Download or read book Computers For Seniors For Dummies written by Nancy C. Muir and published by John Wiley & Sons. This book was released on 2017-09-01 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: The bestselling guide—now in a new edition A computer provides a great resource for learning new things and keeping in touch with family and friends, but it may seem intimidating at first. The bestselling Computers For Seniors For Dummies is here to help the 50+ set conquer and overcome any uncertainty with clear-cut, easy-to-understand guidance on how to confidently navigate your computer and the Windows 10 operating system. Featuring large text and images, it's never been easier for seniors to smoothly click their way around a new PC. Even if you don't know a mouse from a megabyte, this book walks you through all the steps to choosing, setting up, and successfully using your new computer. Begin with learning how to turn the computer on and use the keyboard, and from there you'll progress to effortlessly finding your way around the new Windows 10 operating system. Explore all you can do with a computer: Research topics of interest Keep in touch with loved ones Shop securely online Find recipes and diet tips If you've just purchased your first computer and need a plain-English introduction to getting started, Computers For Seniors For Dummies has you covered.
Download or read book Why I Am Not Going to Buy a Computer written by Wendell Berry and published by Catapult. This book was released on 2021-02-09 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: A brief meditation on the role of technology in his own life and how it has changed the landscape of the United States from "America's greatest philosopher on sustainable life and living" (Chicago Tribune). "A number of people, by now, have told me that I could greatly improve things by buying a computer. My answer is that I am not going to do it. I have several reasons, and they are good ones." Wendell Berry first challenged the idea that our advanced technological age is a good thing when he penned "Why I Am Not Going to Buy a Computer" in the late 1980s for Harper's Magazine, galvanizing a critical reaction eclipsing any the magazine had seen before. He followed by responding with "Feminism, the Body, and the Machine." Both essays are collected in one short volume for the first time.
Download or read book The Complete Idiot s Guide to Buying a Computer written by Preston Gralla and published by Alpha Books. This book was released on 1998-12-31 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Complete Idiot's Guide to Buying a Computer covers ALL the necessary considerations to make BEFORE you purchase that computer. What are your computing needs? Mobility? Ease? Portability? Power? Multimedia features? This book leads you through the initial assessment of your computer needs. It then takes you through an industry overview of computers (desktop vs. laptop vs. hand-held) with the inside scoop on the pros and cons of these machines. You will learn about clones and how to decide whether or not to make the clone purchase. You'll also receive information about where to go to make that computer purchase (and where not to go), and what kinds of questions to ask. A tear-out checklist is included to take with you when making your computer investment.
Download or read book Buying a Computer For Dummies written by Dan Gookin and published by John Wiley & Sons. This book was released on 2005-10-27 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bestselling author Dan Gookin has updated his classic guide to cover CD burner/DVD combo drives, processor upgrades, flat panel displays, new modem and networking options, new peripherals, laptops, and moreWorldwide shipments of new computers now top 100 million units annually, and forecasters have predicted double-digit increases in PC shipments for 2003-2004Using the author's unique five-step approach to smart computer shopping, readers analyze their needs and match them to the perfect PC at the best priceGookin, who wrote the first-ever For Dummies book, DOS For Dummies, is renowned for his.
Download or read book The Ultimate Guide to Buying Computers written by Barrett Williams and published by Barrett Williams. This book was released on 2024-10-25 with total page 107 pages. Available in PDF, EPUB and Kindle. Book excerpt: **Unleash the Power of Smart Purchases with "The Ultimate Guide to Buying Computers"** Embarking on the journey to purchase a new computer? Whether you're a tech enthusiast or a first-time buyer, "The Ultimate Guide to Buying Computers" is your treasure map to navigating the vast landscape of computer technology. Designed to empower you with critical knowledge and strategic insights, this comprehensive guide transforms confusion into clarity. **Understand Your Needs Like Never Before** Begin by identifying your unique usage scenarios, ensuring that your investment meets current demands and accommodates future ambitions. Delve into the art of budget management without compromising on quality or performance. **Master the Heart of Your Machine The CPU** Learn to decode the language of processors. Explore the battle between Intel and AMD, and align your CPU choice with your computing tasks—be it gaming, designing, or casual use. **Decode the Mysteries of the GPU** Dive into the world of integrated and dedicated GPUs. From gaming to creative processing, discover how the right graphics card can elevate your experience to new heights. **Grasp the Essentials of Memory and Storage** Unravel the myths around RAM and storage. Make informed decisions about SSDs, HDDs, and hybrid solutions that cater to both speed and capacity needs. **Select the Optimal Operating System** Compare the major operating systems—Windows, macOS, and Linux—ensuring you select the right platform for your lifestyle and goals. **Explore Peripheral and Connectivity Options** From essential accessories to network solutions, understand how to enhance your computer's functionality and your overall experience. **Stay Ahead with Upgrades and Trends** Future-proof your investment by learning about upgradable components and emerging technologies, ensuring your computer remains relevant for years to come. **Make Confident Decisions with Expert Insights** With sections dedicated to troubleshooting, eco-friendly computing, and the build-vs-buy debate, this guide equips you with all the tools necessary to make a smart purchase. Where and how to buy are just as important, and we cover that, too, exploring both online and in-store options, as well as navigating warranties and support. Step into tomorrow’s world of technology with confidence and make "The Ultimate Guide to Buying Computers" your trusted companion on this exciting journey.
