Download or read book Cartoon Illustrated Technology Revolution written by Kaiman Lee and published by Environmental Design & Research Ctr. This book was released on 2004-03 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cartoon-Illustrated Technology Revolution will help you make the right business decisions. Information technology (IT) changes everything. Do you want the IT vision to be your vision? To talk fluently with your IT staff? Ask the right questions to realize your vision? Leverage IT as your business competitive edge? And recognize the opportunities and perils? Investing in technology in answer to business requirements is a survival response, not a growth strategy. You must not limit your thinking to how your current processes can be automated. You must anticipate technology changes and know what they potentially could do for you. Only then will you be able to expand your business into new markets and products with confidence. Get a panoramic view of ascending, emerging, and on-the-drawing-board technologies from the enlightening and entertaining Cartoon Illustrated Book, "Cartoon-Illustrated Technology Revolution." Dr. Lee will show you the sea changes in transmission technology, Internet technologies, embedded technology, object technology, and storage technology, etc. And the opportunities these technologies generate such as real-time collaboration, single source, multimedia, WebCam, and dataware, etc. Dr. Lee will share with you his insights in various business models, paradigms, and then look years ahead.
Download or read book Cartoon Illustrated Metaphors written by Kaiman Lee and published by Environmental Design & Research Ctr. This book was released on 2004-11 with total page 118 pages. Available in PDF, EPUB and Kindle. Book excerpt: "CARTOON-ILLUSTRATED METAPHORS: Idioms, Proverbs, Cliches and Slang" gives you accurate definitions, origins and usages of metaphors that you will easily understand and apply with clarity and precision. This book is intended to help people who want to "spice up" the way they talk. It is especially effective for people whose native languages are not English. Verbal metaphors used in appropriate contexts can serve business, social, psychological and cultural purposes. Each metaphor occupies one page which makes learning consistent and easy. Each page has a cartoon and a text portion that consists of four categories of information: meaning, alternative, origin and usage. People evaluate you by your conversational skill! Your conversational skill can be directly linked to your career advancement, income level and social standing. To move up, your conversational skill must surpass that of your co-workers. People perceive the level of your intelligence, education and capabilities by how you express yourself in conversion. Get the help from CARTOON-ILLUSTRATED METAPHORS: Idioms, Proverbs, Cliches and Slang. Clear your path to success! If you cannot express your ideas eloquently, you can appear as lack of competence and qualification. Impress your audience with "your metaphors" in the right context. Get "your metaphors" from CARTOON-ILLUSTRATED METAPHORS: Idioms, Proverbs, Cliches and Slang. Your conversational expressions will have pin-point accuracy! You will learn from CARTOON-ILLUSTRATED METAPHORS: Idioms, Proverbs, Cliches and Slang the accurate definitions, origins and usage of "your metaphors," and apply them with clarity and precision.
Download or read book The Oxford Illustrated History of the Book written by James Raven and published by Oxford University Press. This book was released on 2020-07-31 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 14 original essays, The Oxford Illustrated History of the Book reveals the history of books in all their various forms, from the ancient world to the digital present. Leading international scholars offer an original and richly illustrated narrative that is global in scope. The history of the book is the history of millions of written, printed, and illustrated texts, their manufacture, distribution, and reception. Here are different types of production, from clay tablets to scrolls, from inscribed codices to printed books, pamphlets, magazines, and newspapers, from written parchment to digital texts. The history of the book is a history of different methods of circulation and dissemination, all dependent on innovations in transport, from coastal and transoceanic shipping to roads, trains, planes and the internet. It is a history of different modes of reading and reception, from learned debate and individual study to public instruction and entertainment. It is a history of manufacture, craftsmanship, dissemination, reading and debate. Yet the history of books is not simply a question of material form, nor indeed of the history of reading and reception. The larger question is of the effect of textual production, distribution and reception - of how books themselves made history. To this end, each chapter of this volume, succinctly bounded by period and geography, offers incisive and stimulating insights into the relationship between books and the story of their times.
