EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Candy Crush Saga Advanced Guide

Download or read book Candy Crush Saga Advanced Guide written by Tyler Davis and published by Get Publishing. This book was released on 2013-12-24 with total page 60 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advanced Level Candy Crush Saga Player Guide This is the ONLY Candy Crush Saga Advanced Player Guide you'll find on Amazon. It's available in both Kindle & paperback versions. Following on from the success of 'Candy Crush Saga: Fire HD Version Guide', I've written an advanced guide for those of you who want more specific tips, advice & strategies on the higher levels of this fantastic game app developed by King.com. e.g. how to get past the lethal time bomb maker in level 275 & how to make it through the notorious level 342 that contains meringues with hidden jellies. To give you an idea of what you'll be getting in this advanced level guide, here is a condensed list of some of the major headings: Advanced Game Modes and Levels The Deadlier Obstacles Advanced Level Perks Train Stuck Between the Two Stations Tricks to Clear the Trickiest Levels The Secret behind Tornado Tips To Get Through the Advanced Jelly Levels Tips To Get Through the Advanced Ingredient Levels Special Candies Only The Hardest Levels of Candy Crush Saga Win the Candylicious Fight!! Both the Kindle & paperback versions have screenshots throughout. You can be sure there is no better advanced guide available for Candy Crush Saga and a choice of format that best suits you. If you are not quite ready for an advanced guide yet then you may prefer my previous guide, 'Candy Crush Saga: Fire HD Version Guide' by Tyler Davis and Emily Jackson. If you want more of your advanced level game to be Tasty, Sweet & Delicious then this is definitely the game guide for you. Do yourself a favor and buy this advanced guide now rather than returning after being disappointed with the other Candy Crush Saga Guides!

Book Enjoying It

    Book Details:
  • Author : Alfie Bown
  • Publisher : John Hunt Publishing
  • Release : 2015-12-11
  • ISBN : 1785351567
  • Pages : 82 pages

Download or read book Enjoying It written by Alfie Bown and published by John Hunt Publishing. This book was released on 2015-12-11 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using a range of ‘case studies’ from Critical Theory to Candy Crush, ‘Gangnam Style’ to Game of Thrones and Football Manager to Hieronymus Bosch, this book argues that we need to rethink our enjoyment. Inspired by psychoanalysis, the book offers a new way of thinking about how we talk about what we enjoy and how we enjoy what we talk about.

Book The Official Candy Crush Saga Top Tips Guide

Download or read book The Official Candy Crush Saga Top Tips Guide written by Candy Crush and published by Grand Central Publishing. This book was released on 2015-11-03 with total page 109 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive insiders guide offers readers an in-depth insight into the Candy Kingdom and Dreamworld, including mastering the mechanics of the game, plus exclusive tips and strategies for clearing the most challenging levels. It's Delicious! The first official gamers' guide from the team behind Candy Crush Saga. For anyone that has ever jumped for joy after clearing that tricky level, battled the bothersome Chocolate, or done a happy-dance when they created a Color Bomb; this is the guide for you. With more than a billion downloads since launch, Candy Crush has become one of the most popular online puzzle games on the planet. Fans obsess over each level, fighting to reach the game's elite player status. Now, for the first time ever, Candy Crush is releasing an official gamers' guide that can help players improve their skills, one tip at a time. Filled with illustrations and helpful advice from the game's sweet characters, this official guide will teach enthusiasts what they need to know to crush their own personal high score in no time.

Book The Pyramid of Game Design

Download or read book The Pyramid of Game Design written by Nicholas Lovell and published by CRC Press. This book was released on 2018-12-07 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers. In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun, profitable games. Using examples of games ranging from modern free-to-play titles to the earliest arcade games, via PC strategy and traditional boxed titles, Lovell shows how game development has evolved, and provides game makers with the tools to evolve with it. Harness the Base, Retention and Superfan Layers to create a powerful Core Loop. Design the player Session to keep players playing while being respectful of their time. Accept that there are few fixed rules: just trade-offs with consequences. Adopt Agile and Lean techniques to "learn what you need you learn" quickly Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games. Adapt your marketing techniques to the reality of the service game era Consider the ethics of game design in a rapidly changing world. Lovell shows how service games require all the skills of product game development, and more. He provides a toolset for game makers of all varieties to create fun, profitable games. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.