Download or read book Computer Engineering for Babies written by Chase Roberts and published by . This book was released on 2021-10-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to computer engineering for babies. Learn basic logic gates with hands on examples of buttons and an output LED.
Download or read book But how Do it Know written by J. Clark Scott and published by John C Scott. This book was released on 2009 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book thoroughly explains how computers work. It starts by fully examining a NAND gate, then goes on to build every piece and part of a small, fully operational computer. The necessity and use of codes is presented in parallel with the apprioriate pieces of hardware. The book can be easily understood by anyone whether they have a technical background or not. It could be used as a textbook.
Download or read book Making Buying Decisions written by Richard Clodfelter and published by Fairchild Books & Visuals. This book was released on 2003 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text, written for students who wish to plan a career in merchandising, includes a CD-ROM with Windows-based Microsoft Excel data. Designed for use in a buying course with a heavy math emphasis, activities involve the student solving merchandising problems by using computerized spreadsheets. This manual is designed to accompany the text Retail Buying, 2nd edition, also by Richard Clodfelter.
Download or read book Code written by Charles Petzold and published by Microsoft Press. This book was released on 2022-08-02 with total page 563 pages. Available in PDF, EPUB and Kindle. Book excerpt: The classic guide to how computers work, updated with new chapters and interactive graphics "For me, Code was a revelation. It was the first book about programming that spoke to me. It started with a story, and it built up, layer by layer, analogy by analogy, until I understood not just the Code, but the System. Code is a book that is as much about Systems Thinking and abstractions as it is about code and programming. Code teaches us how many unseen layers there are between the computer systems that we as users look at every day and the magical silicon rocks that we infused with lightning and taught to think." - Scott Hanselman, Partner Program Director, Microsoft, and host of Hanselminutes Computers are everywhere, most obviously in our laptops and smartphones, but also our cars, televisions, microwave ovens, alarm clocks, robot vacuum cleaners, and other smart appliances. Have you ever wondered what goes on inside these devices to make our lives easier but occasionally more infuriating? For more than 20 years, readers have delighted in Charles Petzold's illuminating story of the secret inner life of computers, and now he has revised it for this new age of computing. Cleverly illustrated and easy to understand, this is the book that cracks the mystery. You'll discover what flashlights, black cats, seesaws, and the ride of Paul Revere can teach you about computing, and how human ingenuity and our compulsion to communicate have shaped every electronic device we use. This new expanded edition explores more deeply the bit-by-bit and gate-by-gate construction of the heart of every smart device, the central processing unit that combines the simplest of basic operations to perform the most complex of feats. Petzold's companion website, CodeHiddenLanguage.com, uses animated graphics of key circuits in the book to make computers even easier to comprehend. In addition to substantially revised and updated content, new chapters include: Chapter 18: Let's Build a Clock! Chapter 21: The Arithmetic Logic Unit Chapter 22: Registers and Busses Chapter 23: CPU Control Signals Chapter 24: Jumps, Loops, and Calls Chapter 28: The World Brain From the simple ticking of clocks to the worldwide hum of the internet, Code reveals the essence of the digital revolution.
Download or read book Computer Games and Instruction written by J. D. Fletcher and published by IAP. This book was released on 2011-05-01 with total page 564 pages. Available in PDF, EPUB and Kindle. Book excerpt: There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games, over $7 Billion in 2005, and from the fact that over 200 academic institutions worldwide now offer game related programs of study. In view of the intense interest in computer games educators and trainers, in business, industry, the government, and the military would like to use computer games to improve the delivery of instruction. Computer Games and Instruction is intended for these educators and trainers. It reviews the research evidence supporting use of computer games, for instruction, and also reviews the history of games in general, in education, and by the military. In addition chapters examine gender differences in game use, and the implications of games for use by lower socio-economic students, for students’ reading, and for contemporary theories of instruction. Finally, well known scholars of games will respond to the evidence reviewed.
