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Book Call of the Arcade

    Book Details:
  • Author : F Gardner
  • Publisher :
  • Release : 2021-07-04
  • ISBN :
  • Pages : 200 pages

Download or read book Call of the Arcade written by F Gardner and published by . This book was released on 2021-07-04 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: A sci-fi horror novel about the most mysterious arcade game ever made. Two friends travel to an arcade in downtown Chicago, which they suspect may contain a haunted arcade machine from urban legends- Polybius. Unknown horrors await them, as they inch ever closer to the truth behind the sinister arcade game.

Book The Sega Arcade Revolution

Download or read book The Sega Arcade Revolution written by Ken Horowitz and published by McFarland. This book was released on 2018-07-06 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: Long before it took the home video game console market by storm, Sega was already an arcade powerhouse. Parlaying its dominance in coin-operated machines into the home video game boom of the 1980s, the Japan-based company soon expanded with branches in Europe and the U.S., and continues to lead the gaming industry in design and quality. Drawing on interviews with former developers and hundreds of documents, this history follows the rise of Sega, from its electromechanical machines of the mid-1960s to the acquisition of Gremlin Industries to its 2003 merger with Sammy Corporation. Sixty-two of Sega's most popular and groundbreaking games are explored.

Book Call of the Crocodile

    Book Details:
  • Author : F Gardner
  • Publisher :
  • Release : 2021-07-04
  • ISBN :
  • Pages : 228 pages

Download or read book Call of the Crocodile written by F Gardner and published by . This book was released on 2021-07-04 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: A dark fantasy horror novel, set during Halloween. After a boy is eaten alive by a crocodile, his family begins a descent into madness and terror in this odyssey of modern horror. Part of a series of interconnected horror novels that can be read in any order. Each book serves as a stand alone story, yet builds a greater picture behind a sinister mystery in Chicago.

Book Marx at the Arcade

Download or read book Marx at the Arcade written by Jamie Woodcock and published by Haymarket Books. This book was released on 2019-06-18 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: More people are playing video games than ever before, and yet much of the work of their production remains obscured to us. Deploying a Marxist approach, Jamie Woodcock delves into the hidden abode of the gaming industry, unravelling the vast networks of artists, software developers, and factory and logistics workers whose material and immaterial labor flows into the products we consume on a gargantuan scale. Beyond this, the book analyzes the increasingly important role the gaming industry plays in contemporary capitalism, and the broader transformations of work and economy that it embodies. Woodcock also presents game-play itself not as a “deviant activity,” as it is often understood, but as a commentary of estrangement from contemporary forms of work. In so doing, it offers a fresh and much needed analysis of a sector which has for too long been neglected by scholars and labor activists alike.

Book Galaga

Download or read book Galaga written by Michael Kimball and published by Boss Fight Books. This book was released on 2014 with total page 89 pages. Available in PDF, EPUB and Kindle. Book excerpt: For fifteen seconds of one of the highest-grossing films of all time, The Avengersa (TM) plan to save the world comes to a grinding halt when Tony Stark calls out a low-level member of S.H.I.E.L.D. for playing Galaga on the job. Acclaimed novelist and lifelong Galaga player Michael Kimball knows the compulsion: Hea (TM)s set and re-set high scores on Galaga machines all across America. What many call the greatest fixed shooter arcade game in history, Galaga broke the Space Invaders mold with superior graphics, faster firing, bonus rounds, tractor beams, and advanced enemy A.I. Since its 1981 release, Galaga has inspired numerous sequels, bootlegs, hacks, and clonesa "and some version of Galaga has been released for nearly every gaming platform. Kimball shares his obsession with Galaga through a discussion of the innovative gameplay it introduced (including lots of tips), its extensive cultural legacy (including collectibles, movies, rap songs, drinking games, and sex acts), and how Galaga got Kimball through a difficult childhood--and maybe saved his life.

Book Action Arcade Adventure Set

Download or read book Action Arcade Adventure Set written by Diana Gruber and published by Coriolis Group Books. This book was released on 1994 with total page 550 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book/disk set provides C programmers with everything they need to create their own action arcade games. Action Arcade Adventures reveals the real secrets of game development not found anywhere else. The disk includes an amazing game engine, complete game editor, full source code for an action arcade game, and a high-performance graphics library.