Book The Dalai Lama s Cat and the Art of Purring

Download or read book The Dalai Lama s Cat and the Art of Purring written by David Michie and published by Hay House, Inc. This book was released on 2013-11-28 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: What makes you purr?Of all the questions in the world, this is the most important. It is also the great leveler. Because no matter whether you are a playful kitten or a sedentary senior, a scrawny alley Tom or a sleek-coated uptown girl, whatever your circumstances, you just want to be happy. Not the kind of happy that comes and goes like a can of flaked tuna but an enduring happiness. The deep-down happiness that makes you purr from the heart. Before leaving for a teaching tour to America, the Dalai Lama poses a challenge to his beloved feline, HHC (His Holiness’s Cat): to discover the true cause of happiness. Little does she know what adventures this task will bring! A hair-raising chase through the streets of McLeod Ganj leads to an unexpected revelation about the perils of self-obsession. An encounter with the mystical Yogi Tarchen inspires a breakthrough discovery about her past—one with dramatic implications for us all. And overheard conversations between ivy-league psychologists, high-ranking lamas, and famous writers who congregate at the Himalaya Book Café help her explore the convergence between science and Buddhism on the vital subject of happiness. Sparkling with wisdom, warmth, and a touch of mischief, The Dalai Lama’s Cat and the Art of Purring is a charming reminder of why HHC is becoming one of the most-loved cats around the world.So what is the true cause of purring? The Dalai Lama whispers this secret on his return—only for the ears of HHC and those with whom she has a karmic connection . . . that, dear reader, means you!

Book Experimental Games

    Book Details:
  • Author : Patrick Jagoda
  • Publisher : University of Chicago Press
  • Release : 2020-12-15
  • ISBN : 9780226629834
  • Pages : 0 pages

Download or read book Experimental Games written by Patrick Jagoda and published by University of Chicago Press. This book was released on 2020-12-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In our unprecedentedly networked world, games have come to occupy an important space in many of our everyday lives. Digital games alone engage an estimated 2.5 billion people worldwide as of 2020, and other forms of gaming, such as board games, role playing, escape rooms, and puzzles, command an ever-expanding audience. At the same time, “gamification”—the application of game mechanics to traditionally nongame spheres, such as personal health and fitness, shopping, habit tracking, and more—has imposed unprecedented levels of competition, repetition, and quantification on daily life. Drawing from his own experience as a game designer, Patrick Jagoda argues that games need not be synonymous with gamification. He studies experimental games that intervene in the neoliberal project from the inside out, examining a broad variety of mainstream and independent games, including StarCraft, Candy Crush Saga, Stardew Valley, Dys4ia, Braid, and Undertale. Beyond a diagnosis of gamification, Jagoda imagines ways that games can be experimental—not only in the sense of problem solving, but also the more nuanced notion of problem making that embraces the complexities of our digital present. The result is a game-changing book on the sociopolitical potential of this form of mass entertainment.

Book How to Talk about Videogames

Download or read book How to Talk about Videogames written by Ian Bogost and published by U of Minnesota Press. This book was released on 2015-11-15 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Games are part art and part appliance, part tableau and part toaster. In How to Talk about Videogames, leading critic Ian Bogost explores this paradox more thoroughly than any other author to date. Delving into popular, familiar games like Flappy Bird, Mirror’s Edge, Mario Kart, Scribblenauts, Ms. Pac-Man, FarmVille, Candy Crush Saga, Bully, Medal of Honor, Madden NFL, and more, Bogost posits that videogames are as much like appliances as they are like art and media. We don’t watch or read games like we do films and novels and paintings, nor do we perform them like we might dance or play football or Frisbee. Rather, we do something in-between with games. Games are devices we operate, so game critique is both serious cultural currency and self-parody. It is about figuring out what it means that a game works the way it does and then treating the way it works as if it were reasonable, when we know it isn’t. Noting that the term games criticism once struck him as preposterous, Bogost observes that the idea, taken too seriously, risks balkanizing games writing from the rest of culture, severing it from the “rivers and fields” that sustain it. As essential as it is, he calls for its pursuit to unfold in this spirit: “God save us from a future of games critics, gnawing on scraps like the zombies that fester in our objects of study.”

Book Actionable Gamification

    Book Details:
  • Author : Yu-kai Chou
  • Publisher : Packt Publishing Ltd
  • Release : 2019-12-03
  • ISBN : 183921077X
  • Pages : 500 pages

Download or read book Actionable Gamification written by Yu-kai Chou and published by Packt Publishing Ltd. This book was released on 2019-12-03 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn all about implementing a good gamification design into your products, workplace, and lifestyle Key FeaturesExplore what makes a game fun and engagingGain insight into the Octalysis Framework and its applicationsDiscover the potential of the Core Drives of gamification through real-world scenariosBook Description Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you'll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries. What you will learnDiscover ways to use gamification techniques in real-world situationsDesign fun, engaging, and rewarding experiences with OctalysisUnderstand what gamification means and how to categorize itLeverage the power of different Core Drives in your applicationsExplore how Left Brain and Right Brain Core Drives differ in motivation and design methodologiesExamine the fascinating intricacies of White Hat and Black Hat Core DrivesWho this book is for Anyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful.

