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Book Castlevania  The Art of the Animated Series

Download or read book Castlevania The Art of the Animated Series written by Frederator Studios and published by Dark Horse Comics. This book was released on 2021-08-31 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fans of Castlevania will covet this opportunity to learn all there is to know about the development of the animated series with this beautifu, expertly designed, full color, hardcover art book featuring concept art and commentary from all four seasons of the hit animated series. Gothic adventure and horror abound in Netflix's Castlevania. Now explore the work behind the scenes of the popular show that was originally inspired by the classic video games! Hundreds of pieces of ultra-detailed artwork are contained in these pages, including stunning, never-before-seen illustrations of monsters, characters, and environments. Experience the labor of love expressed while adapting the design for Dracula's castle, and get a closer look at the intricacies of each prop's fastidiously created components!

Book Hardcore Gaming 101 Presents  Castlevania  Color Edition

Download or read book Hardcore Gaming 101 Presents Castlevania Color Edition written by Kurt Kalata and published by . This book was released on 2014-09-13 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to the hell house! Presented by the esteemed retro gaming website Hardcore Gaming 101, this book is an UNOFFICIAL and UNAUTHORIZED guide to Konami's video game series that includes 158 pages with full reviews of over thirty Castlevania titles - starting from the 1986 Nintendo original up to the 2014 Lords of Shadow 2 - plus reviews of clone games, soundtracks, books, trivia, and more!

Book Castlevania

    Book Details:
  • Author : Christine Cain
  • Publisher : Brady
  • Release : 1997
  • ISBN : 9781566867603
  • Pages : 127 pages

Download or read book Castlevania written by Christine Cain and published by Brady. This book was released on 1997 with total page 127 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Castlevania guide includes complete maps of Dracula's castle and walkthrough for both the normal and inverted castle. Also included are secret codes, secret characters, and hidden rooms, along with separate bestiary, items, weapons, and special item lists for both versions of the castle.

Book Castlevania

Download or read book Castlevania written by Marc Andreyko and published by IDW Publishing. This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: It is 1576, and the legend of the Belmont family's vampire-hunting prowess still echoes through the Romanian countryside. While Christopher Belmont celebrates his nuptials, dark forces conspire to raise Count Dracula from his unholy slumber. With this ancient evil unleashed once more, young Belmont must to prove he is worthy of the Belmont legacy.

Book Castlevania Series

    Book Details:
  • Author :
  • Publisher : PediaPress
  • Release :
  • ISBN :
  • Pages : 283 pages

Download or read book Castlevania Series written by and published by PediaPress. This book was released on with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Console Wars

Download or read book Console Wars written by Blake J. Harris and published by Harper Collins. This book was released on 2014-05-13 with total page 683 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now a documentary on CBS All Access. Following the success of The Accidental Billionaires and Moneyball comes Console Wars—a mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video game industry. In 1990, Nintendo had a virtual monopoly on the video game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But that would all change with the arrival of Tom Kalinske, a man who knew nothing about videogames and everything about fighting uphill battles. His unconventional tactics, combined with the blood, sweat and bold ideas of his renegade employees, transformed Sega and eventually led to a ruthless David-and-Goliath showdown with rival Nintendo. The battle was vicious, relentless, and highly profitable, eventually sparking a global corporate war that would be fought on several fronts: from living rooms and schoolyards to boardrooms and Congress. It was a once-in-a-lifetime, no-holds-barred conflict that pitted brother against brother, kid against adult, Sonic against Mario, and the US against Japan. Based on over two hundred interviews with former Sega and Nintendo employees, Console Wars is the underdog tale of how Kalinske miraculously turned an industry punchline into a market leader. It’s the story of how a humble family man, with an extraordinary imagination and a gift for turning problems into competitive advantages, inspired a team of underdogs to slay a giant and, as a result, birth a $60 billion dollar industry. A best book of the year: NPR, Slate, Publishers Weekly, Goodreads

