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Book

    Book Details:
  • Author :
  • Publisher : Delene Kvasnicka
  • Release :
  • ISBN :
  • Pages : 7 pages

Download or read book written by and published by Delene Kvasnicka. This book was released on with total page 7 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Monthly Catalogue  United States Public Documents

Download or read book Monthly Catalogue United States Public Documents written by and published by . This book was released on 1985 with total page 1258 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Index of Technical Publications

Download or read book Index of Technical Publications written by United States. Department of the Army and published by . This book was released on 1977 with total page 656 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Running for Dave

    Book Details:
  • Author : Lori Jamison
  • Publisher : High Interest Publishing Inc.
  • Release : 2005
  • ISBN : 9781897039113
  • Pages : 100 pages

Download or read book Running for Dave written by Lori Jamison and published by High Interest Publishing Inc.. This book was released on 2005 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rusty always felt second-best. He wasn't a winner on the track team or in the eyes of his parents. But when his best friend gets cancer, Rusty is given a challenge he just has to meet.

Book Air Conditioning  Heating and Ventilating

Download or read book Air Conditioning Heating and Ventilating written by and published by . This book was released on 1959 with total page 1338 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Titanium alloy Forgings

Download or read book Titanium alloy Forgings written by H. J. Henning and published by . This book was released on 1960 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Java SE 8 for the Really Impatient

Download or read book Java SE 8 for the Really Impatient written by Cay S. Horstmann and published by Pearson Education. This book was released on 2014 with total page 237 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book concisely introduces Java 8's most valuable new features, including lambda expressions (closures) and streams. If you're an experienced Java programmer, the author's practical insights and sample code will help you quickly take advantage of these and other Java language and platform improvements.

Book The Annenbergs

Download or read book The Annenbergs written by John E. Cooney and published by Simon & Schuster. This book was released on 1982 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This is the colorful and dramatic biography of two of America's most controversial entrepreneurs: Moses Louis Annenberg, 'the racing wire king, ' who built his fortune in racketeering, invested it in publishing, and lost much of it in the biggest tax evasion case in United States history; and his son, Walter, launcher of TV Guide and Seventeen magazines and former ambassador to Great Britain."--Jacket.

Book CRC Handbook of Laboratory Safety

Download or read book CRC Handbook of Laboratory Safety written by A. Keith Furr and published by CRC Press. This book was released on 1995-03-29 with total page 824 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Fourth Edition of the CRC Handbook of Laboratory Safety expands and updates the discussions found in the previous editions. The latest technologies and issues are incorporated to keep managers and laboratory personnel up-to-date on programs to meet the needs of new regulations.Every attempt has been made to ensure that the current edition is as up-to-date as possible by continually reviewing current regulatory standards. Every article has been revised to reflect the newest changes. Topics may be similar but the content may have changed significantly. The wealth of information easily accessible in this new edition continues to make the CRC Handbook of Laboratory Safety an essential reference tool.

Book Game Physics Cookbook

    Book Details:
  • Author : Gabor Szauer
  • Publisher : Packt Publishing Ltd
  • Release : 2017-03-24
  • ISBN : 1787120813
  • Pages : 481 pages

Download or read book Game Physics Cookbook written by Gabor Szauer and published by Packt Publishing Ltd. This book was released on 2017-03-24 with total page 481 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games About This Book Get a comprehensive coverage of techniques to create high performance collision detection in games Learn the core mathematics concepts and physics involved in depicting collision detection for your games Get a hands-on experience of building a rigid body physics engine Who This Book Is For This book is for beginner to intermediate game developers. You don't need to have a formal education in games—you can be a hobbyist or indie developer who started making games with Unity 3D. What You Will Learn Implement fundamental maths so you can develop solid game physics Use matrices to encode linear transformations Know how to check geometric primitives for collisions Build a Physics engine that can create realistic rigid body behavior Understand advanced techniques, including the Separating Axis Theorem Create physically accurate collision reactions Explore spatial partitioning as an acceleration structure for collisions Resolve rigid body collisions between primitive shapes In Detail Physics is really important for game programmers who want to add realism and functionality to their games. Collision detection in particular is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use. This book will teach you the concepts and formulas behind collision detection. You will also be taught how to build a simple physics engine, where Rigid Body physics is the main focus, and learn about intersection algorithms for primitive shapes. You'll begin by building a strong foundation in mathematics that will be used throughout the book. We'll guide you through implementing 2D and 3D primitives and show you how to perform effective collision tests for them. We then pivot to one of the harder areas of game development—collision detection and resolution. Further on, you will learn what a Physics engine is, how to set up a game window, and how to implement rendering. We'll explore advanced physics topics such as constraint solving. You'll also find out how to implement a rudimentary physics engine, which you can use to build an Angry Birds type of game or a more advanced game. By the end of the book, you will have implemented all primitive and some advanced collision tests, and you will be able to read on geometry and linear Algebra formulas to take forward to your own games! Style and approach Gain the necessary skills needed to build a Physics engine for your games through practical recipes, in an easy-to-read manner. Every topic explained in the book has clear, easy to understand code accompanying it.