Book No Place to Call Home

    Book Details:
  • Author : JJ Bola
  • Publisher : Simon and Schuster
  • Release : 2018-06-05
  • ISBN : 1628728884
  • Pages : 285 pages

Download or read book No Place to Call Home written by JJ Bola and published by Simon and Schuster. This book was released on 2018-06-05 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: A tale of love, loss, identity, and belonging, No Place to Call Home tells the story of a family who fled to the United Kingdom from their native Congo to escape the political violence under the dictator, Le Maréchal. The young son Jean starts at a new school and struggles to fit in. An unlikely friendship gets him into a string of sticky situations, eventually leading to a suspension. At home, his parents pressure him to focus on school and get his act together, to behave more like his star-student little sister. As the family tries to integrate in and navigate modern British society while holding on to their roots and culture, they meet Tonton, a womanizer who loves alcohol and parties. Much to Jean's father's dismay, after losing his job, Tonton moves in with them. He introduces the family—via his church where colorful characters congregate—to a familiar community of fellow country-people, making them feel slightly less alone. The family begins to settle, but their current situation unravels and a threat to their future appears, while the fear of uncertainty remains.

Book Vintage Games 2 0

    Book Details:
  • Author : Matt Barton
  • Publisher : CRC Press
  • Release : 2019-05-08
  • ISBN : 1000007766
  • Pages : 540 pages

Download or read book Vintage Games 2 0 written by Matt Barton and published by CRC Press. This book was released on 2019-05-08 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: Super Mario Bros. Doom. Minecraft. It’s hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every conceivable electronic device--from dedicated PC gaming rigs and consoles to handhelds, mobile phones, and tablets. Successful games are produced by mega-corporations, independent studios, and even lone developers working with nothing but free tools. Some may still believe that video games are mere diversions for children, but today’s games offer sophisticated and wondrously immersive experiences that no other media can hope to match. Vintage Games 2.0 tells the story of the ultimate storytelling medium, from early examples such as Spacewar! and Pong to the mind blowing console and PC titles of today. Written in a smart and engaging style, this updated 2nd edition is far more than just a survey of the classics. Informed by hundreds of in-depth personal interviews with designers, publishers, marketers, and artists--not to mention the author’s own lifelong experience as a gamer--Vintage Games 2.0 uncovers the remarkable feats of intellectual genius, but also the inspiring personal struggles of the world’s most brilliant and celebrated game designers--figures like Shigeru Miyamoto, Will Wright, and Roberta Williams. Ideal for both beginners and professionals, Vintage Games 2.0 offers an entertaining and inspiring account of video game’s history and meteoric rise from niche market to global phenomenon. Credit for the cover belongs to Thor Thorvaldson.

Book The Video Games Guide

Download or read book The Video Games Guide written by Matt Fox and published by McFarland. This book was released on 2013-01-17 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

Book Hearings

    Book Details:
  • Author : United States. Congress. House
  • Publisher :
  • Release : 1963
  • ISBN :
  • Pages : 1576 pages

Download or read book Hearings written by United States. Congress. House and published by . This book was released on 1963 with total page 1576 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Call of the Cherokee

    Book Details:
  • Author : F Gardner
  • Publisher :
  • Release : 2021-07-04
  • ISBN :
  • Pages : 228 pages

Download or read book Call of the Cherokee written by F Gardner and published by . This book was released on 2021-07-04 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: A horror/mystery saga into the depths of a haunted theater! Recently reconstructed, the formerly burned down Cherokee Theater is once again open for business. After receiving an invitation, three friends decide to check out the theater, curious as to what all the hype's been about. Part of a series of interconnected horror novels that can be read in any order. Each book serves as a stand alone story, yet builds a greater picture behind a sinister mystery in Chicago.