Book The History of the Gothic Video Game

Download or read book The History of the Gothic Video Game written by Christopher Carton and published by White Owl. This book was released on 2024-07-30 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: Step into a world of darkness! Towering castles…magical spells…demonic creatures…certain DEATH. The gothic video game has crossed generations, from 8-bit computers to the most powerful 4K PCs and consoles, to deliver dark thrills filled with atmosphere and peril. Gathered in this book are some of the most prominent and enduring games to be developed under a veil of gothic presentation, from their gloomy settings to spine-chilling audio design. Follow the histories of some of gaming’s most popular franchises, such as the decade-spanning Castlevania series and FromSoftware’s “Soulsborne” titles (Dark Souls, Bloodborne, Elden Ring). Packed with over a hundred screenshots that encompass all generations of gaming - with home console, handheld and PC gaming included - and featuring trivia and recommendations across a variety of genres such as strategy games, hack-and-slashers and first-person shooters, The History of the Gothic Video Game is an essential book for fans of all things macabre. The shadows await…

Book 13 Bullets

    Book Details:
  • Author : David Wellington
  • Publisher : Crown
  • Release : 2007-05-22
  • ISBN : 0307393607
  • Pages : 338 pages

Download or read book 13 Bullets written by David Wellington and published by Crown. This book was released on 2007-05-22 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first book in the Laura Caxton Vampire series from the author of the Monster Island trilogy. All the official reports say that vampires are dead--extinct since the late ’80s, when FBI agent Arkeley defeated the last vampire in a fight that nearly killed him. But when state trooper Laura Caxton calls the FBI looking for help in the middle of the night, Arkeley is unsurprised to hear that it sounds like a vampire attack. He’s been expecting such a call to come eventually. Sure, it has been years since any signs of an attack, but Arkeley knows what most people don’t: there is one left. In an abandoned asylum she is rotting, plotting, and biding her time in a way that only the undead can. Laura Caxton is out of her league on this case and more than a little afraid. Arkeley made it clear there is only one way out. The worst thing is the feeling that the vampires want more than just her blood. They want her for a reason, one she can’t guess; a reason her sphinxlike partner knows but won’t say; a reason she has to find out-or die trying.

Book Castlevania  Aria of Sorrow

Download or read book Castlevania Aria of Sorrow written by and published by PediaPress. This book was released on with total page 71 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Simons s Quest

Download or read book Simons s Quest written by Christopher Howell and published by Scholastic Paperbacks. This book was released on 1990 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt: Simon, hero of the Castlevania game, and Tim Bradley, Nintendo wiz, battle monsters and ghouls, break through walls, and defeat Dracula.

Book Good Video Games   Good Learning

Download or read book Good Video Games Good Learning written by James Paul Gee and published by Peter Lang. This book was released on 2007 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: Textbook

Book The Game Boy Encyclopedia

Download or read book The Game Boy Encyclopedia written by Chris Scullion and published by White Owl. This book was released on 2024-11-30 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game Boy Encyclopedia is the sixth book in Scottish author and journalist Chris Scullion’s critically-acclaimed series of video game encyclopedias. There are few video game systems as iconic and important as the Nintendo Game Boy. Released in 1989, the handheld’s humble green-tinted display allowed for a low-cost portable console that won over players where it mattered most: the quality of its games. From huge early successes like the iconic Tetris and Super Mario Land to its revival years later with the groundbreaking Pokémon games, the Game Boy stands proudly as one of the greatest gaming systems ever. Its 1998 successor, the Game Boy Color, addressed the one main weak spot in the Game Boy’s armor and offered full-color games. Combined, nearly 120 million Game Boy and Game Boy Color handhelds were sold worldwide, with both models playing a huge role in so many childhoods (and adulthoods). This book contains every game released in the west for both handhelds: around 580 on the Game Boy and around 560 on the Game Boy Color. With around 1,150 games covered in total, screenshots and trivia factoids for every single title and a light-hearted writing style designed for an informative but entertaining read, The Game Boy Encyclopedia is the definitive guide to a legendary gaming platform.