Download or read book Motion Illustration written by Adam Osgood and published by Bloomsbury Publishing. This book was released on 2024-09-02 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: Motion Illustration is a broad introduction to the emerging world of moving illustrations, written specifically for those coming from an illustration background. Bridging together illustration and animation disciplines in a new way, Adam Osgood shows that producing motion illustrations is achievable for anyone. Whether you're generating content for social media, designing GIFs, or creating fully animated videos, this book contains the tools and information you need to take your illustrated work to the next level and reach your audience in a new way. With tons of contemporary examples, sample exercises, and supporting online resources, this is perfect for illustrators wanting to make the jump to moving image. - How motion illustration fits in the context of animation and motion graphics, and how movement can help bring your images to life - Which tools and software are best to use depending on your desired outcomes - How illustrators animate with color, texture, composition, and effects to support narratives and ideas - Conversations with international professionals working across all media forms and with a wide variety of clients and subjects
Download or read book Moving Innovation written by Tom Sito and published by MIT Press. This book was released on 2013-04-19 with total page 373 pages. Available in PDF, EPUB and Kindle. Book excerpt: A behind-the-scenes history of computer graphics, featuring a cast of math nerds, avant-garde artists, cold warriors, hippies, video game players, and studio executives. Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pong and PONG. It began in 1963 when an MIT graduate student named Ivan Sutherland created Sketchpad, the first true computer animation program. Sutherland noted: “Since motion can be put into Sketchpad drawings, it might be exciting to try making cartoons.” This book, the first full-length history of CG, shows us how Sutherland's seemingly offhand idea grew into a multibillion dollar industry. In Moving Innovation, Tom Sito—himself an animator and industry insider for more than thirty years—describes the evolution of CG. His story features a memorable cast of characters—math nerds, avant-garde artists, cold warriors, hippies, video game enthusiasts, and studio executives: disparate types united by a common vision. Sito shows us how fifty years of work by this motley crew made movies like Toy Story and Avatar possible.
Download or read book Anti Tech Revolution written by Theodore Kaczynski and published by . This book was released on 2020-03-16 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: "There are many people today who see that modern society is heading toward disaster in one form or another, and who moreover recognize technology as the common thread linking the principal dangers that hang over us... The purpose of this book is to show people how to begin thinking in practical, grand-strategic terms about what must be done in order to get our society off the road to destruction that it is now on." --from the Preface In Anti-Tech Revolution: Why and How, Kaczynski argues why the rational prediction and control of the development of society is impossible while expounding on the existence of a process fundamental to technological growth that inevitably leads to disaster: a universal process akin to biological natural selection operating autonomously on all dynamic systems and determining the long-term outcome of all significant social developments. Taking a highly logical, fact-based, and intellectually rigorous approach, Kaczynski seamlessly systematizes a vast breadth of knowledge and elegantly reconciles the social sciences with biology to illustrate how technological growth in and of itself necessarily leads to disastrous disruption of global biological systems. Together with this new understanding of social and biological change, and by way of an extensive examination of the dynamics of social movements, Kaczynski argues why there is only one route available to avoid the disaster that technological growth entails: a revolution against technology and industrial society. Through critical and comprehensive analysis of the principles of social revolutions and by carefully developing an exacting theory of successful revolution, Kaczynski offers a practical, rational, and realistic guide for preventing the fast-approaching technology-induced catastrophe. This new second edition (2020) contains various updates and improvements over the first edition (2016), including two new appendices.
Download or read book History of Illustration written by Susan Doyle and published by Bloomsbury Publishing USA. This book was released on 2018-02-22 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Written by an international team of illustration historians, practitioners, and educators, History of Illustration covers image-making and print history from around the world, spanning from the prehistoric to the contemporary. With hundreds of color image, this book to contextualize the many types of illustrations within social, cultural, and technical parameters, presenting information in a flowing chronology. This essential guide is the first comprehensive history of illustration as its own discipline. Readers will gain an ability to critically analyze images from technical, cultural, and ideological standpoints in order to arrive at an appreciation of art form of both past and present illustration"--
Download or read book Encyclopedia of Computer Science and Technology written by Harry Henderson and published by Infobase Publishing. This book was released on 2009 with total page 593 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents an illustrated A-Z encyclopedia containing approximately 600 entries on computer and technology related topics.
Download or read book Illustrating Asia written by John A. Lent and published by University of Hawaii Press. This book was released on 2001-11-30 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Illustrations used for story-telling and mirth-making have enlivened Asian walls, scrolls, books, public and private places, and artifacts for millennia. Often playful and humorous, Asian pictorial stories lent conspicuous elements to contemporary comic art, particularly with their use of narrative nuance, humor, satire, and dialogue. Illustrating Asia is a fascinating book on a subject that is of wide and topical interest. All of the articles consider cartoon and/or comic art in the historical and social setting of seven South, Southeast, and East Asian countries: India, Taiwan, Malaysia, Indonesia, Sri Lanka, China, and Japan. The contributors treat comic and narrative art—including comic books, comic strips, picture books, and humor and fan magazines—in both historical and socio-cultural perspectives, as well as portrayals of ancient Chinese philosophy, gender, and the enemy in cartoons and comics. Contributors: Laine Berman, John A. Lent, Fusami Ogi, Rei Okamoto, Ronald Provencher, Aruna Rao, Kuiyi Shen, Shimizu Isao, Shu-chu Wei, Yingjin Zhang.