Book NBA Jam

    Book Details:
  • Author : Reyan Ali
  • Publisher : Boss Fight Books
  • Release : 2019-10-22
  • ISBN : 1940535204
  • Pages : 244 pages

Download or read book NBA Jam written by Reyan Ali and published by Boss Fight Books. This book was released on 2019-10-22 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: When NBA Jam dunked its way into arcades in 1993, players discovered just how fun basketball can be when freed from rules, refs, and gravity itself. But just a few years after the billion-dollar hit conquered the world, developer Midway, publisher Acclaim, and video arcades themselves fell off the map. How did a simple two-on-two basketball game become MVP of the arcade, and how did this champ lose its title? Journalist Reyan Ali dives deep into the saga, tracking the people and decisions that shaped the series. You'll get to know mischievous Jam architect Mark Turmell, go inside Midway's Chicago office where hungry young talent tapped into cutting-edge tech, and explore the sequels, spin-offs, and tributes that came in the game's wake. Built out of exhaustive research and original interviews with a star-studded cast —including Turmell and his original development team, iconic commentator Tim Kitzrow, businessmen and developers at Midway and Acclaim alike, secret characters George Clinton and DJ Jazzy Jeff, Doom co-creator John Romero, and 1990s NBA demigods Glen Rice and Shaq—Ali's NBA Jam returns you to an era when coin-op was king.

Book Playing with the Guys

Download or read book Playing with the Guys written by Marc A. Ouellette and published by McFarland. This book was released on 2021-06-08 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: A lot of work has been done talking about what masculinity is and what it does within video games, but less has been given to considering how and why this happens, and the processes involved. This book considers the array of daily relationships involved in producing masculinity and how those actions and relationships translate to video games. Moreover, it examines the ways the actual play of the games maps onto the stories to create contradictory moments that show that, while toxic masculinity certainly exists, it is far from inevitable. Topics covered include the nature of masculine apprenticeship and nurturing, labor, fatherhood, the scapegoating of women, and reckoning with mortality, among many others.

Book Level Up

    Book Details:
  • Author : Gene Luen Yang
  • Publisher : Macmillan
  • Release : 2011-06-07
  • ISBN : 1596432357
  • Pages : 164 pages

Download or read book Level Up written by Gene Luen Yang and published by Macmillan. This book was released on 2011-06-07 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dennis, the son of Chinese immigrants, yearns to play video games like his friends and, upon his strict father's death, becomes obsessed with them but later, realizing how his father sacrificed for him, he chooses a nobler path.

Book Program Arcade Games

Download or read book Program Arcade Games written by Paul Craven and published by Apress. This book was released on 2015-12-31 with total page 403 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. You'll learn: How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphics How to build grid-based games Audience“div>This book assumes no prior programming knowledge.

Book The PlayStation Dreamworld

Download or read book The PlayStation Dreamworld written by Alfie Bown and published by John Wiley & Sons. This book was released on 2017-10-16 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: From mobile phones to consoles, tablets and PCs, we are now a generation of gamers. The PlayStation Dreamworld is – to borrow a phrase from Slavoj Zizek – the pervert's guide to videogames. It argues that we can only understand the world of videogames via Lacanian dream analysis. It also argues that the Left needs to work inside this dreamspace – a powerful arena for constructing our desires – or else the dreamworld will fall entirely into the hands of dominant and reactionary forces. While cyberspace is increasingly dominated by corporate organization, gaming, at its most subversive, can nevertheless produce radical forms of enjoyment which threaten the capitalist norms that are created and endlessly repeated in our daily relationships with mobile phones, videogames, computers and other forms of technological entertainment. Far from being a book solely for dedicated gamers, this book dissects the structure of our relationships to all technological entertainment at a time when entertainment has become ubiquitous. We can no longer escape our fantasies but rather live inside their digital reality.

Book Extra Lives

    Book Details:
  • Author : Tom Bissell
  • Publisher : Vintage
  • Release : 2011-06-14
  • ISBN : 0307474313
  • Pages : 258 pages

Download or read book Extra Lives written by Tom Bissell and published by Vintage. This book was released on 2011-06-14 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video games. In just a few decades, video games have grown increasingly complex and sophisticated, and the companies that produce them are now among the most profitable in the entertainment industry. Yet few outside this world have thought deeply about how these games work, why they are so appealing, and what they are capable of artistically. Blending memoir, criticism, and first-rate reportage, Extra Lives is a milestone work about what might be the dominant popular art form of our time.