Book Play like a Feminist

Download or read book Play like a Feminist written by Shira Chess and published by MIT Press. This book was released on 2020-08-18 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: An important new voice provides a riveting look at why video games need feminism and why all of us should make space for more play in our lives. "You play like a girl": it's meant to be an insult, accusing a player of subpar, un-fun playing. If you're a girl, and you grow up, do you "play like a woman"--whatever that means? In this provocative and enlightening book, Shira Chess urges us to play like feminists. Furthermore, she urges us to play video games like feminists. Playing like a feminist is empowering and disruptive; it exceeds the boundaries of gender yet still advocates for gender equality. Feminism need video games as much as video games need feminism.

Book Comfort Detox

    Book Details:
  • Author : Erin M. Straza
  • Publisher : InterVarsity Press
  • Release : 2017-01-07
  • ISBN : 0830881034
  • Pages : 207 pages

Download or read book Comfort Detox written by Erin M. Straza and published by InterVarsity Press. This book was released on 2017-01-07 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether we're aware of it or not, our minds, bodies, and souls often seek out what's comfortable. Erin Straza's detox program will allow you to recognize false versions of comfort and embrace God's true comfort. Discover the secret to countering the comfort addiction and become available as God's agent of comfort to serve a world that longs for his justice and mercy.

Book Caught in the Net

    Book Details:
  • Author : Kimberly S. Young
  • Publisher : John Wiley & Sons
  • Release : 1998-02-27
  • ISBN : 9780471191599
  • Pages : 274 pages

Download or read book Caught in the Net written by Kimberly S. Young and published by John Wiley & Sons. This book was released on 1998-02-27 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: "I don't even help [my children] with their homework in the evening because I'm in the chat rooms, and I don't help put them to bed because I don't realize how late it is. I also don't help them get ready for school in the morning like I used to do because I'm checking my e-mail. And I just can't stop myself."-Raymond, an Internet addict. Internet addiction is real. Like alcoholism, drug addiction, or compulsive gambling, it has devastating effects on the lives of addicts and their families: divorce, job loss, falling productivity at work, failure in school, and, in extreme cases, criminal behavior. The problem has already reached epidemic proportions in the United States, and the number of "netaholics" continues to grow rapidly as more households and businesses go on-line. Yet, until now, no one from the mental health community has come forward with a specific description of Internet addiction and its effects or a strategy for treatment and recovery. In Caught in the Net, Kimberly Young shares the results of her three-year study of Internet abuse. Often using the words of the Internet addicts themselves, she presents the stories of dozens of lives that were shattered by an overwhelming compulsion to surf the Net, play MUD games, or chat with distant and invisible neighbors in the timeless limbo of cyberspace. Why is the Internet so seductive? What are the warning signs of Internet addiction? Is recovery possible? Dr. Young answers these questions and many more. She provides a questionnaire to help Net users determine whether they are addicts, and offers concrete steps to help problem users regulate Internet usage and devise a more balanced place for it in their daily lives. For Internet addicts as well as their parents, spouses, friends, and employers, Caught in the Net offers guidance on where and how to seek help from counselors, therapists, and other professionals who take this affliction seriously. For mental health professionals, this book provides insights into the nature and causes of Internet addiction and encourages counselors and therapists to expand their addiction recovery programs to address the specific problems of Internet addicts. "Think that computer addiction is a joke? Think again. This groundbreaking book is the first to explore on-line addiction in a serious way and to consider the effects on individuals and their families. Caught in the Net is an important book for anyone who spends mornings and evenings connected to the Net."-Clifford Stoll, author of The Cuckoo's Egg and Silicon Snake Oil. "An excellent account of the dangers of the burgeoning Internet industry. Dr. Young carefully outlines the traps into which people can fall and offers pragmatic self-help suggestions. Caught in the Net is valuable for both consumers and the professionals who deal with them."-Maressa Hecht Orzack, PhD, Founder and Coordinator, Computer Addiction Services, McLean Hospital Lecturer, Harvard University Medical School "I don't mean to spend all my time this way, but I can't stop. It's the only place my opinion matters and I feel important."-bobage38.automechanic.internet.addict "I feel guilty about it, but when I tried to break free, I simply didn't have the strength....I'm a long-time smoker, but I've found the craving to go on the Internet first thing every morning is stronger than my urge to light a cigarette."-marylouage40.motheroffour.internet.addict "When you're talking about the Internet, you're talking about power. It's the most powerful information tool I have ever known. When I explore the on-line world, I feel like that robot in the movie Short Circuit. I need more input! More input!"-daveage28.militarytelecommunicationsexpert.internet.addict "I feel the rush every time my mind gets connected to this intensely powerful information whirlpool. When I enter cyberspace, I become one with my mind. It's like Mr. Spock doing the Vulcan mind meld."-joshage29.computerprogrammer.internet.addict itt.edu and view her website at: www.netaddiction.com.