Book 100 Greatest Console Video Games

Download or read book 100 Greatest Console Video Games written by Brett Weiss and published by Schiffer + ORM. This book was released on 2014-10-28 with total page 778 pages. Available in PDF, EPUB and Kindle. Book excerpt: Production histories, reviews, gameplay details, and more Video games from many companies and platforms, placed in context with games today Numerous quotes about the games from industry professionals

Book The Video Games Guide

Download or read book The Video Games Guide written by Matt Fox and published by McFarland. This book was released on 2013-01-17 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

Book The New Game Makers Bible

Download or read book The New Game Makers Bible written by Adam Jeremy Capps and published by Adam Jeremy Capps. This book was released on 2021-08-25 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: The New Game Makers Bible is the premier book for helping game makers make the best games possible. It teaches good game making in many forms, whatever the genre, whatever the topic, it is covered here. It goes over good ideas, bad ideas, different kinds of games, story development, particular elements such as game mechanics, and much more. Table of Contents: The Most Important Elements In Games - Page 6. The Best Ideas I’ve Seen Used - Page 12. Obscure but Good Ideas For Games - Page 14. Ideas For Video Games (New) (Contains: Character Ideas, The Possible Setting/Story, Possible Power Ups and Items, Tools/Effects, Weapons and Similar Things, Powers and Magic, Abilities, Other Things, Nice Touches, and Possible Enemies.) - Page 17. Good Ideas for Games - Page 37. Bad Ideas for Games - Page 39. The Success or Failure of a Game - Page 40. Contrasting Old Ideas - Page 43. Game Making Tactics - Page 44. Having the Most Fun in a Game - Page 50. Developing a Theme and World - Page 57. Developing a Story - Page 58. Ideas for Story Development - Page 59. Types of Characters and Their Motives - Page 62. The Enemies Motives - Page 68. The Actual Player’s Motives - Page 69. The Most Important Questions For A Game Maker To Find Answers For - Page 73. The Best Ways to Place Secrets - Page 85. The Best Things… Page 86. The History of Some Major Games - Page 88. Two Player Elements in Different Games - Page 97. Choosing a System to Create For - Page 100. History and Facts About Old Consoles - Page 101. Neat Game Things - Page 109. Choosing a Peripheral to Create For - Page 112. On Doing Things That Have Never Been Done Before - Page 113. A Brief History of Early Video Games - Page 114. The Gaming Community - Page 118. The Joy of Game Making - Page 120. The 75 Rules of Good Games - Page 121. The 75 Sins of Game Making - Page 124. In Book Two: Part One: An Effective Philosophy of Game Making. This contains many numbered lists helpful for game making. - Page 128. Part Two: Frequently Used Ideas (The Best of Them) - Page 171. Part Three: Some Free Ideas Technology-Wise And Game-Wise - Page 241. Part Four: Creating From Different Genres - Page 248. A formula for a good side scrolling game - Page 251. The best platformers - Page 253. Adventure Games - Page 254. About Simulation Games - Page 260. 3D Games - Page 261. Odds and ends of other genres - Page 264. Educational Games - Page 267. Casino Games - Page 269. Games of Lesser Tech - Page 270. Games that are stylized after their own world - Page 270. A Mental Hospital Simulator - Page 272. Part Five: Miscellaneous Things and Additions to the Previous Things - Page 273. Different ways a game can start - Page 276. Frequently/ Traditionally used Ideas - Page 278. Retro Video Game History - Page 284. More About Making Good Games - Page 286. Part Six: New And Free Video Game Ideas - Page 293.

Book Castlevania

    Book Details:
  • Author : BradyGames (Firm)
  • Publisher : BradyGames
  • Release : 2005-10-28
  • ISBN : 9780744006452
  • Pages : 0 pages

Download or read book Castlevania written by BradyGames (Firm) and published by BradyGames. This book was released on 2005-10-28 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: BradyGames' Castlevania: Curse of Darkness Official Strategy Guide includes the following: A complete walkthrough of the entire game. Detailed maps of every area. In-depth listing of unlockables, items and weapons. Expert strategies to defeat every boss. Extensive bestiary. Game secrets revealed! Platform: PlayStation 2 Genre: Action/AdventureThis product is available for sale in North America only.

Book Why Video Games are Good for Your Soul

Download or read book Why Video Games are Good for Your Soul written by James Paul Gee and published by Common Ground. This book was released on 2005 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: Imprint. In this text, built entirely around computer games and game play, the author shows how good video games marry pleasure and learning and, at the same time, have the potential to empower people.