Download or read book A History of Modern Computing second edition written by Paul E. Ceruzzi and published by MIT Press. This book was released on 2003-04-08 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the first digital computer to the dot-com crash—a story of individuals, institutions, and the forces that led to a series of dramatic transformations. This engaging history covers modern computing from the development of the first electronic digital computer through the dot-com crash. The author concentrates on five key moments of transition: the transformation of the computer in the late 1940s from a specialized scientific instrument to a commercial product; the emergence of small systems in the late 1960s; the beginning of personal computing in the 1970s; the spread of networking after 1985; and, in a chapter written for this edition, the period 1995-2001. The new material focuses on the Microsoft antitrust suit, the rise and fall of the dot-coms, and the advent of open source software, particularly Linux. Within the chronological narrative, the book traces several overlapping threads: the evolution of the computer's internal design; the effect of economic trends and the Cold War; the long-term role of IBM as a player and as a target for upstart entrepreneurs; the growth of software from a hidden element to a major character in the story of computing; and the recurring issue of the place of information and computing in a democratic society. The focus is on the United States (though Europe and Japan enter the story at crucial points), on computing per se rather than on applications such as artificial intelligence, and on systems that were sold commercially and installed in quantities.
Download or read book How Computers Really Work written by Matthew Justice and published by No Starch Press. This book was released on 2020-12-29 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: An approachable, hands-on guide to understanding how computers work, from low-level circuits to high-level code. How Computers Really Work is a hands-on guide to the computing ecosystem: everything from circuits to memory and clock signals, machine code, programming languages, operating systems, and the internet. But you won't just read about these concepts, you'll test your knowledge with exercises, and practice what you learn with 41 optional hands-on projects. Build digital circuits, craft a guessing game, convert decimal numbers to binary, examine virtual memory usage, run your own web server, and more. Explore concepts like how to: Think like a software engineer as you use data to describe a real world concept Use Ohm's and Kirchhoff's laws to analyze an electrical circuit Think like a computer as you practice binary addition and execute a program in your mind, step-by-step The book's projects will have you translate your learning into action, as you: Learn how to use a multimeter to measure resistance, current, and voltage Build a half adder to see how logical operations in hardware can be combined to perform useful functions Write a program in assembly language, then examine the resulting machine code Learn to use a debugger, disassemble code, and hack a program to change its behavior without changing the source code Use a port scanner to see which internet ports your computer has open Run your own server and get a solid crash course on how the web works And since a picture is worth a thousand bytes, chapters are filled with detailed diagrams and illustrations to help clarify technical complexities. Requirements: The projects require a variety of hardware - electronics projects need a breadboard, power supply, and various circuit components; software projects are performed on a Raspberry Pi. Appendix B contains a complete list. Even if you skip the projects, the book's major concepts are clearly presented in the main text.
Download or read book Ebony written by and published by . This book was released on 1999-05 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: EBONY is the flagship magazine of Johnson Publishing. Founded in 1945 by John H. Johnson, it still maintains the highest global circulation of any African American-focused magazine.
Download or read book Introduction to Computer Performance Analysis with Mathematica written by Arnold O. Allen and published by Morgan Kaufmann Publishers. This book was released on 1994 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Systems Organization -- Performance of Systems.
Download or read book Building Your Own Computer Made Easy written by James Bernstein and published by . This book was released on 2019 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: Everyone has to get a new computer at some time or another so why not get the computer you always wanted? Sure you can buy a nice computer off of the store shelf but you never really get exactly what you want that way. When you build your own computer, you are in charge of what components are going to be used so you know that it will perform the way you want it to. The goal of this book is to help you choose the parts (components) for your new computer so you can end up with a computer that does what you want it to do. Then you will be taken through the build process with step by step instructions and illustrations making it easy to get your new computer up and running in no time. Finally you will be guided through the process of installing an operating system on your computer so you can start enjoying your work. The chapters in the book cover the following topics: Chapter 1 - Why Build Your Own Computer? Chapter 2 - Choosing Components Chapter 3 - Planning Your Build Chapter 4 - Putting the Pieces Together Chapter 5 - Initial Power Up Chapter 6 - Installing Your Operating System About the Author James Bernstein has been working with various companies in the IT field since 2000, managing technologies such as SAN and NAS storage, VMware, backups, Windows Servers, Active Directory, DNS, DHCP, Networking, Microsoft Office, Exchange, and more. He has obtained certifications from Microsoft, VMware, CompTIA, ShoreTel, and SNIA, and continues to strive to learn new technologies to further his knowledge on a variety of subjects. He is also the founder of the website OnlineComputerTips.com, which offers its readers valuable information on topics such as Windows, networking, hardware, software, and troubleshooting. Jim writes much of the content himself and adds new content on a regular basis. The site was started in 2005 and is still going strong today.
Download or read book A Computer Perspective written by Charles Eames and published by Cambridge : Harvard University Press. This book was released on 1973 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on an exhibition conceived and assembled for Internnational Business Machines Corporation.
Download or read book Mindstorms written by Seymour A Papert and published by Basic Books. This book was released on 2020-10-06 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.