Download or read book Society and Technological Change written by Rudi Volti and published by Waveland Press. This book was released on 2024-03-19 with total page 707 pages. Available in PDF, EPUB and Kindle. Book excerpt: Society and Technological Change continues to be the essential text for exploring the relationship between human societies and the ever-evolving landscape of technology. The ninth edition follows the historical trajectory of technological development and its profound impact on various aspects of human life, from communication and healthcare to economic systems and governance. At the same time, it shows how these technologies have themselves been shaped by social, economic, cultural, and political forces, and that the study of technology is important not just for its own sake but also for what it tells us about the kinds of societies we make for ourselves. With its engaging writing style and thought-provoking content, this new edition continues to be an indispensable resource for students, scholars, and anyone seeking a deep understanding of the intricate bond between society and technology in our ever-evolving world.
Download or read book Revolutionary Bodies written by K. S. Batmanghelichi and published by Bloomsbury Publishing. This book was released on 2020-12-10 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gender and sexuality in modern Iran is frequently examined through the prism of nationalist symbols and religious discourse from the late nineteenth and early twentieth centuries. In this book, Kristin Soraya Batmanghelichi takes a different approach, by interrogating how normative ideas of women's bodies in state, religious, and public health discourses have resulted in the female body being deemed as immodest and taboo. Through a diverse blend of sources -a popular cultural women's journal, a red-light district, cases studies of temporary marriages, iconic public statues, and an HIV-AIDS advocacy organization in Tehran - this work argues that conceptions of gender and sexuality have been mediated in public discourse and experienced and modified by women themselves over the past thirty years of the Islamic Republic. Expanding upon existing philosophical theory, technological research and scholarship on gender and sexuality in Iran, this book focuses much needed attention on under-studied, marginalized communities, such as widows living with HIV. This work interrogates how bodily technologies are constructed discursively and socially in Iran and the values and perspectives which are incorporated in them.
Download or read book A Companion to Illustration written by Alan Male and published by John Wiley & Sons. This book was released on 2019-03-27 with total page 692 pages. Available in PDF, EPUB and Kindle. Book excerpt: A contemporary synthesis of the philosophical, theoretical and practical methodologies of illustration and its future development Illustration is contextualized visual communication; its purpose is to serve society by influencing the many aspects of its cultural infrastructure; it dispenses knowledge and education, it commentates and delivers journalistic opinion, it persuades, advertises and promotes, it entertains and provides for all forms of narrative fiction. A Companion to Illustration explores the definition of illustration through cognition and research and its impact on culture. It explores illustration’s boundaries and its archetypal distinction, the inflected forms of its parameters, its professional, contextual, educational and creative applications. This unique reference volume offers insights into the expanding global intellectual conversation on illustration through a compendium of readings by an international roster of scholars, academics and practitioners of illustration and visual communication. Encompassing a wide range of thematic dialogues, the Companion offers twenty-five chapters of original theses, examining the character and making of imagery, illustration education and research, and contemporary and post-contemporary context and practice. Topics including conceptual strategies for the contemporary illustrator, the epistemic potential of active imagination in science, developing creativity in a polymathic environment, and the presentation of new insights on the intellectual and practical methodologies of illustration. Evaluates innovative theoretical and contextual teaching and learning strategies Considers the influence of illustration through cognition, research and cultural hypotheses Discusses the illustrator as author, intellectual and multi-disciplinarian Explores state-of-the-art research and contemporary trends in illustration Examines the philosophical, theoretical and practical framework of the discipline A Companion to Illustration is a valuable resource for students, scholars and professionals in disciplines including illustration, graphic and visual arts, visual communications, cultural and media and advertising studies, and art history.
Download or read book The Comic Book Story of Video Games written by Jonathan Hennessey and published by Ten Speed Graphic. This book was released on 2017-10-03 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion-dollar industry/artform--told in a graphic novel format. Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.
