Download or read book Career Building Through Alternate Reality Gaming written by Meg Swaine and published by The Rosen Publishing Group, Inc. This book was released on 2008-01-15 with total page 68 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides an overview of alternate reality gaming, and describes the knowledge, skills, education, and experience needed to pursue a career in this field.
Download or read book Career Building Through Machinima written by Holly Cefrey and published by The Rosen Publishing Group, Inc. This book was released on 2008-01-15 with total page 68 pages. Available in PDF, EPUB and Kindle. Book excerpt: Machinima, meaning "machine cinema," is the technology of using computers to create cinematic features. This book teaches readers, who may be hobbyists in the art, how to use their talents to produce lifelong careers from what they love.
Download or read book Career Building Through Fan Fiction Writing written by Miriam Segall and published by The Rosen Publishing Group, Inc. This book was released on 2008-01-15 with total page 68 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduces readers to fan fiction writing, the creation of original stories based on characters and settings from popular fiction, television programs, films, or video games, and suggests ways that this creative activity might lead to a career in writing.
Download or read book Career Building Through Skinning and Modding written by Jeri Freedman and published by The Rosen Publishing Group, Inc. This book was released on 2008-01-15 with total page 68 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduces readers to skinning and modding, the practices of modifying the appearance or function of existing software, and suggests ways that these creative activities might lead to a career in web design or game programming.
Download or read book Career Building Through Digital Sampling and Remixing written by Sahara Gisnash and published by The Rosen Publishing Group, Inc. This book was released on 2008-01-15 with total page 72 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides an overview of digital sound careers, including DJs, music producers, and recording engineers, and describes the knowledge, skills, and experience needed to pursue a career in these fields.
Download or read book Looking for Lost written by Randy Laist and published by McFarland. This book was released on 2014-01-10 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lost has received widespread acclaim as one of the most innovative, intelligent, and influential dramatic series in television history. Central to Lost's success has been its capacity to evoke audience interpretations of its mysteries, undiminished even with the series' definitive conclusion. This collection of fifteen essays by critics, academics, and philosophers examines the complete series from a diverse but interconnected array of perspectives. Complementary and occasionally conflicting interpretations of the show's major themes are presented, including the role of time, fate and determinism, masculinity, parenthood, and the threat of environmental apocalypse.
Download or read book Learning Games written by Scott J. Warren and published by Springer. This book was released on 2017-06-16 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an overview of the design and development of learning games using examples from those created by the authors over last decade. It provides lessons learned about processes, successful approaches, and pitfalls that befall developers of learning games and educational transmedia experiences. The book includes stories from the authors’ lives that give context to why and how they built these products to help the reader understand whether or not building a learning game is right for them and what challenges they might face. It also gives a framework for thinking ethically about design and research when it comes to designing complex digital systems like educational games. /div
Download or read book Careers in Focus Computer and Video Game Design Third Edition written by James Chambers and published by Infobase Holdings, Inc. This book was released on 2022-06-01 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ferguson's Careers in Focus books are a valuable career exploration tool for libraries and career centers. Written in an easy-to-understand yet informative style, this series surveys a wide array of commonly held jobs and is arranged into volumes organized by specific industries and interests. Each of these informative books is loaded with up-to-date career information presented in a featured industry article and a selection of detailed professions articles. The information here has been researched, vetted, and analyzed by Ferguson's editors, drawing from government and industry sources, professional groups, news reports, career and job-search resources, and a variety of other sources. For readers making career choices, these books offer a wealth of helpful information and resources.
Download or read book Designing Your Life written by Bill Burnett and published by Knopf. This book was released on 2016-09-20 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: #1 NEW YORK TIMES BEST SELLER • At last, a book that shows you how to build—design—a life you can thrive in, at any age or stage • “Life has questions. They have answers.” —The New York Times Designers create worlds and solve problems using design thinking. Look around your office or home—at the tablet or smartphone you may be holding or the chair you are sitting in. Everything in our lives was designed by someone. And every design starts with a problem that a designer or team of designers seeks to solve. In this book, Bill Burnett and Dave Evans show us how design thinking can help us create a life that is both meaningful and fulfilling, regardless of who or where we are, what we do or have done for a living, or how young or old we are. The same design thinking responsible for amazing technology, products, and spaces can be used to design and build your career and your life, a life of fulfillment and joy, constantly creative and productive, one that always holds the possibility of surprise.
Download or read book Alternate Reality Games written by Stephanie Janes and published by Routledge. This book was released on 2019-08-06 with total page 127 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using textual analysis, interviews with game designers, audience surveys, and close analysis of player forum discussion, this book examines the unique nature of the producer/consumer relationship within promotional Alternate Reality Games (ARGs). Historically, ARGs are rooted in advertising as much as they are in narrative storytelling. As designers often have to respond to player actions as the game progresses, players can have an impact on the storyline, on character behaviour, and potentially on the final resolution of the narrative. This book explores how both media consumers and producers are responding to this new reconfiguration of the producer/consumer/prosumer dynamic in order to better understand the diverse advertising experiences available to media audiences today. With a focus on participatory culture and the political economy of promotional communications, this in-depth analysis of ARGs will appeal to academics and researchers in the fields of games, film, advertising, and media and cultural studies.
Download or read book Alternate Reality Games written by Charles Palmer and published by CRC Press. This book was released on 2016-03-30 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: While formal training and communication are a foundational approach to developing employees in the workplace, alternate reality games (ARGs) provide a framework for increased and sustained engagement within business organizations. ARGs are transmedia experiences designed to generate engagement and immersive learning beyond what is achieved in forma
Download or read book Reality Is Broken written by Jane McGonigal and published by Penguin. This book was released on 2011-01-20 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: “McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.
