the arts, and aims at underscoring the potential for cross-fertilization and collaboration among these communities.
Download or read book Teaching the Global Middle Ages written by Geraldine Heng and published by Modern Language Association. This book was released on 2022-10-28 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: While globalization is a modern phenomenon, premodern people were also interconnected in early forms of globalism, sharing merchandise, technology, languages, and stories over long distances. Looking across civilizations, this volume takes a broad view of the Middle Ages in order to foster new habits of thinking and develop a multilayered, critical sense of the past. The essays in this volume reach across disciplinary lines to bring insights from music, theater, religion, ecology, museums, and the history of disease into the literature classroom. The contributors provide guidance on texts such as the Thousand and One Nights, Sunjata, Benjamin of Tudela's Book of Travels, and the Malay Annals and on topics such as hotels, maps, and camels. They propose syllabus recommendations, present numerous digital resources, and offer engaging class activities and discussion questions. Ultimately, they provide tools that will help students evaluate popular representations of the Middle Ages and engage with the dynamics of past, present, and future world relationships.
Download or read book 1989 and the West written by Eleni Braat and published by Routledge. This book was released on 2019-07-15 with total page 229 pages. Available in PDF, EPUB and Kindle. Book excerpt: Back in 1989, many anticipated that the end of the Cold War would usher in the ‘end of history’ characterized by the victory of democracy and capitalism. At the thirtieth anniversary of this momentous event, this book challenges this assumption. It studies the most recent era of contemporary European history in order to analyse the impact, consequences and legacy of the end of the Cold War for Western Europe. Bringing together leading scholars on the topic, the volume answers the question of how the end of the Cold War has affected Western Europe and reveals how it accelerated and reinforced processes that shaped the fragile (geo-)political and economic order of the continent today. In four thematic sections, the book analyses the changing position of Germany in Europe; studies the transformation of neoliberal capitalism; answers the question how Western Europe faced the geopolitical challenges after the Berlin Wall came down; and investigates the crisis of representative democracy. As such, the book provides a comprehensive and novel historical perspective on Europe since the late 1980s.
Download or read book World War II Historical Reenactment in Poland written by Kamila Baraniecka-Olszewska and published by Routledge. This book was released on 2021-10-21 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the consequences of the latest political shifts in Central Eastern Europe: the rise of right-wing parties and, among other things, politics becoming more invested in history. These phenomena coincide and overlap with the democratisation of history by turning the past into a hot topic, persistently present in the public sphere and often evoking strong emotions. Ethnographic research (conducted in 2012-2016) focusing on how World War II reenactors experience the past serves as the basis to analyse the ways in which the group uses the widespread, often institutionalised interest in history to – on the one hand – become involved in debates on World War II and the remembrance thereof, and – on the other – to authentically experience this past. The volume therefore analyses how physical the process of creating and experiencing grassroots visions of the past is, and how these visions interact with the public discourse about the past. Reenactors’ ability to marry the often-contradictory orders of historical truth, authenticity, and representation is explored. Moreover, Baraniecka-Olszewska analyses how the reenactors overcome various obstacles on their way towards authentic experiences, performing history through their bodies.
Download or read book A History of the Gypsies of Eastern Europe and Russia written by D. Crowe and published by Springer. This book was released on 2016-04-30 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: David Crowe draws from previously untapped East European, Russian, and traditional sources to explore the life, history, and culture of the Gypsies, or Roma, from their entrance into the region in the Middle Ages until the present.
Download or read book Jewish Heritage Travel written by Ruth Ellen Gruber and published by National Geographic Books. This book was released on 2007 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: This expanded and updated edition includes new coverage of Austria, Ukraine, and Lithuania in addition to Poland, the Czech Republic and Slovakia, Hungary, Romania, Bulgaria, and all of the ancestral homes to the great majority of North American Jews.
Download or read book Free Access to the Past written by Lotte Eilskov Jensen and published by BRILL. This book was released on 2010 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ranging across different countries and cultural domains (museums, opera, literature, history-writing), this collection explores the romantic-historicist complexities at the root of the modern nation-state: how the past became both colourfully exotic and a matter of national identification and public interest.
Download or read book Handbook of Digital Public History written by Serge Noiret and published by Walter de Gruyter GmbH & Co KG. This book was released on 2022-04-04 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: This handbook provides a systematic overview of the present state of international research in digital public history. Individual studies by internationally renowned public historians, digital humanists, and digital historians elucidate central issues in the field and present a critical account of the major public history accomplishments, research activities, and practices with the public and of their digital context. The handbook applies an international and comparative approach, looks at the historical development of the field, focuses on technical background and the use of specific digital media and tools. Furthermore, the handbook analyzes connections with local communities and different publics worldwide when engaging in digital activities with the past, indicating directions for future research, and teaching activities.
Download or read book Masters of the Steppe The Impact of the Scythians and Later Nomad Societies of Eurasia written by Svetlana Pankova and published by Archaeopress Publishing Ltd. This book was released on 2021-01-21 with total page 802 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents 45 papers presented at a major international conference held at the British Museum during the 2017 BP exhibition 'Scythians: warriors of ancient Siberia'. Papers include new archaeological discoveries, results of scientific research and studies of museum collections, most presented in English for the first time.