Book She Left Me the Gun

Download or read book She Left Me the Gun written by Emma Brockes and published by Faber & Faber. This book was released on 2013-03-18 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: When Emma Brockes was ten years old, her mother said 'One day I will tell you the story of my life and you will be amazed.' Growing up in a tranquil English village, Emma knew very little of her mother's life before her. She knew Paula had grown up in South Africa and had seven siblings. She had been told stories about deadly snakes and hailstones the size of golf balls. There was mention, once, of a trial. But most of the past was a mystery. When her mother dies of cancer, Emma - by then a successful journalist at the Guardian - is free to investigate the untold story. Her search begins in the Colindale library but then takes her to South Africa, to the extended family she has never met and their accounts of a childhood so different to her own.She encounters versions of the life her mother chose to leave behind - and realises what a gift her mother gave her. Part investigation, part travelogue, part elegy, She Left Me the Gun is a gripping, funny and clear-eyed account of a writer's search for her mother's story.

Book The F2P Toolbox

Download or read book The F2P Toolbox written by Nicholas Lovell and published by Gamesbrief. This book was released on 2014 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: 54 of the most important and high-impact ideas in modern game design, presented in easy to understand summary cards and explained in full detail on the facing page. This is a practical book aimed at helping you to understand and implement F2P systems that will make your game profitable, successful and, most of all, fun. Perfect for those embarking on their first F2P project and experienced developers seeking to refine their techniques alike, The F2P Toolbox draws on years of experience of F2P games and businesses to give you no-nonsense advice and guidelines that will improve your business and delight your players.

Book Death by Video Game

Download or read book Death by Video Game written by Simon Parkin and published by . This book was released on 2015 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Uncovers the real stories behind our video game obsession. Along the way Simon Parkin meets the players and game developers at the frontline of virtual extremism

Book It s Raining Tacos

Download or read book It s Raining Tacos written by Parry Gripp and published by HarperCollins. This book was released on 2021-06-22 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wildly fun and full of laugh-out-loud antics, this interactive sing-along is a zany romp sure to capture fans of Giraffes Can’t Dance and Dragons Love Tacos. Shell we dance? Taco-bout irresistible! Jam out to the catchy, toe-tapping tune “Raining Tacos” from YouTube sensation Parry Gripp, featuring everyone’s favorite treat! This spec-taco-ular, goofy song, with new, never-before-sung lyrics, is perfect for sharing, so grab a few friends—young or old—and get ready to crunch your way to a good time! It's raining tacos, from out of the sky. Tacos, no need to ask why. Just open your mouth and close your eyes. It's raining tacos!

Book Help  I Need Dialysis

Download or read book Help I Need Dialysis written by Dori Schatell and published by . This book was released on 2012-02-20 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Death by Video Game

    Book Details:
  • Author : Simon Parkin
  • Publisher : National Geographic Books
  • Release : 2017-06-13
  • ISBN : 1612196209
  • Pages : 0 pages

Download or read book Death by Video Game written by Simon Parkin and published by National Geographic Books. This book was released on 2017-06-13 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The finest book on video games yet. Simon Parkin thinks like a critic, conjures like a novelist, and writes like an artist at the height of his powers—which, in fact, he is." —Tom Bissell, author of Extra Lives: Why Video Games Matter On January 31, 2012, a twenty-three-year-old student was found dead at his keyboard in an internet café while the video game he had been playing for three days straight continued to flash on the screen in front of him. Trying to reconstruct what had happened that night, investigative journalist Simon Parkin would discover that there have been numerous other incidents of "death by video game." And so begins a journey that takes Parkin around the world in search of answers: What is it about video games that inspires such tremendous acts of endurance and obsession? Why do we so thoroughly lose our sense of time and reality within this medium? How in the world can people play them . . . to death? In Death by Video Game, Parkin examines the medical evidence and talks to the experts to determine what may be happening, and introduces us to the players and game developers at the frontline of virtual extremism: the New York surgeon attempting to break the Donkey Kong world record . . . the Minecraft player three years into an epic journey toward the edge of the game's vast virtual world . . . the German hacker who risked prison to discover the secrets behind Half-Life 2 . . . Riveting and wildly entertaining, Death by Video Game will change the way we think about our virtual playgrounds as it investigates what it is about them that often proves compelling, comforting, and irresistible to the human mind—except for when it’s not.