Download or read book Social Media Marketing written by Tracy L. Tuten and published by SAGE. This book was released on 2014-12-09 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: **Winner of the TAA 2017 Textbook Excellence Award** “Social Media Marketing deserves special kudos for its courage in tackling the new frontier of social media marketing. This textbook challenges its readers to grapple with the daunting task of understanding rapidly evolving social media and its users."—TAA Judges Panel Social Media Marketing was the first textbook to cover this vital subject. It shows how social media fits into and complements the marketer’s toolbox. The book melds essential theory with practical application as it covers core skills such as strategic planning for social media applications, incorporating these platforms into the brand’s marketing communications executions, and harnessing social media data to yield customer insights. The authors outline the "Four Zones" of social media that marketers can use to achieve their strategic objectives. These include: 1. Community (e.g. Instagram) 2. Publishing (e.g. Tumblr) 3. Entertainment (e.g. Candy Crush Saga) 4. Commerce (e.g. Groupon) This Second Edition contains new examples, industry developments and academic research to help students remain current in their marketing studies, as well as a new and improved user-friendly layout to make the text easy to navigate. The textbook also provides a free companion website that offers valuable additional resources for both instructors and students. Visit: study.sagepub.com/smm. Readers of the book are also invited to join the authors and others online by using the hashtag: #smm
Download or read book Serious Game Design and Development Technologies for Training and Learning written by Cannon-Bowers, Jan and published by IGI Global. This book was released on 2010-02-28 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: "With an increasing use of vido games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully accomplish a more serious goal"--Provided by publisher.
Download or read book Write Your Way into Animation and Games written by Christy Marx and published by Taylor & Francis. This book was released on 2012-11-12 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: Launch your career in writing for video games or animation with the best tips, tricks, and tutorials from the Focal press catalog--all at your fingertips. Let our award-winning writers and game developers show you how to generate ideas and create compelling storylines, concepts, and narratives for your next project. Write Your Way Into Animation and Games provides invaluable information on getting into the game and animation industries. You will benefit from decades of insider experience about the fields of animation and games, with an emphasis on what you really need to know to start working as a writer. Navigate the business aspects, gain unique skills, and develop the craft of writing specifically for aniamtion and games. Learn from the cream of the crop who have shared their knowledge and experience in these key Focal Press guides: Digital Storytelling, Second Edition by Carolyn Handler Miller Animation Writing and Development by Jean Ann Wright Writing for Animation, Comics, and Games by Christy Marx Story and Simulations for Serious Games by Nick Iuppa and Terry Borst Writing for Multimedia and the Web, Third Edition by Timothy Garrand
Download or read book Homeschooling For Dummies written by Jennifer Kaufeld and published by John Wiley & Sons. This book was released on 2011-04-20 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you believe that a good education is the greatest gift you can give your child, you’re probably pretty unhappy with what’s being taught in most classrooms these days. If you think that education should do more than just train kids to take standardized tests, that it should build their critical thinking skills, enable them to weigh ethical considerations, instill a passion for learning, and reflect your core values and beliefs, then you’re probably fed up with the current state of our schools. If, like many parents, you’re wondering whether homeschooling can be the solution you’re looking for, then you’ll be happy to know that the answer is yes–and Home Schooling For Dummies shows you how. This friendly, well-informed guide is a valuable resource for parents considering homeschooling, as well as veteran homeschooler interested in fresh homeschooling ideas. It gets you on track with what you need to know to confidently: De termine whether homeschooling is right for you and your family Get started in homeschooling Obtain teaching materials Develop a curriculum that reflects your values and beliefs Comply with all legal requirements Find healthy social outlets for your kids Join a homeschooling cooperative From textbooks to computers to state compliance, expert Jennifer Kaufeld, covers all the bases. She anticipates most of your questions about homeschooling and answers them with clear, easy-to-follow answers enlivened by real-life accounts by parents around the nation who have opted to homeschool their children. Topics covered include: Deciding at what age to begin Determining your kid’s learning style and teaching to it Teaching special needs children Developing a curriculum that’s right for your children Finding social outlets for you homeschoolers Complying with state and federal regulations Teaching at the primary, middle school and high school levels Preparing for the SATs, ACT and other key standardized tests Networking with other homeschoolers You shouldn’t have to compromise on your children’s education. Get Homeschooling For Dummies and find out how to turn your home into a school and raise smart, well-adjusted kids.
Download or read book Alternate Reality Ain t What It Used to Be written by Ira Nayman and published by iUniverse. This book was released on 2008-10-07 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: Step into new worlds and read news dispatches from the Alternate Reality News Service, which regularly gets the scoop on The Associated Press, Reuters and the rest of the competition. In a series of articles written by the wire service's handpicked reporters, you'll read satirical reports that give glimpses into the relationship between humanity, technology and Robert Novak's eyebrows. Who would have ever thought that an intelligent undershirt could be the key witness in a murder trial? Or that a man could possibly be sued by his lover for not lying about himself online? Or that a computer chip could be implanted into the brains of criminals so that every time they thought about committing a heinous deed, they sang a show tune? If this is all news to you, then you must not be a subscriber. By changing that, you can read about all the above and more, including: How journalists can be retrieved from an alternate reality How you, too, can become an Alternate Reality News Service reporter The origin of the company And much more! Just open the cover and start reading. It's time to accept that Alternate Reality Ain't What It Used to Be.