Download or read book Encyclopedia of Humor Studies written by Salvatore Attardo and published by SAGE Publications. This book was released on 2014-02-25 with total page 985 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Encyclopedia of Humor Studies explores the concept of humor in history and modern society in the United States and internationally. This work’s scope encompasses the humor of children, adults, and even nonhuman primates throughout the ages, from crude jokes and simple slapstick to sophisticated word play and ironic parody and satire. As an academic social history, it includes the perspectives of a wide range of disciplines, including sociology, child development, social psychology, life style history, communication, and entertainment media. Readers will develop an understanding of the importance of humor as it has developed globally throughout history and appreciate its effects on child and adult development, especially in the areas of health, creativity, social development, and imagination. This two-volume set is available in both print and electronic formats. Features & Benefits: The General Editor also serves as Editor-in-Chief of HUMOR: International Journal of Humor Research for The International Society for Humor Studies. The book’s 335 articles are organized in A-to-Z fashion in two volumes (approximately 1,000 pages). This work is enhanced by an introduction by the General Editor, a Foreword, a list of the articles and contributors, and a Reader’s Guide that groups related entries thematically. A Chronology of Humor, a Resource Guide, and a detailed Index are included. Each entry concludes with References/Further Readings and cross references to related entries. The Index, Reader’s Guide themes, and cross references between and among related entries combine to provide robust search-and-browse features in the electronic version. This two-volume, A-to-Z set provides a general, non-technical resource for students and researchers in such diverse fields as communication and media studies, sociology and anthropology, social and cognitive psychology, history, literature and linguistics, and popular culture and folklore. Key Themes: Anthropology, Folklore, and Ethnicity Antiquity Components of Humor Culture Entertainment Industry History Literature and Major Literary Figures Performing Arts Philosophy and Religion Politics Psychology Clinical and Counseling Psychology Cognition Developmental Psychology General Psychology Health Psychology Interpersonal Relationships Motivation and Emotion Neuropsychology Personality and Social Psychology Tests and Measurement Professions Business World Education Law Humor Theory Linguistics Mathematics, Computer Science, and the Internet National, Ethnic, and Regional Humor Africa Americas Asia Europe Middle East Physiology and Biology Sociology Visual Humor
Download or read book Image and Imperialism in the Ottoman Revolutionary Press 1908 1911 written by Palmira Brummett and published by State University of New York Press. This book was released on 2000-03-02 with total page 496 pages. Available in PDF, EPUB and Kindle. Book excerpt: Palmira Brummett provides a new vision, through the prism of 100 cartoons, of the confrontation between tradition and modernity, "Orient" and "Occident," and rhetoric and reality. Taking a unique period in modern Middle Eastern history, the Ottoman Constitutional Revolution of 1908, Brummett examines the Istanbul satirical press and artfully weaves the narrative and images of political, economic, and cultural transformation to create a new vision of the Middle East at the end of the empire. This pioneering work of cultural history is drawn against the backgrounds of Ottoman-European relations and press history. It shows how Ottoman cartoonists merged the literary and artistic cultures of East and West through comparisons to the press production and art of Europe, India, Latin America, and the Middle East. In doing so, it intersects with the broader set of studies in European history, the implications of modernity, and the rhetorical uses of images.
Download or read book The Comic Strip Art of Jack B Yeats written by Michael Connerty and published by Springer Nature. This book was released on 2021-08-30 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: This monograph seeks to recover and assess the critically neglected comic strip work produced by the Irish painter Jack B. Yeats for various British publications, including Comic Cuts, The Funny Wonder, and Puck, between 1893 and 1917. It situates the work in relation to late-Victorian and Edwardian media, entertainment and popular culture, as well as to the evolution of the British comic during this crucial period in its development. Yeats’ recurring characters, including circus horse Signor McCoy, detective pastiche Chubblock Homes, and proto-superhero Dicky the Birdman, were once very well-known, part of a boom in cheap and widely distributed comics that Alfred Harmsworth and others published in London from 1890 onwards. The repositioning of Yeats in the context of the comics, and the acknowledgement of the very substantial corpus of graphic humour that he produced, has profound implications for our understanding of his artistic career and of his significant contribution to UK comics history. This book, which also contains many examples of the work, should therefore be of value to those interested in Comics Studies, Irish Studies, and Art History.
Download or read book Comics through Time 4 volumes written by M. Keith Booker and published by Bloomsbury Publishing USA. This book was released on 2014-10-28 with total page 2803 pages. Available in PDF, EPUB and Kindle. Book excerpt: Focusing especially on American comic books and graphic novels from the 1930s to the present, this massive four-volume work provides a colorful yet authoritative source on the entire history of the comics medium. Comics and graphic novels have recently become big business, serving as the inspiration for blockbuster Hollywood movies such as the Iron Man series of films and the hit television drama The Walking Dead. But comics have been popular throughout the 20th century despite the significant effects of the restrictions of the Comics Code in place from the 1950s through 1970s, which prohibited the depiction of zombies and use of the word "horror," among many other rules. Comics through Time: A History of Icons, Idols, and Ideas provides students and general readers a one-stop resource for researching topics, genres, works, and artists of comic books, comic strips, and graphic novels. The comprehensive and broad coverage of this set is organized chronologically by volume. Volume 1 covers 1960 and earlier; Volume 2 covers 1960–1980; Volume 3 covers 1980–1995; and Volume 4 covers 1995 to the present. The chronological divisions give readers a sense of the evolution of comics within the larger contexts of American culture and history. The alphabetically arranged entries in each volume address topics such as comics publishing, characters, imprints, genres, themes, titles, artists, writers, and more. While special attention is paid to American comics, the entries also include coverage of British, Japanese, and European comics that have influenced illustrated storytelling of the United States or are of special interest to American readers.